SRL Archive - Outdated / Broken

Happy Little Runescape 0.82 Beta


WT-Fakawi

2011-04-22 18:03:05

WT-Fakawi proudly presents:



Happy Little Runescape


version 0.82.


___________________________________


NEW IN Version 0.82.

  1. Improved rune fighting. Script is compatible with rune.
  2. Improved verbose feedback. Better invent handling.
  3. Tweaked HLR-mode 'level4' tweaked 'goblin'.
  4. Created more dependencies, makes script 'smarter'.
  5. Improved Fishing. Works much better now. Tweaked walking to/from hotspot.
  6. 'rod' mode. Solidly fishes for Herring and Sardine. Cooks all.
  7. Easier to startup. Tweaked the engine for tolerance of all colors. Works easier now.
  8. Added all vars to stats and to ProgressReport.
  9. 'prayer' mode. 'prayer' mode loots all bots, buries all bones and keeps all runes and arrows/bolts.
  10. 'willow' mode. Cuts willows, burns the logs. Requires 30/30 WC/FM.


Combat, Range, Magic, Prayer, Cooking, Fishing, Woodcutting and Firemaking and lots of XP…in one script!


Colors only! No reflection needed. Works within one loading screen.



___________________________________


Intro.


HLR is designed to work with players straight of tutorial island. But HLR can be used to train your pures too. Its working grounds are the rat hills west of Port Sarim (f2p and p2p). It exploits all skills found in that area: Combat, Range (sling), Magic (Staff of air), fishing, cooking, woodcutting and firemaking. And you recieve extra prayer too.

___________________________________

Quick guide.


Auto mode.

By setting all Players[x].Strings[x] to 'auto' you leave HLR to decide whats best for you. Recommended. :) Note that 'auto mode will even all combat skills, so dont ever use 'auto' mode on your pures!

Make sure you have the following three items in your inventory:

  1. Small Fishing net
  2. Hatchet
  3. Tinderbox

These three are required. Always. I do not check on these, so HAVE them.
For training Range and Magic (default 'auto' mode), have the minimum following in your inventory : a sling, and a staff of air.


superminimum inventory for HLR auto-mode.


But you may also have in your inventory or wielded: in order of appearance:

combat := ['helm','mulet','dagger','chain', 'sword', 'battleaxe','scimitar', 'shield','legs','lateskirt','platebody', 'ape','oots', 'loves', 'oots' ];
range := ['Sling', 'eather body', 'tudded body', 'cowl', 'oif', 'ape', 'mulet', 'chaps', 'tudded chaps', 'vambraces','loves','oots'];
magic := ['izard robe','izard hat','mulet','ue ski', 'Staff of air', 'loves','oots']

After a while, the inventory of a typical 'auto' HLR player looks looks this:

  1. Small fishing net.
  2. Hatchet.
  3. Tinderbox.
  4. Sling.
  5. Coif.
  6. Chaps.
  7. Leather (Soft, hard, studded) Body.
  8. Vambraces.
  9. Boots.
  10. Sword, or dagger, scimitar etc. See above.
  11. Platebody.
  12. Platelegs.
  13. Shield.
  14. Helm.
  15. Staff of air.
  16. Blue Robe.
  17. Wizard Top.
  18. Amulet of Power.
  19. Gloves.

typical inventory startup for HLR auto-mode.





After 10-20 succesfull runs (6 hours) you will be able to buy this configuration..


___________________________________


Starting HLR.


  1. Set your playerprefs ('auto','combat, ''range' or 'magic')
  2. Place your equipped players on the rats hill, preferably between the two ratholes on the mainscreen hill.
  3. Hit run.


Stand here at startup.



___________________________________


Detailed Instructions straight of tut island.


So you finished tut island and decide to give my scipt a go. Here is what I need you to do:

  1. Go to the general store at lumby and get yourself a free tinderbox and dagger.
  2. Go to the Axe shop South of Lumby Castle and get yourself a free Hatchet.
  3. Manually kill your first and second Goblin. Your first Goblin drops you a sling. 100%. Your second Goblin drops you a Staff of air. 100%.
  4. Grab 40 coins and buy yourself a Small fishing net right above the ratshill at the fishing shop.
  5. Try to obtain a Bronze Shield, A Bronze Helmet and a Bronze sword. They are regularly dropped by Goblins. On your way to Port Sarim, there are at least two locations where there are Players killing Goblins 24/7, so this should be easy.
  6. Walk to the Rat Hill and place your new Player between the two Rat-holes. Make sure you have the following items in your inventory:
  7. A Hatchet, a Tinderbox, a Small fishing net, a Sling, a Staff of air,a Sword (or dagger), and optionally any common combat, range or magic gear.
  8. Make sure you set the Player properties to 'auto'.
  9. Hit Run. Enjoy.

___________________________________


Pure Mode.

HLR can also operate in 'pure' mode, allowing for continuous focus on one skill. In order to use 'pure' mode, just set the Players[x].Strings[0] to 'combat', 'range' or 'magic' (All lowercase). If you want to train a specifc combat skill, set the Players[x].Strings[1] to 'attack, 'strength' or 'defence' (All lowercase, no typos allowed!)
Wield you player with the needed gear, place it on the hill and hit run.

___________________________________


How does HLR work?

HLR uses only colors and bitmaps to perform its tricks. No reflection or other copyright infringement is performed in this script. It solely resides on SRL. I have developed this script using a standard client only, and I have watched it run for countless hours (while studying guitar), tweaking it where I saw fit. The outcome of all this tweaking is a rather vague, fuzzy, long script that performs nevertheless rather solid on runescape. It was great fun 'programming' once again, though I must admit I feel very humble and a bad programmer admidst all this raw SRL-talent. So please excuse me my clumbsy programming. I am unworthy of a leader :)

So, how does it all work? At program startup, you see the mouse move over all inventory objects. It does this once to relate the object names to their colors and tpa boundaries; my own feeble attempt of blacklist. Once the objects are properly indexed, the script from now on recognizes them by name. This has a couple of great advantage: Whatever Jagex decides to change to the object, my script will always recognise it, since it scans its boundaries and colors at startup and runtime, and grabs its name. Great!
This inventorybase also allows you to perform actions on object you have we do not know at script startup: For instance, Click object 'Bone'. Once we picked up and analyzed the bone, the script will know what to do with it!

Mainloop.

Due to the complex layered nature of HLR, a 'mainloop' may last as long as one hour or more, but can also under certain circumstances take less then 20 seconds. This makes it difficult for a player to log out after a 'mainloop'. So in this initial Beta release, I have left the Player Time to 6 hours, which is in effect Jackex's maxtime for a Player. You may reduce this to your liking, but I advice you to keep it at one hour minimum.


___________________________________


Level 1, 2 and 3

'auto' Players go through three distinct stages:
Level 1 is for extremely low level player: HP 10 to 14. Very cautious fighting and lots of fishing, collecting and woodcutting/firemaking.

Once we hit HP 14, Level 2 comes into action:
More fighting, less fishing, more collecting and forced woodcutting each loop.

Once we hit HP 26, Level 3 comes into action: Lotsa fighting, little if no fishing, little woodcutting/firemaking and average cooking.

___________________________________


Money.


HLR collects Water Runes, Earth Runes, Coins, Arrows and Bolts. Always! These are all stackable objects, so they occupy little invent space while representing a little sum of money.
Once your player hits 30-30-30, I am convinced you will have enough raw materials to buy yourself full adamant, full range and full wizard. At least, I was able to do that on all Players I placed there. All my players (12) atm are combat 62 with cb 50-50-50- rg 50-g 50 pr-42 fish-25 co-45-fm-40-fm-40. I have a couple of pures with range -70+ and strenght 70+
TIP: Your first surprise box will give you a cut diamond! 100%! (avg. 10k market value :) )

___________________________________


Known Bugs:
  1. Iron Armour is sometimes not properly indexed. Avoid Iron Armour
  2. Cannot continue after Random event. Yes, my script has trouble going through a loading screen, alas. After a random event has been properly handled by SRL, chances are HLR logs you out :(
  3. I end up with lots of unrecognized objects in my inventory. For instance 14 bones or 14 Burnt meat. Yes, I have seen this happen when the uptext is obscured by something. Happens only very rarely.
  4. HLR walks away just when it starts to fish. Yes, seen this happen. Puzzling.
  5. Low Level Players die. Been reported, never seen that.

___________________________________


How safe is HLR?

Well you never can be 100% sure, and there is always the risk of legits reporting, but apart from that, I'd give my own humble HLR solid 8 on a scale of ten undetectability. Every move is sufficiently randomised, all actions are done in the pace of RS. AFAIK, i have eliminated all brutal errors and blatant bugs. It runs as runescape wants it to run, smooth and quiet.

___________________________________


Final Words.

Please keep this script to yourself. I know we are not a big community, but recent jagex events have led my to believe we are still targetted. Jagex almost killed the HLR- project I had been working on for the past 5 months. I had it uberstable, solidly build around the three minimap rocks. And then they removed the rocks, blowing my script to pieces, the day I wanted to release it. It hasn't been that stable eversince, though I managed to stableize it with lots of 'ugly' tweaks.

Please post in this thread: bugs, remarks, yaays, progress reports, additions and enhancements. I promise I won't be insulted.

Remember this is a beta release. I hope to release it to the public if you think it is worthy. I will also do my best to maintain HLR for the time to come.



Thank you for reading and enjoy my work.


___________________________________




<============== Progress Report ===============>
Worked for [B]50 [/B]Hours, 24 Minutes and 19 Seconds
Coins = 2494
Total Goblins = 5445
Goblins Combat = 3242
Goblins Ranged = 1477
Goblins Maged = 726
Total Rats = 2174
Rats Combat = 1092
Rats Ranged = 597
Rats Maged = 485
Bones Buried = 2304
Meat Collected = 933
Water Collected = 1104
Earth Collected = 0
Arrow Collected = 69
Rests = 2
Beers Drank = 45
Food Eaten = 967
Food Burned = 0
Fish Caught = 0
Trees Chopped = 279
Logs Burned = 307
Times Cooked = 240

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 8|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name :
Number : 2
Worked for : 343 minutes.
Active : True
**********************************************
0 : ... = F. AT 43. ST 43. DF 43. PR 33. HP 48. MG 45. RA 46. CO 39. FI 14. FM 34. WC 30. W : [B]360 [/B]min. L: TR:
1: ... = T. AT 52. ST 51. DF 52. PR 35. HP 53. MG 41. RA 43. CO 44. FI 13. FM 35. WC 31. W : [B]343 [/B]min. L: RR:
2: ... = F. AT 40. ST 40. DF 40. PR 31. HP 47. MG 46. RA 47. CO 40. FI 13. FM 37. WC 33. W : [B]346 [/B]min. L: TR:
3: ... = F. AT 44. ST 44. DF 48. PR 30. HP 52. MG 48. RA 52. CO 40. FI 10. FM 33. WC 29. W : [B]360 [/B]min. L: CR:
4: ... = F. AT 39. ST 38. DF 38. PR 32. HP 45. MG 44. RA 45. CO 41. FI 27. FM 38. WC 33. W : [B]360 [/B]min. L: TR:
5: ... = F. AT 40. ST 39. DF 39. PR 32. HP 47. MG 46. RA 48. CO 40. FI 12. FM 34. WC 30. W : [B]360 [/B]min. L: TR:
6: ... = F. AT 36. ST 35. DF 35. PR 27. HP 42. MG 41. RA 42. CO 36. FI 16. FM 35. WC 31. W : [B]360 [/B]min. L: RR:
7: ... = F. AT 42. ST 41. DF 42. PR 29. HP 47. MG 44. RA 47. CO 38. FI 17. FM 39. WC 35. W : [B]168 [/B]min. L: TR:
8: ... = F. AT 46. ST 46. DF 46. PR 33. HP 49. MG 41. RA 42. CO 39. FI 13. FM 35. WC 30. W : [B]360 [/B]min. L: TR:
**********************************************


Rick

2011-04-22 18:06:19

Nice, you released it ! :)

Oh and "Grab 40 coins and buy yourself a Small fishing net right above the ratshill at the fishing shop." You can get a free one from the store in lumbridge.

Happy Birthday !

i luffs yeww

2011-04-22 18:10:50

:) Hooray for releasing!

Also, happy birthday. ;)

YoHoJo

2011-04-22 18:13:16

Happy Birthday! Amazing, It's RATZ 2: Happy Little Runescape, so very exciting script seems crazy!

Rich

2011-04-22 18:41:13

Usually presents go the other way on someone's birthday, but hey! Fantastic work Fawki! <3

Kasi

2011-04-22 18:53:58

just made a new acc just to test this and it keeps putting in my email address in but with a ~ instead of a @?
had to manually login im sure thats a SRL error?
doesnt detect that im stood on the rat hill i am there tho
Edit: Nvm got it to work but now it keeps callibrating

HarryJames

2011-04-22 18:59:52

Pur3b100d, you need to change the keyboard const's in core/Keyboard.simba (or .scar) and set it to your Languages keyboard :)

Smartzkid

2011-04-22 19:01:39

Beautiful!

Happy birthday Fawki!! Thanks for the great present :)

EDIT: Running right now, this is amazing!

Harry

2011-04-22 19:39:17

Wow, amazing present. Nice job.

Simtoon

2011-04-22 21:09:55

NICE!!!


So you finished tut island and decide to give my scipt a go. Here is what I need you to do:
Go to the general store at lumby and get yourself a free tinderbox and dagger.
Go to the Axe shop South of Lumby Castle and get yourself a free Hatchet.
Manually kill your first and second Goblin. Your first Goblin drops you a sling. 100%. Your second Goblin drops you a Staff of air. 100%.
Grab 40 coins and buy yourself a Small fishing net right above the ratshill at the fishing shop.
Try to obtain a Bronze Shield, A Bronze Helmet and a Bronze sword. They are regularly dropped by Goblins. On your way to Port Sarim, there are at least two locations where there are Players killing Goblins 24/7, so this should be easy.
Walk to the Rat Hill and place your new Player between the two Rat-holes. Make sure you have the following items in your inventory:
A Hatchet, a Tinderbox, a Small fishing net, a Sling, a Staff of air,a Sword (or dagger), and optionally any common combat, range or magic gear.


Someone should make this ;)

NCDS

2011-04-22 22:12:21

Awesome Fakawi. So glad to see you release something again. :)

Floor66

2011-04-23 03:16:20

That is one epic script :O

RAM

2011-04-23 03:32:27

From: YoHoJo
Happy Birthday! Amazing, It's RATZ 2: Happy Little Runescape, so very exciting script seems crazy!


I think I actually got goosebumps, so excited :)

Smartzkid

2011-04-23 03:45:42

After six hours of running, I have to say this is a wonderful script! However, I definitely wish it had a deathwalk.. may have to implement one myself ;)

Home

2011-04-23 04:15:13

Absolutely great! :)
You are so huge inspiration to all of us!

~Home

Bobzilla69

2011-04-23 05:08:44

Just moved 7 players to try it out :)

does it matter what order the items are in the inventory? (you had a list) also does it matter if i have items equipped?

WT-Fakawi

2011-04-23 10:49:18

From: Bobzilla69
Just moved 7 players to try it out :)

does it matter what order the items are in the inventory? (you had a list) also does it matter if i have items equipped?


Nope. The order doesn't matter. If you wield them and set all to 'auto' it will take them off first in order to ID them. From that moment on, all should be 100% well.

Only if you set the player to 'pure' it wont unwield and ID the armour. So, if you set it to 'pure', be sure you have all stuff you want wielded.

From: Smartzkid
After six hours of running, I have to say this is a wonderful script! However, I definitely wish it had a deathwalk.. may have to implement one myself ;)
HLR is designed to NOT die. I have never seen any Player die from HLR. Shouldn't happen :)

WT-Fakawi

2011-04-23 13:43:59

For those of you that can't figure out why my script walks to the fishing spot First:: Food ! Weak players always need food! It waits and.rests until enough fish is caught!

Bobzilla69

2011-04-23 13:50:09

but it doesnt fish, it just sits there :(

have full run so it cant be waiting for that.

Edit:

Just tested it and it seems fishing wont work for me because it cant find fishing spot colour, i updated it with new colour and its fishing fine now.

Smartzkid

2011-04-23 13:59:07

I've died about 3 2 times total. (Granted, my low level player lasts about four to five hours before dying)

EDIT: Just found out the last one of those was a forester random :P

Echo_

2011-04-23 17:14:39

3000 lines of pure color awesomeness. Great release Fawki! :D

Smartzkid

2011-04-23 18:47:26

Doesn't play nicely with "You can't light a fire here"

Bobzilla69

2011-04-24 06:09:36

Just ran into a bug.

got stuck here for a good few minutes

player got stuck here and kept clicking on the purple area i coloured.


here is the debug.


IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC

WT-Fakawi

2011-04-24 07:56:52

Thanks Bobz: Sandcolor.hmm. yes. The only recognisable object is that weedpatch. Needs better callibration. Ill work on this.

Bobzilla69

2011-04-24 08:06:10

From: WT-Fakawi
Thanks Bobz: Sandcolor.hmm. yes. The only recognisable object is that weedpatch. Needs better callibration. Ill work on this.


NP, i have also just noticed that it equips the wind staff, selects the autocast but then sets the fight style which means it using it as a sword not casting :(

i thinkt its possible 2909 line range or 2929 line range which can cause this as you switch gear which can make it equip staff and set auto casting but then you set the fight mode?

edit:
Also i dont know if its just me but tree cutting is a bit impatient, click the tree, find the "you swing your hatchet" then click the tree again and again, or if the tree cant be found due to angle move to different spot even if its still cutting tree .

WT-Fakawi

2011-04-24 14:32:20

From: Bobzilla69

i thinkt its possible 2909 line range or 2929 line range which can cause this as you switch gear which can make it equip staff and set auto casting but then you set the fight mode?.


That night well be possible indeed! It switches on a number of occasions. Occasionally I've seen that, but always assumed it was because the autocast does not always work. Hence I try five times:)

From: Bobzilla69

Also i dont know if its just me but tree cutting is a bit impatient, click the tree, find the "you swing your hatchet" then click the tree again and again, or if the tree cant be found due to angle move to different spot even if its still cutting tree .


Cutwood needs longer wait. It might still be a little impatient. Will implement that. :)

Bobzilla69

2011-04-25 05:00:34

From: WT-Fakawi
That night well be possible indeed! It switches on a number of occasions. Occasionally I've seen that, but always assumed it was because the autocast does not always work. Hence I try five times:)



Cutwood needs longer wait. It might still be a little impatient. Will implement that. :)


I think i solved the Autocasting problem, well its working for me now.

what i did was add a global boolean, then when you call your switchgear its initially set to false, but in the section where it equips and turns autocast on i change it to true.

then in setfightmode the first thing i check is to see if my global boolean is true, if it is i using magic so i exit the procedure.

also script got stuck again


same debug as last time.

seems to be caused by monster walking away and you following out of sight of calibration zones

WT-Fakawi

2011-04-25 05:30:09

Working on it aws. Thanks for your reports. The Fightmode problem was indeed caused in line 2960-something as you described. It was an old bug in Level2. thats fixed now. As for the Callibration-bug, I think it is caused because the global anchorpoint (The DDTM of the three bushes right of the Rat hills where we start) get messed up. Maybe because it manages to find the DDTM somewhere else on the screen (most likely… I changed the DDTM for now.), or the Global Trateotu gets f*** up. Made an extra check for now.


Thanks for running it man!

And Ow, Typical Level3 Auto Gear:

Five pieces of food (Might be one salmon or lobster too) giving you 150 Heal Points

Bobzilla69

2011-04-25 05:40:55

the picture from above is caused when i am cutting wood.

here is debug.

looks like it just keeps moving to the top left looking for trees


LEVEL 2: ===STAGE 10 === Munch and WoodcutCycle
Total FoodValueSumInInv = 150
eating
Total FoodValueSumInInv = 150
Food left : 5
Total FoodValueSumInInv = 120
Callibrate succesful
Len TPA = 0
Callibrate succesful
swing found
Len TPA = 8
Len TPA = 8
Len TPA = 8
Len TPA = 8
Len TPA = 8
Len TPA = 8
Len TPA = 8
Callibrate succesful
Len TPA = 0
Callibrate succesful
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
swing found
Distance to fishing shop = 0
Callibrated by Sand Color
swing found
Distance to fishing shop = 0
Callibrated by Sand Color
swing found
Distance to fishing shop = 0
Callibrated by Sand Color
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
swing found
Len TPA = 16
ClickMyColorTPA: Clicked
Pickup Essentials: ClickMyColorTPA
Pickup Essentials: eer chicken bolts arrow ake Coins ake Bones
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
swing found
Distance to fishing shop = 0
Callibrated by Sand Color
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color

WT-Fakawi

2011-04-25 05:47:02

So the Sandcolor I pick from the Rathills is also at Rimmington!

Bobzilla69

2011-04-25 05:47:50

i think it might be the wheat its getting confused with

Edit:

its also now starting to move that way when i am ranging.


Distance to fishing shop = 0
Callibrated by Water Color Right
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Len TPA = 123
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC
Callibrate failed
Distance to fishing shop = 0
Callibrated by Sand Color
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Len TPA = 53
Distance to fishing shop = 0
Callibrated by Sand Color
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
IN CLICKNPC
IN CLICKNPC

Edit:

First report, script got stuck saying NextPlayer(false) in debug, script was on login screen. looks like only 2 out of 7 players got used.


<============== Progress Report ===============>
Worked for 3 Hours, 20 Minutes and 22 Seconds
Coins = 0
Goblins Combat = 73
Goblins Ranged = 34
Goblins Maged = 33
Rats Combat = 61
Rats Ranged = 74
Rats Maged = 15
Bones Collected = 0
Meat Collected = 34
Water Collected = 48
Earth Collected = 0
Arrow Collected = 0
Rests = 1
Beers Drank = 0
Food Eaten = 33
Fish Caught = 0
Trees Chopped = 27
Logs Burned = 33
Times Cooked = 15

JPHamlett

2011-04-25 23:38:45

Can someone post a picture of where to start the script?

Smartzkid

2011-04-26 00:23:16


http://img821.imageshack.us/img821/3232/starta.png

WT-Fakawi

2011-04-26 03:11:39

I think I ironed out the last bug brought forward by Bobz. It has run on one Player the whole night :) I will up later…

Bobzilla69

2011-04-26 03:20:10

Cant wait to try the reworked version :)

and dont worry i will keep testing for you :)

SubiN

2011-04-27 02:13:09

hey i feel like trying this is there any account dumps for srl members?

WT-Fakawi

2011-04-27 03:35:33

From: SubiN
hey i feel like trying this is there any account dumps for srl members?


It will take you 15 minutes to do tut, grab the stuff from the rs floor needed for this work. Garantueed hours of fun, even on one Player.

HLR gives new players a nice head-start. All skills 40+ (except for prayer) within a couple of days.

Simtoon

2011-04-27 04:02:52

Theres a rsbuddy script that runs account though tutorial did like 20+ for me .. After that you need to setup the player

Smartzkid

2011-04-27 06:54:41

I have players I don't mind lending, PM me.

Simtoon

2011-04-27 23:26:55

This doesn't work in SMART?

Smartzkid

2011-04-28 00:16:04

Works fine for me!

oliver1205

2011-04-29 23:49:30

From: Simtoon
This doesn't work in SMART?


take the parenthesis off from around smart

RAM

2011-04-30 11:50:42

Having problems getting it to start fishing, tried different colors, but it just freezes and lags out….

Simtoon

2011-05-01 11:57:14

From: oliver1205
take the parenthesis off from around smart


I tired it in SMART first which didn't work, didn't get the colours.

Then did it in the browser worked..

Tired SMART again worked odd..

WT-Fakawi

2011-05-01 16:44:02

I have made some tweaks here and there, and still running to see if all is stable. I will release a version shortly with a proper manual, since there are quiet a lot of things to take into consideration :)

I might introduce some Willow chopping if you'd like. My army is all well beyond 30 WC/FM, and it looks like a simple implementation.

Smartzkid

2011-05-01 22:58:13

Willow chopping would be a big plus!

WT-Fakawi

2011-05-02 09:48:51

I have upped a new version 0.63. I have ironed out a couple of inconsistencies, worked on callibration and tweaked a lot of small things. If I have time, I will write a better manual, as stated earlier.

for now:

  • Place your player on or in front of the Ratshill, between the rats. Make sure you have an hatchet, tinderbox, a small fishing net, and any kind of armour. (See first post)
  • If you want your players to start fighting at scriptstart make sure you have food (with combined foodvalue > 150; = five shrimps or five pieces of meat) in your inventory. Salmon or Lobbies also allowed, but their food value is greater than the noob-HP, so be careful with low level accounts.
  • If you Set the Player.Strings[x] to 'auto', have a staff of air and a sling minimum, but you can dress your player with most common range and magic clothes. (Looks better, less botlike)


Currently, all my Players have full Adamant, full Wizard and full studded range….all paid from the goblin drops collected.

Bobzilla69

2011-05-02 09:53:11

Woohoo

i will give this a test after i finish testing my script :)

WT-Fakawi

2011-05-02 10:05:25

One more thing:

Since my script is completely color-oriented, it has huge problems recovering after a random event occured. Thus, I have left the playertime to 10 hours. Since my script uses the flow of runescape, and is very flexible in skills and behaviour, you only rarely encounter a random. I would advice you to leave it playertime to 10 hours, also since I haven't build in 100% watertight walkback to the ratshills-spot for player-rotation.

WT-Fakawi

2011-05-03 03:08:06

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 9 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name :
Number : 9
Worked for : 26 minutes.
Active : True
**********************************************
0 : = F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
1 : = F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
2 : = F. AT 51. ST 50. DF 50. PR 34. HP 52. MG 41. RA 43. CO 42. FI 13. FM 34. WC 30. W : 12 min. L: TR:
3 : = F. AT 38. ST 38. DF 38. PR 29. HP 45. MG 44. RA 45. CO 38. FI 13. FM 36. WC 32. W : 360 min. L: RR:
4 : = F. AT 39. ST 38. DF 38. PR 29. HP 45. MG 44. RA 45. CO 38. FI 13. FM 36. WC 32. W : 23 min. L: RR:
5 : = F. AT 38. ST 37. DF 38. PR 31. HP 44. MG 43. RA 44. CO 41. FI 27. FM 37. WC 33. W : 360 min. L: CR:
6 : = F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
7 : = F. AT 35. ST 34. DF 34. PR 28. HP 41. MG 41. RA 42. CO 37. FI 17. FM 33. WC 29. W : 95 min. L: TR:
8 : = F. AT 35. ST 34. DF 34. PR 26. HP 41. MG 39. RA 41. CO 35. FI 16. FM 35. WC 31. W : 213 min. L: RR:
9 : = T. AT 42. ST 41. DF 41. PR 29. HP 47. MG 44. RA 46. CO 38. FI 17. FM 39. WC 34. W : 26 min. L: RR:
10 := T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
11 : = F. AT 22. ST 22. DF 23. PR 16. HP 29. MG 26. RA 27. CO 27. FI 14. FM 28. WC 25. W : 359 min. L: RR:
**********************************************

<============== Progress Report ===============>
Worked for 24 Hours, 13 Minutes and 55 Seconds
Coins = 2659
Total Goblins = 2499
Goblins Combat = 1026
Goblins Ranged = 1025
Goblins Maged = 448
Total Rats = 1196
Rats Combat = 425
Rats Ranged = 495
Rats Maged = 276
Bones Buried = 954
Meat Collected = 346
Water Collected = 564
Earth Collected = 0
Arrow Collected = 11
Rests = 0
Beers Drank = 15
Food Eaten = 367
Food Burned = 0
Fish Caught = 0
Trees Chopped = 124
Logs Burned = 122
Times Cooked = 95

<============== Small Report ===============>
Name: . TimeRunning: 24 Hours, 13 Minutes and 58 Seconds
AT 42. ST 41. DF 41. PR 29. HP 47. MG 44. RA 46. CO 38. FI 17. FM 39. WC 34. L: R:
Goblins: 2500. Rats: 1196. WaterRunes: 564. BonesBuried: 954

_________________________________________________

Yeterdays report. Man stopped it. I dont know why it times out after 6 hours, nor do I know why it sometimes skips the next player. Gotta have something to do with timing out and ending in the lobby. Lobby != Logout;

So actually, it ran 24 Hours on 4 Players, each Happily Runescaping for 6 hours.

Last one I made yesterday: Two runs and he is HP 29!
11 : = F. AT 22. ST 22. DF 23. PR 16. HP 29. MG 26. RA 27. CO 27. FI 14. FM 28. WC 25. W : 359 min. L: RR:

EDIT: I am going to change ths:
If not loggedin then Begin Result := False; exit; End;

into this:
If not loggedin then Begin LeaveLobby; Result := False; exit; End;


and see if that makes any difference…

Home

2011-05-03 03:30:20

Fawki, that 6 Hour logout thing, is Jagex Force logout.


~Home

WT-Fakawi

2011-05-03 04:11:29

From: Home
Fawki, that 6 Hour logout thing, is Jagex Force logout.~Home
FFS!

Hahaha, thanks Home. Never knew that. Well….that explains a LOT! Hahahaha, povre moi.

EDIT: So my script is actually pretty good :)

Bobzilla69

2011-05-04 02:48:32

one idea is to add
AddOnTerminate('ProgressReport');   

to the script so if it fails, mine has a few time to login when it gets stuck on lobby says worlds down, after update, i can still get a recent report to post

WT-Fakawi

2011-05-04 04:47:08

Or you can push F1 at runtime for an extensive report :)

Bobzilla69

2011-05-04 06:04:47

but if the script stops/crashes i cant, that's what the recommendations for

Edit;
Accidentally stopped script, ment to stop oter i was testing, lucky i added the AddOnTerminate to my copy and got you this :)



Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 4 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name : ***********
Number : 5
Worked for : 23 minutes.
Active : True
**********************************************
0 : *******= F. AT -1. ST -1. DF -1. PR -1. HP -1. MG -1. RA -1. CO -1. FI -1. FM -1. WC -1. W : 85 min. L: UR:
1 : *******= F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
2 : *******= F. AT 42. ST 31. DF 19. PR 4. HP 35. MG 1. RA 3. CO 5. FI 1. FM 3. WC 7. W : 22 min. L: TR:
3 : *******= T. AT 24. ST 24. DF 25. PR 10. HP 27. MG 18. RA 15. CO 18. FI 2. FM 27. WC 36. W : 316 min. L: RR:
4 : *******= F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
5 : *******= T. AT 40. ST 38. DF 31. PR 17. HP 37. MG 10. RA 13. CO 26. FI 44. FM 40. WC 69. W : 23 min. L: TR:
6 : *******= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
**********************************************

<============== Progress Report ===============>
Worked for 7 Hours, 29 Minutes and 22 Seconds
Coins = 145
Total Goblins = 773
Goblins Combat = 406
Goblins Ranged = 236
Goblins Maged = 131
Total Rats = 270
Rats Combat = 105
Rats Ranged = 97
Rats Maged = 68
Bones Buried = 336
Meat Collected = 95
Water Collected = 72
Earth Collected = 0
Arrow Collected = 15
Rests = 0
Beers Drank = 5
Food Eaten = 95
Food Burned = 36
Fish Caught = 0
Trees Chopped = 47
Logs Burned = 45
Times Cooked = 20

at least now i can update there gear i suppose.

will start script again tonight or tomorrow.

Does the script support amulets?

WT-Fakawi

2011-05-04 12:13:25

From: Bobzilla69

Does the script support amulets?


Any "mulet"…..but only one in the inv. I use Powerammys,

WT-Fakawi

2011-05-05 06:21:41

I fixed the issues of not-logging in when the Player has been online for 6 hours. Fixed some issues with callibration too.

4 Players all played 360 mins in 24 hours! Still running to see if the rest will result the same moyenne. It looks pretty stable now…

Bobzilla69

2011-05-05 12:24:43

manually stopped so i can use my computer, one account i saw simply logged out as it couldnt find the colours to start up.

will run again when new version is out

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 3 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name : ******
Number : 3
Worked for : 133 minutes.
Active : True
**********************************************
0 : ******= F. AT 26. ST 25. DF 25. PR 18. HP 31. MG 26. RA 28. CO 23. FI 9. FM 21. WC 18. W : 121 min. L: TR:
1 : ******= F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
2 : ******= F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
3 : ******= T. AT 26. ST 25. DF 25. PR 12. HP 29. MG 23. RA 20. CO 19. FI 2. FM 28. WC 36. W : 133 min. L: TR:
4 : ******= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
5 : ******= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
6 : ******= T. AT 7. ST 2. DF 2. PR 2. HP 12. MG 10. RA 4. CO 11. FI 8. FM 27. WC 23. W : 306 min. L: RR:
**********************************************

<============== Progress Report ===============>
Worked for 9 Hours, 22 Minutes and 36 Seconds
Coins = 338
Total Goblins = 420
Goblins Combat = 131
Goblins Ranged = 200
Goblins Maged = 89
Total Rats = 56
Rats Combat = 12
Rats Ranged = 18
Rats Maged = 26
Bones Buried = 291
Meat Collected = 12
Water Collected = 42
Earth Collected = 0
Arrow Collected = 2
Rests = 1
Beers Drank = 7
Food Eaten = 45
Food Burned = 32
Fish Caught = 5
Trees Chopped = 90
Logs Burned = 100
Times Cooked = 20

WT-Fakawi

2011-05-06 05:36:52

I stableized it! All now play maxtime (6 hours) before logging out! Me= Happy. I will up 0.64. Mind you…still in beta, but STABLE!

<============== Progress Report ===============>
Worked for [B]50 [/B]Hours, 24 Minutes and 19 Seconds
Coins = 2494
Total Goblins = 5445
Goblins Combat = 3242
Goblins Ranged = 1477
Goblins Maged = 726
Total Rats = 2174
Rats Combat = 1092
Rats Ranged = 597
Rats Maged = 485
Bones Buried = 2304
Meat Collected = 933
Water Collected = 1104
Earth Collected = 0
Arrow Collected = 69
Rests = 2
Beers Drank = 45
Food Eaten = 967
Food Burned = 0
Fish Caught = 0
Trees Chopped = 279
Logs Burned = 307
Times Cooked = 240

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 8|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name :
Number : 2
Worked for : 343 minutes.
Active : True
**********************************************
0 : ... = F. AT 43. ST 43. DF 43. PR 33. HP 48. MG 45. RA 46. CO 39. FI 14. FM 34. WC 30. W : [B]360 [/B]min. L: TR:
1: ... = T. AT 52. ST 51. DF 52. PR 35. HP 53. MG 41. RA 43. CO 44. FI 13. FM 35. WC 31. W : [B]343 [/B]min. L: RR:
2: ... = F. AT 40. ST 40. DF 40. PR 31. HP 47. MG 46. RA 47. CO 40. FI 13. FM 37. WC 33. W : [B]346 [/B]min. L: TR:
3: ... = F. AT 44. ST 44. DF 48. PR 30. HP 52. MG 48. RA 52. CO 40. FI 10. FM 33. WC 29. W : [B]360 [/B]min. L: CR:
4: ... = F. AT 39. ST 38. DF 38. PR 32. HP 45. MG 44. RA 45. CO 41. FI 27. FM 38. WC 33. W : [B]360 [/B]min. L: TR:
5: ... = F. AT 40. ST 39. DF 39. PR 32. HP 47. MG 46. RA 48. CO 40. FI 12. FM 34. WC 30. W : [B]360 [/B]min. L: TR:
6: ... = F. AT 36. ST 35. DF 35. PR 27. HP 42. MG 41. RA 42. CO 36. FI 16. FM 35. WC 31. W : [B]360 [/B]min. L: RR:
7: ... = F. AT 42. ST 41. DF 42. PR 29. HP 47. MG 44. RA 47. CO 38. FI 17. FM 39. WC 35. W : [B]168 [/B]min. L: TR:
8: ... = F. AT 46. ST 46. DF 46. PR 33. HP 49. MG 41. RA 42. CO 39. FI 13. FM 35. WC 30. W : [B]360 [/B]min. L: TR:
**********************************************


Bobzilla69

2011-05-06 06:44:38

Downloaded and running :)

Edit:

Small report, stopped it so i can play games on computer. will run again later.


Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name : ***********
Number : 5
Worked for : 243 minutes.
Active : True
**********************************************
0 : ***********= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
1 : ***********= F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
2 : ***********= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
3 : ***********= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
4 : ***********= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
5 : ***********= T. AT 40. ST 38. DF 34. PR 19. HP 38. MG 20. RA 18. CO 28. FI 45. FM 40. WC 69. W : 243 min. L: TR:
6 : ***********= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
**********************************************

<============== Progress Report ===============>
Worked for 4 Hours, 4 Minutes and 48 Seconds
Coins = 747
Total Goblins = 348
Goblins Combat = 153
Goblins Ranged = 112
Goblins Maged = 83
Total Rats = 243
Rats Combat = 90
Rats Ranged = 90
Rats Maged = 63
Bones Buried = 225
Meat Collected = 69
Water Collected = 48
Earth Collected = 0
Arrow Collected = 0
Rests = 1
Beers Drank = 5
Food Eaten = 81
Food Burned = 12
Fish Caught = 0
Trees Chopped = 23
Logs Burned = 23
Times Cooked = 40

ShowerThoughts

2011-05-06 16:59:16

Nice job, old man ^^.
;)

mat_de_b

2011-05-09 02:55:26

Looks great I'll test this tonight :)

WT-Fakawi

2011-05-09 08:48:35

Updated first post.

mat_de_b

2011-05-09 09:14:44

never mind going to focus on my fishing

WT-Fakawi

2011-05-11 06:01:29

18 now and rising! NCDS: going to eat you :stirthepot:

Bobzilla69

2011-05-11 06:11:17

hahahah, love it.

i have noticed that sometimes the script doesn't drop burnt food, just checked my accounts and had an inventory with 6~ burnt food.

WT-Fakawi

2011-05-11 07:13:07

I know. Very rarely the Uptext gets obscured, thus my script doesnt register properly "Burnt"'.

How does it run on your machine? Very curious.

Bobzilla69

2011-05-11 12:26:07

it runs good, i try to watch it as much as i can but i dont always get time.

i have noticed that it quite often cant start the script because it thinks i am not at the rat hill but i am, so i simply stop it and restart the script and it seems to work fine.

a few times i have seen a player on the pier near the food shop (bananas and what not) and it cant seem to calibrate so just sits there.

this report is good, cant seem to run all players though :(

player 1 seems to be one that didnt think it was at rat hill but was.

player 3 was in molly, but was at login screen trying to solve it, seems like a infinite loop somewhere.


Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 3 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
SRL_Stats: Invalid time
**********************************************
Name : ******
Number : 3
Worked for : 349 minutes.
Active : True
**********************************************
0 : ******= F. AT 28. ST 27. DF 27. PR 19. HP 33. MG 29. RA 31. CO 25. FI 9. FM 22. WC 18. W : 361 min. L: TR:
1 : ******= F. AT -1. ST -1. DF -1. PR -1. HP -1. MG -1. RA -1. CO -1. FI -1. FM -1. WC -1. W : 360 min. L: TR:
2 : ******= F. AT 42. ST 31. DF 31. PR 9. HP 36. MG 1. RA 3. CO 9. FI 1. FM 8. WC 9. W : 220 min. L: RR:
3 : ******= T. AT 26. ST 26. DF 27. PR 14. HP 30. MG 26. RA 23. CO 21. FI 2. FM 28. WC 36. W : 349 min. L: RR: Molly
4 : ******= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
5 : ******= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
6 : ******= T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
**********************************************

<============== Progress Report ===============>
Worked for 21 Hours, 32 Minutes and 38 Seconds
Coins = 993
Total Goblins = 1848
Goblins Combat = 896
Goblins Ranged = 822
Goblins Maged = 130
Total Rats = 903
Rats Combat = 281
Rats Ranged = 562
Rats Maged = 60
Bones Buried = 486
Meat Collected = 120
Water Collected = 186
Earth Collected = 0
Arrow Collected = 9
Rests = 1
Beers Drank = 7
Food Eaten = 115
Food Burned = 28
Fish Caught = 2
Trees Chopped = 47
Logs Burned = 51
Times Cooked = 39

will reset my player and try again :)

Edit:

Player 0 was half way through Evil Bob random

WT-Fakawi

2011-05-11 13:51:48

I have changed the tolerance on startup, should be better now.I have set the time for each player to 5 hours. This seems to work better; 4 out of 5 are ready for their next round of 5 hours.

the playerswitching is much approved now too; no more missing players.

I will up as soon as my script stops running….might be a day or so :)

Runescape Pro

2011-05-11 14:15:11

"I will up as soon as my script stops running….might be a day or so :)"

You sir are ridiculous…ly amazing. Your abilities for autoing blow my mind.

Lee Lok Hin

2011-05-12 09:18:25

Just got back to botting on the side.

On a side note, it works reasonably well if the fishing tolerance is turned slightly higher, as he said.

However, just noticed that fishing is very, very unreliable, as the fishing spots seem very rare on the fishing symbol that you use. Would it be possible to use the lower fishing symbol, maybe using the dungeon marker as a calibration?

Just a thought.

WT-Fakawi

2011-05-12 09:43:24

From: Lee Lok Hin
However, just noticed that fishing is very, very unreliable, as the fishing spots seem very rare on the fishing symbol that you use. Would it be possible to use the lower fishing symbol, maybe using the dungeon marker as a calibration?


It depends. Sometimes you hit the fish right on the spot and sometimes it takes at least three rounds before there is a fishing spot (approx. 30 minutes). If you want to avoid fishing all together, best to have some food in your invent. But especially for low levels, often the Rat Meat isnt enough to proivde for a whole round, so they will eventually start fishing. Once your Player hits HP 25 it can safely live on the rat meat provided.

As for the lower fish-spot: no alas, it runs through a (unsigned) loading screen. HLR works on one "loading" screen only.

Thanks for testing Lee! (and bobz69 too, for that matter :) )

I have made this script to see how long I could stay alive if I follow the "rules" of runescape, mixing all kinds of skills.

But fishing is indeed very poor and a stopgap for lower levels.



From: Runescape Pro
"I will up as soon as my script stops running….might be a day or so :)"

You sir are ridiculous…ly amazing. Your abilities for autoing blow my mind.


It is a hobby. Some dudes fool around with toytrains, I macro on runescape…. but I am a lousy coder. but not ashamed of it :)

NCDS

2011-05-12 09:48:31

From: WT-Fakawi
18 now and rising! NCDS: going to eat you :stirthepot:


Your coming quick! I've been slacking lately >.<

WT-Fakawi

2011-05-12 09:50:06

From: NCDS
Your coming quick! I've been slacking lately >.<


Round the clock with only one machine…not even SMART :)

Runescape Pro

2011-05-12 11:58:18

"Some dudes fool around with toytrains, I macro on runescape…. but I am a lousy coder. but not ashamed of it"
Toy trains are soo last year =P
Your scripts are so epic it's honestly hard to believe you think your a lousy coder. I would say your the best but there's always room for improvement. Is there a limit to how many players you can use in multiplayer?

WT-Fakawi

2011-05-12 12:58:39

Nah, codewise it is really not good….at all. I tend to work middle-out, from a concept. I know what I want, I dont care how I achieve it. I am not afraid to use dirty code, which is really a shame, since coding for runescape is messy/weird in the first place. But foremost I code this way because I don't understand other methods. I can barely grab the concept of TPA, and I fail to implement the functions, functions and functions I ask for. Yet I succeed in getting the result I am looking for.

And that's for my part the most important bit.

Smartzkid

2011-05-12 22:01:21

From: WT-Fakawi
Nah, codewise it is really not good….at all. I tend to work middle-out, from a concept. I know what I want, I dont care how I achieve it. I am not afraid to use dirty code, which is really a shame, since coding for runescape is messy/weird in the first place. But foremost I code this way because I don't understand other methods. I can barely grab the concept of TPA, and I fail to implement the functions, functions and functions I ask for. Yet I succeed in getting the result I am looking for.

And that's for my part the most important bit.


That's because you're a creative dude!

WT-Fakawi

2011-05-13 03:59:04

From: NCDS
Your coming quick! I've been slacking lately >.<


Gotcha :P

Lee Lok Hin

2011-05-13 08:11:14

**********************************************
Name : [email][/email]
Number : 1
Worked for : 361 minutes.
Active : True
**********************************************
0 : [email][/email] = F. AT 7. ST 1. DF 1. PR 2. HP 11. MG 5. RA 1. CO 9. FI 7. FM 9. WC 7. W : 99 min. L: TR:
1 : [email][/email] = T. AT 6. ST 6. DF 7. PR 9. HP 15. MG 11. RA 12. CO 12. FI 8. FM 19. WC 16. W : 361 min. L: RR:
2 : [email][/email] = T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R:
**********************************************

<============== Progress Report ===============>
Worked for 7 Hours, 43 Minutes and 44 Seconds
Coins = 0
Total Goblins = 246
Goblins Combat = 105
Goblins Ranged = 84
Goblins Maged = 57
Total Rats = 24
Rats Combat = 0
Rats Ranged = 20
Rats Maged = 4
Bones Buried = 301
Meat Collected = 7
Water Collected = 72
Earth Collected = 0
Arrow Collected = 3
Rests = 1
Beers Drank = 9
Food Eaten = 74
Food Burned = 25
Fish Caught = 19
Trees Chopped = 123
Logs Burned = 126
Times Cooked = 40


It occasionally doesn't drop burnt items, but you knew that already.
It also occasionally logs out on the west-south corner of the food shop, endlessly spamming calibration. I forgot to get the debug log of that, but i'll try to replicate that error.

Bobzilla69

2011-05-14 04:45:57

man its buzy at HLR now, i just walked past to get some coins for fishing gear and saw this
5-8 all dressed the same attacking goblins, also there was a person asking for help reporting them

WT-Fakawi

2011-05-14 04:49:39

From: Bobzilla69
also there was a person asking for help reporting them
PowerBob! We met! This was one my latest players: befreefreek :)


This is quickly getting out of control. "Well, there goes our neighbourhood!"

Bobzilla69

2011-05-14 05:07:20

:) hehehe cool.

you think its just a goblin killer script?

WT-Fakawi

2011-05-17 05:47:03

What happened to my precious botspot?

On all worlds (even after Powerbot recently died) there are at least 3 obnoxious players, all with Full Iron and a Pammy. All with names like:

jdhyj
ghjjf
fetyhj
sdwfj

All are gradually levelling, most are now 50+ (just like my bots).


So that must be at least 400+ bots running on this one script. I am having a very hard time trying to find a empty world. It almost feels like someone is trying to irritate Fakawi. Anyone any idea who might be behind this?

Bobzilla69

2011-05-19 10:17:45

you still working on this script? or updating it?

WT-Fakawi

2011-05-19 12:10:42

0.66 is very stable. But at the moment there are just to many obvious bots, so I have withdrawn my army.

I am still trying to find out who is behind this. It has got to be one person, one program. Playernames all match the same random-logic.

I will up it this weekend, k?

Bobzilla69

2011-05-19 12:13:53

dont rush it :)

i was just wondering the status of this :)

Shuttleu

2011-05-19 18:10:25

it got stuck at the graveyard, so i moved it to the fishing shop and it continued
Total FoodValueSumInInv = 120
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Color = 3176862
Color = 3176862
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Callibrate failed
Distance to fishing shop = 0
Callibrated by Altar
Into WhileFoodKillGobs/Pickup
CleanupInventory: BonesInIv = 1
Distance to fishing shop = 0
Callibrated by Altar
Len TPA = 35
ClickMyColorTPA: Clicked
Pickup Essentials: ClickMyColorTPA
Pickup Essentials: eer chicken bolts arrow ake Coins ake Bones
CleanupInventory: BonesInIv = 1
Out of WhileFoodKillGobs/Pickup
Total FoodValueSumInInv = 120
Color = 4290509
Color = 6195666
Color = 3176862
Color = 10928057
Color = 10599092
CoMArA = 3. Goblin Timeout = 300 Seconds.
OldXP = 4056. NewXP = 4060. Dif = 4
OldXP = 4056. NewXP = 4063. Dif = 7
OldXP = 4056. NewXP = 4063. Dif = 7
OldXP = 4056. NewXP = 4069. Dif = 13
OldXP = 4056. NewXP = 4073. Dif = 17
OldXP = 4056. NewXP = 4079. Dif = 23
OldXP = 4056. NewXP = 4079. Dif = 23
OldXP = 4056. NewXP = 4082. Dif = 26
OldXP = 4056. NewXP = 4088. Dif = 32
OldXP = 4056. NewXP = 4088. Dif = 32
OldXP = 4056. NewXP = 4091. Dif = 35

~shut

Harry

2011-05-20 02:18:42

The obvious bots are everywhere at the lower-level combat spots on RuneScape. Checked at this script's spot - like 6 obviously named bots. Teleported home and checked where Ratinator runs - same result….

Trying to level up combat on a new army, and having quite some issues!

WT-Fakawi

2011-05-26 13:44:40

I decided to go with the flow and work with the bots aot against them. So, I rewrote parts and build a new cycle that concentrates heavily on boneburying and willowcutting/firemaking. Works well. I man stopped it just now to tweak more little bits here and there. I will release if you are still interested. Funny to see my script is ranked Nr.11…for 90% my own Players :D

Name         : ...
Number : 0
Worked for : 323 minutes.
Round : 21 took 17 mins.
Active : True**********************************************
0 : ...= T. AT 37. ST 36. DF 37. PR [B]42[/B]. HP 44. MG 44. RA 44. CO 40. FI 21. FM 43. WC 40. W : 323 min. L: CR:
1 : ... = T. AT 38. ST 37. DF 37. PR [B]41[/B]. HP 44. MG 43. RA 44. CO 38. FI 18. FM 42. WC 39. W : 392 min. L: RR:
2 : ..= F. AT 43. ST 42. DF 43. PR [B]39[/B]. HP 48. MG 46. RA 48. CO 41. FI 20. FM 44. WC 40. W : 568 min. L: TR:
3 :... = T. AT 48. ST 47. DF 47. PR [B]37[/B]. HP 50. MG 41. RA 42. CO 42. FI 18. FM 48. WC 44. W : 408 min. L: RR:
**********************************************

<============== Progress Report ===============>
Worked for 18 Hours, 1 Minutes and 45 Seconds
Coins = 538
Total Goblins = 471
Goblins Combat = 180
Goblins Ranged = 182
Goblins Maged = 109
Total Rats = 252
Rats Combat = 67
Rats Ranged = 117
Rats Maged = 68
Bones Buried = [B]1272[/B]
Meat Collected = 79
Water Collected = 222
Earth Collected = 0
Arrow Collected = 7
Rests = 0
Beers Drank = 9
Food Eaten = 327
Food Burned = 0
Fish Caught = 11
Trees Chopped = [B]1350[/B]
Logs Burned = [B]1454[/B]
Times Cooked = 66

And 3 out of 4 are still running! I have reduced the playtime to three hours, and they circulate fine.

Bobzilla69

2011-05-26 13:49:53

nice, looking forward to this.

will love to test after holiday

WT-Fakawi

2011-05-29 14:04:40

Uploaded Version 0.72 for your enjoyment.

New in this version:
  1. 'willow' mode. If Players[xxx]. Strings[2] is set to 'willow', then our player will only cut and burn willows. Requires 30/30 WC/FM. Also: have a tinderbox and a decent hatchet in your inventory.
  2. 'prayer' mode. If Players[xxx]. Strings[2] is set to 'prayer', then our player will LOOT ALL BOTS, and nothing more. Requirements…nothing. An empty inventory and one weapon. The script will grab all from the ground, cleansweep all rubbish, and will bury bones and keep ALL Runes as well as arrows/bolts.
  3. Level 4. This new level will do a bit of everything, but focusses on willows and bones. Requirements: a clean inventory with: - Tinderbox. - Weapon (sword/scimitar/ etc). - Sling. - Staff of Air. - Adamant/Run Hatchet. and of course FM/WC 30/30

Enjoy!

WT-Fakawi

2011-05-30 08:11:47

Bonepicking/burying goes at an alarming rate of 250 bones per hour + all the coins and runes.. It is a wonderful feeling looting those stupid grjnh44 full-iron bots. Sorta Meta-bot, or uberbot.

Simtoon

2011-05-30 08:26:28

DOUBLE POST BY FAKAWI!!

I gotta try this out on my new army after i give them the set items :D

WT-Fakawi

2011-05-30 17:42:08

Looting with four Players. Running 24 Hours, two of them still active. With a nice stack :)



Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 9 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name : ..
Number : .
Worked for : 401 minutes.
Round : 702 took 4 mins.
Active : True
0 : ...= T. AT 37. ST 36. DF 37. PR 44. HP 44. MG 44. RA 44. CO 40. FI 21. FM 43. WC 40. W : 323 min. L: CR:
1 : ... = T. AT 38. ST 37. DF 37. PR 43. HP 44. MG 43. RA 44. CO 38. FI 18. FM 42. WC 39. W : 392 min. L: RR:
2 : ..= F. AT 43. ST 42. DF 43. PR 42. HP 48. MG 46. RA 48. CO 41. FI 20. FM 44. WC 40. W : 568 min. L: TR:
3 :... = T. AT 48. ST 47. DF 47. PR 41. HP 50. MG 41. RA 42. CO 42. FI 18. FM 48. WC 44. W : 408 min. L: RR:
**********************************************


<============== Progress Report ===============>
Worked for 24 Hours, 26 Minutes and 51 Seconds
Coins = 48698
Total Goblins = 0
Goblins Combat = 0
Goblins Ranged = 0
Goblins Maged = 0
Total Rats = 0
Rats Combat = 0
Rats Ranged = 0
Rats Maged = 0
Bones Buried = 5236
Meat Collected = 0
Water Collected = 0
Earth Collected = 0
Arrow Collected = 0
Rests = 0
Beers Drank = 130
Food Eaten = 0
Food Burned = 0
Fish Caught = 0
Trees Chopped = 0
Logs Burned = 0
Times Cooked = 0


and a new one:

<============== Progress Report ===============>
Worked for 32 Hours, 18 Minutes and 5 Seconds
Coins = 11484
Total Goblins = 0
Goblins Combat = 0
Goblins Ranged = 0
Goblins Maged = 0
Total Rats = 0
Rats Combat = 0
Rats Ranged = 0
Rats Maged = 0
Bones Buried = 5802
Meat Collected = 0
Water Collected = 0
Earth Collected = 0
Arrow Collected = 0
Rests = 0
Beers Drank = 119
Food Eaten = 0
Food Burned = 0
Fish Caught = 0
Trees Chopped = 0
Logs Burned = 0
Times Cooked = 0

TravisV10

2011-06-04 22:34:22

Hey! I love the script idea :)

I've been using RSBot (don't judge ;) ) to level up a little in WC and fishing on 4 accounts, and I decided to use Happy Little Runescape to get their combats to a respectable level.

I think combo scripts like this should be promoted. Anyway, I've only been running it for a few minutes (will post a proggy later), and I noticed it tried to walk into a store near the area because it saw the red item dots in there. I had to manually move it back to the starting point to get it to stop. It didn't do it again though, so maybe it was just my bad placement originally :)

Also, before reading your post, I bought all iron armor for my guys XD and it takes off my armor every time. I have them all set on auto, but I didn't buy any leather or robes.

anyway, anyway! Great script :) I'm glad it's member's only too haha

EDIT: I love how random all the actions seem. I can't even tell what it's going to do next haha, so that's really good antiban right there. I doubt I'll get a single random overnight.

WT-Fakawi

2011-06-05 04:16:01

Indeed. Little randoms with HLR. Seems I finally play by their rules :) Anyway, I know about the switching of armour. If you want to avoid that, set strings[0] to 'combat,'

New Version 0.73:

I have build in a little routine avoiding the red dots at the food shop, and I restricted the number of pickupfrenzycycles, since this can go wrong as seen first handed.

Also, when our Players are above CB 41, they will switch to level4. Hopefully your Players have reached WC/FM 30+, because they will now largely focus on willows and burning them. My players are hitting FM/WC 60 like crazy :)

nickrules

2011-06-06 12:42:23

Testing now :3

Enjoy this long post of notes, I did my best to format them in a readable manner :P

====================

Finding the rat hill

[INDENT]-took forever, but I managed. If you stand where it the player in the picture does, it WILL NOT find it. Or it didn't for me.[/INDENT]

Fishing
[INDENT]-It gets to the fishing spot, rests, and then I just get a ton of output like This[/INDENT]
Len TPA = 0
Len TPA = 0
Len TPA = 1
Len TPA = 0
Len TPA = 0
[INDENT]E: I changed the color. However, once when I went to fish, the fishing spot was nowhere near the marker (15 tiles south maybe?) [/INDENT]

Attacking
[INDENT]-Goblin detection could be a fair bit better. Otherwise, from what I've seen, it works great! :)
-range works well
-magic so far so good (but then again, i've only watched it for like 2 mins :s)
-seems to think it;s done killing *right before* it actually is
[/INDENT]

Woodcutting
[INDENT]-Works well enough so far[/INDENT]

Picking up stuff
[INDENT]-rarely picks up stuff. It may pick up one item every few kills[/INDENT]

Eating
[INDENT]-works fine on shrimp, though I have yet to eat anything else.[/INDENT]
[INDENT]- MAJOR - seems to have registered my small fishing net as food. There don't seem to be any failsafes for it too (or maybe I didn't wait long enough).[/INDENT]

Bone Burying
[INDENT]-Seems to leave one bone behind quite a bit.[/INDENT]

XP Detection
[INDENT]-seems to miscalculate the difference sometimes, but it barely matters. only 1 or 2 exp every time it miscalculates. For example, lets say i earn 10 exp. The difference counter in the debug will say it went up 8.[/INDENT]

====================

SUGGESTIONS
[INDENT]-If the player has a dagger, pick up a bronze sword.[/INDENT]
[INDENT]-If the player has no helmet, pick up a bronze med. helmet.[/INDENT]
[INDENT]-If the player has no shield, pick up a bronze sq. shield or bronze kite shield[/INDENT]
[INDENT]-If the player has a bronze square shield, pick up a bronze kite shield[/INDENT]
[INDENT]-Pick up all runes, and use the best spells possible, maybe? Would add another level of complexity, but could be worth doing. (Unless the script is picking the runes up for money, and I'm just silly like that)[/INDENT]

====================

More stuff and a progress report will follow.

WT-Fakawi

2011-06-06 15:07:26

Finding the Rat Hill:

I changed the tolerances now; should be fine on all spots.

Fishing:

Yeah, 15 tiles south would do the trick, but this script can't recover from a loading screen, sry. It is based around a DDTM of the three plants east of the rat hill. Loading screen changes the colors :(

So I just rest, why not? I wait for the spot to appear. sometimes I am lucky, sometimes not. I have all the time in the world :) I noticed that the fishspotdetection works better on non smart clients, btw. I increased the tol for now.

Attacking:

Yeah, Thanks. Took a long time to properly figure this out. All I have is colors, text and numbers to go on. For that reason I keep one bone in my inventory. In case the chat text says: 'someone else is fighting that.' That text never goes away….unless I bury my last bone. Explains why I keep one. :)

Woodcutting:

Once you hit WC/FM 30+ and CB 40+, buy yourself a decent hatchet and it will cut willows and burn the logs.

Picking Up:

I made a new loop (CB 40+) that picks up all from the bot vs goblin rampage. Works much better. I can easily implement it for lower levels too. Haven't tested it, since you need an empty or near empty invent to do this properly.

But yeah, you are right. I restricted the mouse movements. It is lets say cautious.

Nice suggestions. I have no precedence of armour other then its place in the array. Scimitar over sword over dagger. Out of precaution I dont pick up anything other then coins, bones, waters, earth, arrows and bolts. I makes the inventory messy. I gues you just need to pick it up once manually for now.

And about the runes: You can do nice stuff with waters and earth indeed. I always kept them for the money :) Why not use them? Good thought!

nickrules

2011-06-07 10:59:28

At one point, the script registered a small net as food, which can be a pretty big problem for a low level :s possibly how those few accounts died? Mine probably would have, if I hadn't been there to intervene.

Oh, i should mention the account still fished with the net too.

Also, at one point, it filled every free inventory space with logs. It must've been like this for awhile, because the whole chatbox was filled with the "inventory too full" message.



<============== Progress Report ===============>
Worked for 8 Hours, 33 Minutes and 21 Seconds
Coins = 634
Total Goblins = 207
Goblins Combat = 62
Goblins Ranged = 86
Goblins Maged = 59
Total Rats = 0
Rats Combat = 0
Rats Ranged = 0
Rats Maged = 0
Bones Buried = 277
Meat Collected = 0
Water Collected = 132
Earth Collected = 0
Arrow Collected = 4
Rests = 0
Beers Drank = 4
Food Eaten = 544
Food Burned = 59
Fish Caught = 11
Trees Chopped = 120
Logs Burned = 46
Times Cooked = 19
Total FoodValueSumInInv = 0

Runs very well.

>Doesn't print out a proggy when you stop it.

WT-Fakawi

2011-06-07 11:42:33

I have now build in a inventrepair function that compares the database to the actual invent. I have had at some pont the same problem that the script didnt register the uptext correctly (prolly a bone or ash in the way) and my Player ended with 28 bones. I hope this works, testing it asw.

Net as food? Hmmm never seen that one. Unlikely :)

For the record, I scan each inventspot on TPA-outline, unique color and uptext. In my script, I refer only to the uptext! Thus my script has no actual knowledge of a bone or a log until it appears in the inventory. Then I scan the object and the uptext. Now I know what the object is. This should work 100% only when a something with bone- or an ashlike color gets in the way of the uptext, the function is lost.

Thanks for testing!!!! When all is ironed out, I will release this to the public.


EDIT: PRESS F1 for a runtime report! ….before you stop it :)

Harry

2011-06-07 12:42:45

The spot will be even more packed if you release to public :( But great, hope you can iron out more bugs. I'll test it out before you release to public (if you fix the above bugs and update script, I'll try it out).

WT-Fakawi

2011-06-07 13:43:33

From: Harry
The spot will be even more packed if you release to public :( But great, hope you can iron out more bugs. I'll test it out before you release to public (if you fix the above bugs and update script, I'll try it out).


Nah, I work with the bots. I have made a special mode "prayer' with does nothing but loot the bots. It is not me or my script that is the problem here. Besides, we are but a small group, and who'd be interested in such a creative script?

nickrules

2011-06-07 15:45:56

It appears I forgot to post this last night:

From: WT-Fakawi
Net as food? Hmmm never seen that one. Unlikely :)



I honestly don't know how it happened. But I am *positive* it thought it was food.
would go a bit like this

Eating
--Clicks net
Remaining inventory food value 160

Eating
--Clicks net
Remaining inventory food value 160
This would repeat indefinitely.

Interesting bit I should mention:
I had one shrimp and then, the net. We'll say the net was in slot 6 and the shrimp in slot 14. I moved the net to another slot, but kept it before the shrimp. Same result as above. I repeated it two more times just to be sure. I moved it to a slot *after* the shrimp (lets say 18), It ate the shrimp and I walked away. When I came back, it was fishing.

WT-Fakawi

2011-06-08 05:36:31

  • Added extra repaircheck once each loop to see if the database matches the inventory in case of missing or misconfigured objects.
  • Upped 0.74. I tweaked fishing. Should work much better now.
  • Tweaked the willow cycle, Firemaking cycle.
  • Tweaked purecycle, I added swordfish as food, Added constant autofood, preventing pures from eating too much
  • Tweaked botloot cycle.
  • Added safety in case of madness
  • Added XP gained per player
  • Tweaked Progressreport a bit

Future ideas:

  • I will add Rod fishing
  • I will build in safety in case of not right equipment. (Yers I forgot a hatchet one night on one player……..you dont want to know :( )
  • I will design a Ice Giant cavecycle using the second fishing spot.

nickrules

2011-06-09 07:11:19

I had two account deaths :o whatever :P

Also, the bug with a full inventory of logs is still happening in .74 (e: nevermind, it burnt them all, as I later found out)
Maybe check for the full inventory text, and look for 'consumable' items such as food, logs, bones, etc. ?

Currently at 7 hours, all players active still. Will edit with proggy

E: Currently at 20 hours (!), with all players still active! It even survived a random.
.74 seems to be much more stable :)

Sadly, it seems there are a lot more bots here/on this world than the others D: (but it's just looting them ;) )


E2: Moments after posting that edit, i watched at the account got lost while trying to recalibrate. It went too far north, so when it went southwest it ended up at the bend in the river/ocean thing. I intervened and helped it though.

E3: After 22 hours, I just got my second random, which took down Player1. Sadly, it was the mime, and thus I failed it :s

Also, it hasn't logged the player out. it just wandered.


===============
Final edit:
Here it is. I was going to let it run until all payers went false, but my poor processor needs a break :p running at 90% for 23 hours straight :)

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 6 |
Status: | Lamps Solved : 1 |
Status: | Quizes Solved : 1 |
Status: | Reward Box Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name : *****
Number : 1
XP Gained : 194
Repaired Inv : 147
Worked for : 321 minutes.
Round : 162 took 2 mins.
Active : True
**********************************************
0 : ******* = F. AT 9. ST 9. DF 9. PR 10. HP 16. MG 9. RA 14. CO 15. FI 11. FM 20. WC 18. W : 401 min. L: RR: XP Gained = -22185
1 : ******* = T. AT 1. ST 1. DF 1. PR 1. HP 10. MG 1. RA 1. CO 1. FI 5. FM 7. WC 11. W : 321 min. L: TR: XP Gained = 194
2 : ******* = T. AT 10. ST 10. DF 9. PR 15. HP 17. MG 18. RA 13. CO 19. FI 11. FM 20. WC 20. W : 700 min. L: RR: XP Gained = 1119
3 : ******* = T. AT 16. ST 15. DF 15. PR 15. HP 20. MG 13. RA 15. CO 21. FI 11. FM 24. WC 23. W : 674 min. L: RR: XP Gained = 590
*********************************************

<============== Progress Report ===============>
Worked for 22 Hours, 42 Minutes and 32 Seconds
Coins = 5
Total Goblins = 316
Goblins Combat = 109
Goblins Ranged = 110
Goblins Maged = 97
Total Rats = 334
Rats Combat = 135
Rats Ranged = 124
Rats Maged = 75
Bones Buried = 985
Meat Collected = 102
Water Collected = 390
Earth Collected = 0
Arrow Collected = 10
Rests = 0
Beers Drank = 29
Food Eaten = 172
Food Burned = 67
Fish Caught = 17
Trees Chopped = 409
Logs Burned = 283
Times Cooked = 70
LEVEL 1: ===STAGE 4 === Food Remaining 4 <> 10 10 minutes Goblin Kill

WT-Fakawi

2011-06-11 19:14:18

Thanks Nick for your extensive report! I never read the edit, so I didnt know it ran for almost 23 hours straight. 0.74 is indeed more focussed on looting the bots, as you might have noticed in your inventory…and your Prayer levels :) It is virtually impossible to get a decent moyenne when there are so many bots around, so I changed tactics.

And, o, once they each FM 30/WC 30, give 'm a decent hatchet. They will auto start chopping and burning Willows :)

I have completed a new fishing routine and a rod routine allowing fishing for Sardine and Herring.

Also working real had to solve the inventory problem; Implemented another manual check.

I am currently testing all and will release a new version shortly. (0.78?)

EDIT: This is currently one of my top bots: Almost 2 Mil XP and Total Level 600.

AT 54. ST 53. DF 53. PR 47. HP 56. MG 47. RA 48. CO 52. FI 42. FM 66. WC 63.

Bobzilla69

2011-06-12 02:51:07

things sound like they are progressing well, i have recently made 16 accounts i will test out on this again, so should some nice reports going.

not alot of time atm so cant get everything set up :(

WT-Fakawi

2011-06-13 11:19:45

Upped 0.79 for your enjoyment. I have:
  1. Improved Fishing. Rewrote the whole fishingroutine + walkback. Better reach, accurate counting, better walking. We'll see.
  2. I added a 'rod' mode. Solidly fishes for Herring and Sardine. Cooks all. Check for the existence of bait and rod.
  3. Tweaked the engine for tolerance of all colors. You can place it anywhere on the rathill now, should work better.
  4. I Added all vars to stats and to the ProgressReport.

It is getting dangereously close to 4k lines, biggest Scar/Simba project I ever produced :)

nickrules

2011-06-13 11:56:39

Will test and edit when I finish this run….

Also, after the player solves a random, why not log the player in and back out, and 'reset' them? I don't reset my players to stand on the rat hill, and it seems to work fine for me even so (Which means your script can get back where it's supposed to be). It's worth more of a try than just them false…


E: I tried testing your newest release (while running .74 at the same time, so this may be playing a factor), and it logs in, says "CAN'T SEE TAB <number>! TROUBLE!" then logs out.

However, I don't think two scripts running at once is the problem - I'm running two copies .74 (oh god this is laggy) at the same time, and both are running <acceptably>

SubiN

2011-06-16 03:10:21

i get same error as nickrules, no problems wiht version 74 tho

WT-Fakawi

2011-06-16 03:42:02

I have build in a custom check for the existence of all tabs. I am rather fond of my Players, so I hate to get stuck in randoms for hours. I noticed that some randoms just are not registered through (color) FindNormalRandoms, so I build in this. No clue at all why it sometimes looses the tabs (?). Will need better checking. You might want to disable these few lines; they are in Flagcal.

SubiN

2011-06-16 06:44:59

its saying lsot tabs for me in the first 2 mins, it checks al the items on startup , then it wields weapon , then unwield then it logs out saying tabs not found something like that. Im running 0.74 now , running nicely :)

SubiN

2011-06-16 22:17:10

also i i noticed it doesnt seem to drop burnt foods . and after a while it keeps ging back and forth from the fishing spot to the goblin spot

Smarter Child

2011-06-26 13:09:52

It just logs out my characters, and debugs " Tab # NOT VISIBLE TROUBLE!

Edit: Using 0.74 right now, seems to run a lot better for me :)

Edit 2: Been using 0.74 for some time now, this script is amazing, fully colour and near flawless :norris:

Edit 3: Little bug, I noticed when it walks to the fishing spot and there is no active spot there it will simply wait, instead of walking further to the next fishing spot.

Edit 4: Just saw above posts. Thing is 0.79 doesn't work for me, so I have to use 0.74, although I think the issue [for me at least :(] in 0.79 occurs during the FTWait function.

Still going strong..
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************
Name : *****
Number : 0
XP Gained : 382
Repaired Inv : 0
Worked for : 192 minutes.
Round : 14 took 10 mins.
Active : True
**********************************************
0 : **** = T. AT 4. ST 4. DF 4. PR 7. HP 12. MG 9. RA 7. CO 7. FI 4. FM 4. WC 3. W : 192 min. L: RR: XP Gained = 382
1 : ***** = T. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R: XP Gained = 0
2 : = F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R: XP Gained = 0
3 : = F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R: XP Gained = 0
4 : = F. AT 0. ST 0. DF 0. PR 0. HP 0. MG 0. RA 0. CO 0. FI 0. FM 0. WC 0. W : 0 min. L: R: XP Gained = 0
**********************************************

<============== Progress Report ===============>
Worked for 3 Hours, 13 Minutes and 1 Seconds
Coins = 724
Total Goblins = 112
Goblins Combat = 35
Goblins Ranged = 41
Goblins Maged = 36
Total Rats = 0
Rats Combat = 0
Rats Ranged = 0
Rats Maged = 0
Bones Buried = 147
Meat Collected = 0
Water Collected = 0
Earth Collected = 0
Arrow Collected = 7
Rests = 0
Beers Drank = 5
Food Eaten = 19
Food Burned = 20
Fish Caught = 2
Trees Chopped = 7
Logs Burned = 7
Times Cooked = 10
LEVEL 1: === STAGE 9 === Fish or Cut Woods
Total FoodValueSumInInv = 90
Callibrate succesful
Callibrate succesful

Bobzilla69

2011-06-30 14:46:49

Having trouble with the script atm, keeps logging me out as it cant find "a" tab, use to be combat now its prayer not sure whats going on.

for some reason my tasks tab has a yellow glow around it…. anyone else have this?

hopefully its a mistake my end, really want to get my 30 accounts on this.

Smarter Child

2011-06-30 18:08:06

From: Bobzilla69
Having trouble with the script atm, keeps logging me out as it cant find "a" tab, use to be combat now its prayer not sure whats going on.

for some reason my tasks tab has a yellow glow around it…. anyone else have this?

hopefully its a mistake my end, really want to get my 30 accounts on this.


Run Version 0.74

WT-Fakawi

2011-07-05 04:34:05

Upped 0.82 for your enoyment.

  • Better verbose feedback.
  • Created more depencies making the script generally more human, or intelligent. Far from done, w.i.p.
  • Better level4
  • 'goblin' mode will check for food now
  • Fighting is now compatible with rune.
  • Removed the Tab-Exist.

Tell me what you think.

legendaryhero90

2011-07-20 02:14:19

the script tends to slow Smart down to a snail for some reason.

i think since the script is color-based, the slow down hurts the script a lot. It misclicks and mis-inventory lots of things. It also picks up soot if thats near by instead of bones sometimes. I don't know how or why its doing that but its filling my inventory with junk that it wont drop.

Waddo

2011-07-20 17:36:06

I cant get this to work, Smart loads up, and then it just sits there and does nothing??
completes the setupscript; procedure, then terminates during the login procedure, saying that it has been 3 minutes and SMART isnt ready yet?

Edit: Fix: open runescape in web browser, change brightness settings and set window fixed with graphics on minimum, close runescape and then execute the script.

Problems:
If no fishing spot in view it just stands around.

attacked a goblin, then ran round picking up bones while goblin was attacking, character would have died without my 'devine' intervention.

smart runs to slow for this to work, had to remove smart,


and now it isnt logging in again :/ and if I login manually it just repeatedly clicks inventory tab :/

WT-Fakawi

2011-08-05 03:51:10

Waddo: I think the non-working has something to do with your graphics setup. 32-bits?

Fishing - just stands. Yes it does that. Remember, this is a color only script that heavily relies on stable colors. I cant go through a loading screen, -alas- so I just wait for the fishing spot to reappear :/ . It is 70% effective, but I figured, since I am a bot, I have all the time in the world.

Goblin: Hmm. Sometimes, when there are more players around it "sees" the full redbar of another player assuming it has killed the goblin, when in effect it is someone else that has killed it. There is little I will be able to do about that. I have reduced the window of redbar scan to 50 pixels when there are legits around on mainscreen, but that is already in this version.

ALL: Is this script ready for public release? I have 5 players standing there 24/7, regularly stopped by maze/leo/mime, but for the rest…I think I cured all problems. It runs stable on my -non smart- machines.

All players are now between Combat 60-70, Prayer 45, WC/FM/CK/Fish 60+, I have one player that is 80+ in FM/WC, that generates 130K per hour xp cutting and burning.

I also beleive that there is little in this script that could invoke a ban. There are little unpleasant mouse movementes and most loops last over an hour, fighting, ranging, magicing, collecting, fishing, cooking, woodcutting, burning. It is not perfect, but I think this could run for years.

P.S. It is detectable only to those that have run it. So, please if you see a HLR player, dont report and switch worlds, k? Í report all the 1231389312, dsasdasfgf36 bots at the rats spot, but occasionally I see a HLR player too happily doing its runescape thing. I never report those….of course!

Bobzilla69

2011-08-05 03:57:11

From: WT-Fakawi
Waddo: I think the non-working has something to do with your graphics setup. 32-bits?

Fishing - just stands. Yes it does that. Remember, this is a color only script that heavily relies on stable colors. I cant go through a loading screen, -alas- so I just wait for the fishing spot to reappear :/ . It is 70% effective, but I figured, since I am a bot, I have all the time in the world.

Goblin: Hmm. Sometimes, when there are more players around it "sees" the full redbar of another player assuming it has killed the goblin, when in effect it is someone else that has killed it. There is little I will be able to do about that. I have reduced the window of redbar scan to 50 pixels when there are legits around on mainscreen, but that is already in this version.

ALL: Is this script ready for public release? I have 5 players standing there 24/7, regularly stopped by maze/leo/mime, but for the rest…I think I cured all problems. It runs stable on my -non smart- machines.

All players are now between Combat 60-70, Prayer 45, WC/FM/CK/Fish 60+, I have one player that is 80+ in FM/WC, that generates 130K per hour xp cutting and burning.

I also beleive that there is little in this script that could invoke a ban. There are little unpleasant mouse movementes and most loops last over an hour, fighting, ranging, magicing, collecting, fishing, cooking, woodcutting, burning. It is not perfect, but I think this could run for years.

P.S. It is detectable only to those that have run it. So, please if you see a HLR player, dont report and switch worlds, k? Í report all the 1231389312, dsasdasfgf36 bots at the rats spot, but occasionally I see a HLR player too happily doing its runescape thing. I never report those….of course!


I havent used the script is quite a while, not autoing much, but i think its very stable, and you will get more reports of errors once it released.

it been running brilliantly the last time i used to so i say got for the release :) share this absolutely amazing script

WT-Fakawi

2011-08-07 13:32:47

Check out this Happy Little Runescape video I made this weekend with a new Player:

I Love HLR

Made with camstudio recorder by taking one frame every two seconds, so it is effectively sped up 50 times.

The vid is quite long (13 minutes) and made for debugging purposes, but it fun to see, and watch the inventory and xp grow. I combined in total 5 sessions. All parameters are set to 'auto'. As you see it is ubersafe on food at start. When your player reaches cb 20 it starts attacking more brutale with less food in its inv, so more space for fish and logs.

P.S. From 0 XP to 33k XP.

Smarter Child

2011-08-07 13:57:10

From: WT-Fakawi
Check out this Happy Little Runescape video I made this weekend with a new Player:

I Love HLR

Made with camstudio recorder by taking one frame every two seconds, so it is effectively sped up 50 times.

The vid is quite long (13 minutes) and made for debugging purposes, but it fun to see, and watch the inventory and xp grow. I combined in total 5 sessions. All parameters are set to 'auto'.

P.S. From 0 XP to 33k XP.


Nice, I watched like half way. This is amazing ;)

nickrules

2011-08-10 20:38:00

From: WT-Fakawi
I Love HLR


404 :c Sounds pretty neat though. I'm a bit surprised you didn't experience major slowdowns/problems with a screen recorder running. On that note, I have something i want to add at the very bottom of this post.

I haven't updated this, but I did run the script like a week ago. Worked beautifully (12 hours), as usual, with no tweaks to colours and such.

I'll get you another 24 hour proggy, after I satisfy my need for some games.


Le note: I don't know if it's possible, but use as little resources as possible when setting up the inventory. This is where something is most likely to go so horridly wrong the account will be rendered useless (false uptext/bmps. The death of this script). Or, even better:
Move the mouse over the item
Freeze the canvas
Read the text
Unfreeze
Rinse & repeat


This message keeps messing up accounts, btw:

That's pretty much flawless quality right there. Should be useable, if you don't feel like finding that message yourself.

If you can't make out my sloppy handwriting, it basically says that you can't click the X, you have to click the "No thanks" button.




Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: | SRL Logs : 9 |
Status: | Lamps Solved : 1 |
Status: | Reward Box Solved : 1 |
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
**********************************************

<============== 0.82 Progress Report ===============>
Worked for 19 Hours, 53 Minutes and 30 Seconds
Coins = 5586
Total Goblins = 425
Goblins Combat = 114
Goblins Ranged = 152
Goblins Maged = 159
Total Rats = 381
Rats Combat = 182
Rats Ranged = 125
Rats Maged = 74
Bones Buried = 87
Meat Collected = 52
Water Collected = 48
Earth Collected = 0
Arrow Collected = 0
Rests = 0
Beers Drank = 0
Food Eaten = 87
Food Burned = 0
Fish Caught = 0
Shrimp Caught = 40
Anchovie Caught = 0
Sardine Caught = 0
Herring Caught = 0
Shrimp Eaten = 0
Anchovie Eaten = 0
Sardine Eaten = 0
Herring Eaten = 0
Trees Chopped = 307
Logs Burned = 185
Willows Chopped = 0
Willows Burned = 0
Times Cooked = 19
Oh, and sleeping would be a pretty sexy feature.

WT-Fakawi

2011-08-19 16:47:47

Thanks nick, I noticed the stupid Dwarf advert too. I believe it pops up when you reach level 10, in both attack, range and magic. It is pretty awfull, as it doesnt go away easily. Also, the odd "click to continue" message when you persist on using the sling/staff of air above level 6 is something I need to work on too. For now, I guess you need to man click these away :(

Thanks for the feedback.

What do you mean with sleep function? A timeout per Player?

rkroxpunk

2011-08-28 11:49:55

wow that looks amazing. Think I might give this a shot just for old times sake. Haven't used SCAR for a few years now, good to see this place is still alive :)

putonajonny

2011-12-27 20:11:02

All mine seems to be doing is cutting down trees, will let you know what happens when the invent is full

Edit:
Once it got a full invent of logs, it ran forwards and backwards not having a clue what to do

WT-Fakawi

2011-12-28 11:21:52

Possible. Maybe they changed more then the script could handle. I am currently not capable of making changes because I am botting for something else now, but once that is finished I will revamp HLR.

Meanwhile best not run it :(

jakeyboy29

2012-02-29 14:31:22

are we still outdated on this bad boy?