SRL Archive - RS3 Outdated / Broken Scripts

OakPwner


Jason2gs

2007-02-24 22:29:46

Say hello to…

THE OAK PWNER!

First version.

- Colors are already set, don't mess with em.
- Set up for four players, add more if you want to.

Stuff I plan to do in V2.0-

- Add a progress report
- Add a trip to Bob's axes and back to get axe fixed.

Please post any bugs you find!

Thanks,

Mike.

*starts work on V2.0*

macromacro123

2007-02-24 22:47:07

script is too short but still great..

ur first script? keep it up

Jason2gs

2007-02-24 22:49:58

Second *real* SRL script. My other one is also a powerchopper, and can also be found in the free section.

script is too short but still great..


Wooot!

Best reply ever :p

Thanks, any other comments?

Would a trip to Bob's Axes be a good Add-On?

Pentti

2007-02-25 04:29:47

Looks good, Im just wondering this why did you put FindNormalRandoms; three times in this procedure
procedure AntiRandoms;
begin

FindNormalRandoms;
FTWait(2);
FindNormalRandoms;
FTWait(2);
FindNormalRandoms;
if(FindFight)then
begin
RunAwayDirection('S');
Wait(8000 + Random(2000));
RunBack;
end;
FTWait(4)
end;

And what for is all these MakeCompass functions?
   procedure AxeColorGet;
begin

FTWait(3);
MakeCompass('S');
FTWait(3);
MakeCompass('N');
FTWait(3);
MakeCompass('E');
FTWait(3);
FindAxeHeadColor;
FTWait(3);

end;

legendaryhero90

2007-02-25 04:57:31

his idea of an anti ban perhaps pentti?
its decent over all
but lags sometimes and stops…

Jason2gs

2007-02-25 10:26:59

Exactly. The compass is for antiban. (Who logs in and doesn't mess around with their compass view?) And FindNormalRandoms is to make sure it doesn't mess up.

Plus I remember seeing a post where a very good scripter (forgot who it was) said to put those in as much as the script could afford.

You can never have too much anti-random ;)

Hey321

2007-02-25 10:33:47

Yes you can :P. Don't call it every .5 seconds or say bye bye to all unsaved documents :P.

Jason2gs

2007-02-25 10:42:43

Lol. I'll keep that in mind :)

JAD

2007-02-25 14:46:26

hmm.. pretty good script. why did you make a bitmap for the GoodAxe though? you should try to avoid using bitmaps as much as possible. you should read yohojo's tutorial for learning DTM's, helped me a lot, and DTM's cause less lag and things like that. keep up the good work though :)

Jason2gs

2007-02-25 14:59:28

I didn't make a bitmap, I got the bitmap mask from the item list.

I guess I can just use someone else's DTM right?

Will people mind if I take their DTMs?

Edit: And I do know about DTMs, they're all too easy to make.

They will be in Version 2.0

And if I can get this bug worked out, so will the trip to Bob's axes incase your axe get's all bustified :D

rjbk1989

2007-02-25 19:58:20

it dident work for me it choped 2 logs then went 2 next acc did i do sumet wrong?

Smartzkid

2007-02-25 20:15:46

Nice…Works, small, simple, speedy with some exceptions…

7/10 -> it does it's job well, but it doesn't have anything to make it better than any other oak powercutter…

PS: why only oaks?

Jason2gs

2007-02-26 12:25:17

I did make another powercutter, but Oaks ties into what I want to do in my next version.

Bob's Axes trip to get your axe fixed (uses homeport tele, hope that won't be a problem). I'm just having a little problem with it right now.

Mr. Doctor

2007-02-26 14:51:06

Pretty good for a first script.

Just 2 things.

Disguise scar is for something that someone wouldnt X out of. EX. like limewire wordpad or microsoft word or biography.Make it something important that someone wouldnt X out of.

Also until(false)? make it a time to stop maybe in your first version or your second version.

Those are just optional.
Good luck scripting.

Jason2gs

2007-02-26 14:59:32

Thanks, Junk.

I'll have to read up about how to make it time out, that'd be pretty useful.

I figuired DisguiseScar was just to have fun with.

I could make it keep track of your Level and XP, but then it would only update when it got your XP and skill level, so it wouldn't be very accurate.