Strong-Holder (Zombie Killer)
Iamadam
2011-04-01 08:53:53
Hiya
Welcome to the Zombie Apocalypse!They have dominated thus far… but no longer!
Kill zombies…

(Goblins too!)

This is a high level combat script, and will kill zombies in a remote area of the stronghold of security (level 44). Can also function for lower levels, killing level ~16 & 24 goblins
* Eats and banks to get more food.
* Choose color or reflection random solving
* Picks up items
* Break handling
* Drinks potions
* Full antiban
Top progress reports:
-----Iamadam's Strong-Holder------
Running for 731 minutes (In fight with Zombie)
Exp gained: 464419 (2130 zombies killed)
Times eaten: 109
Times banked: 4
Xp/h: 38105
Randoms found: 4
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 1
-----Iamadam's Strong-Holder------
Running for 1238 minutes (Finding target)
Exp gained: 630493 (2892 zombies killed)
Times eaten: 300
Times banked: 11
Xp/h: -27261
Randoms found: 3
Levels gained - Atk: 0 Str: 0 Def: 6 HP: 1
-----Iamadam's Strong-Holder------
Running for 579 minutes (In fight with Zombie)
Exp gained: 373393
Times eaten: 114
Times banked: 4
Xp/h: 38643
Randoms found: 2
Levels gained - Atk: 3 Str: 0 Def: 0 HP: 0
-----Iamadam's Strong-Holder------
Running for 528 minutes (Taking a break: 695 sec / 696sec)
Exp gained: 232496
Times eaten: 187
Times banked: 6
Xp/h: 26399
Randoms found: 2
Levels gained - Atk: 13 Str: 1 Def: 0 HP: 4
Ran for complete time of 500 minutes
VERSION LOG
[BANANA]V 1.1:
Pretty graphics :S
Fixed issue where randoms not detected during walking
Added break handling
Added item collection
Added default antiban
V 1.2
Hopefully better random detection
SRL Stats
Added levels gained to progress report
Now an option to fight goblins on level 1
Fixed bug where it missed warning screen
Fixed logout bug
V1.2b:
Fixed a bug where it could get stuck in a set of doors
V 1.3
Fixed banking bugs
Easier to add new items and foods
Added potion support
Logs in again if disconnected[/BANANA]
Post suggestions, progress reports etc.
Echo_
2011-04-01 09:38:39
Nice work Adam, this script looks pretty good :) I might use it since all my favorite spots to train atm are swarming with java bots.
Flight
2011-04-01 09:54:24
From: Iamadam
…first script I've made in over 4 years so bear with it :P
Oh my God it sucks! :garfield:
Just playin' with ya bud. In any case, it's nice to see some scripts for alternative locations to fight in F2P worlds, they're becoming quite scarce…
**BANNED The Man
2011-04-01 12:30:46
Lol, never realised your name was adam, seems obvious now…
I always pronounced: eye-amma-dam all one word :D
Nice script.
activecamo
2011-04-01 16:32:46
The script is working well.
I only come across 1 problem. right when it is executed.
This is what i get in the debug window
[Hint] (171:3): Variable 'BOX' never used at line 170
[Hint] C:\Simba\Includes\SRL/SRL/core/SRLlog.scar(17:3): Variable 'THEFILE' never used at line 16
I don't see any direct effects done to the actual execution. An i think that if I'm reading it right it has nothing to do with your script it actually has a problem with SRLlog.scar.
In anny case Im just trying to provide some sort of feedback to how it works.
I didn't save the report but it worked for 20 min and banked once with out any flaws.
Iamadam
2011-04-01 18:30:37
Yeah my bad. I was making it pretty by painting crosshairs on the target zombies heads, and must have missed that when I took it out. Doesn't matter though.
activecamo
2011-04-01 18:47:45
cross hairs on zombies sounds cool.
beats-
2011-04-02 19:17:39
you should remove your players name from that screenshot…
no?
Also i was thinking.. Maybe you could give the player an option for Ammy of glory to be used..
Teleports to the edgeville bank for you.
And every 4 runs, it could grab a new (4) glory..
Will save a bit of run back time.
just a thought.
gerauchert
2011-04-02 21:10:26
Runs great man. Only thing that is messing up for me is when it tries going into the treasure room portal it gets stuck on the message screen asking if you want to go down.
TomTuff
2011-04-02 21:16:05
Why the cat? :X Is this any good for pures?
activecamo
2011-04-02 21:48:25
A suggested update for the script.
As it enters the -2nd floor and begins to leave the chest room i added code that makes sure that the camera angle has been set so that it will not get stuck entering and exiting the same door for eternity. I still wish that there were cross hairs!!
Iamadam
2011-04-02 22:55:00
Heya.
The cat was added as part of april fools by the image host that I used.
Don't mind about player name in the screenshot, its already banned for sure.
Odd that it gets stuck on the message screen, I've never seen that happen :S
Also, there seems to be a problem with R_webwalk (if it is called and then a random occurs, it does not ever return back to the script… so it gets stuck.
As for glory ammys - I don't have members so I can't add that sorry :(
activecamo
2011-04-02 23:04:40
Just ran a successful 50 minute script no issues. other than the door hangup i mentioned above.
HarryJames
2011-04-02 23:09:50
Iamadam, if you wish I could write it for you?
I've already got procedures which use the Edgeville teleport, check if a new Glory is needed unequips the old one, deposits it and withdraws/equips the fresh one.
activecamo
2011-04-02 23:46:04
I increased the wait time at the doors for entering and leaving the 2nd floor from 400 to 800. it seems to be helping.
Iamadam
2011-04-03 02:13:17
Thanks activecamo. When I release the next version I'll have it fixed.
And go for it harry, that'd be great :)
Anyone want to fix walkToTile and R_WebWalk? :P If not, I'll just copy them and add random checks between each time.
activecamo
2011-04-03 02:23:35
I also added
SetAngle(True);
To a few locations (while entering and leaving each floor on the SH, and while topside and heading back to the SH from the bank) as a type of redundancy to make sure that the angle is always optimal.
The last script I ran was 200m it only got stuck on the pinball random, but thats not your fault.
activecamo
2011-04-03 02:41:03
From: gerauchert
Runs great man. Only thing that is messing up for me is when it tries going into the treasure room portal it gets stuck on the message screen asking if you want to go down.
The user fix for that is make sure that you turn off the warnings. I think i did it by speaking to the doomsayer in lumby. Also after looking at the code for a while I also recognized the the X coords were off by a 100, I might be wrong though.
Iamadam
2011-04-03 07:05:28
From: activecamo
The user fix for that is make sure that you turn off the warnings. I think i did it by speaking to the doomsayer in lumby. Also after looking at the code for a while I also recognized the the X coords were off by a 100, I might be wrong though.
It gets the warning screen every time for me :S
activecamo
2011-04-03 10:05:36
From: Iamadam
It gets the warning screen every time for me :S
When you get it there should be a button on the bottom left hand corner of the warning that allows you to ignore further occurrences. I think the option will only show up after several visits to the same location.
Current action: In fight with Zombie
Running for 53 minutes
Exp gained: 27078
Times eaten: 29
Times banked: 1
Xp/h: 30151
Successfully executed.
bolshak25
2011-04-03 11:05:47
i love it! great xp for f2p and not crowded.
maybe add pickups? lots of arrows just sitting there up for grabs
Overtime
2011-04-03 17:37:15
Yea pickupts and possible breaking :D
bolshak25
2011-04-03 18:37:25
-----Iamadam's Strong-Holder------
Current action: In fight with Zombie
Running for 117 minutes
Exp gained: 71548
Times eaten: 44
Times banked: 2
Xp/h: 36406
so far today got from 65 str to 69. thanks!
maybe add lvls gained in proggy?
runs amazing
activecamo
2011-04-04 00:01:36
Another successful short run.
—–Iamadam's Strong-Holder——
Current action: Antiban
Running for 49 minutes
Exp gained: 28155
Times eaten: 30
Times banked: 1
Xp/h: 34265
Ran for complete time of 50 minutes
Successfully executed.
i will now be going for 500 min trip.
activecamo
2011-04-04 23:22:18
Ok here is another progress report.
—–Iamadam's Strong-Holder——
Current action: navigating floor -2, on way to bank
Running for 142 minutes
Exp gained: 79441
Times eaten: 93
Times banked: 3
Xp/h: 33390
Error: Exception: Out of memory at line 482
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
It got hung up on its way back to the bank, MMWalk gave the errors, and confused on the pillory random event.
Other than that for 142 min it did awesome!
—–Iamadam's Strong-Holder——
Current action: navigating floor -2, on way to bank
Running for 218 minutes
Exp gained: 121000
Times eaten: 140
Times banked: 5
Xp/h: 33183
Iamadam
2011-04-05 22:23:14
The reason it often screws up on the way back to the bank is that randoms are triggered in this phase - and because this happens during R_webwalk, FindRandoms is never called. This is fixed in the next version I will release (probably today).
Bonfield
2011-04-05 23:59:03
How would an account with 75 att 97 str and 5 def go here?
activecamo
2011-04-06 00:03:21
From: Iamadam
The reason it often screws up on the way back to the bank is that randoms are triggered in this phase - and because this happens during R_webwalk, FindRandoms is never called. This is fixed in the next version I will release (probably today).
I was going to point that out. i didn't realize the pattern until about the 4th time I posted.
Iamadam
2011-04-06 00:09:52
@ Bonfield: The 5 def might be a problem because Zombies can hit pretty high. You may go through food too fast for it to be worthwhile. Give it a go though :)
@activecamo: I've fixed it, and also added antiban, item collecting & breaking (and the crosshair ;)) It's untested but I'll upload now anyway.
activecamo
2011-04-06 12:17:06
From: iamadam
@ bonfield: The 5 def might be a problem because zombies can hit pretty high. You may go through food too fast for it to be worthwhile. Give it a go though :)
@activecamo: I've fixed it, and also added antiban, item collecting & breaking (and the crosshair ;)) it's untested but i'll upload now anyway.
time to test!
-UPDATE-
AWESOME!
I added SetAngle(True); to the beining of the walk to bank procedure and the doFirst and doSecond, to ensure that the script doesn't hang up if the user forgot to set the camera angel.
—–Iamadam's Strong-Holder——
Current action: navigating floor -2, on way to bank
Running for 230 minutes
Exp gained: 95970
Times eaten: 118
Times banked: 4
Xp/h: 24992
Randoms found: 0
Freeing images
With a higher level account.
—–Iamadam's Strong-Holder——
Current action: Finding target
Running for 119 minutes
Exp gained: 112416
Times eaten: 8
Times banked: 0
Xp/h: 56239
Randoms found: 0
Freeing images
Exception in Script: The bitmap[2] does not exist
Overtime
2011-04-08 20:33:43
BUG:
Got stuck on its way back going through the doors.
I guess i lagged a little and it thought it was outside the doors but it was still between them.
Maybe add a failsafe to check if past doors, if not try going through doors again.
Great script though!
bolshak25
2011-04-08 20:44:06
add levels of things? or lvls gained? would be nice to know how far its gone
Overtime
2011-04-08 21:02:50
-----Iamadam's Strong-Holder------
Current action: Taking a break: 45 sec / 1592sec
Running for 500 minutes
Exp gained: 247386
Times eaten: 60
Times banked: 3
Xp/h: 29665
Randoms found: 0
Very nice script
Iamadam
2011-04-08 23:10:16
From: Overtime
BUG:
Got stuck on its way back going through the doors.
I guess i lagged a little and it thought it was outside the doors but it was still between them.
Maybe add a failsafe to check if past doors, if not try going through doors again.
Great script though!
Odd, shouldn't happen. It only does one click, then will check exactly where it is. If it's between two doors, it knows…
I've never had this happen - so its hard to fix :S
I'll have a look at it.
Overtime
2011-04-09 01:17:45
yea it just kept clicking to next area when it couldn't go there because it was stuck in between the doors.
But man this script is awesome! the breaking is great!
bolshak25
2011-04-09 03:56:10
-----Iamadam's Strong-Holder------
Current action: In fight with Zombie
Running for 353 minutes
Exp gained: 164855
Times eaten: 106
Times banked: 4
Xp/h: 28002
xp hr is low cause it breaks for an hour every 2 hours
activecamo
2011-04-09 23:12:00
[Hint] C:\Simba\Includes\SRL/SRL/core/SRLlog.scar(17:3): Variable 'THEFILE' never used at line 16
Compiled succesfully in 2641 ms.
this still occurs
fumaor
2011-04-10 10:59:12
Running for 86 minutes
Exp gained: 51378
Times eaten: 21
Times banked: 0
Xp/h: 35810
Randoms found: 0
Very nice script :P
doublex8
2011-04-10 13:44:43
on the declare players it has "Integers" for the last three lines. what are these for?
fumaor
2011-04-10 16:06:16
From: doublex8
on the declare players it has "Integers" for the last three lines. what are these for?
Good question xD
i luffs yeww
2011-04-10 16:10:44
Looks like they're for the proggy and you don't change them. Pretty confusing. :x
Iamadam you can just not have those in the DeclarePlayers procedure and still call them.
autoerforlife
2011-04-11 10:26:37
I'm running the new version now, was the getting stuck on the message "are you sure you want to get down" supposed to be fixed? Because i got stuck on it, and had to click "yes i'm sure" manually.
Script looks pretty neat:D i'll run it for a while now and post proggie afterwards.
From: activecamo
With a higher level account.
May i ask what the lvl's are approximately? Because the xp per hour is pretty neat, and i'm thinking of letting my high lvl(it's not really that high, but higher than 60cb:P)running there too now.
My melee skills are all around 75.
Possible bug found:I was eating while running this script, and when i came back i was standing at the prisonpete random, the script tolld me it was taking a break and my runescape chat window said "you can't login until 10 seconds after combat". My guess is i got in the random when the script tought it was allready logged out so taking a break, but that it wasn't logged out because of "the 10 seconds rule". However when i was looking the script run before it had a failsafe for when "the 10 second rule" applied.
(the progress report said : Randoms found: 0)
gerauchert
2011-04-11 12:35:51
@autoerforlife
For the message screen fix… stop the script at the that area. Go down the ladder several times in a row (I don't know exactly how many) and after a while the option will show up to not have it displayed again. Click the checkbox and you are good to go ;)
autoerforlife
2011-04-11 14:43:48
From: gerauchert
@autoerforlife
For the message screen fix… stop the script at the that area. Go down the ladder several times in a row (I don't know exactly how many) and after a while the option will show up to not have it displayed again. Click the checkbox and you are good to go ;)
Okay thanks:D i'll do that once the servers are back online..
doublex8
2011-04-11 21:41:11
is there any way to slow down the mouse speed at all? Moves a bit too fast for my taste
i luffs yeww
2011-04-11 22:09:46
Just have MouseSpeed := 10; or whatever in the script. Lower the number, lower the speed. Default is 15, for reference.
doublex8
2011-04-12 11:17:09
Thanks yew, and another question out of curiosity. Why didn't you choose the zombie location directly south of the floors enterance? It has most zombies I believe and rarely is anyone training there. Very close to the exit for quick banking too.
EDIT: and yew, I searched the script for mousespeed and nothing came up :(
Iamadam
2011-04-12 19:20:33
I chose that spot because it was the most isolated and least likely for any other bot to use :)
As for the message screen problem: that's because when I made the script I didn't realise the option to 'get rid of it' wasn't there as default. So the script looks for that button to see if the dialogue is up. Fixed this in the next version.
Randoms should also be better in the next version. Will release soonish.
Not sure, but might also add support for another area (goblins) for lower level players.
bolshak25
2011-04-12 19:47:55
From: Iamadam
I chose that spot because it was the most isolated and least likely for any other bot to use :)
As for the message screen problem: that's because when I made the script I didn't realise the option to 'get rid of it' wasn't there as default. So the script looks for that button to see if the dialogue is up. Fixed this in the next version.
Randoms should also be better in the next version. Will release soonish.
Not sure, but might also add support for another area (goblins) for lower level players.
add levels gained to next report please?
grats
2011-04-12 20:22:16
awesome print outs on the screen :P mouse is neat
I had problems withdrawing swordfish.. there were monkfish there too but I didn't see the monkfish in the script
so it just said it had issues withdrawing..
but I withdrew the swordfish by myself and the script ran fine after that
could have been a reflection problem..
Iamadam
2011-04-12 22:05:54
Updated!
- SRL Stats
- Levels gained to proggy
- Kills lower level goblins if specified
- Eats monkfish too
- Fixed logout issues
- Fixed warning screen bug
- Hopefully better random detection
Overtime
2011-04-13 00:06:06
Woooooot Thank you!!! was going to ask you to implement Srl Stats :D
autoerforlife
2011-04-13 05:18:47
From: Iamadam
Updated!
- SRL Stats
- Levels gained to proggy
- Kills lower level goblins if specified
- Eats monkfish too
- Fixed logout issues
- Fixed warning screen bug
- Hopefully better random detection
Thanks:D i'll be running this now for a few hours:thumbsup:
P.S. if you want to it would be great if you could add multiplayer :)
Iamadam
2011-04-13 08:42:23
Just got a great proggy, random detection has definitely been fixed :)
-----Iamadam's Strong-Holder------
Running for 503 minutes (Taking a break: 870 sec / 873sec)
Exp gained: 194014
Times eaten: 176
Times banked: 6
Xp/h: 23131
Randoms found: 2
Levels gained - Atk: 0 Str: 8 Def: 0 HP: 5
Ran for complete time of 500 minutes
autoerforlife
2011-04-13 08:52:09
Mines still running too but here's a temporary proggie, and indeed it works great now:D
EDIT: proggie updated, stopped manually because of system update, will be running again if update is done:)
[BANANA]
—–Iamadam's Strong-Holder——
Running for 256 minutes (In fight with Zombie)
Exp gained: 109557
Times eaten: 85
Times banked: 3
Xp/h: 25659
Randoms found: 0
Levels gained - Atk: 4 Str: 1 Def: 0 HP: 1
[/BANANA]
(changed attack style in the middle of running it)
EDIT2: new proggie (i change the attack style manually while running the script)
[BANANA]—–Iamadam's Strong-Holder——
Running for 389 minutes (In fight with Zombie)
Exp gained: 178317
Times eaten: 126
Times banked: 5
Xp/h: 27458
Randoms found: 2
Levels gained - Atk: 6 Str: 0 Def: 4 HP: 2[/BANANA]
stopped manually
jdc582
2011-04-14 00:02:25
I happened to be watching the script run and I got an uncut dragonstone drop. The bot didn't pick it up and when I picked it up it would drop it, so maybe that would be something to add.
Also, if you are a member doing this, it's definitely useful to have the salve amulet (e) for the 20% boost against undead.
Other than that, it runs great.
0UT2K1LL
2011-04-14 00:22:54
From: jdc582
I happened to be watching the script run and I got an uncut dragonstone drop. The bot didn't pick it up and when I picked it up it would drop it, so maybe that would be something to add.
There are many items they drop that are valuable in members worlds.
If you want to add in something that you would want to pick up simply put the item ID in line 112.
Then under function ItemName throw in right after the other items.. (uncut dstone as example)
1631: result := 'Uncut dragonstone';
then under procedure dropJunk
'Uncut dragonstone': dropTheItem := false;
E: Typo =P
Iamadam
2011-04-14 00:29:45
Yeah sorry, only did it to work with f2p items so it will ignore any members items.
Overtime
2011-04-14 01:47:28
-----Iamadam's Strong-Holder------
Running for 530 minutes (Taking a break: 2690 sec / 2694sec)
Exp gained: 263750
Times eaten: 47
Times banked: 1
Xp/h: 29850
Randoms found: 1
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0
Ran for complete time of 500 minutes
Freeing images
Exception in Script: The bitmap[2] does not exist
great job, seemed to use its last 30 minutes on a break lol.
my setup.
Every 60 minutes would take a break for 35 minutes.
I recommend slowing down the mouse speed for more human functionality.
0UT2K1LL
2011-04-14 17:19:18
Ran all day today while I was at school. Only got 48k exp and sat for 7+ hrs at this spot…
-----Iamadam's Strong-Holder------
Running for 531 minutes (Walking to bank)
Exp gained: 48913
Times eaten: 6
Times banked: 0
Xp/h: 5517
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1
Overtime
2011-04-14 19:40:12
was the mouse clicking anywhere?
Mine was similiar to this before, because it shows that its trying to walk to bank, but it can't because it stuck behind those doors.
You see Iamadam, this is what i was talking about!
besides, why would it be walking to bank? Your not even out of lobsters. thats the only time it leaves that area…. hmmmmm
Iamadam
2011-04-14 20:04:25
:S I will have a look try to figure out what is causing that.
It never goes through those doors, so it probably mis clicked and the script doesn't know how to get out of that area.
Will fix that now.
But I really don't know why it said 'walking to bank.' -It should have been stuck on 'Finding Target.' So that's really strange.
E: Fixed. It knows how to get out of that area now, if it ever gets stuck there.
Thanks for the pic, that makes fixing so much easier.
Overtime
2011-04-14 20:16:42
Just thinking, well u know how you have goblins and zombies now?
What if you add in the proggie, how many zombies killed or goblins.
Because now everyone's proggies are going to look really different because of different xp amounts from goblins or zombies.
It will be easier to see what that person was botting for that amount of time, so everyone can compare their proggies with each other :3
Iamadam
2011-04-15 01:55:27
Added goblins/zombies killed to next version.
Next version can also use potions (only one type at a time, but all 'drinkable' items are supported).
Also picks up dragonstone, and much easier to add your own foods & items.
Not released yet, still testing to refine it a little more.
Other requests?
Overtime
2011-04-15 02:33:49
Of course, switching players :D
This is my current one right now, gonna let it run till 500 minutes.
Should look into something like what MSI has, after a certain amount of time, switch to next player. Then go back to previous player, repeat.
-----Iamadam's Strong-Holder------
Running for 207 minutes (In fight with Zombie)
Exp gained: 63687
Times eaten: 78
Times banked: 3
Xp/h: 18430
Randoms found: 1
Levels gained - Atk: 0 Str: 7 Def: 0 HP: 2
Entering antiban
fumaor
2011-04-15 05:36:56
—–Iamadam's Strong-Holder——
Running for 502 minutes (In fight with Zombie)
Exp gained: 325361
Times eaten: 98
Times banked: 3
Xp/h: 38877
Randoms found: 2
Levels gained - Atk: 2 Str: 0 Def: 0 HP: 0
fumaor
2011-04-15 06:54:20
—–Iamadam's Strong-Holder——
Running for 579 minutes (In fight with Zombie)
Exp gained: 373393
Times eaten: 114
Times banked: 4
Xp/h: 38643
Randoms found: 2
Levels gained - Atk: 3 Str: 0 Def: 0 HP: 0
The best script :D!
superduperd
2011-04-15 09:12:23
Does it work with range too? and does it pick up arrows from bank if im out of arrows (if the script works with range that is ^^)
Gr, super
Iamadam
2011-04-15 09:32:54
Hey super,
No doesn't currently support ranged - but I could add it if a few people would use it.
Thanks for the proggy fumaor :)
Edit: Actually I don't see why it wouldn't work with ranged. Only thing is you'd need a huge supply of arrows because it won't be able to restock. (You can set it to pick them up, but at the moment it won't know to reequip them). And it won't know when you are out of them.
activecamo
2011-04-15 09:49:11
From: Iamadam
Hey super,
No doesn't currently support ranged - but I could add it if a few people would use it.
Thanks for the proggy fumaor :)
Edit: Actually I don't see why it wouldn't work with ranged. Only thing is you'd need a huge supply of arrows because it won't be able to restock. (You can set it to pick them up, but at the moment it won't know to reequip them). And it won't know when you are out of them.
Range would be a great idea, i have actually tried to modify the script on my end a little but no success.
Currently with no modification it will fight with range the only problem is that it is very slow at finding targets.
autoerforlife
2011-04-15 11:01:57
I'd really like a multiplayer option :) And maybe a maxothers, so it will change worlds when there are too many players.
Dunno it seems like another bot community has this script now too cause i used this on my high lvl members acc and there keep coming more players, but it are not srl bots because they attack the rats too…
Keep saying this but: Awesome script !
Overtime
2011-04-15 23:00:48
Two Reports:
Main:
-----Iamadam's Strong-Holder------
Running for 544 minutes (Taking a break: 1135 sec / 1137sec)
Exp gained: 288745
Times eaten: 55
Times banked: 2
Xp/h: 31808
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1
Ran for complete time of 500 minutes
Freeing images
Exception in Script: The bitmap[2] does not exist
Alt:
-----Iamadam's Strong-Holder------
Running for 560 minutes (Taking a break: 540 sec / 542sec)
Exp gained: 198339
Times eaten: 196
Times banked: 7
Xp/h: 21236
Randoms found: 1
Levels gained - Atk: 0 Str: 7 Def: 0 HP: 4
Ran for complete time of 500 minutes
Freeing images
Exception in Script: The bitmap[2] does not exist
0UT2K1LL
2011-04-16 12:20:53
Threw my pure @ gobs for a good run earlier.
-----Iamadam's Strong-Holder------
Running for 572 minutes (Finding target)
Exp gained: 220828
Times eaten: 315
Times banked: 11
Xp/h: 23126
Randoms found: 2
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 1
Stopped manually.
There were a few things I noticed when I watched though.
1. After eating the first food it can sometimes execute itself saying "Couldn't eat…killing you sorry"
2. It was getting 35-40k/hr but I caught it going between targets endlessly saying "Finding target"
3. Kindve like 2 but sometimes it still thinks its fighting and basically sits doing nothing.
Other than that, Flawless.
Iamadam
2011-04-16 17:53:48
1. Yeah only really designed to use one of the foods per run, but I can fix that.
2. More detail please. Was it clicking and trying to move to the target? If so, I know what the problem is.
3. That's because it can sometimes be interacting with a target, but not be able to reach it. (i.e. the target is agro towards your hero, but can't reach). This will last for a max of 60 secs, because I have a failsafe in there for that reason :)
Overtime
2011-04-16 19:15:32
yo any chance of adding bone support?
I dont care if i get Leo :D
bolshak25
2011-04-16 21:14:51
-----Iamadam's Strong-Holder------
Running for 664 minutes (Walking to bank)
Exp gained: 377895
Times eaten: 210
Times banked: 7
Xp/h: 34098
Randoms found: 1
Levels gained - Atk: 6 Str: 0 Def: 0 HP: 1
was in with zombies, no idea why it stopped. had 2 rows of food and not in random. also no idea how long it was sitting. last i watched it was getting 36k/hr so it couldnt have been too long
great script.
no suggestions except maybe add in paint on screen of how many of each item picked up so i dont have to see bank to tell. just a thought if you are bored. no need for it.
Script has some issues withdrawing food in my case. I don't know if i missed anything in the set up, but when my character goes to the bank it looks at my first tab for a moment, then goes to the 4th tab, withdraws my lobster cage, closes the bank, after that it drops the cage, opens my bank again and withdraws raw tuna, which it starts to drop as well.. after that i just stopped the script xD.
Tried again while hiding the raw tuna and the lobster cage so it's not seen unless you scroll down, now it doesn't do anything.
I'm trying to let it withdraw tuna >.<
autoerforlife
2011-04-17 10:11:25
Try setting line 114 to :
foods := ['Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
And try putting Cooked tuna in first bankspot.
HarryJames
2011-04-17 10:13:56
Will cake/pizza work, as they are eaten multiple times per item.
I've not looked through the code :)
From: autoerforlife
Try setting line 114 to :
foods := ['Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
And try putting Cooked tuna in first bankspot.
Thanks for the quick reply, will try that later on!
Fishing sharks atm :P
autoerforlife
2011-04-17 13:02:39
From: Icyx
Thanks for the quick reply, will try that later on!
Fishing sharks atm :P
No problem;), but i'm not sure if it will work. Can't test it either because i don't have tuna.
HarryJames
2011-04-17 13:11:04
From: Iamadam
Thanks activecamo. When I release the next version I'll have it fixed.
And go for it harry, that'd be great :)
Anyone want to fix walkToTile and R_WebWalk? :P If not, I'll just copy them and add random checks between each time.
Sorry, I didn't see this :D
You can just go into the Member's scripts forum, and look at my White Berry collector.
Thenk Bank procedure/function handles the Glory-ness :)
activecamo
2011-04-17 15:28:01
Ok i had the oppritunity of witnessing the script solve a random and i came across a bug. This sin't realy due to The stronholder script but rather to the environment that you are in.
After solving the telleportation abyss random reflection decided to choose the mystery box as the reward. the reward ended up being an onion. the script then proceded to move out of the main room where the zombies were at and end up at the south east corner of the room. HERE is where the script stopped.
If you move you character to the J shaped hall way that feeds you into the main zombie room and stand as far south as possible you the using the coordinates on SMART and SIMBA move the moust to the minimap and place it at coordinates (1797,157). this is where the script continuously click for 5 minutes until i stopped it.
Hypothesis-
The reflection random manager when faced with a worthless rewards from the mystery box will leaver the vicinity to drop the worthless item. It tries to get as afar away as possible from the original location however since we are in a confined area it is impossible for Reflection to leave that section of the map. So it becomes in a stuck loop that will forever attempt to leave the area. effective leaving your character attempting to access a black area on the mini map.
-Solution
I don't know
I will get screenis the next time i see the situation.
bolshak25
2011-04-17 15:36:55
odd, when i had a random, in the main room, it grabbed the 1k feathers and dropped it right where i was and continued on.
fumaor
2011-04-17 16:49:38
—–Iamadam's Strong-Holder——
Running for 497 minutes (navigating floor -2, on way to bank)
Exp gained: 310784
Times eaten: 79
Times banked: 2
Xp/h: 37515
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 3 HP: 1
[Reflection] Trying to solve: Pillory
[Pillory] Doing R_OpenCage
[Pillory] R_OpenCage failed/timed out
[Reflection] Random solving failed for Pillory
Iamadam
2011-04-17 19:21:39
Okey.
Food issues:
- Yeah… lol. Completely forgot about items with similar names/uncooked items. Will have to fix that.
As for the issues with randoms, I am a bit unsure about how to solve them. If simba had threads I could just make a thread to monitor the main script and check it isn't trying to do something stupid. But it doesn't :(
And cake/pizza may not work - not sure what version is out at the moment. In the newest one (unreleased, testing) it will for sure though.
Overtime
2011-04-17 20:58:22
Another bug Iamdam, can we have a failsafe or dc's? I sometimes dc and it wont check to log in.
Another issues was it ended up in the lobby screen. And in the proggie it said 'looking for target' i logged it in and it still couldn't find its 'target' when clearly there were zombies roaming everywhere.
If you can add a failsafe to check for dc's or if in lobby that would be great :)
This script is a big hit.
—–Iamadam's Strong-Holder——
Running for 141 minutes (In fight with Zombie)
Exp gained: 115922
Times eaten: 49
Times banked: 1
Xp/h: 49241
Randoms found: 1
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0
Good script. No flaws found atm :)
fumaor
2011-04-19 15:36:15
Couldn't find food to get from bank. Sorry…
Freeing images
Exception in Script: The bitmap[2] does not exist
Dont work after runescape update ?
activecamo
2011-04-19 15:58:52
yea it seems that the recent update did something to the food, it won't recognize lobsters.
johnwayne
2011-04-19 17:41:51
yes im having the same problems as you guys with the food :/
Iamadam
2011-04-19 21:22:58
Its a problem with hooks.
Open hooks.simba (in the reflection folder) and replace:
hook_static_GetInterfaces = ''cea.N';
with
hook_static_GetInterfaces = 'hk.yb';
(This is where having an updater helps :P)
doublex8
2011-04-19 22:37:36
[Error] (663:14): Unknown identifier 'R_CountItemEx' at line 662
using the newest version
Iamadam
2011-04-19 22:40:04
Make sure your reflection is up to date.
doublex8
2011-04-19 22:41:11
it is, I just updated the SVN. and it says there is no reflection updates on simba for the auto
Iamadam
2011-04-19 22:47:31
Close simba.
Then, in the simba folder, open up settings.xml, find:
<Reflection_Version>341</Reflection_Version>
And replace the number with -1.
Then open up simba and run the reflection updater.
doublex8
2011-04-19 23:12:03
From: Iamadam
Close simba.
Then, in the simba folder, open up settings.xml, find: <Reflection_Version>341</Reflection_Version>
And replace the number with -1.
Then open up simba and run the reflection updater.
I searched that document and did not find that line anywhere
Iamadam
2011-04-19 23:29:32
It will be a different number…
just search for the
<Reflection_Version>
tag.
doublex8
2011-04-19 23:40:26
From: Iamadam
It will be a different number…
just search for the <Reflection_Version>
tag.
I don't want to sound like I don't know how to use the find function but when I put just <Reflection_Version> in it, nothing comes up
Harry
2011-04-19 23:57:13
From: doublex8
I don't want to sound like I don't know how to use the find function but when I put just <Reflection_Version> in it, nothing comes up
Sure you're using the proper version of Simba/Plugins? Delete your entire Simba folder and re-download. Then use the extensions menu to re-enable the automatic reflection updater (IN SIMBA). Reflection does NOT use SVN anymore, so you're doing it wrong :)
johnwayne
2011-04-20 04:56:02
lol thanks. when it wasnt running right was pretty soon after the rs update so there was no reflection update yet. BTW best script ive used thus far!
Iamadam
2011-04-20 06:34:57
V 1.3 out.
* Fixed banking
* Added potion support!
* Logs back in after disconnect
Known bugs:
Will incorrectly report levels gained of anything you use a potion on.
doublex8
2011-04-20 09:02:07
From: Harry
Sure you're using the proper version of Simba/Plugins? Delete your entire Simba folder and re-download. Then use the extensions menu to re-enable the automatic reflection updater (IN SIMBA). Reflection does NOT use SVN anymore, so you're doing it wrong :)
I didn't think it did thats why I hadn't even messed with SVN for a while but I was kinda desperate last night.
EDIT: Didn't change anything, new one is running great. Thanks
activecamo
2011-04-20 14:50:20
the script gets stuck on the right click menu screens. does any one else have the same problem?
pyroryan
2011-04-20 14:56:39
From: activecamo
the script gets stuck on the right click menu screens. does any one else have the same problem?
Update reflection again. RS updated and I initially pushed out a hooks update with menu hooks broken. It should now be fixed.
activecamo
2011-04-20 18:34:20
im a dumbass
doublex8
2011-04-20 23:09:04
-----Iamadam's Strong-Holder------
Running for 353 minutes (In fight with Zombie)
Exp gained: 217190 (996 zombies killed)
Times eaten: 83
Times banked: 4
Xp/h: 36818
Randoms found: 0
Had to stop to cook more food, I've had some trouble running this without it breaking. Not your scripts fault but my computers crappiness :/
Iamadam
2011-04-20 23:22:12
From: doublex8
-----Iamadam's Strong-Holder------
Running for 353 minutes (In fight with Zombie)
Exp gained: 217190 (996 zombies killed)
Times eaten: 83
Times banked: 4
Xp/h: 36818
Randoms found: 0
Had to stop to cook more food, I've had some trouble running this without it breaking. Not your scripts fault but my computers crappiness :/
Open up task manager and set the priority of Simba to 'Realtime.' If your processor is the problem, this will make it work better.
doublex8
2011-04-21 00:21:02
I've done this before, I think it might have made my comp crash(not that great of a comp) but I will try it again
Overtime
2011-04-21 21:49:17
-----Iamadam's Strong-Holder------
Running for 541 minutes (Taking a break: 0 sec / 1908sec)
Exp gained: 276687 (1269 zombies killed)
Times eaten: 48
Times banked: 2
Xp/h: 30640
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1
Stats committed
Ran for complete time of 500 minutes
BEAUTIFUL just beautiful! Set it for 500 minutes. But kept going till 547, no big deal
I love the feature you added with counting zombies :)
I ran my setting on every 60 minutes, to take a 30 minute break if they want to reach similar results :)
You should add, how many steel arrows was picked up.
You can have it check when it goes back to bank for refill on food. :)
Awesome script. Another report but there seems to be a problem. I set runtime @180 minutes but it keeps going.
-----Iamadam's Strong-Holder------
Running for 248 minutes (In fight with Zombie)
Exp gained: 176740 (810 zombies killed)
Times eaten: 48
Times banked: 3
Xp/h: 42498
Randoms found: 2
Iamadam
2011-04-22 07:50:25
Ah yeah. I see why. To fix it, change:
until ((getSystemTime - sessionStartTime) > (sessionLength));
near the end of runSession procedure, with:
until (((getSystemTime - sessionStartTime) > (sessionLength)) or ((getSystemTime - startTime) > (runTime * 1000 * 60)));
fumaor
2011-04-25 16:19:50
—–Iamadam's Strong-Holder——
Running for 491 minutes (In fight with Zombie)
Exp gained: 308501 (1415 zombies killed)
Times eaten: 71
Times banked: 3
Xp/h: 37636
Randoms found: 3
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0
And still botting ;P
bolshak25
2011-04-25 18:57:51
-----Iamadam's Strong-Holder------
Running for 1238 minutes (Finding target)
Exp gained: 630493 (2892 zombies killed)
Times eaten: 300
Times banked: 11
Xp/h: -27261
Randoms found: 3
Levels gained - Atk: 0 Str: 0 Def: 6 HP: 1
new record time? woot 73 def now!
from 60-73 def, ive gotten 25k arrows, 4 diamonds, 67 sapphires, 36 emeralds, and 14 rubys. trips used to be 500 arrows a trip max, now i had 1.7k with still 9 trout left so just those 13 levels makes a huge difference. idk why the xp is negative. i hoped for a 24 hr proggy but somehow it stopped. ima break for awhile on him.
only suggestion is add how many of each item is picked up. other than that this still owns
fumaor
2011-04-25 20:19:15
—–Iamadam's Strong-Holder——
Running for 731 minutes (In fight with Zombie)
Exp gained: 464419 (2130 zombies killed)
Times eaten: 109
Times banked: 4
Xp/h: 38105
Randoms found: 4
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 1
Still botting :P
Iamadam
2011-04-25 20:25:00
Great reports, have edited main page.
PS. We've made it to the top 10 on SRL stats :)
activecamo
2011-04-25 20:54:00
EPIC!
Has it been suggested to add support for range?
Iamadam
2011-04-25 20:55:14
Has been, just haven't got around to it yet. Making p2p scripts for a little bit :)
grats
2011-04-26 04:13:59
[banana]—–Iamadam's Strong-Holder——
Running for 567 minutes (In fight with Zombie)
Exp gained: 181342 (831 zombies killed)
Times eaten: 269
Times banked: 10
Xp/h: 19156
Randoms found: 2
Levels gained - Atk: 5 Str: 0 Def: 0 HP: 4
[/banana]
fumaor
2011-04-26 07:40:35
—–Iamadam's Strong-Holder——
Running for 1392 minutes (Walking to bank)
Exp gained: 632617 (2901 zombies killed)
Times eaten: 149
Times banked: 5
Xp/h: -24152
Randoms found: 4
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 1
xD
bolshak25
2011-04-27 16:27:02
the xp switches to negative somewhere between 1100 and 1137 minutes. at least for me on my current proggy it has. ill post it when its done
HarryJames
2011-04-27 16:37:49
What is the EXP at currently?
It 'could' just be that we've reached the max number for that specific var, cause it goes;
high(var) + 1 = low(var) << That probably won't make sense to you.
bolshak25
2011-04-27 16:42:12
sorry i meant to put xp/hr. total xp continues going up. the xp/hr is around -31k/hr just like it was positive 31k/hr before that. no idea why it randomly switches signs. theres 2 proggies up there that show it, but all others are normal.
E: after it switched signs, it makes it go back towards 0, so now im at -19k/hr, but calculating it i should be at like 30k/hr
-----Iamadam's Strong-Holder------
Running for 1428 minutes (In fight with Zombie)
Exp gained: 739324 (3391 zombies killed)
Times eaten: 315
Times banked: 12
Xp/h: -19063
Randoms found: 3
Levels gained - Atk: 0 Str: 0 Def: 4 HP: 1
still going past 24 hrs!! woot. if i get 1 mil xp on this report ill probs stop it
doublex8
2011-04-27 23:40:15
-----Iamadam's Strong-Holder------
Running for 781 minutes (Taking a break: 295 sec / 441sec)
Exp gained: 462240 (2120 zombies killed)
Times eaten: 104
Times banked: 3
Xp/h: 35506
Randoms found: 3
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0
thanks man, I've been using it a lot but keep forgetting proggies
Overtime
2011-04-28 00:14:20
dang what lvl is that characters str, to have only gained one level after 8+ hours?
fumaor
2011-04-28 04:21:38
—–Iamadam's Strong-Holder——
Running for 1476 minutes (Walking to bank)
Exp gained: 783984 (3596 zombies killed)
Times eaten: 147
Times banked: 6
Xp/h: 29781
Randoms found: 3
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 1
doublex8
2011-04-28 11:01:50
From: Overtime
dang what lvl is that characters str, to have only gained one level after 8+ hours?
umm I think I was going from 85 to 86 in that one. I just got 87 overnight.
Overtime
2011-04-28 11:05:25
wow must be botting alot on that account!
i got form 86-91 with this script… since it was first released.
Taking it slow. and im botting other stuff on that account, so I'm mixing it up everyday :3
doublex8
2011-04-28 11:11:25
From: Overtime
wow must be botting alot on that account!
i got form 86-91 with this script… since it was first released.
Taking it slow. and im botting other stuff on that account, so I'm mixing it up everyday :3
yea, it's my main but I bot all the boring stuff. Sometimes I will train combat legit but this script is really nice so I thought I would take advantage of it :). It got banned recently for 14 days and my stats got rolled back :/
Overtime
2011-04-28 12:59:23
:O Shouldnt that be a sign to cool it for a while!
lol.
My main got perm banned back in 06. Then they dropped all bans sometime in like 08-09. Or w/e.
Since then i only bot 6-8 hours a day on it. with 30 min breaks every 1 hour.
doublex8
2011-04-28 15:20:33
From: Overtime
:O Shouldnt that be a sign to cool it for a while!
lol.
My main got perm banned back in 06. Then they dropped all bans sometime in like 08-09. Or w/e.
Since then i only bot 6-8 hours a day on it. with 30 min breaks every 1 hour.
I'm pretty sure it was because I used RSbot:duh: I'm still kicking myself for that. They had a script that I really wanted to use and I gave in. I've been botting with simba a bunch though and it hasn't been a problem :)
Overtime
2011-04-28 15:34:48
rsbot has higher ban rates because the more people that use them, the higher the chances of ban, because they are always doing the same things.
stick to rsbuddy :P
bolshak25
2011-04-28 18:17:52
pissed my over 24hr that i was doing got ended by system update restart so idk how high it got. o well, try again i guess
Overtime
2011-04-28 18:26:35
system update?
My bots have been running since 12 am last night.
Thier still running… weird.
bolshak25
2011-04-28 18:48:14
in windows yeah
Overtime
2011-04-28 19:10:16
ohhhhhh windows update. explains.
bolshak25
2011-04-28 21:17:21
after 50k arrows, ill break and use it for range. has it been updated to reequipt arrows yet?
Overtime
2011-04-28 22:11:55
No, and its not to hot on range.
It doesn't detect that its shooting a monster very well and starts running around trying to pick up random arrows.
Would like this to be added though :3
bolshak25
2011-04-28 22:35:24
i have a bug! first off, if you have say one slot open then pick up arrows, after that it detects a full inv so it wont continue picking up arrows even though you can grab them. i noticed it not pick up at least 5 sets on one run.
2nd, it should withdraw only like 26 (i changed mine to do this) otherwise it doesnt pick stuff up after those first kills. especially when my def is up to 79. it still fills those spots sometimes but idk if youll implement eating to make room for an item. you should being uncuts are worth more than most if not all foods. (especially trout)
Iamadam
2011-04-28 22:58:11
Fully aware of both bugs. Just didn't think they were a big deal :P This is meant to be a combat script with a little gold on the side :)
Also, I have updated my version to do ranged but its still not amazing at picking up arrows (detects fights fine though).
Overtime
2011-04-29 01:38:45
Alright sweet Iamadam, yea the picking up arrows is a little crazy :X
doublex8
2011-04-29 15:29:46
been having a bug. Not sure what happens but I will look at smart I will be in the lobby. I've caught it before it goes to the lobby and the debug says it is in a fight with a zombie but I am just standing there. I've tried disabling smart and attacking a zombie myself and then enabling smart again in hopes of jumpstarting the script but this doesn't work either.
activecamo
2011-04-30 03:36:10
—–Iamadam's Strong-Holder——
Running for 1552 minutes (Walking to bank)
Exp gained: 1332020 (6110 zombies killed)
Times eaten: 21
Times banked: 1
Xp/h: 5369
Randoms found: 4
Levels gained - Atk: 0 Str: -30 Def: 0 HP: 1
This is frikin awsome
fumaor
2011-05-03 06:13:50
The script stops so much now… T.T
Iamadam
2011-05-03 09:33:21
Still working fine for me
doublex8
2011-05-03 09:42:18
Yea, I am having the same problem with it stopping. It says it's in a fight with a zombie but I am logged out. Sometimes it doesn't happen though, right now it's been running for 600 minutes.
fumaor
2011-05-03 15:34:03
From: doublex8
Yea, I am having the same problem with it stopping. It says it's in a fight with a zombie but I am logged out. Sometimes it doesn't happen though, right now it's been running for 600 minutes.
Yeeh, I have the same problem :(
Overtime
2011-05-04 09:20:07
Yes this has happened to me in the past where it will get stuck looking for zombie, or it will say in fight with zombie, then it will end up in the lobby screen.
fumaor
2011-05-05 10:23:09
This great script should be fixed/updated , if u can :$ xDD
activecamo
2011-05-05 11:06:52
LEGIT QUESTION HERE.
I don't think anything has to be fixed, another update would be cool but its not needed.
Something that i have noticed over tine the performance of the script kinda becomes lame. even if i stop it, close simba and restart simba. However when i restart my computer performance skyrockets, I usually pull sessions where i get 1m+ xp. Is there an explanation for why this happens?
From: activecamo
LEGIT QUESTION HERE.
I don't think anything has to be fixed, another update would be cool but its not needed.
Something that i have noticed over tine the performance of the script kinda becomes lame. even if i stop it, close simba and restart simba. However when i restart my computer performance skyrockets, I usually pull sessions where i get 1m+ xp. Is there an explanation for why this happens?
There is probaly memory leak in script.
Not sure, i might check it out when i have time.
~Home
Iamadam
2011-05-05 19:04:27
Interesting… not quite sure what could cause that. Wouldn't a memory leak in the script be fixed by restarting simba?
Be great if you could find the problem Home :)
activecamo
2011-05-06 01:02:33
I guess to provide more input i better giver better information. So here i go.
problem i observe.
after a long while usualy 5-6 hours of botting the script becomes less and less effectie. this can be seen not in the prodgy but on how slow the script actually acts. it take longer to id a zombie and attack it.
Stopping the script and closing smart was the first atempt to find a solution. nothing happened the script continued with the same behavior that was discribed above.
Stopping the script closing smart and restarting simba had the same effect.
Restarting the computer cleared up the effect temporarily.
I have no problem with this, i just wanted to point it out.
bolshak25
2011-05-08 10:59:07
-----Iamadam's Strong-Holder------
Running for 1405 minutes (Walking to bank)
Exp gained: 588812 (2700 zombies killed)
Times eaten: 221
Times banked: 8
Xp/h: 25140
Randoms found: 2
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 1
Coh3n
2011-05-09 00:29:40
Running it now. :) Working very well. I'm surprised at how fast the fighting detection is. One suggestion: it accidentally walked through a door when fighting goblins and sat there trying to click them with the message "I can't reach that!" in the chat box. Maybe add something to check for this? Just a though. :)
Working well other than that, thanks!
E: Also, may not be a bad idea to walk to the closest NPC on the minimap if none are found on the mainscreen. :)
Iamadam
2011-05-09 07:48:13
From: Coh3n
Running it now. :) Working very well. I'm surprised at how fast the fighting detection is. One suggestion: it accidentally walked through a door when fighting goblins and sat there trying to click them with the message "I can't reach that!" in the chat box. Maybe add something to check for this? Just a though. :)
Working well other than that, thanks!
E: Also, may not be a bad idea to walk to the closest NPC on the minimap if none are found on the mainscreen. :)
Glad you're enjoying it :P
I haven't tested it a lot with goblins, only did a 15 minute run to make sure it worked. It's really strong on the zombies :) (Have added checks in that area to make sure it doesn't get stuck behind doors etc.)
@the edit: I think it does that already. Unless I removed it… hmmm.
Coh3n
2011-05-09 09:29:45
From: Iamadam
Glad you're enjoying it :P
I haven't tested it a lot with goblins, only did a 15 minute run to make sure it worked. It's really strong on the zombies :) (Have added checks in that area to make sure it doesn't get stuck behind doors etc.)
@the edit: I think it does that already. Unless I removed it… hmmm.
Okay I'll try Zombies after I get 70-70-70, you think that's high enough to be there for a while without banking?
bolshak25
2011-05-09 21:26:18
From: Coh3n
Okay I'll try Zombies after I get 70-70-70, you think that's high enough to be there for a while without banking?
easily, i was there at 60 70 60, and i could last like an hour maybe, but at 80 85 80 its like 2 hours plus sometimes 3. it depends, but its plenty
Coh3n
2011-05-09 21:30:07
From: bolshak25
easily, i was there at 60 70 60, and i could last like an hour maybe, but at 80 85 80 its like 2 hours plus sometimes 3. it depends, but its plenty
Yeah I've been there for a bit now and so far the xp/h isn't any different (depends how many people are there), but for the most part it's around the same. Will probably get better as I get to a higher level.
activecamo
2011-05-10 10:49:49
This has gotten me to 99 attack, Hp, and Strength. Iamadam should be Iambadass!
bolshak25
2011-05-10 19:10:30
From: activecamo
This has gotten me to 99 attack, Hp, and Strength. Iamadam should be Iambadass!
any pics? id love to see em.
what lvls in each did you start at, and how many arrows you get from it?
Overtime
2011-05-10 19:20:37
Ive gotten about 50k steel arrows in 1 week, when i was using this on my main.
activecamo
2011-05-10 21:53:24
http://imageshack.us/photo/my-images/5/unledna.png/I started all at 85. I don't collect arrows so I dunno, but the prodgy at the time is as follows.
-----Iamadam's Strong-Holder------
Running for 66 minutes (Finding target)
Exp gained: 98909 (453 zombies killed)
Times eaten: 3
Times banked: 0
Xp/h: 89398
Randoms found: 0
Levels gained - Atk: 0 Str: -1 Def: 0 HP: 0
From: bolshak25
any pics? id love to see em.
what lvls in each did you start at, and how many arrows you get from it?
bolshak25
2011-05-10 22:27:39
sweet
lt051
2011-05-15 00:47:22
Ocassionaly when training goblins it will get stuck on the second door when leaving to bank, it cant seem to click far enough after going through the first door, doesnt happen too often tho. Other than that great script!
trojan
2011-05-15 12:18:31
Testing now, it seems quite laggy, my pc doesn't have the best of specs but is there a place that I can increase the wait between checking for the zombie to attack? I also had to disable the crosshair :'(
Edit: Amazing script :D heres the proggy and it's still running after 159 minutes which is all very well if I hadn't have set it to run for 105 minutes :P
-----Iamadam's Strong-Holder------
Running for 159 minutes (In fight with Zombie)
Exp gained: 82472 (378 zombies killed)
Times eaten: 30
Times banked: 1
Xp/h: 30949
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 1 HP: 0
Edit2: It finished, this made me lol however
-----Iamadam's Strong-Holder------
Running for 167 minutes (Taking a break: 0 sec / 847sec)
Exp gained: 85730 (393 zombies killed)
Times eaten: 31
Times banked: 1
Xp/h: 30724
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 1 HP: 0
Ran for complete time of 105 minutes
Freeing images
Exception in Script: The bitmap[2] does not exist
Iamadam
2011-05-15 19:42:22
Yeah, it runs for over the complete time because I forgot to add a check during the actual session. So it will wait for a session to complete, then log out. Easy to fix, but I haven't been maintaining this script anymore. On to bigger things :P
Also, in other news: Strongholder has made it to position #6 on SRL stats. Woo.
bolshak25
2011-05-15 19:47:32
are you not going to maintain it anymore then? or were you just not maintaining it?
if you are still maintaining it, can you add something to look for a new fight after x seconds? because mine goes like 3 hours then the proggies end usually and i have to start it all over
Iamadam
2011-05-15 20:00:34
I looks for a new fight if it doesn't click for over 60 seconds.
I don't know why it's getting buggy, since it worked perfectly when I released it. I don't think there's a fault in the script, RS might have changed something so that its not as reliable anymore :(
I don't have the time to maintain it because I'm writing a dungeoneering script.
bolshak25
2011-05-15 20:28:14
okay, yeah when it was first released it went on for 24 hours.
good luck with the dungeoneering. ill test that out when its released as well
Coh3n
2011-05-16 11:36:29
-----Iamadam's Strong-Holder------
Running for 894 minutes (In fight with Zombie)
Exp gained: 448385 (2056 zombies killed)
Times eaten: 130
Times banked: 5
Xp/h: 30065
Randoms found: 3
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 1
Stopped manually.
Nava2
2011-05-16 12:05:01
So, I'm considering running this!
I was just looking through and I found this:
//Text--------------------------------------------------------------------------
function strContains(str, substr : String) : boolean;
begin
result := ExecRegExpr('.*' + lowercase(str) + '.*', lowercase(substr));
end;
I think you actually have this wrong.. it should be:
//Text--------------------------------------------------------------------------
function strContains(str, substr : String) : boolean;
begin
result := ExecRegExpr('.*' + lowercase(substr) + '.*', lowercase(str));
end;
I may be wrong, but just letting you know :)
In setupAreas, there is a procedure called IntToBox you should use that to reduce lots of lines!
In atTile,
if r_WaitCrossHairColor(CROSSHAIR_RED, 500 + Random(100)) then
result := true
else
result := false;
could simply be:
result := r_WaitCrossHairColor(CROSSHAIR_RED, 500 + Random(100));
I just fixed the standards in this procedures to remove the HUGE amounts of ends, there's nothing wrong per-say but its just something to look at:
procedure findItems;
var groundItems : TGroundItemArray;
itemIndex, listIndex : Integer;
itemPoint : TPoint;
begin
if(high(itemsToPickUp) = 0) then exit;
if(InvFull) then exit;
groundItems := getItemsNear(5);
for itemIndex := 0 to high(groundItems) do
for listIndex:= 0 to high(itemsToPickUp) do
begin
if(groundItems[itemIndex].ID = itemsToPickUp[listIndex]) then
begin
//pick it up!
if(tileOnMs(groundItems[itemIndex].Tile, 0)) then
begin
itemPoint := tileToMs(groundItems[itemIndex].Tile, 0);
Mouse(itemPoint.x, itemPoint.y, 2, 2, false);
if WaitOptionMulti(['ickup', pickup[listIndex]], 500) then
begin
R_Flag;
exit;
end;
end;
end;
end;
end;
Anyways.. it looks great and I will run this when I.. you know.. get accounts.
Iamadam
2011-05-16 18:46:03
Haha Nava, you and your standards :P
The reason I have all the unnecessary begin/ends is because I often add debugging/extra lines in there.
And yah, strContains is the wrong way around but I think when I call it in the script I call it the wrong way as well. Thanks for the feedback. I recently found inToBox, and that is very handy.
Hope it works well for you!
Coh3n
2011-05-17 09:50:27
Again stopped manually:
-----Iamadam's Strong-Holder------
Running for 680 minutes (Taking a break: 285 sec / 4185sec)
Exp gained: 401527 (1841 zombies killed)
Times eaten: 119
Times banked: 5
Xp/h: 35383
Randoms found: 2
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 0
Gotten 70-80 Attack and 70-80 Strength for me so far. :) Hoping to get all the way to 99.
johnwayne
2011-05-17 16:04:31
before version 1.3 i could find the food section now i cant,,,,,give me a hand here! Where do i enter tuna in the script
trojan
2011-05-17 16:27:04
just 1 tiny suggestion if you ever fancy updating it, let the user decide goblins/zombies for each user rather than for everyone. :D great script loving it, if you need any help what so ever with your dungeoneering script feel free to message me whether it's testing or writing a few procedures etc…
Iamadam
2011-05-17 19:22:12
From: johnwayne
before version 1.3 i could find the food section now i cant,,,,,give me a hand here! Where do i enter tuna in the script
Lol, search the script for "Lobster" and add it into that array.
bolshak25
2011-05-18 21:42:35
if you get bored of your dung script, in goblins it can get stuck behind the upper door if it misclicks a goblin that was in front of it, like when it got stuck in zombies. maybe add a relocator to get it back in?
great script and im totally loving it!!
i was at 55 rng before this proggy, and i changed it so its not lvls gained, just lvls.
im using sling so theres no arrow issues. yeah its slow and whatnot, but it gets the xp. amount of goblins killed is off cause i saw it kill 2 in a row and not go up. not sure why. anywho, here it is.
-----Iamadam's Strong-Holder------
Running for 1733 minutes (In fight with Goblin)
Exp gained: 141548 (2722 goblins killed)
Times eaten: 191
Times banked: 7
Xp/h: 4898
Randoms found: 3
Levels - Atk: 80 Str: 89 Def: 80 HP: 85 Rng: 67
Overtime
2011-05-18 23:14:08
When using Sling or range, it doesn't detect very well when its in a fight. thats what you didn't see it go up, other times you did was luck, that it detected it was in a fight.
Iamadam
2011-05-18 23:25:39
Nah, it counts based on XP gained. There are two different levels of goblins, so it only shows the equivalent of level 25 goblins killed :)
Overtime
2011-05-19 00:22:20
or what he said ^
:)
Coh3n
2011-05-19 16:13:55
The last few times I've run this it times out I guess you could say. I come back and my player is logged out (still in the Zombie area), and the status in the report says it's looking for a Zombie or it's in a fight.
Any ideas?
Bobzilla69
2011-05-19 17:36:00
good script.
-----Iamadam's Strong-Holder------
Running for 246 minutes (In fight with Goblin)
Exp gained: 70496 (1355 goblins killed)
Times eaten: 33
Times banked: 2
Xp/h: 17136
Randoms found: 1
Levels gained - Atk: 0 Str: 8 Def: 0 HP: 3
currently player is at A:40, S:49, D: 40.
will now just keep training strength till 99 but will also aim to do quest for rune armour :)
Coh3n
2011-05-19 17:38:37
Ever thought about adding another monster location? Maybe on the next level of the dungeon? There's been quite a few people at the Zombies lately.
KingKong
2011-05-19 18:21:34
From: Coh3n
Ever thought about adding another monster location? Maybe on the next level of the dungeon? There's been quite a few people at the Zombies lately.
No point, since all the people who use this bot will use the other monster location as well, and it will get crowded just like this one.
Coh3n
2011-05-19 19:16:47
From: KingKong
No point, since all the people who use this bot will use the other monster location as well, and it will get crowded just like this one.
Well if all the people using this one moved to the new monsters, then there wouldn't be anyone at Zombies. Unless adding the one monster attracted enough new users to balance it out, and I don't see that happening.
E: If not a new monster, maybe add support for killing the Giant rats that are in the same room?
Iamadam
2011-05-19 19:20:02
From: Coh3n
The last few times I've run this it times out I guess you could say. I come back and my player is logged out (still in the Zombie area), and the status in the report says it's looking for a Zombie or it's in a fight.
Any ideas?
This is really interesting to me…
because this has happened with everyone.
The first while they run the script, it works perfectly and all is good. Then after a certain number of runs it starts to get buggy and log out.
Can't be a script problem, because the script doesn't change.
So one of two things:
1) Simba/srl/reflection problem. If this is the case, a fresh install of simba should fix it.
2) Jagex intervention.
Coh3n
2011-05-19 19:21:21
From: Iamadam
This is really interesting to me…
because this has happened with everyone.
The first while they run the script, it works perfectly and all is good. Then after a certain number of runs it starts to get buggy and log out.
Can't be a script problem, because the script doesn't change.
So one of two things:
1) Simba/srl/reflection problem. If this is the case, a fresh install of simba should fix it.
2) Jagex intervention.
Well now that I think about it, it does seem to work better after I restart Simba. I'll test this more over the next couple days. It's upsetting how crowded this spot is. It was a great training area. :(
boobooo42
2011-05-19 21:12:41
I am having a problem with breaks, it keeps trying to find the next player when only 1 is set up.
How I have it filled in:
RunTime = 500;//Run time (in minutes).
ReflectionRandoms = true; // use reflection antirandoms??
BreakEvery = 70; //How often to break? (minutes)
BreakTime = 10; //How long to break for (on average, in minutes)
HowManyPlayers := 1;
CurrentPlayer := 0;
NumberOfPlayers(HowManyPlayers);
with Players[0] do
begin
Name := 'JohnDoe';
etc.
am I missing something?
trojan
2011-05-22 04:35:48
From: Coh3n
Well now that I think about it, it does seem to work better after I restart Simba. I'll test this more over the next couple days. It's upsetting how crowded this spot is. It was a great training area. :(
A few people were saying the script had a memory leak or something earlier on?
and Adam… this script is amazing! :D just thought I'd let you know.
[OffTopic] How is your dung script going? / How long until a beta release [/OffTopic]
Iamadam
2011-05-22 06:52:18
From: trojan
[OffTopic] How is your dung script going? / How long until a beta release [/OffTopic]
Dung script is _hard_.
Insanely.
High leveled monsters, resource gathering, puzzles, difficult bosses.
Bit off a bit more that I could chew. But its getting there.
Have a navigation algorithm, can open all keyed doors and most obstacle doors. And have started writing algorithms for some puzzles (e.g. done the sliding puzzle).
It's going to be a long time before a beta release.
Coh3n
2011-05-22 10:51:41
From: trojan
A few people were saying the script had a memory leak or something earlier on?
and Adam… this script is amazing! :D just thought I'd let you know.
[OffTopic] How is your dung script going? / How long until a beta release [/OffTopic]
I had an our of memory error yesterday. I just restarted Simba and it worked for the last 8 hours. I had to stop it manually since I'm going out of town.
From: Iamadam
Dung script is _hard_.
Insanely.
High leveled monsters, resource gathering, puzzles, difficult bosses.
Bit off a bit more that I could chew. But its getting there.
Have a navigation algorithm, can open all keyed doors and most obstacle doors. And have started writing algorithms for some puzzles (e.g. done the sliding puzzle).
It's going to be a long time before a beta release.
Sounds like a great challenge. :)
Bobzilla69
2011-05-22 11:24:27
-----Iamadam's Strong-Holder------
Running for 1044 minutes (Taking a break: 0 sec / 462sec)
Exp gained: 427474 (8220 goblins killed)
Times eaten: 36
Times banked: 2
Xp/h: 24565
Randoms found: 3
Levels gained - Atk: 11 Str: 0 Def: 11 HP: 6
running nicely, will run a bit more at goblins then move to zombies.
i did notice that it failed leaving through the gates, hovered to high for the uptext to appear for ages. possible this causing log outs?
doublex8
2011-05-22 14:52:29
From: Bobzilla69
i did notice that it failed leaving through the gates, hovered to high for the uptext to appear for ages. possible this causing log outs?
When I experience the log outs it is due to the script thinking that it is in a fight and it isn't therefore it does not search for a new target and it then logs out due to inactivity. I have watched it do this myself.
—–Iamadam's Strong-Holder——
Running for 47 minutes (navigating floor -2, on way to bank)
Exp gained: 32617 (149 zombies killed)
Times eaten: 5
Times banked: 0
Xp/h: 41128
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Iamadam
2011-05-22 19:24:54
If someone can find a memory leak in the script, then please let me know. I don't think there is one however.
It has a timer to check if it has clicked in the last 60 seconds. If it hasn't, it should click again. So I'm not sure what the problem is :S
Coh3n
2011-05-23 15:28:43
Maybe add bone burying?
make a scrip that kills the cockroach soilders btw great scrip one of few i use that always work
bolshak25
2011-05-23 18:51:39
there have been multiple requests for that script already.
but you should go to a request thread instead of his script thread
johnwayne
2011-05-24 14:34:22
Running for 306 minutes (In fight with Zombie)
Exp gained: 75905 (348 zombies killed)
Times eaten: 263
Times banked: 9
Xp/h: 14854
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
that was my proggie….
Coh3n
2011-05-26 10:38:48
Started using this script at 70-70-70, I'm now 85-85-70. Here's everything I got from drops (I modified it to pick up some more items).

Thanks! :)
chitin
2011-05-26 13:50:26
omg i love you. i get just as good if not better exp here then if i were to do yaks manually on a world with plenty of them. this is so fkn great. should max combat stats in like…1.5 weeks with this. theres something i would like to see added.
1: be able to chose which food to withdraw. since i got lots of dif food for dif things.
2: pickup priorities, should people be doing this for money. (sometimes it doesnt pick up)
edit: ok what happened was i had 5 combat pots and 23 lobbies. after finishing a pot it picked up arrows. it had to wait another pot before picking up anything including arrows since it thought inv was full. so i guess what ill do is withdraw 14 combat pots, and 14 lobies and bank 13 manually….should last hours…
3: if full inv eat a food for pickup? <dont care personally but others might
4: withdraw food ammount - i never have to eat but if i were to have inv space it would fix #3?
5:example for potions…was having some issues, basically i use combat pots since theyre hella cheap and very effective. i got some (4) and lots of (3)s as u can imagine. when i tried to put "Combat potion (3)" it withdrew it from the bank, and dropped them on the floor. when i put in "Combat potion" it went over to my potion tab (which was cool =D ) and withdrew the (4)s. obviously its not that hard to decant a hundred 3->4 and that last me a bit but, just saying 0.0
oh and the levels gained is not calculated properly. begining it showed +1 atk. next progie was 0 atk and -1 str? <<<because of potions? or because i completed some tasks lol?
anyway amazing script tyvm adam.
edit2: heres a proggie and ima do what i said in first edit…
Running for 27 minutes (In fight with Zombie)
Exp gained: 33754 (154 zombies killed)
Times eaten: 0
Times banked: 0
Xp/h: 73511
Randoms found: 0
Levels gained - Atk: -1 Str: -7 Def: 0 HP: 0 <<<<<<<<<probably because of pots...
oh and a new suggestion: for members….add hometele use if they got ancients =p …..should be even better. i know its limited to who actually has it…but then again…who doesn't have ancients these days?
edit3: ok so now that i did that it dropped my xp to about 62k/hr…which is not ok with me….13k/hr more xp for what? 20k tops (/hr) is def not worth it to me…..soo have an option sayin "pick up items :true/false" ….but for now il just edit out the items and their ids.
Coh3n
2011-05-26 14:15:23
Wow, 73k/hour. Max I was getting was 40k on F2P. What are your stats/what weapon do you use?
boobooo42
2011-05-26 15:21:33
From: chitin
oh and a new suggestion: for members….add hometele use if they got ancients =p …..should be even better. i know its limited to who actually has it…but then again…who doesn't have ancients these days?
.
Glory Teles. :whistling:
bolshak25
2011-05-26 16:30:51
1: be able to chose which food to withdraw. since i got lots of dif food for dif things.
it can do this already.
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
line 139 for me, just change those to what you need.
2: pickup priorities, should people be doing this for money. (sometimes it doesnt pick up)
he intended this script to be a combat with some side cash, i know this because i mentioned this stuff earlier.
edit: ok what happened was i had 5 combat pots and 23 lobbies. after finishing a pot it picked up arrows. it had to wait another pot before picking up anything including arrows since it thought inv was full. so i guess what ill do is withdraw 14 combat pots, and 14 lobies and bank 13 manually….should last hours…
im not sure what you mean by this? are you saying right now you withdraw 14 pots and 14 lobs then bank 13 lobs back?
3: if full inv eat a food for pickup? <dont care personally but others might
i suggested to him, but as stated earlier, its just a combat oriented script, and he doesnt have the time to update this right now
4: withdraw food ammount - i never have to eat but if i were to have inv space it would fix #3?
you can edit the amount to withdraw manually. go to the dobanking procedure and look for
if(R_WithdrawItemExFix(foods[i], 28, idx, true)) then
its around line 957
change the 28 into whatever number you need, for example i use 26
if(R_WithdrawItemExFix(foods[i], 26, idx, true)) then
5:example for potions…was having some issues, basically i use combat pots since theyre hella cheap and very effective. i got some (4) and lots of (3)s as u can imagine. when i tried to put "Combat potion (3)" it withdrew it from the bank, and dropped them on the floor. when i put in "Combat potion" it went over to my potion tab (which was cool =D ) and withdrew the (4)s. obviously its not that hard to decant a hundred 3->4 and that last me a bit but, just saying 0.0
not a member so sadly cant help you there
oh and the levels gained is not calculated properly. begining it showed +1 atk. next progie was 0 atk and -1 str? <<<because of potions? or because i completed some tasks lol?
potions can screw it up, but it also can get screwed up randomly. i editted mine to just show what levels im at instead of how much ive gained.
kinkers
2011-05-26 23:22:34
—–Iamadam's Strong-Holder——
Running for 1223 minutes (Taking a break: 110 sec / 226sec)
Exp gained: 1120627 (5140 zombies killed)
Times eaten: 99
Times banked: 4
Xp/h: -3551
Randoms found: 4
Levels gained - Atk: 0 Str: 4 Def: 0 HP: 1
– Thank you. Not sure what happened with the XP/H though.
(Still running BTW)
I noticed that it stopped picking up items after a while… I didn't change anything in the script. Otherwise, works great! GJ.
chitin
2011-05-26 23:30:01
@Cohen
when i started i had
84 atk (now 85)
90 str
82 def (now 83)
86 hp (now 87)
nezzy
obby cape
fury (glory will work fine i imagine)
rune pl8
d chain
whip
d def
d boots
regens (ftw =D)
zerk ring [4] (aka not 8)
combat pots help speed it along very much. zombies might get in a lucky hit once in a while…i think the script ate like once? but mostly regens just heals any minor damage they might do…
and i used accurate atk style btw <<<very important. after i got 85 atk i switched to defensive lash on the whip and it went down to 63k/hr
i was also alone on the world (most of the time i imagine) and i also took away pickup for everything except diamonds rubies and dstones (which i already got 2 of lol)
picking up commons such as steel arrows takes away 10k exp/hr <<<<def not worth it.
and ofc i turn off display and minimize for smooth sailing.
so there u go. =p
as for f2p…well if u want ill buy f2p gear and test it out? id prbly just get full rune power scimi boots whatever the best f2p gloves are nowadays and a team 16 cape. my fav f2p cape lol. and id get like 26 str pots and 2 lobies.
sidenote: nice job on msi. great work and ive seen u really take initiative on the forums with it haha. keep up the good work. gona use it to soon get 94-99 mage in about 3 days.
————————————————————————-
@bolshak25 thanks dude, but i already knew how to do all that haha. i was suggesting it so adam could make it easier for people who dont know how to use ctr + f and common sense lol.
oh and number 1 yeah i didnt think it thru lmao …..
the only thing i dont have is hometeles/glory teles as booboo suggested.
Coh3n
2011-05-26 23:36:46
Okay nice thanks. I made my character P2P today, made 15M staking, then bought full dragon + whip to train with (with the exception of D Full Helm). I'm getting ~55k/hour. Will try taking away all the pickup items. I also added the half key drops and left half of shield, but I hardly get those.
Iamadam
2011-05-26 23:46:38
Use combat potions. I get 70k/h with those.
Coh3n
2011-05-26 23:47:59
From: Iamadam
Use combat potions. I get 70k/h with those.
I am using them, but I have it pick up basically everything. Hopefully that makes a difference.
chitin
2011-05-27 00:16:37
From: Coh3n
I also added the half key drops and left half of shield, but I hardly get those.
oh well since u have em can u post those id's and their proper names lol? thanks in advance :garfield:
pyroryan
2011-05-27 00:41:28
From: chitin
oh well since u have em can u post those id's and their proper names lol? thanks in advance :garfield:
Items from GE. Format is "ItemID: ItemName".
Coh3n
2011-05-27 01:26:30
From: chitin
oh well since u have em can u post those id's and their proper names lol? thanks in advance :garfield:
//pickup := ['Uncut diamond', 'Uncut ruby', 'Uncut emerald', 'Uncut sapphire', 'Steel arrow', 'Uncut dragonstone', 'Body rune', 'Coins', 'Loop half of a key', 'Teeth half of a key', 'Shield left half']; //Names
//itemsToPickUp := [1617, 1619, 1621, 1623, 886, 1631, 559, 995, 987, 985, 2366]; //IDs
bolshak25
2011-05-30 12:15:50
I updated it with permission.
-Pickup optional
-Withdraw amount
-Proggy changed to show current levels(you can change it back if you want)
Coh3n
2011-05-30 15:53:39
I haven't been able to get this to work for more than a couple hours in a looong time and I have no idea why. I'll try your version, bolshak, and see if it works any better.
grats
2011-05-30 16:10:51
From: Coh3n
I haven't been able to get this to work for more than a couple hours in a looong time and I have no idea why. I'll try your version, bolshak, and see if it works any better.
Does yours randomly execute? I come home sometimes and it's off.. I've just restarted it for a few weeks now just climbing one character to high stats
Coh3n
2011-05-30 16:14:20
Yeah I always come back to it logged out. The debug just says it's in a fight with a Zombie. I've tried looking through the script for an infinite loop somewhere and I even added if (not loggedIn) then loginPlayer() EVERYWHERE and that didn't do anything.
bolshak25
2011-05-30 17:27:54
ive noticed the same thing, but i have no idea what causes it to happen. i think im going to use a screen recorder to see what happens and report it to you if i cant fix it myself. all i changed was items and food withdraw and proggy. so nothing that could make it last longer.
Coh3n
2011-05-30 19:10:20
From: bolshak25
ive noticed the same thing, but i have no idea what causes it to happen. i think im going to use a screen recorder to see what happens and report it to you if i cant fix it myself. all i changed was items and food withdraw and proggy. so nothing that could make it last longer.
Okay, hopefully the video helps.
bolshak25
2011-05-30 20:36:12
i cant do it until i get my acc back from reflection randoms ppl. hopefully by the mid of the week?
grats
2011-05-30 21:32:57
From: Coh3n
Okay, hopefully the video helps.
This is the main thing I noticed happening:
http://greggrats.co.cc/bugs/zombies.oggsee the red flashes
whenever that starts to happen after a few hours of the script running.. it never logs in & eventually stops
doublex8
2011-05-30 22:03:56
I've watched it before and it looks like it clicks too early on another zombie while it's in a fight and once it kills the zombie it is in a fight with it thinks it's in a fight with the zombie that it clicked on. Not a scripter so I'm sure someone will tell me that this is impossible due to some failsafe but thats just what it looks like while I watch it.
Coh3n
2011-05-31 00:09:12
From: grats
This is the main thing I noticed happening:
http://greggrats.co.cc/bugs/zombies.ogg
see the red flashes
whenever that starts to happen after a few hours of the script running.. it never logs in & eventually stops
I don't see anything but the login screen. =\
From: doublex8
I've watched it before and it looks like it clicks too early on another zombie while it's in a fight and once it kills the zombie it is in a fight with it thinks it's in a fight with the zombie that it clicked on. Not a scripter so I'm sure someone will tell me that this is impossible due to some failsafe but thats just what it looks like while I watch it.
I've seen that happen too, but it's always clicked another Zombie eventually.
grats
2011-05-31 00:13:25
From: Coh3n
I don't see anything but the login screen. =\
I've seen that happen too, but it's always clicked another Zombie eventually.
At like 4 seconds is the first red bar flash toward the bottom, just press play & watch it closely you'll see red bars flashing
Coh3n
2011-05-31 00:15:04
From: grats
At like 4 seconds is the first red bar flash toward the bottom, just press play & watch it closely you'll see red bars flashing
Oh hah the time bar was in the way. That's odd indeed. Not sure why that would happen.
grats
2011-05-31 00:53:01
From: Coh3n
Oh hah the time bar was in the way. That's odd indeed. Not sure why that would happen.
Yea, after a while it starts going crazy with red lines going every which way.. it isn't using more ram / processing power when it does it so I have no idea if it's a certain function or smart or what :confused:
Yeah, when I come back it's always stopped or logged-out and saying it's looking for a zombie. I'll have a look at the script later and post a fix with permission from Adam, but someone else should have a look also *cough* Coh3n AKA awesome scripter *cough* 'cause two brains are better than one.
Coh3n
2011-05-31 05:33:51
From: LolL
Yeah, when I come back it's always stopped or logged-out and saying it's looking for a zombie. I'll have a look at the script later and post a fix with permission from Adam, but someone else should have a look also *cough* Coh3n AKA awesome scripter *cough* 'cause two brains are better than one.
I have been looking. :p I haven't been able to find any infinite loops anywhere. I've even added failsafes to log the player back in if found logged out, but that didn't do anything either. Gonna try something, I'll report back in the morning.
From: Coh3n
I have been looking. :p I haven't been able to find any infinite loops anywhere. I've even added failsafes to log the player back in if found logged out, but that didn't do anything either. Gonna try something, I'll report back in the morning.
Is the script still running or terminated? If its running just add write lines to see where it is. Otherwise, add write lines to see where it terminates.
Coh3n
2011-05-31 16:25:01
From: Yago
Is the script still running or terminated? If its running just add write lines to see where it is. Otherwise, add write lines to see where it terminates.
That's exactly what I did. Of course the one time I add a bunch of debugging it runs for 8 hours. :p I stopped it manually to edit a few things. We'll see how it goes this time.
Harry
2011-05-31 16:52:27
From: Coh3n
That's exactly what I did. Of course the one time I add a bunch of debugging it runs for 8 hours. :p I stopped it manually to edit a few things. We'll see how it goes this time.
Was this before or after you downloaded my LoginPlayer fix? If it was before, that was probably your issue.
From: Harry
Was this before or after you downloaded my LoginPlayer fix? If it was before, that was probably your issue.
Why does it log out in the first place?
Edit: Maybe Breaks?
bolshak25
2011-05-31 17:38:25
no, we have no idea why it logs out. it says its in a fight or looking for a zombie, but it logs out randomly. we have no idea what makes it happen
Coh3n what is your breakevery set to? I saw the code in the script and the only thing that seemed could do that was the breaks… Try debugging the breaks? That's weird though because you sometimes get 8 hour proggies…
Just a thought.
Coh3n
2011-05-31 19:34:28
From: Yago
Coh3n what is your breakevery set to? I saw the code in the script and the only thing that seemed could do that was the breaks… Try debugging the breaks? That's weird though because you sometimes get 8 hour proggies…
Just a thought.
Yeah, I'm debugging everything right now. Funny thing is, it's not messing up. >.< Maybe it was the login thing you fixed, Harry. I'm not really sure.
I will try and see how the script runs with the LoginPlayer fix. Hurrah for Harry if this solved the issue! :D
Coh3n
2011-05-31 23:29:48
From: LolL
I will try and see how the script runs with the LoginPlayer fix. Hurrah for Harry if this solved the issue! :D
Well it seems to be working for me. Not sure why it was logging out though. If it was in a break it would have said so.
chitin
2011-06-01 08:14:11
took me a few time to watch for those red bars….if you didn't know what they were its when u actually use a manual cross hair to select the rs window. lol u guys r so used to using smart u never select it manually with cross hair anymore do u?
as far as that goes, srl has been updated recently if any of u check for updates everytime u start up simba like me. although that would most likely be a simba problem anyway………..
the script has been running normal for me. although normal in my shty computer's case means it almost always doesnt solve randoms…why oh why does it log out on randoms? i thought with reflection it would be able to solve em -.- …..sometimes it solves…most of the time it just logs out. wth?
to help with ur guys' problem, make sure u turn off graphics and set priority to max. try no to download anything while botting just for bandwith (for the time being to c how long it can last) ….and run as few processes as possible to eliminate all lag. go into unpopulated worlds yada yada the works….
and make sure your run time is set right…
ps: @adam
im so high def and atk now that i was forced to take off my rune pl8….even now they dont really hit me…5 mackerel last me 10 hrs if not more….. (script usually dies after random so 3 hrs …) the breaking doesnt work right…i set to break on 1 hr …it breaks randomly? <that or every 30 mins…didnt check the math.
also i would like to see monsters that drop charms…niether zombies nor goblins….those specific goblins to be exact drop any charms -.-……..
i was going to go over the script see if i can make a few new paths….
……………………………
on a side note…this script needs just a tune up so ill look over the code as much as i can. easier to understand than to write it fortunately…
i saw some of you guys saying ur also gonna debug the entire script. let me know if you find anything of interest.. maybe something i might miss.
EDIT: IMPORTANT!
on second thought im not going to bother since reflection 2.0 is coming out in a couple weeks. this script will have to be altered anyway… feels like a waste of time just yet…
Iamadam
2011-06-01 08:38:48
I wrote the script carefully so I really don't think its a problem in the code I have posted that is causing that error (also, the fact that originally it did not have this problem… and the code has not changed).
Possibly an SRL thing, who knows.
As for breaking, if you set for 1 hr it can break after anything to 30 mins(half) to 90 mins (1 + half).
grats
2011-06-01 14:02:24
From: chitin
took me a few time to watch for those red bars….if you didn't know what they were its when u actually use a manual cross hair to select the rs window. lol u guys r so used to using smart u never select it manually with cross hair anymore do u?
as far as that goes, srl has been updated recently if any of u check for updates everytime u start up simba like me. although that would most likely be a simba problem anyway………..
the script has been running normal for me. although normal in my shty computer's case means it almost always doesnt solve randoms…why oh why does it log out on randoms? i thought with reflection it would be able to solve em -.- …..sometimes it solves…most of the time it just logs out. wth?
to help with ur guys' problem, make sure u turn off graphics and set priority to max. try no to download anything while botting just for bandwith (for the time being to c how long it can last) ….and run as few processes as possible to eliminate all lag. go into unpopulated worlds yada yada the works….
and make sure your run time is set right…
ps: @adam
im so high def and atk now that i was forced to take off my rune pl8….even now they dont really hit me…5 mackerel last me 10 hrs if not more….. (script usually dies after random so 3 hrs …) the breaking doesnt work right…i set to break on 1 hr …it breaks randomly? <that or every 30 mins…didnt check the math.
also i would like to see monsters that drop charms…niether zombies nor goblins….those specific goblins to be exact drop any charms -.-……..
i was going to go over the script see if i can make a few new paths….
……………………………
on a side note…this script needs just a tune up so ill look over the code as much as i can. easier to understand than to write it fortunately…
i saw some of you guys saying ur also gonna debug the entire script. let me know if you find anything of interest.. maybe something i might miss.
EDIT: IMPORTANT!
on second thought im not going to bother since reflection 2.0 is coming out in a couple weeks. this script will have to be altered anyway… feels like a waste of time just yet…
You're saying the red lines are the "select window" ? They aren't, unless simba is doing it automatically :confused:
boobooo42
2011-06-01 15:53:08
So… somehow my char ended up in the second floor of the varrock east chapel after running for 2 hours on zombies… anyone know how this could have happened?
Coh3n
2011-06-01 16:14:30
From: boobooo42
So… somehow my char ended up in the second floor of the varrock east chapel after running for 2 hours on zombies… anyone know how this could have happened?
Happens if you fail Mordaut or Prison Pete.
bolshak25
2011-06-01 16:14:55
if you failed the random you were put in somehow, it would tele you somewhere random. thats probably why youre way over there
chitin
2011-06-02 02:49:42
From: grats
You're saying the red lines are the "select window" ? They aren't, unless simba is doing it automatically :confused:
yeah go ahead and select a window manually ull see it looks just like it. which also implies simba needs an update. and im pretty sure wizzups the man.:stirthepot:
Are you guys still getting the lag errors after a while?
Well, I was searching for TColor and I found this:
http://villavu.com/forum/showthread.php?t=63553Maybe this is the problem.
Coh3n
2011-06-03 19:28:56
From: Yago
Are you guys still getting the lag errors after a while?
Well, I was searching for TColor and I found this: http://villavu.com/forum/showthread.php?t=63553
Maybe this is the problem.
That issue was fixed, and AFAK he doesn't use paintsmart.scar in his script. He paints images and paintsmart.scar doesn't have methods to paint images.
I never experienced any lag when using it and I've used it while it was and wasn't painting images.
From: Coh3n
That issue was fixed, and AFAK he doesn't use paintsmart.scar in his script. He paints images and paintsmart.scar doesn't have methods to paint images.
I never experienced any lag when using it and I've used it while it was and wasn't painting images.
I looked and he does use it to clear the canvas… I ready that thread, and then looked over clearcanvas and it creates a bmp with dimensions 0,0 and draws it on the canvas. It then frees the bmp but the canvas still exists… It seemed like a logical reason… to me at least but it was fixed.
Coh3n
2011-06-03 23:45:42
From: Yago
I looked and he does use it to clear the canvas… I ready that thread, and then looked over clearcanvas and it creates a bmp with dimensions 0,0 and draws it on the canvas. It then frees the bmp but the canvas still exists… It seemed like a logical reason… to me at least but it was fixed.
Oh, yeah as far as I know there's no other way to clear the canvas other than drawing over top of it. That was the point of that thread you linked and a "proper" solution was never solved.
I guess that could be the cause of the lag, but you could try not painting to SMART and see if that fixes it.
From: Coh3n
I guess that could be the cause of the lag, but you could try not painting to SMART and see if that fixes it.
Someone should try this. MSI also uses ClearRsCanvas because its in DrawDotsMulti
Coh3n
2011-06-04 00:03:51
From: Yago
Someone should try this. MSI also uses ClearRsCanvas because its in DrawDotsMulti
Yeah, having SMART debug on using MSI can cause lag on slower computers.
flaminhaz
2011-06-05 11:17:08
-----Iamadam's Strong-Holder------
Running for 564 minutes (Taking a break: 0 sec / 756sec)
Exp gained: 388688 (1782 zombies killed)
Times eaten: 55
Times banked: 2
Xp/h: 41299
Randoms found: 1
Levels gained - Atk: 0 Str: 3 Def: 0 HP: 1
I love this script, I might do the stronghold for some lower level players now. I have a ton of steel arrows and jewels now too!
From: flaminhaz
—–Iamadam's Strong-Holder—— Running for 564 minutes (Taking a break: 0 sec / 756sec) Exp gained: 388688 (1782 zombies killed) Times eaten: 55 Times banked: 2 Xp/h: 41299 Randoms found: 1 Levels gained - Atk: 0 Str: 3 Def: 0 HP: 1 I love this script, I might do the stronghold for some lower level players now. I have a ton of steel arrows and jewels now too!
Try putting the report in
tags
flaminhaz
2011-06-06 21:20:32
From: Yago
Try putting the report in tags
Thanks, I had a bit of trouble with the editor and couldn't remember what the tags were.
Just so it isn't offtopic:
-----Iamadam's Strong-Holder------
Running for 246 minutes (Finding target)
Exp gained: 149882 (687 zombies killed)
Times eaten: 17
Times banked: 1
Xp/h: 36497
Randoms found: 0
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0
mohsin12331
2011-06-09 03:23:43
Exception in Script: Unable to find file 'SRL\SRL.scar' used from ''
Please help???????
Iamadam
2011-06-09 03:49:22
View –> Extensions –> Double click srl.sex.
Then a menu should appear allowing you to update srl.
mohsin12331
2011-06-09 04:42:05
[Hint] (528:10): Variable 'Result' never used at line 527
[Hint] (677:7): Variable 'MYLOC' never used at line 676
[Hint] F:\Simba\Simba\Includes\SRL/SRL/core/SRLlog.scar(17:3): Variable 'THEFILE' never used at line 16
Compiled succesfully in 6328 ms.
SRL Compiled in 31 msec
SMART Initialized.
Loaded: Server 1, Members: False, Signed: True, Super Detail: False.
unable to launch application because msvcr71.dll was not found.
help again?? sorry lolz
KingKong
2011-06-09 07:18:06
boobooo42
2011-06-09 12:25:45
Ever since the hooks changed (I am guessing that is the problem) script doesn't work for me anymore.
[Hint] (528:10): Variable 'Result' never used at line 527
[Hint] (677:7): Variable 'MYLOC' never used at line 676
it's working now, but keeps choosing "examine portal" rather than "enter portal". Then it finally just left clicks the portal.
Think this might be a problem with
1075: result := atTile(Tile(1863, 5238), 'Portal', 'Enter', 0, 4);
with the new hooks, it has trouble choosing the corrct right click option. DOes the same for Master BB's teletab for this line:
202: if not(R_WaitOption('etch',1000)) then Exit;
203: R_ChooseOption('etch');
Iamadam
2011-06-09 21:28:31
Might have been fixed, but menu hooks were slightly broken at the time.
Drakan
2011-06-11 09:55:20
Hey Iamadam! This is the first time I've ran a script in a long time :D Everything went well, it seems it ran the full time I asked for.
-----Iamadam's Strong-Holder------
Running for 523 minutes (Taking a break: 0 sec / 770sec)
Exp gained: 224082 (4309 goblins killed)
Times eaten: 13
Times banked: 2
Xp/h: 25675
Randoms found: 1
Levels gained - Atk: 0 Str: -94 Def: 11 HP: 4
Ran for complete time of 500 minutes
Your counting is a bit off. It killed 3 goblins and said like 12. Also I didn't lose any strength levels :D You need to count the bottom level not the top, because potions affect the top level not the bottom. (Aka the 60/60 changes to 64/60 with a potion or w/e). Thanks for the script and keep it up!
EDIT: Also I would suggest options for changing fighting styles at certain levels or w/e. Somethin like that :)
Iamadam
2011-06-11 18:22:33
Hey drags, yeah I'm aware of both problems :) I've stopped maintaining this now. Will fix it a bit when ref2 comes out.
ry0240
2011-06-15 10:33:39
-----Iamadam's Strong-Holder------
Running for 510 minutes (Finding target)
Exp gained: 364810 (1673 zombies killed)
Times eaten: 73
Times banked: 2
Xp/h: 42862
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Decently stable scipt, this has helped me get the last million XP to 99 attack, 30k more xp and I'm officially 99
Edit: You should add a procedure where it uses the special attack when it is full for weapons that have a special, for example a dragon dagger or something.
ry0240
2011-06-18 01:44:58
-----Iamadam's Strong-Holder------
Running for 727 minutes (In fight with Zombie)
Exp gained: 94581 (433 zombies killed)
Times eaten: 137
Times banked: 4
Xp/h: 7801
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Entering antiban
Damn so close to topping the 2nd top proggie =P,though it got stuck when saying entering antiban and just went idle, none the less I need my account to sleep for the night anyway and The xp is off, I was training range so I probably got around 550-600k xp, sweet script, I'm using this cause I need to level up my hitpoints aswell, I was a Pest control noob when those scripts were popular >.<
Lately there seem to be some loops in the program. Mostly when going to or running from the bank. It keeps clicking the ladder at the first level to get back up and some times clicking the doors back and forth.
ploxzor
2011-06-23 00:29:13
for the goblin part of the script it sometimes get stuck in between doors because it missclicks a goblin and clicks the door putting you through it. it still trys to kill goblins but cant becasue cant reach them. Can u make a failsafe for it.
crimsonwind
2011-06-24 20:41:35
Hi. I have a problem with compiling the script. Everytime I compile the script, I get some sort of error.
doesn't exist
Exception in Script: Unable to find file 'Reflection\Reflection.simba' used from ''
I tried fixing it by updating simba, but nothing happened. I am currently using version 810 which is the latest simba I think. Does anyone know how to fix this?
ry0240
2011-06-24 21:28:45
From: crimsonwind
Hi. I have a problem with compiling the script. Everytime I compile the script, I get some sort of error. I tried fixing it by updating simba, but nothing happened. I am currently using version 810 which is the latest simba I think. Does anyone know how to fix this?
Did you update reflection and srl though Simba? if not then go to View and then click extensions and and click reflection and srl and check Enable, then the Reflection/srl will be at the top then click update on each of those. Not sure of that is your problem, but that seems to fix most script problems.
crimsonwind
2011-06-24 21:43:00
From: ry0240
Did you update reflection and srl though Simba? if not then go to View and then click extensions and and click reflection and srl and check Enable, then the Reflection/srl will be at the top then click update on each of those. Not sure of that is your problem, but that seems to fix most script problems.
Yea I updated reflection and srl through Simba but i still have the same error message.
Killerdou
2011-06-26 17:21:00
Running for 600 minutes (Taking a break: 20 sec / 359sec)
Exp gained: 262316 (1203 zombies killed)
Times eaten: 202
Times banked: 9
Xp/h: 26228
Randoms found: 1
Levels gained - Atk: 9 Str: -157 Def: 0 HP: 8
Ran for complete time of 600 minutes
I think there's something wrong with the str counter(I'm using strength pots)
Really nice though, thanks a lot :)
btr7809
2011-06-26 19:43:43
Great script runs great. have had some trouble in past runs at the banking stage were it cant find the food even though its in first spot then just logs out.
-----Iamadam's Strong-Holder------
Running for 185 minutes (Finding target)
Exp gained: 102922 (472 zombies killed)
Times eaten: 48
Times banked: 1
Xp/h: 33218
Randoms found: 1
Levels gained - Atk: 1 Str: 1 Def: 0 HP: 1
Smidqe
2011-06-27 05:20:29
-----Iamadam's Strong-Holder------
Running for 378 minutes (Taking a break: 530 sec / 585sec)
Exp gained: 142948 (655 zombies killed)
Times eaten: 226
Times banked: 8
Xp/h: 22636
Randoms found: 2
Levels gained - Atk: 0 Str: 3 Def: 0 HP: 2
Manually stopped.
ry0240
2011-06-28 18:01:19
Hey, this script was working fine last night, but today it seems to not beable to find the target, Once I updated reflection it could get to and from the bank to the fighting locations no problem. But once it is there it just sits there saying finding target..is that a problem with reflection or something? This was working fine 100% yesterday and has gotten me from 83-91 range so far, would like to get it to 99 =)
pyroryan
2011-06-28 18:35:54
From: ry0240
Hey, this script was working fine last night, but today it seems to not beable to find the target, Once I updated reflection it could get to and from the bank to the fighting locations no problem. But once it is there it just sits there saying finding target..is that a problem with reflection or something? This was working fine 100% yesterday and has gotten me from 83-91 range so far, would like to get it to 99 =)
Can you try again (update reflection)? If it still doesn't work, post full debug information.
ry0240
2011-06-28 19:12:16
From: pyroryan
Can you try again (update reflection)? If it still doesn't work, post full debug information.
I re-updated reflection and it still has the same problem, gets to the zombies/goblins fine, but then just sits there. How do I post debug info? I hit enable debug on Smart, but didn't see anything different or something pop-up. I also tried Harry's Guard killer, same problem with that as-well, with the guard killer it would just hover the SMART mouse over the guard's helmet and just move real fast constantly staying on the guard's helmet even as he walked, it would then say it failed to find guard 90 times and death walk, It even death walked back to Fally no problem, but once there again it continued to hover over the guards and not click attack and proceed to try to Home teleport again to deathwalk.
pyroryan
2011-06-28 19:34:48
From: ry0240
I re-updated reflection and it still has the same problem, gets to the zombies/goblins fine, but then just sits there. How do I post debug info? I hit enable debug on Smart, but didn't see anything different or something pop-up. I also tried Harry's Guard killer, same problem with that as-well, with the guard killer it would just hover the SMART mouse over the guard's helmet and just move real fast constantly staying on the guard's helmet even as he walked, it would then say it failed to find guard 90 times and death walk, It even death walked back to Fally no problem, but once there again it continued to hover over the guards and not click attack and proceed to try to Home teleport again to deathwalk.
Just copy and paste the stuff from the log part (bottom part) of simba.
Rahmer420
2011-06-28 20:42:30
From: ry0240
I re-updated reflection and it still has the same problem, gets to the zombies/goblins fine, but then just sits there. How do I post debug info? I hit enable debug on Smart, but didn't see anything different or something pop-up. I also tried Harry's Guard killer, same problem with that as-well, with the guard killer it would just hover the SMART mouse over the guard's helmet and just move real fast constantly staying on the guard's helmet even as he walked, it would then say it failed to find guard 90 times and death walk, It even death walked back to Fally no problem, but once there again it continued to hover over the guards and not click attack and proceed to try to Home teleport again to deathwalk.
After the most recent update (like last night) i'm having the same problem. Simba logs me in, but just sits and doesnt attack (im using strongholder). I have tried repeatedly to update srl and reflection but everything is up to date. Thoughts?
chitin
2011-06-28 23:56:55
this is most likely because of ref update…theother scenario is npc id's have changed. although it would definitly not make sense to change the ids of npcs for jagex….that or theyre masked…at the very least its not the scripts fault so just sit tight and let the masterminds figure it out. unfortuntly they have to use other botting tools to obtain the ids so it could take some time…
keep trying to update ref. is the only thing u can do.
pyroryan
2011-06-29 00:09:39
Yea I don't actually have an available account to test this with, so I'm going to let someone else test it and tell me whats wrong.
Flight
2011-06-29 00:41:32
Yeah I think maybe the hooks are wrong somewhere. I've only tested a handful of them but I know that NPC's and Tiles work correctly, but I'm having trouble with, I think, Inventory items and Bank items. I hope that helps, Pyro.
ry0240
2011-06-30 17:44:45
Hey the script will sometimes misclick a door instead of the goblins, and it will not realize it has gone through the door, and will just sit there. Is there a possibility to add a failsafe so it will check if it is stick between the doors?
bolshak25
2011-06-30 18:18:30
im pretty sure iamadam is done updating this script. there are lots of things that are starting to get buggy with it, and nobody is updating it any longer. you can try to fix the problem yourself is my best suggestion
chitin
2011-06-30 18:21:05
previous errors fixed.
From: ry0240
Hey the script will sometimes misclick a door instead of the goblins, and it will not realize it has gone through the door, and will just sit there. Is there a possibility to add a failsafe so it will check if it is stick between the doors?
as for this, it shouldnt misclick unless you lag…on that note are you sure u let the script go where its supposed to? i never tried goblins cuz i do zombies but the area is secluded and no misclick is possible. so make sure you let the script walk in the correct room (and i say this because i like to manually walk on occasion…)
bolshak25
2011-06-30 18:24:21
From: chitin
as for this, it shouldnt misclick unless you lag…on that note are you sure u let the script go where its supposed to? i never tried goblins cuz i do zombies but the area is secluded and no misclick is possible. so make sure you let the script walk in the correct room (and i say this because i like to manually walk on occasion…)
it can misclick the upper door if theres a goblin there, then it moves. its just like the fix iamadam had for zombies.
i will look into fixing that later when i have the time.
ry0240
2011-06-30 21:29:28
From: bolshak25
it can misclick the upper door if theres a goblin there, then it moves. its just like the fix iamadam had for zombies.
i will look into fixing that later when i have the time.
Yes that is where my character will get stuck in the goblins room, I was doing zombies before but the goblins are so low of a level I literally never have to bank for food, and it's multi-combat zone which is good because it will sometimes click another NPC while in a fight and if it's not multi it will mess up the flow. Aswell I feel if my acc gets flagged and jagex notices there's manymany times of me constantly trying to fight another NPC while already fighting and the text box says "I'm already under attack" numerous times it could get me banned..I dont know maybe I'm just paranoid and it's not that big of a deal, but this is my main I'm using, with already two 99's and soon to be four, so I'd rather be safe than sorry.
chitin
2011-07-01 04:44:03
From: ry0240
Yes that is where my character will get stuck in the goblins room, I was doing zombies before but the goblins are so low of a level I literally never have to bank for food, and it's multi-combat zone which is good because it will sometimes click another NPC while in a fight and if it's not multi it will mess up the flow. Aswell I feel if my acc gets flagged and jagex notices there's manymany times of me constantly trying to fight another NPC while already fighting and the text box says "I'm already under attack" numerous times it could get me banned..I dont know maybe I'm just paranoid and it's not that big of a deal, but this is my main I'm using, with already two 99's and soon to be four, so I'd rather be safe than sorry.
it should almost NEVER mislclick as it uses reflection checking if ur in a fight is 99% accurate. make sure you have the right script lol or something. because it sounds like its ur pc thats making it mess up. try restarting your computer and closing all other programs…hit ctr alt del go to "processes" and click on mem usage tab..anything above 100k is likly a program not required by windows…u can select it and hit end process. then start up smart and the strong holder and load it right and stuff…make sure to DISABLE the GRAPHICS and debug on smart….(debug disables auto when graphics are disabled…) and minimize it…run it for say 10 mins open up simba and check your chatbox and your xp/hr and if everything is fine then the result means that the only reason it misclicks is because u try to do cpu and mem intesive tasks while botting…
soz for the long ass post…tryn to help..:redface:
ry0240
2011-07-05 13:32:47
Is anyone else having a problem with this script right now? I just tried to run it and it just keeps running to the bank to stronghold entrance and then running back to the bank, it just keeps repeating that over and over. I re-downloaded the script and all and it still has the same problem.
bolshak25
2011-07-05 13:41:00
runescape has been updated so im not sure if reflection has been completely updated since then
pyroryan
2011-07-05 13:54:17
Post debug? I wonder if inventory interfaces have changed. I'll check later if I remember.
ry0240
2011-07-05 14:01:39
From: pyroryan
Post debug? I wonder if inventory interfaces have changed. I'll check later if I remember.
I'll run it again, I switched to Smarter Fighter right now so I lost the debug. but basically it just constantly says it's banking, I even disabled smart and walked my char to zombies while the script was still running, and it knew the location of where I was it would still just say "stronghold floor 2 heading to bank", as I was moving it. But then I stop & restart it in hopes it will realize inv. is full with food..but nope, Smarterfighter is working, though it doesn't bank, I'm pretty sure it is still eating the food etc.
EDIT: Although I just realized SmarterFighter is attacking with the stats tab open instead of inv. tab, which I'm pretty sure doesn't happen usually, so there probably is something wrong in general, and not the scripts.
bolshak25
2011-07-05 15:02:46
inv tab is broken it looks like. same thing happens in a crafting script. banks then goes to wheel then oven then bank, it clicks them all, but moves on imediately
pyroryan
2011-07-05 15:56:17
Fix committed.
doublex8
2011-07-06 23:09:54
[Error] (274:9): String error at line 273
[Error] (274:9): Syntax error at line 273
Compiling failed.
any help please?
ploxzor
2011-07-07 07:47:49
awesome script man ( u should advertise this as a goblin killer as well)
—–Iamadam's Strong-Holder——
Running for 986 minutes (Taking a break: 170 sec / 2415sec)
Exp gained: 277509 (5336 goblins killed)
Times eaten: 301
Times banked: 11
Xp/h: 16886
Randoms found: 2
Levels gained - Atk: 0 Str: -75 Def: 0 HP: 1
Goobs
2011-07-08 14:38:47
—–Iamadam's Strong-Holder——
Running for 65 minutes (In fight with Zombie)
Exp gained: 32293 (148 zombies killed)
Times eaten: 11
Times banked: 0
Xp/h: 29506
Randoms found: 0
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1
Entering antiban
Very good script - could perhaps you implement a level system, in an integer array? As in..
Integers := [70, 70, 70]; //Attack, Strength, Defense
For specific training? As in attack style switching when you reach said level, and player deactivation upon all levels reached? Very great script! :)
Carlito
2011-07-14 01:19:27
Ran great until it had to go to the bank, got to EV bank fine but didn't withdraw sharks from the first tab first slot.
Perhaps there should be a declare what type of food to take so it can search each items code?
Also walking to the zombies its still getting stuck in some parts, with readjusting camera angles will improve that a lot better.
-----Iamadam's Strong-Holder------
Running for 392 minutes (Banking...)
Exp gained: 256486 (1176 zombies killed)
Times eaten: 25
Times banked: 0
Xp/h: 39163
Randoms found: 1
Levels gained - Atk: 0 Str: 3 Def: 0 HP: 0
[R_BankTab] Tab already open
99
[R_BankTab] Tab already open
[R_WithdrawItemEx] Item not in first tab, switching tabs
385
[R_WithdrawItemEx] Item in Tab: 1
[R_BankTab] Tab already open
[RelPoint] (316, 401)
[R_WithdrawItemEx] Item not in tab
Issues withdrawing food
Freeing images
Exception in Script: The bitmap[2] does not exist
bolshak25
2011-07-14 10:14:53
around line 150-155 it says foods. make sure Shark is written. make sure to make it uppercase in case that makes a difference.
Carlito
2011-07-14 11:40:52
From: bolshak25
around line 150-155 it says foods. make sure Shark is written. make sure to make it uppercase in case that makes a difference.
This is what i have :( but it doesn't get them out still
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
bolshak25
2011-07-14 12:30:02
maybe try deleting all the others. if that doesnt work, move the spot where it is to like the first one or something
Carlito
2011-07-14 12:31:08
From: bolshak25
maybe try deleting all the others. if that doesnt work, move the spot where it is to like the first one or something
will do thanks
Goobs
2011-07-14 15:01:51
The problem you guys are having is with the way the array is set up. When it checks for food, it starts with the first entry in the list. I had the same problem because I had Tuna in my bank and swordfish. Because Tuna comes first in the list, it will withdraw Tuna over swordfish, regardless of bank position. I believe
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
should look something like
foods := ['Monkfish', 'Shark', 'Swordfish', 'Lobster', 'Tuna', 'Trout', 'Salmon', 'Pizza', 'Cake'];
@pyroryan
For some reasons, on several occasions I have found my player logged off, but the script is still running, saying looking for zombies. Maybe implement a LoggedIn check in all of the loops to ensure that it will log in if logged out? The script works fine, occasionally attacking the wrong NPC or trying to click it twice, resulting in a miswalk and less exp >.< Also, the level counting is incorrect when using potions, as I'm sure has already been mentioned could you switch the script to read the bottom number of your levels instead of the top?
I hope I have been of assistance!
Carlito
2011-07-14 15:31:23
From: ProphesyOfWolf
The problem you guys are having is with the way the array is set up. When it checks for food, it starts with the first entry in the list. I had the same problem because I had Tuna in my bank and swordfish. Because Tuna comes first in the list, it will withdraw Tuna over swordfish, regardless of bank position. I believe
foods := ['Lobster', 'Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
should look something like
foods := ['Monkfish', 'Shark', 'Swordfish', 'Lobster', 'Tuna', 'Trout', 'Salmon', 'Pizza', 'Cake'];
I hope I have been of assistance!
I made it look how you have said, ill post the update…it just takes awhile for my guy to bank for more food :D
Goobs
2011-07-14 16:11:16
Hope it helps ;) Who is fixing this script? I have been trying to figure that out for a few days now xD
pyroryan
2011-07-14 16:16:35
From: ProphesyOfWolf
Hope it helps ;) Who is fixing this script? I have been trying to figure that out for a few days now xD
Iamadam if hes here. If its a problem with reflection, then that'll be drags or me.
bolshak25
2011-07-14 16:32:04
From: ProphesyOfWolf
Hope it helps ;) Who is fixing this script? I have been trying to figure that out for a few days now xD
nobody is officially updating it(iamadam is working on dungeoneering i believe), but i asked him awhile back when there were some simple fixes to make, and he said i could post my updated version on the thread. i dont know much about scripting therefore i cant make the bigger updates that it seems to need. if anyone wants to help maintain it, you can, but just make sure to ask him for permission.
blother
2011-07-14 17:29:37
can you range on this? Use it all the time with melee and love it
bolshak25
2011-07-14 18:06:31
From: blother
can you range on this? Use it all the time with melee and love it
sling for sure, but as for using a bow, people have tried it and if you put the arrows as an item to pickup, then it works, but arrow pickup was weird and it wont reequip them. it will pick them up and bank them. or if you dont plan on picking them up, it works perfectly.
blother
2011-07-15 09:18:35
From: bolshak25
sling for sure, but as for using a bow, people have tried it and if you put the arrows as an item to pickup, then it works, but arrow pickup was weird and it wont reequip them. it will pick them up and bank them. or if you dont plan on picking them up, it works perfectly.
Then the backpack that picks them up for you will work fine and i also planned on using bronze knives
bolshak25
2011-07-15 10:59:12
From: blother
Then the backpack that picks them up for you will work fine and i also planned on using bronze knives
oh yeah i totally forgot about that thing. does it equip them for you too? (and i think its members, im only f2p)
blother
2011-07-15 15:30:26
From: bolshak25
oh yeah i totally forgot about that thing. does it equip them for you too? (and i think its members, im only f2p)
Yea it puts them back in the equip and it is members only
chitin
2011-07-16 02:48:44
The script is still working fine. If anyone has issues post now and I'll see what I can do, but for the time being it's still good.
ry0240
2011-07-17 17:15:29
Does anyone know a way I can edit the script to not bank everything, I'm trying to use this with mage, but after the 1st load, it deposits everything, is there a way I could have it deposit everything but leave "chaos rune" etc in the inventory?
Smarter Child
2011-07-17 17:46:40
From: ry0240
Does anyone know a way I can edit the script to not bank everything, I'm trying to use this with mage, but after the 1st load, it deposits everything, is there a way I could have it deposit everything but leave "chaos rune" etc in the inventory?
In the banking part of the script, there might be R_DepositAll or DepositAll;
Just change that to:
R_DepositAllBut('Chaos rune');
ry0240
2011-07-17 17:56:54
From: Smarter Child
In the banking part of the script, there might be R_DepositAll or DepositAll;
Just change that to: R_DepositAllBut('Chaos rune');
Okay thank you. and if I wanted to keep another rune inventory it would look like this? ('Chaos rune''Air rune'); ? It wouldnt compile with spaces between them but when I did it like that it compiled.
Smarter Child
2011-07-17 18:04:42
From: ry0240
Okay thank you. and if I wanted to keep another rune inventory it would look like this? ('Chaos rune''Air rune'); ? It wouldnt compile with spaces between them but when I did it like that it compiled.
R_DepositAllButEx(['Chaos rune', 'Air rune']);
:)
ry0240
2011-07-17 18:18:09
From: Smarter Child
R_DepositAllButEx(['Chaos rune', 'Air rune']);
:)
Thanks alot, It compiled that way. This will help me lots since I'm using crumble undead spell on the zombies. For the price of the spell it seems to hit them good. And will help me from it dropping all my runes which I learned the hard way when I ran it and walked away -_- lol
Mike408
2011-07-18 05:05:03
add a function to set what slots to protect 'junk drop'.
(ex. Set how many slots you want to protect starting from the top)
I had extra weapons I was too lazy to bank so i just had the script drop them for me.
Also add crumble undead and range support. That would be awesome :)
bolshak25
2011-07-21 00:06:58
-----Iamadam's Strong-Holder------
Running for 398 minutes (Finding target)
Exp gained: 334936 (1536 zombies killed)
Times eaten: 103
Times banked: 3
Xp/h: 50383
Randoms found: 1
Levels - Atk: 80 Str: 93 Def: 80 HP: 87 Rng: 74
runs amazing still. very surprised to get 50k xp/hr on f2p. started at 91 or 92 str dont remember. set at 45 min breaks every 5 hrs, so little on the low side for breaks.
Carlito
2011-07-21 03:41:27
Been running this for a little and its working great. getting 75k an hour.
One thing that i have noticed is when its picking up arrows, it wont pick up more then one stack if inventory is full, but when it eats once again, it will pick up another stack until the other inventory slot is occupied.
Can anyone fix this?
bolshak25
2011-07-21 07:55:29
From: carlito
Been running this for a little and its working great. getting 75k an hour.
One thing that i have noticed is when its picking up arrows, it wont pick up more then one stack if inventory is full, but when it eats once again, it will pick up another stack until the other inventory slot is occupied.
Can anyone fix this?
ive noticed that as well. when i asked adam awhile ago, he mentioned that this script was originally for combat with a little side money. as of right now im not sure how to add that, but i dont know if it makes alot of difference
Carlito
2011-07-21 10:24:14
From: bolshak25
ive noticed that as well. when i asked adam awhile ago, he mentioned that this script was originally for combat with a little side money. as of right now im not sure how to add that, but i dont know if it makes alot of difference
ahh okay thanks. hopefully future updates of this script will fix it.
manually stoped - break 10 minutes every 2 hours
-----Iamadam's Strong-Holder------
Running for 422 minutes (Walking to stronghold)
Exp gained: 477900 (2192 zombies killed)
Times eaten: 15
Times banked: 0
Xp/h: 67811
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
ran it with my pure aswell - but had problems withdrawing food from the bank
-----Iamadam's Strong-Holder------
Running for 355 minutes (Banking...)
Exp gained: 116512 (2240 goblins killed)
Times eaten: 224
Times banked: 7
Xp/h: 19641
Randoms found: 1
Levels gained - Atk: 0 Str: 1 Def: 0 HP: 1
** Warning in DepositAll: No items to deposit **
[R_BankTab] Tab already open
0
[R_WithdrawItemEx] Tried to withdraw wrong item
Issues withdrawing food
Freeing images
Exception in Script: The bitmap[2] does not exist
bolshak25
2011-07-21 14:50:57
-----Iamadam's Strong-Holder------
Running for 1266 minutes (Finding target)
Exp gained: 950384 (4359 zombies killed)
Times eaten: 291
Times banked: 10
Xp/h: -11491
Randoms found: 3
Levels - Atk: 80 Str: 93 Def: 80 HP: 87 Rng: 74
Freeing images
Exception in Script: The bitmap[2] does not exist
dang i hoped to get 1mil xp or 24 hours… time to try again :)
From: bolshak25
-----Iamadam's Strong-Holder------
Running for 1266 minutes (Finding target)
Exp gained: 950384 (4359 zombies killed)
Times eaten: 291
Times banked: 10
Xp/h: -11491
Randoms found: 3
Levels - Atk: 80 Str: 93 Def: 80 HP: 87 Rng: 74
Freeing images
Exception in Script: The bitmap[2] does not exist
dang i hoped to get 1mil xp or 24 hours… time to try again :)
Now that's a nice freaking Proggie :eek: Post a 1 mil proggie for sure.
~BraK
bolshak25
2011-07-21 15:45:25
From: BraK
Now that's a nice freaking Proggie :eek: Post a 1 mil proggie for sure.
~BraK
im going for one, but itd be nice if i could figure out how to get the xp/hr to work
Huthaifah
2011-07-21 15:46:30
What are your stats god damnit lol
Edit- nvm.
bolshak25
2011-07-21 15:58:58
lol i was gunna say….. its all in the proggy. and to think, i was 40, 40, 40 before using/abusing this script.
Huthaifah
2011-07-21 16:03:24
When can I start training there as a pure? As in only 1 defense.
bolshak25
2011-07-21 16:25:35
do goblins. you can do it when combats like 20 probs
Carlito
2011-07-22 10:25:49
manually stopped, but im not sure whats going with the levels gained haha
-----Iamadam's Strong-Holder------
Running for 481 minutes (In fight with Zombie)
Exp gained: 510894 (2343 zombies killed)
Times eaten: 23
Times banked: 0
Xp/h: 63596
Randoms found: 1
Levels gained - Atk: -13 Str: -12 Def: 0 HP: 0
Freeing images
Exception in Script: The bitmap[2] does not exist
bolshak25
2011-07-22 11:58:25
From: carlito
manually stopped, but im not sure whats going with the levels gained haha
are you using pots? if so, then thats what screws it up. otherwise im not sure but you could use the script i posted back a little while ago that just outputs the levels and i put in how much food to withdraw, and optional item pickup. maybe a few other things i did. dont remember
Huthaifah
2011-07-22 11:59:56
It keeps stopping after a certain amount of exp saying bit map 2 doesn't exist how did u run for 24 hrs o.o
bolshak25
2011-07-22 12:05:50
i havent figured out why it logs out randomly. but the bitmap part is after it stops. i went from almost 24 hours, to 90 minutes then stopped. somehow it finds a way to fail though
Iamadam
2011-07-23 05:06:19
Hey Guys.
I am not gonna be around here for a while, got lots of stuff happening.
Anyone is welcome to change the script and repost, as they please.
bolshak25
2011-07-23 08:07:10
okay, for the script randomly stopping, i debugged it and found what gets continually looped.
//Now we wait till not in combat...
if(areWeInteracting(inFightWith) and (getSystemTime - lastFightTime < 1000 * 60)) then
begin
writeln('1');
currentStatus := 'In fight with ' + inFightWith.name;
writeln('2');
lastInteractedTile := inFightWith.tile;
writeln('3');
zombieScreenPoint := TileToMS(lastInteractedTile, 500);
writeln('4');
drawCrosshair;
writeln('5');
humanWait(500);
writeln('6');
antibanCycle;
writeln('7');
exit;
end;
lost the debug, but the debug had 1-7 three or four times, but it was out of combat when i noticed it right before it logged out due to time.
no idea how to prevent it, but this part should help others.
Carlito
2011-07-24 14:40:04
-----Iamadam's Strong-Holder------
Running for 246 minutes (Finding target)
Exp gained: 253113 (1161 zombies killed)
Times eaten: 9
Times banked: 0
Xp/h: 61684
Randoms found: 1
Levels gained - Atk: 0 Str: 0 Def: 0 HP: 0
Error: Exception: Out of memory at line 132
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 4, 5]
whats with the error: expcetion out of memory at line 132?
Simba opened another tab - GroundItems and line 132 =
SetArrayLength(Result, GetArrayLength(Result) + 1);
bolshak25
2011-07-26 15:43:27
im not sure. ive finally changed it all to reflection 2, now im testing to make sure it works, and hopefully itll run forever again. ill post it after i make sure it can do all the main things. fight, walk to bank, bank, walk back, fight again. so far it can go down and fight, we shall see in a couple hours if itll walk back and bank and work
I might give a look at this (might) if someone tells me what is wrong. And just give me some good debugs.
~Home
bolshak25
2011-07-26 16:37:48
From: Home
I might give a look at this (might) if someone tells me what is wrong. And just give me some good debugs.
~Home
okay, randomly itll stop working. if you look at lots of the posted debugs, it says its in a fight, or looking for a zombie. but thats where it ends. it randomly stops and eventually you log out. then you click stop on simba and have to start it again to work. i went from almost 24 hour proggy to a 70 minutes proggy. im not sure why it happens. i tried putting debug numbers in it to see which part it stops at (a few posts above) and it went through the loop like 4 or 5 times, then it stopped all together. script was running but not doing anything and i logged out due to no activity. if you need more please ask. ill gladly help if it gets this script to run for days on end again
From: bolshak25
okay, randomly itll stop working. if you look at lots of the posted debugs, it says its in a fight, or looking for a zombie. but thats where it ends. it randomly stops and eventually you log out. then you click stop on simba and have to start it again to work. i went from almost 24 hour proggy to a 70 minutes proggy. im not sure why it happens. i tried putting debug numbers in it to see which part it stops at (a few posts above) and it went through the loop like 4 or 5 times, then it stopped all together. script was running but not doing anything and i logged out due to no activity. if you need more please ask. ill gladly help if it gets this script to run for days on end again
Can you do this for me.
Every beginning of the Function / Procedure.
Add writeln('Function / Procedure name)
And keep running the script :)
~Home
bolshak25
2011-07-26 16:51:03
okay, ive added that. i will run it after i finish testing to see if the ref2 update of mine works
bolshak25
2011-07-27 16:16:19
i know this is a double post, but i finally got it to stop working. its a really long proggy.
-----Iamadam's Strong-Holder------
Running for 945 minutes (In fight with Zombie)
Exp gained: 590859 (2710 zombies killed)
Times eaten: 188
Times banked: 6
Xp/h: 37440
Randoms found: 2
Levels - Atk: 80 Str: 95 Def: 80 HP: 89 Rng: 74
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
Entering antiban
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
1
2
3
4
drawCrosshair
5
humanWait
6
antibanCycle
7
progressReport
drawCrosshair
runAntirandoms
dropjunk
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
strContains
getStep
atTrainingSpot
getTrainingArea
inArea
inAreaEx
hasFood
dofighting
eatifneeded
potionifneeded
finditems
and for ref 2, it works except walking in the stronghold is odd. ill check that out later
Huthaifah
2011-07-27 16:25:32
Mine only runs for a few hours and stops, yours is out of control o.o
bolshak25
2011-07-27 16:44:29
mine does proggies like that, but it also does 1 hr proggies. its random and im not sure what causes it. thats why im hoping home will assist with solving it
home. what is the second part of this line for?
if(areWeInteracting(inFightWith) and (getSystemTime - lastFightTime < 1000 * 60)) then
From: bolshak25
mine does proggies like that, but it also does 1 hr proggies. its random and im not sure what causes it. thats why im hoping home will assist with solving it
home. what is the second part of this line for?
if(areWeInteracting(inFightWith) and (getSystemTime - lastFightTime < 1000 * 60)) then
If 1minute is greater than the total time you have spent in a fight… So if a minute has gone by then its false…
If youve been in a fight for more t han a minute i believe
bolshak25
2011-07-27 18:10:48
it continues to think we are in a fight, but we arent. im not sure what the problem is
YoHoJo
2011-07-30 20:18:48
I don't normally auto too often and stuff but I've started up again recently. I have 11 accounts with 50/50/50 (also 70+ mining and 30+ smiting :D). I've been using Perfectfighter and trying out so many different locations and monsters and getting nothing more than maybe 13k/hr if lucky with Harry's guard killer (which is also awesome).
So I've been using this on one of my account and I have to say I'm LOVING it. Getting 28K+ xp/hr WITH banking for food/loot, there is no crowd at all, and the script runs almost flawlessly. Thank you very much for making such a reliable and useful script that gives such great xp/hr on f2p servers! I'm sure this is one of THE BEST xp/hr for for combat on f2p for accounts mid/high level and the fact that there is never any crowd for me is amazing! Great job, planning to complete the stronghold on my other 10 accounts and run 5+ of these at once! Great script, great work, great idea, hope you continue to update this! <3
E:
—–Iamadam's Strong-Holder——
Running for 696 minutes (Walking to bank)
Exp gained: 325834 (1494 zombies killed)
Times eaten: 307
Times banked: 11
Xp/h: 28050
Randoms found: 2
Levels gained - Atk: 0 Str: 2 Def: 0 HP: 2
bolshak25
2011-08-01 20:40:24
From: YoHoJo
Great script, great work, great idea, hope you continue to update this! <3
he quit updating it. his last updates months old. we are trying to solve the random logging out with the script. if you read like the last page or two you can see whats been figured out so far. any help is appreciated
bolshak25
2011-08-02 22:06:33
i know its a double post, but this one is about the fact that we have a working reflection 2 version of the script that im going to post.
sample proggy that i stopped because i wanted to use my account.
-----Iamadam's Strong-Holder------
Running for 435 minutes (In fight with Zombie)
Exp gained: 250470 (1148 zombies killed)
Times eaten: 68
Times banked: 2
Xp/h: 34490
Randoms found: 0
Levels - Atk: 80 Str: 96 Def: 80 HP: 89 Rng: 74
huge thanks to home for making the ref2 walking work again :)
if you notice it includes reflection 2 as
{$i Reflection2\Reflection.simba}
so make sure to change it if thats not how you set yours up.
WARNING: this is only reflection 2. it wont compile with reflection 1
Moved to outdated.
New updated Reflection 2 version can be found here:
http://villavu.com/forum/showthread.php?t=65809~Home