Coh3n
2011-04-09 20:14:08
Quite a few updates today. :)
$ git shortlog ea1aa13df1ab62afe74c..a95dcbb143021c17fa92|cat
Cohen Adair (5):
Rewrote Animating.simba to use AveragePixelShift (much more accurate now); Added a 'Track' attribute to TMSObject: now if WaitToMove is true, will call flag else MSI_TrackObject, if both are true will call MSI_TrackObject; Removed MSI_Animations global array (will eventually do with all global arrays); Added CLAY_SOFT item.
Users can now set a max skill level for each script.
Merge branch 'master' of github.com:PxlBuzzard/MSI; TREE_NEW_WILLOW --> TREE_WILLOW_NEW; Got rid of MSI_Files global array, added DebugFile global variable, added SETUP_SAVE_REPORT constant; MSI_AutoInvFull will now move the camera angle slightly if objects aren't found.
Fixed a runtime error that would happen when you didn't save the progress report.
Fixed an out of range error with the alcher (not sure how this didn't come up earlier), and updated the high alch animation.
PxlBuzzard (7):
Fixed dates in new Fishing documentation.
Added Falador West Miner, works fine except for obstacle handling.
Added a rest to the walking if the player is below 20 energy (only at the beginning of the walk, not in the middle of it).
Added camera move support to obstacles. Also updated the color for the Falador west wall, and changed the rest value to rest a little long (40-60 instead of 20-30).
Added a camera reset after changing it for an obstacle, and moved the run/rest code into MSI_WalkPath so that it is used on every walk, not just the first one.
Added the new willow tree object and updated the Port Sarim Willows script to match.
Added the new willow tree to Globals.simba and changed its colors to stop accidently picking up ground colors.
https://github.com/SRL/MSI/commits/master