Iamadam
2011-05-07 07:26:38
So I want to write a script that is a bit challenging, so I've come up with four possibilities based on common requests.
I might make the winning suggestion next :)
2011-05-07 07:26:38
2011-05-07 07:31:13
2011-05-07 07:34:31
2011-05-07 07:48:26
2011-05-07 08:00:54
From: Zyt3x
I second Simtoon's request :)
2011-05-07 08:30:46
2011-05-07 08:43:37
2011-05-07 11:28:15
2011-05-07 13:03:49
2011-05-07 13:27:39
From: IPwnz
Finish adding fighting to MSI (it's already well on it's way, but it was abandoned a couple months ago). :)
2011-05-07 13:42:10
2011-05-07 14:10:14
2011-05-07 14:39:53
From: Yago
whose branch?
2011-05-07 14:54:13
From: Markus
If you can pull of dungeoneering, you are legend.
2011-05-07 15:04:00
From: Awkwardsaw
same with slayer, :) it might actually be easy to do slayer in MSI
2011-05-09 07:58:31
2011-05-09 08:08:28
2011-05-09 08:38:43
From: marpis
Waterfiends killer :) 70 Crimson charms per hour
2011-05-09 10:23:29
From: FlightNo, the items and rooms are randomly-generated each time you open a room for the first time.
By the way, at the beginning of a new Dungeon there's always a specific set of objects at specific locations based on the dungeon, yes? Could you not use this to tell you exactly how the dungeon will be laid out? IF this is true…
2011-05-09 10:54:48
2011-05-09 12:18:17
2011-05-09 12:48:06
From: Echo_
Dungeoneering script for sure :garfield:
If you decide to make a dungeoneering script, I'd be more than happy to lend a hand. I imagine most of it would be reflection anyways, a dungeoneering script completely in color would make my head explode.
2011-05-10 11:42:19
2011-05-10 13:06:44
From: Coh3n
Dungeoneering!
I would really love to not have to use a Java bot to get that skill up.
2011-05-10 20:08:15
2011-05-10 20:51:39
2011-05-10 22:31:21
2011-05-10 23:19:25
2011-05-11 00:11:50
From: Flight
I second this.
By the way, at the beginning of a new Dungeon there's always a specific set of objects at specific locations based on the dungeon, yes? Could you not use this to tell you exactly how the dungeon will be laid out? IF this is true…
Edit:
What features would be included in a Waterfiend killer?
- Basic combat (R or C)
- Health detection/food eating?
- Prayer (range protect/deflect) while in combat
- Maybe Prayer potions?
But what about the teleporting and banking? I think a simple ring of dueling (equipped) and Games Necklace (inventory) would be the obvious way to go.
Now that I think about it, I think this wouldn't be such a biggie to make, but I think the Prayer Potions would make for a net loss, unless we have the player pick up a list of valuable item drops.
Am I missing any big drawbacks that might get in the way?
2011-05-11 00:36:41
2011-05-13 04:37:16
2011-05-13 05:52:14
From: Iamadam
bump.
/me lols @ the fact that after help request, replies cease :P
I have made the script basic layout and path finding etc. It can finish complexity 1 dungeons of any layout in the frost themed floors (up to the boss room). Writing boss fights now.
If anyone is willing, it'd be great to borrow an account with highish dungeoneering so I can get ID's & test more. (I got lvl 52 dung i think if u need)
A few questions:
- How many themes are there? 5- Frozen, Abandoned I, Furnished, Abandoned II, Occult, and Warped
- How many bosses are there? depends on dung lvl(max is 30)
- What is the best exp/time ??imo best xp is in a group and since this is a bot, you have to do c6 each floor with the first few on c1 to save time (ie. how should the bot train?)
2011-05-13 11:27:25
From: Iamadam
bump.
/me lols @ the fact that after help request, replies cease :P
I have made the script basic layout and path finding etc. It can finish complexity 1 dungeons of any layout in the frost themed floors (up to the boss room). Writing boss fights now.
If anyone is willing, it'd be great to borrow an account with highish dungeoneering so I can get ID's & test more.
A few questions:
- How many themes are there?
- How many bosses are there?
- What is the best exp/time ?? (ie. how should the bot train?)
2011-05-13 18:43:18
2011-05-14 14:06:32
2011-05-16 08:30:16
2011-05-16 08:38:20
From: newb cheater
I know it looks like dungeoneering may be a popular suggestion, but what about an abyss runecrafter which supports deaths, bloods and laws?
I personally think in terms of gp wise, the abyss runecrafter would rule out other money making scripts. It is also a constant loop with a lot of running around and randoms are rather few so far, for me.
Just a thought tho :)
2011-05-16 08:51:08
From: newb cheater
I know it looks like dungeoneering may be a popular suggestion, but what about an abyss runecrafter which supports deaths, bloods and laws?
I personally think in terms of gp wise, the abyss runecrafter would rule out other money making scripts. It is also a constant loop with a lot of running around and randoms are rather few so far, for me.
Just a thought tho :)
2011-05-16 09:44:03
From: Flight
I think FairyRings is a good suggestion, but I've personally not done that quest so all I could take on in the script is teleporting. But I agree, I think it would be fairly easy to do this.
2011-05-16 10:55:03
2011-05-16 10:57:50
2011-05-16 12:13:35
From: Flight
This is on my agenda. I have a whole new set of script ideas laid out and this is one of them.
2011-05-16 18:42:52
2011-05-17 09:24:24
From: Iamadam
I will be asking members of the community for help on some puzzle solving algorithms, and maybe boss fight strategy. I'll be doing the bulk of the coding though. In my experience, community projects don't work out well.
So if you want to help with writing an algorithm, so for it. Write me one that solves the 8 puzzle in the minimum number of moves.
2011-05-17 10:05:01
2011-05-17 10:13:04
In my experience, community projects don't work out well.
2011-05-17 10:48:18
2011-07-03 22:34:38
2011-07-04 00:18:05
2011-07-04 04:35:02
From: Yago
Bump… Adam hows the dung script going???
2011-07-04 09:04:52
From: Echo_
From what I understand, gathering all of the IDs is quite tedious.
2011-07-04 10:35:11
From: Echo_
From what I understand, gathering all of the IDs is quite tedious.
2011-07-04 15:23:53
2011-07-04 20:20:05
const
//Monster ID's For Kuradel:
AberrantSpecter1 = 1604;
AberrantSpecter2 = 1605;
AberrantSpecter3 = 1606;
AberrantSpecter4 = 1607;
AbyssalDemon = 1615;
Aquanite = ####;
BlackDemon1 = 84;
BlackDemon2 = 677;
BlackDragon = 54;
BabyBlackDragon = 3376;
Bloodveld1 = 1618;
Bloodveld2 = 1619;
BlueDragon = 55;
BabyBlueDragon = 52;
Dagannoth1 = 1338;
Dagannoth2 = 1339;
Dagannoth3 = 1340;
Dagannoth4 = 1341;
Dagannoth5 = 1342;
Dagannoth6 = 1343;
Dagannoth7 = 1344;
Dagannoth8 = 1345;
Dagannoth9 = 1346;
Dagannoth10 = 1347;
Dagannoth11 = 2254;
Dagannoth12 = 2456;
Dagannoth13 = 2887;
Dagannoth14 = 2888;
Dagannoth15 = 3591;
DagannothSpaw = 2454;
DarkBeast = 2783;
DesertStrykewyrm = ####;
Dustdevil = 1624;
FireGiant1 = 110;
FireGiant2 = 1582;
FireGiant3 = 1583;
FireGiant4 = 1584;
FireGiant5 = 1585;
FireGiant6 = 1586;
Gargoyle1 = 1610;
Gargoyle2 = 1611;
GreaterDemon = 83;
HellHound1 = 49;
HellHound2 = 3586;
IceStrykeWyrm = ####;
IronDragon = 1591;
JungleStrykewyrm = ####;
KalphiteWorker1 = 1153;
KalphiteWorker2 = 1156;
KalphiteSoldie1 = 1154;
KalphiteSoldier2 = 3589;
KalphiteGuardian1 = 1155;
KalphiteGuardian2 = 1157;
KalphiteLarva = 1161;
LivingRockCreature = ####;
MithrilDragon = ####;
Nechryael = 1613;
SkeletalStrykewyrm = ####;
SpiritualMage = ####;
SteelDragon1 = 1592;
SteelDragon2 = 3590;
Suqah = ####;
TerrorDog = ####;
TzHaar-Mej1 = 2591;
TzHaar-Mej2 = 2592;
TzHaar-Mej3 = 2593;
TzHaar-Mej4 = 2594;
TzHaar-Mej5 = 2595;
TzHaar-Mej6 = 2596;
TzHaar-Mej7 = 2597;
TzHaar-Hur1 = 2598;
TzHaar-Hur2 = 2599;
TzHaar-Hur3 = 2600;
TzHaar-Hur4 = 2601;
TzHaar-Hur5 = 2602;
TzHaar-Hur6 = 2603;
TzHaar-Xil1 = 2604;
TzHaar-Xil2 = 2605;
TzHaar-Xil3 = 2606;
TzHaar-Xil4 = 2607;
TzHaar-Xil5 = 2608;
TzHaar-Xil6 = 2609;
TzHaar-Ket1 = 2610;
TzHaar-Ket2 = 2611;
TzHaar-Ket3 = 2612;
TzHaar-Ket4 = 2613;
TzHaar-Ket5 = 2614;
TzHaar-Ket6 = 2615;
TzHaar-Ket7 = 2616;
TzHaar-Mej-Jal = 2617;
TzHaar-Mej-Kah = 2618;
TzHaar-Ket-Zuh = 2619;
TzHaar-Hur-Tel = 2620
TzHaar-Hur-Koz = 2621;
TzHaar-Hur-Lek = 2622;
TzHaar-Mej-Roh = 2623;
TzHaar-Ket1 = 2624;
TzHaar-Ket2 = 2625;
WarpedTortoise = ####;
Waterfiend = ####;
begin
end.2011-07-04 20:23:55
From: ggzz
const
//Monster ID's For Kuradel:
AberrantSpecter1 = 1604;
AberrantSpecter2 = 1605;
AberrantSpecter3 = 1606;
AberrantSpecter4 = 1607;
AbyssalDemon = 1615;
Aquanite = ####;
BlackDemon1 = 84;
BlackDemon2 = 677;
BlackDragon = 54;
BabyBlackDragon = 3376;
Bloodveld1 = 1618;
Bloodveld2 = 1619;
BlueDragon = 55;
BabyBlueDragon = 52;
Dagannoth1 = 1338;
Dagannoth2 = 1339;
Dagannoth3 = 1340;
Dagannoth4 = 1341;
Dagannoth5 = 1342;
Dagannoth6 = 1343;
Dagannoth7 = 1344;
Dagannoth8 = 1345;
Dagannoth9 = 1346;
Dagannoth10 = 1347;
Dagannoth11 = 2254;
Dagannoth12 = 2456;
Dagannoth13 = 2887;
Dagannoth14 = 2888;
Dagannoth15 = 3591;
DagannothSpaw = 2454;
DarkBeast = 2783;
DesertStrykewyrm = ####;
Dustdevil = 1624;
FireGiant1 = 110;
FireGiant2 = 1582;
FireGiant3 = 1583;
FireGiant4 = 1584;
FireGiant5 = 1585;
FireGiant6 = 1586;
Gargoyle1 = 1610;
Gargoyle2 = 1611;
GreaterDemon = 83;
HellHound1 = 49;
HellHound2 = 3586;
IceStrykeWyrm = ####;
IronDragon = 1591;
JungleStrykewyrm = ####;
KalphiteWorker1 = 1153;
KalphiteWorker2 = 1156;
KalphiteSoldie1 = 1154;
KalphiteSoldier2 = 3589;
KalphiteGuardian1 = 1155;
KalphiteGuardian2 = 1157;
KalphiteLarva = 1161;
LivingRockCreature = ####;
MithrilDragon = ####;
Nechryael = 1613;
SkeletalStrykewyrm = ####;
SpiritualMage = ####;
SteelDragon1 = 1592;
SteelDragon2 = 3590;
Suqah = ####;
TerrorDog = ####;
TzHaar-Mej1 = 2591;
TzHaar-Mej2 = 2592;
TzHaar-Mej3 = 2593;
TzHaar-Mej4 = 2594;
TzHaar-Mej5 = 2595;
TzHaar-Mej6 = 2596;
TzHaar-Mej7 = 2597;
TzHaar-Hur1 = 2598;
TzHaar-Hur2 = 2599;
TzHaar-Hur3 = 2600;
TzHaar-Hur4 = 2601;
TzHaar-Hur5 = 2602;
TzHaar-Hur6 = 2603;
TzHaar-Xil1 = 2604;
TzHaar-Xil2 = 2605;
TzHaar-Xil3 = 2606;
TzHaar-Xil4 = 2607;
TzHaar-Xil5 = 2608;
TzHaar-Xil6 = 2609;
TzHaar-Ket1 = 2610;
TzHaar-Ket2 = 2611;
TzHaar-Ket3 = 2612;
TzHaar-Ket4 = 2613;
TzHaar-Ket5 = 2614;
TzHaar-Ket6 = 2615;
TzHaar-Ket7 = 2616;
TzHaar-Mej-Jal = 2617;
TzHaar-Mej-Kah = 2618;
TzHaar-Ket-Zuh = 2619;
TzHaar-Hur-Tel = 2620
TzHaar-Hur-Koz = 2621;
TzHaar-Hur-Lek = 2622;
TzHaar-Mej-Roh = 2623;
TzHaar-Ket1 = 2624;
TzHaar-Ket2 = 2625;
WarpedTortoise = ####;
Waterfiend = ####;
begin
end.
Thats for anyone trying to do the slayer one which is what I voted for.. Not sure if all the ID's I got are correct but most are. Those are for Kuradel.. as thats the only slayer master I use and those are the only monsters she assigns :P
2011-07-21 22:38:13