Yago
2011-05-15 23:16:40
Btw, Im a level 6 at woodcutting, which is not high enough for oak.
I was testing MSI using the form like I do after every update. So I entered all my player's info, pressed save, pressed load. And it worked (usually crashes 10secs - 1 min after pressing run). As you can see it only lasted a couple seconds so ill test the form again.
Powerchopper, Normal and Oak. No priority
The error was at line 1728 in objects.simba
I was testing MSI using the form like I do after every update. So I entered all my player's info, pressed save, pressed load. And it worked (usually crashes 10secs - 1 min after pressing run). As you can see it only lasted a couple seconds so ill test the form again.
Powerchopper, Normal and Oak. No priority
[0:04:19]: World: 13, Players: 889, Members: False, PvP: False
[0:04:20]: World 13 selected.
[0:04:27]: [] ------ Scanning for randoms...
[0:04:27]: [Reflection] Randoms var set!
[0:04:28]: [] ---- MSI_SetSkillLevels
[0:04:28]: [] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[0:04:28]: [] ---------- CharacterStatsV2: Player not found, Adding Player
[0:04:28]: [] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[0:04:28]: [] ------ Woodcutting Level: 6
[0:04:28]: [] ---- MSI_SetSkillLevels: Finished
[0:04:28]: [] ---- MSI_SetupWC/Mining
[0:04:28]: [] ------ Best tool for Woodcutting is Steel Hatchet
[0:04:28]: [] ------ MSI_FindTool
[0:04:28]: [] -------- Searching Inventory tab
[0:04:28]: [] -------- Found DTM of Steel Hatchet
[0:04:28]: [] ---------- Exception Added: Steel Hatchet in slot 1
[0:04:28]: [] ---------- There are now 1 exceptions
[0:04:28]: [] ------ MSI_FindTool: True
[0:04:28]: [] ---- MSI_SetupWC/Mining: True
[0:04:29]: [] -- MSI_SetupPlayer: True
[0:04:29]: [] -- MSI_Walk
[0:04:29]: [] ------ MSI_WaitWhileResting
[0:04:29]: [] ---- Player's Location = Powerskilling
[0:04:29]: [] ---- MSI_AtLocation
[0:04:29]: [] ------ We are powerskilling, we have no specific location
[0:04:29]: [] ---- MSI_AtLocation: True
[0:04:29]: [] -- MSI_Walk: True
[0:04:29]: [] -- MSI_AutoObjects
[0:04:29]: [] ---- MSI_FindObjectsIn [10, 11]
[0:04:29]: [] -------- Not enough points: 1
[0:04:29]: [] -------- Not enough points: 2
[0:04:29]: [] -------- Not enough points: 6
[0:04:29]: [] ------ 24 objects found!
[0:04:30]: [] ------ Uptext found!
[0:04:30]: [] ---- MSI_FindObjectsIn: True
[0:04:32]: [] ------ Player animation: Chopping
[0:04:32]: [] ------ Player animation: Chopping
[0:04:33]: [] ------ MSI_AntiBan
[0:04:33]: [] ------ Player animation: Chopping
[0:04:33]: [] ------ Player animation: Chopping
[0:04:34]: [] ------ Player animation: Chopping
[0:04:34]: [] ------ Player animation: Chopping
[0:04:34]: [] ------ Player animation: Chopping
[0:04:35]: [] ------ Player animation: Chopping
[0:04:35]: [] ------ Player animation: Chopping
[0:04:35]: [] ------ Player animation: Chopping
[0:04:35]: [] ------ Player animation: Chopping
[0:04:36]: [] ------ Player animation: Chopping
[0:04:36]: [] ------ Player animation: Chopping
[0:04:36]: [] ------ Player animation: Chopping
[0:04:37]: [] ------ Player animation: Chopping
[0:04:38]: [] ---- MSI_FindObjectsIn [11, 10]
[0:04:38]: [] -------- Not high enough level for object: Oak Tree
Error: Null Pointer Exception at line 1728
The following DTMs were not freed:
The error was at line 1728 in objects.simba
With MSI_Objects[Objs[II]] Do