SRL Archive - Reflection

Rimmy Willowz! [SELL or DROP][BOOM]


**BANNED The Man

2011-03-16 15:07:30

Rimmy Willowz!


What it Does!
- Cuts willows at Rimmington
- Can sell at local shop
- Can drop

Features
- Super accurate TPA Tree Finding
- Lightning fast reactions on the walking with Reflection
- Shmexy Proggy
- ALL Axe Detection (inc Dragon Axe)
- Good Antiban and AntiRandoms
- Humanlike!

Bugs
None :)

Progress Reports
~

-Boom


tofurocks

2011-03-16 19:59:34

Looks good but woodcutting is a bit of a dead skill.

William

2011-03-16 23:45:59

srry to sound like an idiot but where exactly are they located lol?

i luffs yeww

2011-03-16 23:48:45

http://s3.amazonaws.com/picable/2008/11/06/439887_Runescape-2-Nonmember-World-Map_620.jpg

Look at falador and then south. To the left of the peninsula. Rimmington. ;) Under the crafting guild and Melzar's Maze.

William

2011-03-17 00:18:11

From: i luffs yeww
http://s3.amazonaws.com/picable/2008/11/06/439887_Runescape-2-Nonmember-World-Map_620.jpg

Look at falador and then south. To the left of the peninsula. Rimmington. ;) Under the crafting guild and Melzar's Maze.


oooh got it thanks :D

EDIT:
[Error] (165:22): Type mismatch at line 164
Compiling failed.
is wat i get when trying 2 run script :p

^^ fixed it but might want to fix that on yours for other people that dl ^^

**BANNED The Man

2011-03-18 13:30:39

Dang, noob move.. :P
Updated :)

cause

2011-03-18 21:23:47

Which is faster, selling or dropping?
EDIT:btw gratz on another script man

William

2011-03-18 21:42:24

From: cause
Which is faster, selling or dropping?
EDIT:btw gratz on another script man


i think its faster to sell but i havent tried out dropping :p

**BANNED The Man

2011-03-19 05:35:40

From: cause
Which is faster, selling or dropping?
EDIT:btw gratz on another script man


To be honest, I haven't timed it :redface:
Selling is pretty fast though.

-Boom

cause

2011-03-19 14:25:12

hmm running it last night and now I think selling is faster, but unfortunately the script only ran 3 loads before not working, wokeup with my character out by the grainery thingy just above varrock so I'm guessing a random, but I also tried running it this morning and on the 2nd load it gave me a nextplayer(false) said it couldn't sell but it had just successfully sold the logs and was standing in the shop with an empty inv.
EDIT: So I removed that failsafe loop lets see how long she runs now :):
EDIT2: Btw that is the bottom half of the function SellLogs

 R_ClickItemBy(1519, False, 'ell 50');
Debug(IntToStr(CoinCount));
//Mouse(486, 19, 2, 1, True);
wait(100 + Random(500));
{if (GetItemStackSizeAt(1) > CoinCount) then
begin }
Debug('Sold Logs');
CoinGain := (CoinCount - CoinGain);
stats_IncVariable('Gold (Gained)', CoinGain);
CoinTotal := CoinTotal + CoinGain;
Debug('Walking to trees');
Tiles2 := [Tile(2959, 3209), Tile(2969, 3196)];
WalkPath(Tiles2);
Debug('Successfully walked to trees');
Inc(Players[CurrentPlayer].Integers[4]);
Result := True;
{end else
begin
Debug('Could not sell logs, going false');
Result := False;
NextPlayer(False);
end;}
end;
end;

**BANNED The Man

2011-03-20 12:10:43

From: cause
hmm running it last night and now I think selling is faster, but unfortunately the script only ran 3 loads before not working, wokeup with my character out by the grainery thingy just above varrock so I'm guessing a random, but I also tried running it this morning and on the 2nd load it gave me a nextplayer(false) said it couldn't sell but it had just successfully sold the logs and was standing in the shop with an empty inv.
EDIT: So I removed that failsafe loop lets see how long she runs now :):
EDIT2: Btw that is the bottom half of the function SellLogs

 R_ClickItemBy(1519, False, 'ell 50');
Debug(IntToStr(CoinCount));
//Mouse(486, 19, 2, 1, True);
wait(100 + Random(500));
{if (GetItemStackSizeAt(1) > CoinCount) then
begin }
Debug('Sold Logs');
CoinGain := (CoinCount - CoinGain);
stats_IncVariable('Gold (Gained)', CoinGain);
CoinTotal := CoinTotal + CoinGain;
Debug('Walking to trees');
Tiles2 := [Tile(2959, 3209), Tile(2969, 3196)];
WalkPath(Tiles2);
Debug('Successfully walked to trees');
Inc(Players[CurrentPlayer].Integers[4]);
Result := True;
{end else
begin
Debug('Could not sell logs, going false');
Result := False;
NextPlayer(False);
end;}
end;
end;


Hmm, I thought I fixed that… twice xD
How is/did it going/go?

-Boom

cause

2011-03-22 23:46:17

Sorry I didn't get back to you, I lost the proggy but it ran for a few hours for sure!

**BANNED The Man

2011-03-23 18:35:21

Hmm, ok, well if anyone else has any bugs/feedback, would help xD

-Boom