SRL Archive - RS3 Script Requests

Map searcher??


sm0k3

2011-03-27 08:55:06

Hey all .

Im new to SRL , But im learning Fast ..
Currently ive been Modding scripts from the public Scripts
so they would :

1: work for me.. . lots of scripts work but not for everyone lol
2: be A little cleverer

So far i have Rewritten a lot of Camaro's Pest control extreme..
it didn't work for me .. kept logging out every so often so ive done my best
to get it to work . it now works verry well and i included a way to still
talk to peeps while in smart . also added in SMART Stats via PrintOnSMART()

ive also been working on Dynamite's BOOM ess miner
not done a lot just made a little more human while adding My SMARTchat
so to enable chatting while script is running

Anyway ..

I want to start writing a script that looks on the main map .
2 reasons here :

1 real people do look on the map . even if its just to find the closest genral store.

2 if our scripts could look at the map they could work just about anyware couldnt they ?
here's how it could work .

>some script starts > needs a bucket > theres no general store in minimap
so it cant continue > script handover to our script / function
>witch then looks at map. sees that we are just north of a general store
> starts walking south > general store icon appears on mini map
> now it can hand over to the rest of the script
> the script can now deal with the general store because its now in the mini map

we could also use it for walking long distance stopping in certain places

> some script starts in lumbridge needs to be in relleka >
>script also needs a hatchet and a tinderbox >
>sets minimap north> looks at main map and finds a general store>
> walks towards general store > general stor is on mini map >
> gets tinderbox at general store >
>looks at map > theres a axe shop north east >
> walks noth east > axe shop now on minimap >
> buys hatchet from axe shop > looks at map to find out were it is>
> finds itself and relleka is west> walks west > relleka is on minimap >
> carrys on doing watever the script is for ie woodcutting


is this possible and any ideas..?

Emaziz

2011-03-27 09:12:24

I never look at the map. I know where everything is :p

But on topic: It would be A LOT of work to make what you're suggesting, and how helpful is it really? Most scripts (all scripts?) are doing one exact task.

A mining guild miner would only walk between falador east bank and the mining guild, and it would repeat that over and over again.

A plank maker would walk between the sawmill and varrock easy bank, and repeat over and over again.

People know the locations of these specific tasks they are doing.

For the buying from general stores part, it is really easy for a player to just buy it himself. A hatchet and tinderbox lasts forever, why make a script to buy it?

Sorry, but I don't see the point. :\

Oh, and welcome to SRL :p

**BANNED The Man

2011-03-27 09:19:32

I am making a web.
It will be able to walk to things like this if the locations are coded in.
For example SHOP_RELLEKA := tile(1234,1234);
You could then do:
Web(SHOP_RELLEKA);

sm0k3

2011-03-27 09:36:31

Well the general idea is that you wouldnt need to hardcode everything
it would allways be able to just go wherevers nearest

also ive had some scripts that ive gon back to and they have walked a long way from were there supposed to be and are just stood going
"oh my god where am i "
if this worked i thought they could just find themselves on the map you know like

im lost > open the map > ive gone to far north > ok ill walk south

then when the minimap show what it should .. ( there back in the right place )
thety could carry on

Basicly it would just find symbols on the map

Floor66

2011-03-27 10:04:49

The issue with the symbols is: there's a lot of them.

Take a look at SPS http://villavu.com/forum/showthread.php?t=62286
It's able to walk all over the map without using Reflection.

**BANNED The Man

2011-03-27 10:06:04

From: sm0k3
Well the general idea is that you wouldnt need to hardcode everything
it would allways be able to just go wherevers nearest

also ive had some scripts that ive gon back to and they have walked a long way from were there supposed to be and are just stood going
"oh my god where am i "
if this worked i thought they could just find themselves on the map you know like

im lost > open the map > ive gone to far north > ok ill walk south

then when the minimap show what it should .. ( there back in the right place )
thety could carry on

Basicly it would just find symbols on the map


Check SPS.