SRL Archive - MSI Updates & Announcements

MSI Update (March 14th, 2011)


Coh3n

2011-03-15 02:47:05

Today's updates:

$ git shortlog 9d452d8934575a6a6564..0.01|cat
Cohen Adair (3):
include_once -> i due to a complication with the debugging version of Simba
Documentation for Objects.simba & Mainloop.simba.
Merge branch 'master' of github.com:PxlBuzzard/MSI

PxlBuzzard (6):
Improved the Fishing loop by resetting the timer if Fishing returns true, but there is still the occasional issue of the player standing in place for a short period of time (15 seconds or so). Also, the compass changer only works a very small percentage of the time.
Added a reflection animating check to Fishing.
Added a wait to the Reflection animation check in fishing.
Re-added my fishing animation, still working on tweaking the exact numbers on it.
Added a reflection level check on player startup (so that it doesn't have to click on the skills tab if the user is using reflection), a couple changes on fishing, and some number tweaks on the fishing animation check. Almost ready to use, maybe just a couple more number tweaks.
Moved compass detection into the MSI_Fish (helps with fishing spot detection), commented out my fishing animation check, added an extra walking point to the Catherby Fisher, and updated Catherby bank colors.
https://github.com/SRL/MSI/commits/0.01

Flight

2011-03-15 02:51:57

Quite a few 'fishing' updates. I'm guessing you had some problems in that field?

Coh3n

2011-03-15 02:56:03

From: Flight
Quite a few 'fishing' updates. I'm guessing you had some problems in that field?

If you look at the diff, you'll notice that by the end there really weren't that many updates. ;) I wouldn't say problems, but it never worked as well as it should. Now it's just being tweaked so it will. :)

IPwnz

2011-03-15 09:15:03

From: Flight
Quite a few 'fishing' updates. I'm guessing you had some problems in that field?


It was working alright, but sometimes it would click the same fishing spot every 5-10 seconds even though it was still fishing, and it got a few other minor improvements. :)

NCDS

2011-03-15 09:28:54

What's with all the Reflection additions?

I didn't look at the actual code as I'm leaving for an interview, but I don't see why they would be added.

IPwnz

2011-03-15 13:01:44

From: NCDS
What's with all the Reflection additions?

I didn't look at the actual code as I'm leaving for an interview, but I don't see why they would be added.


The only reflection addition that made it to final is the skill experience check at start, the other stuff was just me playing around with using a reflection animation check instead of using color.

NCDS

2011-03-15 13:04:50

From: IPwnz
The only reflection addition that made it to final is the skill experience check at start, the other stuff was just me playing around with using a reflection animation check instead of using color.


I personally don't support the change (nothing personal at all ;)), but I've never really supported using Reflection for something color can do.


Regardless, thanks for your contributions recently. :)

IPwnz

2011-03-15 13:24:13

From: NCDS
I personally don't support the change (nothing personal at all ;)), but I've never really supported using Reflection for something color can do.


Regardless, thanks for your contributions recently. :)


It uses an if reflection else, so it still works fine without it, I just thought it was a nice, small addition so that the player wouldn't have to click the stats tab to check for their stats.
And thank you. :)

Also, I have an idea on how to get my animation check working, I'll give it a shot when I get home tonight, and besides that I'm going to add support for Relocate to run through the autoing tiles if it can't find any tiles used in the script walker (it's an issue with scripts that have more than 2 points that they auto in, like Catherby).

NCDS

2011-03-15 13:27:16

From: IPwnz
It uses an if reflection else

Do you mean a Define? or an actual if..then?

Should be a Define if it's not, but I'll just look at it in a minute here rather than keep posting about it.

Coh3n

2011-03-16 15:14:17

It's in a define. And I added it because it's not hurting anything. And I really never liked how it always clicked the stats tab to get the player's level. I honestly don't mind using reflection for little things like that if it's defined anyway.

tofurocks

2011-03-20 20:34:49

What is the problem with reflection?
Reflection is going to inevitably supersede colour, I don't know why you would want to move away from it unless we don't have an updater.

Coh3n

2011-03-20 20:46:24

Sorry we aren't having another thread like this. You can search the forums if you really want to know why we use color instead of reflection.

NCDS

2011-03-20 20:48:51

From: tofurocks
What is the problem with reflection?
Reflection is going to inevitably supersede colour, I don't know why you would want to move away from it unless we don't have an updater.


Nothing, but MSI was originally created to be a 100% color project to show people what color can accomplish when it's used properly, and that it is still powerful. We've already given in to using it for short cuts in some areas, but I will always support our original goal.

Reflection will never 'supersede' color, not here at least. I don't see it happening anyways.