SRL Archive - MSI Updates & Announcements

March 24th, 2011


Coh3n

2011-03-24 18:49:29

Just some more smaller, but necessary things.

$ git shortlog 33602f265ebcf906cdf8..eb02d7e0242d6bebdf3d|cat
Cohen Adair (2):
Moved MSI_HandleBreaking to Mainloop.simba
Moved MSI_CountItems to Mainloop.simba
Split MSI_BankMaterials into MSI_BankStandard and MSI_BankNPC
Added MSI_BankMaterials to Mainloop.simba
Got rid of a couple unused variables in Objects.simba and Walking.simba
Added a failsafe in MSI_FindTool because sometimes it wouldn't click the equipment tab after switching players ([url]http://villavu.com/forum/showthread.php?p792053#post792053[/url]).
Added a failsafe to MSI_BankMaterials to return true if there aren't any items in the inventory.
Decreased the minimum length in MSI_WaitWhileMining. It previously made the player sometimes double click the rocks.
https://github.com/SRL/MSI/commits/master

NCDS

2011-03-24 19:43:57

*sigh* going to mess with my cooking changes soo bad :(

Hopefully it will merge alright though.

IPwnz

2011-03-24 22:51:18

From: NCDS
*sigh* going to mess with my cooking changes soo bad :(

Hopefully it will merge alright though.


It's the magic of git! :P

Thanks for fixing up the equipment check issue Coh3n, that one has been bothering me for a bit. Also, I know this probably hasn't come up yet, but hopefully splitting up the bank functions will make it simpler to add bank chests to MSI in the future.

Coh3n

2011-03-25 01:52:12

From: NCDS
*sigh* going to mess with my cooking changes soo bad :(

Hopefully it will merge alright though.

I was going to merge it myself to make sure, but you didn't push any of the changes to your repository.. So I apologize, but I don't think it will be that bad.

From: IPwnz
It's the magic of git! :P

Thanks for fixing up the equipment check issue Coh3n, that one has been bothering me for a bit. Also, I know this probably hasn't come up yet, but hopefully splitting up the bank functions will make it simpler to add bank chests to MSI in the future.

Absolutely. Now, you would just write a function, MSI_BankChest, and point it to the script's BankObjects attribute.