SRL Archive - RS3 Script Requests

Script Idea


TomTuff

2011-05-04 20:39:45

I have a great idea (I think it is anyway) for a script! It would be a green dragon killer. The idea, however, would normally be trashed by the fact that there are magers and other crashers that kill people at the spots in the wilderness, and the chaos tunnels are simply too crowded.

However, I have an idea to get past those pesky magers! Simply have many (5-10+) sets of armor in your bank. When you're killed by a mage, re-equip yourself, and hop worlds. It's genius, right? You could almost always gain more than enough bones and hides to make up for the cost of armor when dying - besides, if you brought just black dhide or something cheap but effective, just 1 inventory would cover the cost.

Anyone up to the idea?

Yago

2011-05-04 20:53:37

From: TomTuff
I have a great idea (I think it is anyway) for a script! It would be a green dragon killer. The idea, however, would normally be trashed by the fact that there are magers and other crashers that kill people at the spots in the wilderness, and the chaos tunnels are simply too crowded.

However, I have an idea to get past those pesky magers! Simply have many (5-10+) sets of armor in your bank. When you're killed by a mage, re-equip yourself, and hop worlds. It's genius, right? You could almost always gain more than enough bones and hides to make up for the cost of armor when dying - besides, if you brought just black dhide or something cheap but effective, just 1 inventory would cover the cost.

Anyone up tot he idea?


And have a teleport incase you still have time to tele-out before the TB. Otherwise make a way in which you can run… And if all fails then just rearm yourself and hop.

Too bad im f2p :(

Cool Aide

2011-05-04 21:00:06

Not bad, I like the ideas.

Coh3n

2011-05-04 23:10:44

Why not only use 3 items? You may have to bring some more food, but it would save the cost of armour.

Flight

2011-05-05 00:10:22

Well, I think I would bring 4 items: platebody, platelegs, weapon, anti-dragonfire shield.

For that purpose, it might be wise to make a Anti-Dragonfire shield gathering script?

TomTuff

2011-05-05 00:12:16

From: Coh3n
Why not only use 3 items? You may have to bring some more food, but it would save the cost of armour.


even better, death walk!

marpis

2011-05-05 00:44:23

Crossbow, bolts, Antifire shield :)

enoyhs

2011-05-05 00:57:41

From: Yago
And have a teleport incase you still have time to tele-out before the TB. Otherwise make a way in which you can run… And if all fails then just rearm yourself and hop.

Too bad im f2p :(


I'm pretty sure this wouldn't work, because it would be very hard to distinguish between player attacking you and a NPC (muggers roam around there, right?).

From: TomTuff
even better, death walk!


I think the new dying relocation system works in wild too. That is, you re-spawn in last city, which would be edgeville or varrock. So there would be no need for death walk.. But I'm not really sure..

Also I started making this script some time ago, right after I returned to RS and SRL. But I dropped the idea and made my agility scripts and when I visited that place again it was way too crowded.

TomTuff

2011-05-05 01:20:27

From: marpis
Crossbow, bolts, Antifire shield :)


orrr don't be a ranger noob at dragons and use whip, dfs, rune plate:rolleyes:

Nose Smasher

2011-05-05 03:18:58

99 range winz.

Don't be a botter noob with 3 items, you bot your money dont be stingy…

Most mage pkers use some sort of binding spell or tb first, both of which display a message in the chat box - easy find.. dds/claws spec pkers, just check for sudden massive hp loss… Also check mini-map for any white dots…

Iamadam

2011-05-05 03:31:17

This script would use reflection anyway (could be done in color but I doubt anyone here would have that amount of time). So it's very easy to see if another player is attacking you.

grats

2011-05-05 07:13:12

why not get stuff working on like the Portuguese servers so there are only like 10 people on the server xD

KingKong

2011-05-05 07:23:49

because then ,it will go up to 500 easily.

TomTuff

2011-05-05 09:42:04

From: Iamadam
This script would use reflection anyway (could be done in color but I doubt anyone here would have that amount of time). So it's very easy to see if another player is attacking you.

That's actually a bit more difficult than you might think
From: KingKong
because then ,it will go up to 500 easily.


Nah there's not that many people here.

Iamadam

2011-05-05 19:09:17

First get all players in the area with a combat level which could be a threat to you.
(GetPlayersByLevelEx)
Second, check if they are interacting with you.

If they are (even if its a follow) its best to get outta there.

Easy :)

mormonman

2011-05-05 19:37:10

From: Iamadam
First get all players in the area with a combat level which could be a threat to you.
(GetPlayersByLevelEx)
Second, check if they are interacting with you.

If they are (even if its a follow) its best to get outta there.

Easy :)


Does the interacting ID have the same offset, I have never checked it for players.

Iamadam

2011-05-05 20:32:50

If the interacting index is < 32768, then its an npc.
If >, then you subtract 32768 to get the index of the player.
(To the best of my recollection that is :P)