Coh3n
2011-03-27 23:24:36
$ git shortlog be4568a03f72d57db140..34630420d55c4296eb69|cat
Cohen Adair (9):
(1) Added RunEnergy to MSI_ClickTile
(2) Made MSI_FindObjectsIn right-click less
(3) Edited first tile in DB_CLAY path
(4) REQ_BRONZE -> REQ_TOOL_BRONZE
(5) Added MSI_DeleteException and MSI_EquipItem to Items.simba
(6) MSI_WithdrawBestTool will now equip the tool if the player's attack level is high enough
(7) Moved the inventory check for MSI_BankMaterials to MSI_Deposit
(8) Added "EquipLevel" attribute to TItem (should be set to -1 if item isn't equippable)
(9) Documentation for Woodcutting.simba and Skills.simba.
https://github.com/SRL/MSI/commits/master
Bah, I was still adjusting my updates to work with your last commit! >.<
Good thing you did this now instead of later though I guess :p
Hop on MSN if you get a chance, there's a couple things I would like to talk to you about.
YoHoJo
2011-03-27 23:41:40
Added RunEnergy to MSI_ClickTile
Meaning it will rest to X energy while in the middle of walking a path, not just before running the path?
Coh3n
2011-03-27 23:42:38
From: YoHoJo
Meaning it will rest to X energy while in the middle of walking a path, not just before running the path?
Meaning, it will set run to true in the middle of the path, but I suppose it could be changed to rest if people wanted.
YoHoJo
2011-03-27 23:44:23
Ahh, that's still cool.
I'd like something like
Rest to 100 before running
Run path, if energy gets low/to 0 then REST until energy is at X%.
Continue running path.
Would be ideal. I've never seen walkers that actually do that, and it's the most efficient/fastest way to.
GoodWork_Cohen!
Coh3n
2011-03-28 01:35:03
From: YoHoJo
Ahh, that's still cool.
I'd like something like
Rest to 100 before running
Run path, if energy gets low/to 0 then REST until energy is at X%.
Continue running path.
Would be ideal. I've never seen walkers that actually do that, and it's the most efficient/fastest way to.
GoodWork_Cohen!
Should be easy enough, I'll add it to the to-do list.