SRL Archive - MSI Updates & Announcements

May 3rd, 2011


Coh3n

2011-05-03 13:16:05

A few updates today. We've also created another tag in github (0.02). This means this currently the most stable version. It can be downloaded separately if you don't use the MSI extension.

$ git shortlog 91524d41becb2c167c99..70044f249b966a51b0fe|cat
Cohen Adair (10):
Fixed a small bug in MSI_Withdraw. Made MSI_ConvertMaterial out of the cooking functions so it can be used with other skills. Added a Clay Softener.
Hopefully fixed a documentation error
Forgot to commit Money_Making.simba
Moved the skill level check to MSI_BankWithdraw
Added a skill level check for objects. You can now set your player to chop/mine/etc. objects that you don't have the level for, and it will skip it until the skill level is high enough.
Fixed the player remote and added a failsafe for in MSI_ConvertMaterial.
Fixed NPC exchanging for KJ_FISHER, improved fishing slightly, fixed priority fishing, made it check the players location before setting up the player.
Updated player remote to work with newest Simba and updated Stiles color information.
Merge branch 'master' of [url]https://github.com/Yago06/MSI[/url]
Fixed a warning message when Reflection is outdated, updated WELL_EV colors, and it will no longer check for a skill level when the script doesn't have a designated skill.

Yago06 (1):
Added Edgeville Softener.
https://github.com/SRL/MSI/commits/master

IPwnz

2011-05-03 16:29:49

A note about clay softening (continuing from the Github conversation) these are all the water sources that can be used to soften clay: http://runescape.wikia.com/wiki/Water_source.

Yago

2011-05-03 17:29:53

From: IPwnz
A note about clay softening (continuing from the Github conversation) these are all the water sources that can be used to soften clay: http://runescape.wikia.com/wiki/Water_source.


OK good. Ill try to hit up all the f2p spots that are convenient.

Coh3n

2011-05-03 17:30:56

From: Yago
OK good. Ill try to hit up all the f2p spots that are convenient.

Nice work on the last one by the way. :) It's been running for a few hours now.

Yago

2011-05-03 17:32:11

From: Coh3n
Nice work on the last one by the way. :) It's been running for a few hours now.


Thanks. :)

Did you need to change any colors?

Coh3n

2011-05-03 17:35:29

From: Yago
Thanks. :)

Did you need to change any colors?

I changed the well color a little bit just so more colors were found, but it probably wasn't really necessary. :)

Yago

2011-05-03 17:37:27

From: Coh3n
I changed the well color a little bit just so more colors were found, but it probably wasn't really necessary. :)


Oh k sure, yeah it was picking up colors off of my player, the bank and some other guys fire-making … When I tested.

Coh3n

2011-05-03 17:42:58

From: Yago
Oh k sure, yeah it was picking up colors off of my player, the bank and some other guys fire-making … When I tested.

Yeah mine did too, but because the well is usually the closest object, there's no issue. I also increased the Accuracy, so more colors HAVE to be found in order to click the Well, in other words, it will skip the other colors it's finding.

Yago

2011-05-03 17:44:47

From: Coh3n
Yeah mine did too, but because the well is usually the closest object, there's no issue. I also increased the Accuracy, so more colors HAVE to be found in order to click the Well, in other words, it will skip the other colors it's finding.


OK. Great. Ill do that next time then. I feared it finding too many colors instead of too little.

Coh3n

2011-05-03 22:50:18

From: Yago
OK. Great. Ill do that next time then. I feared it finding too many colors instead of too little.

As long as you compensate for more colors being found (i.e. increasing the Accuracy attribute), you have nothing to worry about. :)

Yago

2011-05-03 23:01:57

Thanks Coh3n. MSI is starting to become interesting… :)

Coh3n

2011-05-04 00:21:56

From: Yago
Thanks Coh3n. MSI is starting to become interesting… :)

I'm glad you think so. :)