Kasi
2011-05-08 14:31:59
Does Jagex change Runescape Hooks during runtime?
2011-05-08 14:31:59
2011-05-08 14:34:14
From: pur3b100dI'm not the expert on this topic, but as far as I'm aware, they don't.
Does Jagex change Runescape Hooks during runtime?
2011-05-08 14:39:14
2011-05-08 14:53:20
2011-05-08 14:59:00
From: i luffs yeww
Sometimes things don't work. That's why it didn't work.
2011-05-08 15:42:04
From: i luffs yeww
Sometimes things don't work. That's why it didn't work.
2011-05-08 15:52:48
2011-05-08 16:18:24
From: IceFire908I'll have to agree there. As much as I support the use of Reflection, there's no need to use it where colour does the job perfectly, like the examples you gave. Walking, NPC/object finding etc. are completely different matters.
Primary reason for not using reflection when unnecessary i.e. R_LoggedIn, R_GameTab, R_GetSkillLevel, R_Flag /other useless crap.
2011-05-08 19:25:52
From: i luffs yeww
Sometimes things don't work. That's why it didn't work.
2011-05-08 21:42:52
2011-05-09 01:24:18
From: IceFire908
Primary reason for not using reflection when unnecessary i.e. R_LoggedIn, R_GameTab, R_GetSkillLevel, R_Flag /other useless crap.
2011-05-09 01:28:58
From: IceFire908
Primary reason for not using reflection when unnecessary i.e. R_LoggedIn, R_GameTab, R_GetSkillLevel, R_Flag /other useless crap.
2011-05-09 02:01:20
From: SexIt is 100% possible to check the skill level, inventory items, attack mode, selected prayers, etc. without going to the proper tabs with reflection. IDK if these functions purposely go to the tab but I assume they don't.
Iirc, R_GetSkillLevel can check the level without going to the tab I believe. Or am I wrong…?
2011-05-09 02:02:59
From: Sex
Iirc, R_GetSkillLevel can check the level without going to the tab I believe. Or am I wrong…?
2011-05-09 02:39:02
From: Smartzkid
IMHO it makes sense to use whichever function runs faster. Not claiming that reflection is faster, but it may be.
From: Sex
Iirc, R_GetSkillLevel can check the level without going to the tab I believe. Or am I wrong…?
2011-05-09 02:44:50
From: IceFire908I memorize all of my levels. Now what I don't keep track of is my XP…but I'm talking about just the level.
Yes it can.
But what good does that do you when humans can't know what level they are with out going to the game tab, or if they memorize it and/or keep track of it via math and mental exp records as well as level ups (all things color can do as well).
2011-05-09 02:47:25
2011-05-09 02:57:32
From: Sex
I memorize all of my levels. Now what I don't keep track of is my XP…but I'm talking about just the level.
From: Smartzkid
Bro, I think I just accidentally trolled you.
From: Smartzkid
I understand that in many cases the differences are completely negligible; however, if a script already relies on reflection for object detection or walking, it doesn't hurt to use reflection elsewhere, especially if it uses less system resources. I'm not talking about function call blocking time here, I'm talking about CPU ticks. The fewer ticks a function needs, the better. (More applicable in this case: the fewer lines of interpreted code)
2011-05-09 03:38:10
2011-05-09 07:06:08
2011-05-09 07:45:11
2011-05-09 08:50:54
From: Iamadam
Color verses reflection debates are getting kinda old around here..
They are different things.
Reflection, while updaters are working, is superior by far in terms of both efficiency and reliability - this can not be argued against. (In theory, color can be just as reliable but I've yet to see a pure color script run better than a reflection version of the same thing).
Color on the other hand will live longer because regardless of client changes, it will always work.
2011-05-09 11:57:07
From: IceFire908
Let's make a few assumptions then.
First assumption, R_LoggedIn is 10x faster than Logged in, we'll say a single iteration is 1ms for R_ and 10ms for LoggedIn.
Assuming that that is even true, lets take into account that regular logged in hasn't required a single tweak in over 100 client builds, in fact, it's been so long no one really knows exactly how long.. just a long time.. but not longer enough to be never. R_ on the other hand requires 2-3 or more hooks to be updated every 4hour-2weeks.
2011-05-17 06:50:46
From: Echo_
Interesting how this turned into the color/reflection debate :p
From: Iamadam
Color verses reflection debates are getting kinda old around here..
They are different things.
Reflection, while updaters are working, is superior by far in terms of both efficiency and reliability - this can not be argued against. (In theory, color can be just as reliable but I've yet to see a pure color script run better than a reflection version of the same thing).
Color on the other hand will live longer because regardless of client changes, it will always work.
2011-06-20 17:56:12
2011-06-24 06:06:18
2011-06-24 06:13:38
2011-06-24 07:44:40
From: chitin
not to be grave digging here and its hardly been long enough, but since im having the most difficult time finding the information im looking for perhaps someone here knows…first of all…
1:who actually updates the hooks?
2:how can i do it myself?
3:since you peeps dont always do it promptly could i contribute these hooks to srl after doing them myself ?
like i found 1 tut explaining what hooks are and how theyre obtained, but not actually who uploads them, where to get the new applet files, or where to upload them to? normally id sit and wait for them without straining myself, but since ive recently been developing some things, I really need those hooks…
-selfish i know, help out when it benefits you…..but then i think about how im human and that pathetic excuse for an excuse lets my mind rest at ease…
so lookin for those 4 answers…^ no i really couldnt find the appropriate thread ok!?
2011-06-24 11:16:40
2011-06-24 11:18:46
From: Yago
I think hooks have been down for over 2 days now…
2011-06-24 13:15:07
From: Yago
I think hooks have been down for over 2 days now…
2011-06-24 13:57:01
From: pyroryan
They've been up for 2 days now…
2011-06-24 16:59:06
2011-06-24 17:44:34
2011-06-24 18:19:44
2011-06-24 18:39:29
From: Smarter Child
So, all the hooks are up to date?
2011-06-25 20:41:33
From: pyroryan
Well the hooks that are actually used are updated. The ones that aren't updated include object orientation hooks that no one ever uses (I have the rest if you need them, I just don't see the need to push out another revision for unused hooks).