Iamadam
2011-04-12 06:54:03
Animable class : nfa
Player class : ea
Character class : fm
AnimableNode class : bc
AnimableEntity class : km
PlayerDef class : ae
NPC class : gh
NPCDef class : rf
NPCNode class : baa
GroundTile class : hka
Interactable class : jda
Toolkit class : ha
Viewport class : dm
SDViewport class : wga
SDToolkit class : rp
SDPlane class : s
SDModel class : aha
NodeListCache class : sg
NodeList class : ow
Node class : it
MenuGroupNode class : td
NodeSubList class : pf
NodeSub class : daa
Menu class : m
Interface class : uf
NodeCache class : si
Item class : nba
ItemDefLoader class : tb
ItemDef class : ada
MRUNodes class : aq
SettingArray class : ph
ObjectDefLoader class : sc
Ground class : q
WallObjectData class : vl
WallDecorationData class : be
FloorDecorationData class : paa
InteractiveObject class : kb
InteractiveObject2 class : g
SecondLevelObject class : nb
WallObjectSub2 class : fi
WallDecorationSub2 class : sj
FloorDecorationSub2 class : mf
GrandExchange class : fw
ClientScript class : rja
HDToolkit class : lea
Direct3DToolkit class : lj
CacheFile class : ce
CustomCursorSetup class : c
Stream class : ol
ObjectInterface class : vu
WallObject class : ww
WallDecoration class : mb
FloorDecoration class : ne
----- Finished in 46ms -----
----- Starting Search: CharacterStuff -----
Character_hpRatio: Y
Character_animation: rb
Character_motion: Qc
----- Finished in 16ms -----
----- Starting Search: Stream -----
Stream_bufferOffset: S
Stream_buffer: lb
----- Finished in 0ms -----
----- Starting Search: NpcIndexArray -----
npcIndexArray: cl.d
NPCCount: saa.c
----- Finished in 0ms -----
----- Starting Search: SDToolkitSearch -----
StaticToolkit: uja.Q
SDToolkit_viewport: F
SDToolkit_xScale: J
SDToolkit_yScale: P
SDToolkit_zMin: D
SDToolkit_zMax: Y
SDToolkit_yMax: T
SDToolkit_yMin: db
SDToolkit_xMax: M
SDToolkit_xMin: L
----- Finished in 93ms -----
Update fail at: SDToolkitSearch
----- Starting Search: SDViewportSearch -----
SDViewport_xX: H
SDViewport_xY: e
SDViewport_xZ: p
SDViewport_yX: E
SDViewport_yy: G
SDViewport_yZ: n
SDViewport_zX: g
SDViewport_zY: f
SDViewport_zZ: k
SDViewport_zOff: F
SDViewport_xOff: s
SDViewport_yOff: y
----- Finished in 16ms -----
----- Starting Search: ClientScript -----
Interface_actions: db
Interface_modelZoom: ic
Interface_parentID: Wb
Interface_isHidden: Lc
Interface_modelID: Kb
Interface_hScroll: w
Interface_maxHScroll: d
Interface_minHScroll: f
Interface_vScroll: rc
Interface_maxVScroll: M
Interface_minVScroll: Cc
Interface_modelRotationX: N
Interface_modelRotationY: k
Interface_modelRotationZ: Nc
Interface_itemIndex: sb
skillLevels: laa.e
skillExperiences: wl.e
----- Finished in 203ms -----
Update fail at: ClientScript
----- Starting Search: NPCNodeSearch -----
Player array: ar.y
myPlayer: hba.n
nodeID: j
nodePrev: b
nodeNext: i
npcNodeArray: jca.p
AnimableNode_getAnimable: e
AnimableNode_getNext: g
----- Finished in 16ms -----
----- Starting Search: BaseXYSearch -----
baseX: vm.D
baseY: qi.e
----- Finished in 0ms -----
----- Starting Search: AnimablePixelXYSearch -----
Animable_plane: A
Animable_pixelX: m
Animable_pixelY: p
----- Finished in 15ms -----
----- Starting Search: FriendsSearch -----
friendsList: op.u
friendsWorlds: te.Eb
----- Finished in 140ms -----
----- Starting Search: DebugMethodSearch -----
loadedPlane: sia.x
character_walkQueueX: Rc
character_walkQueueY: Lc
mapWidth: hh.l
mapHeight: wp.d
----- Finished in 0ms -----
----- Starting Search: CamPosFinder -----
cameraZ: dka.o
cameraY: ai.p
cameraX: oja.b
----- Finished in 15ms -----
----- Starting Search: InterfaceSearch -----
InterfaceArray: dn.g
InterfaceArray: ui.k
ObjectInterface_children: V
ObjectInterface_actions: db
Interface_height: Cc
Interface_width: f
Interface_y: C
Interface_x: qb
Interface_text: gb
Interface_id: g
Interface_textColor: I
Interface_stack: j
Interface_textureID: tc
Interface_name: a
----- Finished in 62ms -----
----- Starting Search: NPCDefSearch -----
NPCDefInstance: vd
npc_name: S
npc_actions: hb
----- Finished in 0ms -----
----- Starting Search: Objects -----
WallObjectData_model: T
WallObjectData_ID: ab
WallDecorationData_model: sb
WallDecorationData_ID: ob
FloorDecorationData_model: cb
FloorDecorationData_ID: X
InteractiveObject_model: Z
InteractiveObject_ID: W
SecondLevelObject_model: N
SecondLevelObject_ID: G
----- Finished in 15ms -----
Update fail at: Objects
----- Starting Search: Player -----
PlayerDef_equipment: f
Player_combatLevel: Rd
NPC_combatLevel: jd
MenuOptionCount: jd.d
----- Finished in 15ms -----
Update fail at: Player
----- Starting Search: GroundSearch -----
Ground_WallDecoration1: e
Ground_WallObject1: g
Ground_AnimableList: h
Ground_FloorDecoration: i
Ground_WallDecoration2: l
Ground_WallObject2: n
GroundSettingsArray: dc.M
----- Finished in 16ms -----
Update fail at: GroundSearch
----- Starting Search: AnimableEntity -----
AnimableEntity_x2: I
AnimableEntity_y2: Q
AnimableEntity_x1: F
AnimableEntity_y1: N
----- Finished in 47ms -----
----- Starting Search: NPCInteracting -----
Character_interacting: hb
Player_array: ar.y
----- Finished in 15ms -----
----- Starting Search: LoginIndexSearch -----
loginIndex: tl.n
----- Finished in 31ms -----
----- Starting Search: LoopCycle -----
LoopCycle: bu.c
----- Finished in 16ms -----
----- Starting Search: MenuSearch -----
Found menu variables using feature space :)
menuX: sd.h
menuY: ju.t
menuWidth: aka.c
menuHeight: kc.d
MenuY2: wha.c
MenuX2: oh.D
MenuWidth2: df.N
MenuOptionCount: jd.d
MenuHeight2: au.y
menuTabbed: wv.B
----- Finished in 172ms -----Not in simba format so you'll have to convert if you want to use it - just incase anyone is keen to get back to it :)(Some important hooks will probably be missing)