SRL Archive - Help

TileHight hooks are incorrect.


Brandon

2011-04-01 13:04:41

****************TileHight hooks are incorrect.*****************
Successfully executed.
The following DTMs were not freed: [2]
No Reflection update available.
No Plugins update available.
No SRL update available.

Thats the error I get now trying to run a script.

mormonman

2011-04-01 13:42:58

You will get that error if you are logged out. Close thread mod?

Gu3st...

2011-04-01 13:53:11

From: mormonman
You will get that error if you are logged out. Close thread mod?
What makes you sure he's logged out?

Brandon

2011-04-01 14:27:25

From: Zyt3x
What makes you sure he's logged out?


Im not logged out… Im logged in at soulwars bankchest. Then I got that error when I pressed play. Smart is Enabled, Debug is Enabled, Graphics is Enabled.

mormonman

2011-04-01 16:27:26

Well the hooks aren't incorrect. Tons of people would be complaining because nothing that uses tiletoms would work.

Ogre

2011-04-01 16:31:08

That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..

mormonman

2011-04-01 16:32:49

From: Ogre
That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..


It might be from the lag that you get when teleporting.

Ogre

2011-04-01 16:33:48

What? It happens while walking..

superuser

2011-04-01 18:41:36

From: Ogre
What? It happens while walking..


Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.

Brandon

2011-04-01 21:54:25

From: superuser
Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.


That is quite correct, seems to be happening when it attempts to open the bank.. I dont use bankbooth though.. I have my own custom procedure for OpenBankChest.

But when I got it the first time, my script wasnt attempting to open the bank.

Flight

2011-04-01 21:59:45

Are TileHeights found in the "U" field? Just out of curiosity.

pyroryan

2011-04-01 23:07:24

From: Flight
Are TileHeights found in the "U" field? Just out of curiosity.


No. TileHeights is in field "i".
"U" is npcdef.getActions

Capricorn

2011-04-02 10:32:12

I had this problem before in a little mini auto fighter I wrote.

I ended up just rewriting the script (it was some small 150~ line piece of junker) and after that never had a problem again. (which is weird, because I can't imagine my methods of doing things would change when I did not even know what was wrong)