SRL Archive - Outdated / Broken

iMug [REF, Simba]


footballjds

2011-03-20 16:55:08

Well, i actually haven't been working on this script for much more then 2-3 days. However, i have done extensive testing and it is flawless with complete fail-safes and anti-bans. It is however lacking the feature richness that at some point i hope to attain. I'm releasing this script in the mem+ section so that this spot doesn't become crowded.

what it does: Kill muggers[level 6] in the Blurite ore cave(f2p accessible)
features:
antiban
antirandom
resting(reviving play when health is below 100)
fast and accurate attacking(using clickmouse2 ;) )
out of location detection etc
should never ever EVer EVER get stuck in any loops. fail-safed the shit outta it.

please test and tell me what features YOU would like.

to get the most out of this script i would suggest your have a defense level of 20+ or a constitution level of 50+
combat 13+ is REQUIRED for the revive procedure to work. you will die if you combat is under 13 because i have no procedure to flea. but if your combat is under 30 training here is pretty stupid as you will go under 100 hp pretty quickly.

if you don't know where the dungeon is then go to Bluerite Dungeon
the muggers are right at the entrance to the dungeon

Nava2

2011-03-20 17:14:35

Good, it compiles! :)

Glad you released it :P

footballjds

2011-03-20 17:21:26

From: Nava2
Good, it compiles! :)

Glad you released it :P


haha, yeah, thanks!
it had to do with TFM(TimeFromeMark) and MT(MarkTime)…
apparently they existed somewhere else?? still doesn't fully make sense…

Floor66

2011-03-20 17:30:55

Got deathwalking? :D

footballjds

2011-03-20 17:43:08

why would i include death walking if it NEVER dies? :p
nope, no deathwalk.
relocating from lumby to there would be a matter of 10 mins using PathMaker.simba and the climbing down a trapdoor… :p easily include-able but im not convinced it is really that necessary…

Camaro'

2011-03-20 21:39:41

Congratulations on the release! I won't be using this but I hope someone will. :)

footballjds

2011-03-20 22:48:58

[QUOTE=Camaro';790862]Congratulations on the release! I won't be using this but I hope someone will. :)

yeah, im hoping so too. :p

E: updated script, i had an error in reVive. the math should have divided by 20 not 40.

i luffs yeww

2011-03-20 23:39:33

From: footballjds
haha, yeah, thanks!
it had to do with TFM(TimeFromeMark) and MT(MarkTime)…
apparently they existed somewhere else?? still doesn't fully make sense…


MarkTime and TimeFromMark are in SRL. ;o

footballjds

2011-03-20 23:46:55

From: i luffs yeww
MarkTime and TimeFromMark are in SRL. ;o


Clearly you have absolutely no idea what Nava2 and I are talking about.
Thank you so much for commenting on it even though what you said is obviously not going to help anyone in the world stop child hunger.

Harry

2011-03-21 00:03:31

From: footballjds
Clearly you have absolutely no idea what Nava2 and I are talking about.
Thank you so much for commenting on it even though what you said is obviously not going to help anyone in the world stop child hunger.

Why make such a useless inflammatory post in reply to his, dude? He was only trying to help. It's not his fault he didn't know it was some inside joke… :|

On topic, grats on a new script.

footballjds

2011-03-21 00:13:33

From: Harry
Why make such a useless inflammatory post in reply to his, dude? He was only trying to help. It's not his fault he didn't know it was some inside joke… :|

On topic, grats on a new script.


okay, okay, point taken (:

Yeah, about time right? No scripts from me since Ultimate Fletcher and Ultimate Stringer… :p

E:
updated script:
variable height on npc
properly break out of resting
added Rapid Heal support(doesn't work right now, SRL GameTab(27) isn't working
added some more randomness to somethings
a few other small but necessary additions

EE: another update
dynamically searches for mugger while still moving(after clicking on MM)
uses R_WaitGetCrossHair, re-callibrates missclicks baby
over all speed up
a few other GREAT overall script addidtions

Smartzkid

2011-04-13 23:55:54

I'd run it if it had deathwalk! Sounds like a good script, hope to use it someday!

EDIT: No multiplayer :(

footballjds

2011-04-14 00:18:38

From: Smartzkid
I'd run it if it had deathwalk! Sounds like a good script, hope to use it someday!

EDIT: No multiplayer :(


no one uses it. who cares?

Smartzkid

2011-04-14 01:54:56

Eh, I'd use it. My army is soo beyond rats ;)

KingKong

2011-04-14 02:26:27

Add worldswitching when theres a player already there?

footballjds

2011-04-14 07:07:49

From: Smartzkid
Eh, I'd use it. My army is soo beyond rats ;)

Maybe i'll add it quick then if u'll test it ;)
From: KingKong
Add worldswitching when theres a player already there?

trust me, this will be faster then any java bot or any other bot for that matter. :D

KingKong

2011-04-14 07:20:46

Yea, but its not faster than itself :P

footballjds

2011-04-14 07:21:12

From: KingKong
Yea, but its not faster than itself :P


my vers is :D

I'm probably going to add an option for Pirates aswell, maybe even ice giants… before i release an update.
Also thinking about walking to the bank(or the general store{unote}) to get food(higher lvls).

Smartzkid

2011-04-14 08:54:03

Higher level monsters would be stellar!

Personally, I don't care too much about food eating - I haven't done fishing + cooking on my army yet - but if this script can do deathwalk + higher level monsters + doesn't switch attack style + multiplayer, I'll rack up quite a few minutes on it ;)

footballjds

2011-04-15 10:39:46

From: Smartzkid
Higher level monsters would be stellar!

Personally, I don't care too much about food eating - I haven't done fishing + cooking on my army yet - but if this script can do deathwalk + higher level monsters + doesn't switch attack style + multiplayer, I'll rack up quite a few minutes on it ;)


I'll add pirates. I won't add food eating. I'll add deathwalk(although it shouldn't die…)

What do you want as far as multiplayer? Switch accounts every X hours? I'll obviously switch accounts if they go null

Smartzkid

2011-04-16 03:32:30

Yeah, switch every 30 + random(60) minutes or something.

footballjds

2011-04-18 12:19:47

From: Smartzkid
Yeah, switch every 30 + random(60) minutes or something.


sounds good man. i've bean busy as hell so i haven't gotten around to it quite yet, but when i get a chance i will :D

Smartzkid

2011-04-18 18:41:23

Don't worry, me too. It took me two days just to spend five minutes setting a couple players up on Charmz' RimRape :p