SRL Archive - Reflection Development

PrisonPete AntiRandom


rogeruk

2011-03-14 15:32:49

(AntiRandom development thread was locked??)

I grabbed the correct Model ID's and the NPC ID's i could find.

Not sure what the BalloonDataArray is.

Hope this helps:

case ModelID of
10750: begin // Long tail
BalloonNPCIDs := [13095, 13100, 13093, 11237];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 40, 40, 22, 41, 41, 42, 43, 44, 47, 47, 47, 47, 47, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 50, 50, 51, 51, 52, 53, 53, 54, 54, 49, 49, 55, 55, 52, 52, 56, 56, 57, 22, 22, 61, 62, 63, 59, 60, 66, 66, 66, 66, 66, 67, 67, 67, 67, 67, 67, 67, 67, 68, 68, 69, 69, 70, 70, 43, 71, 71, 72, 72, 68, 68, 73, 73, 43, 43, 74, 74, 75, 76, 76, 80, 81, 82, 78, 79, 85, 85, 85, 85, 85, 86, 86, 86, 87, 87, 88, 88, 89, 89, 90, 91, 91, 92, 43, 93, 96, 96, 96, 96, 96, 97, 97, 97, 98, 98, 99, 99, 100, 100, 5, 101, 101, 102, 103, 104, 107, 107, 107, 107, 107, 108, 108, 108, 109, 109, 110, 110, 111, 111, 103, 112, 112, 113, 114, 115];
Result := True;
end;
10749: begin // Bubble tail ID
BalloonNPCIDs := [13098, 11236, 13091];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 37, 37, 38, 38, 39, 22, 42, 42, 42, 42, 42, 43, 43, 43, 43, 43, 43, 43, 43, 44, 44, 45, 45, 46, 46, 47, 48, 48, 49, 49, 44, 44, 50, 50, 47, 47, 51, 51, 52, 22, 22, 56, 57, 58, 54, 55, 61, 61, 61, 61, 61, 62, 62, 62, 62, 62, 62, 62, 62, 63, 63, 64, 64, 65, 65, 38, 66, 66, 67, 67, 63, 63, 68, 68, 38, 38, 69, 69, 70, 71, 71, 75, 76, 77, 73, 74, 80, 80, 80, 80, 80, 81, 81, 81, 82, 82, 82, 83, 83, 83, 84, 84, 5, 85, 85, 86, 86, 87, 87, 88, 89, 89, 90, 90, 92, 93, 96, 96, 96, 96, 97, 97, 98, 98, 99, 100, 103, 103, 103, 103, 104, 104, 105, 105, 106, 107];
Result := True;
end;
10751: begin // Fatass(aka: Cartman)
BalloonNPCIDs := [13097, 11239, 11241];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 40, 40, 41, 42, 45, 45, 45, 45, 45, 46, 46, 46, 46, 46, 46, 46, 46, 47, 47, 48, 48, 49, 49, 50, 51, 51, 52, 52, 47, 47, 53, 53, 50, 50, 54, 54, 55, 22, 22, 59, 60, 61, 57, 58, 64, 64, 64, 64, 64, 65, 65, 65, 65, 65, 65, 65, 65, 66, 66, 67, 67, 68, 68, 43, 69, 69, 70, 70, 66, 66, 71, 71, 43, 43, 72, 72, 73, 74, 74, 78, 79, 80, 76, 77, 83, 83, 83, 83, 83, 84, 84, 84, 85, 85, 86, 86, 87, 87, 89, 90, 92, 92, 92, 92, 93, 93, 94, 94, 95, 5, 98, 98, 98, 98, 98, 99, 99, 99, 22, 22, 100, 100, 101, 101, 101, 102, 102, 103, 103, 103, 104, 105, 106, 106, 107, 107, 108, 109, 110, 110, 113, 113, 113, 113, 113, 114, 114, 114, 22, 22, 115, 115, 116, 116, 116, 117, 117, 118, 118, 118, 119, 120, 121, 121, 122, 122, 123, 124, 125, 125, 128, 128, 128, 128, 128, 129, 129, 129, 22, 22, 130, 130, 131, 131, 131, 132, 132, 133, 133, 133, 134, 135, 136, 136, 137, 137, 138, 32, 139, 139];
Result := True;
end;
10752: begin // Horns
BalloonNPCIDs := [13092, 13094, 11238];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 40, 40, 22, 41, 41, 42, 43, 44, 47, 47, 47, 47, 47, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 50, 50, 51, 51, 52, 53, 53, 54, 54, 49, 49, 55, 55, 52, 52, 56, 56, 57, 22, 22, 61, 62, 63, 59, 60, 66, 66, 66, 66, 66, 67, 67, 67, 67, 67, 67, 67, 67, 68, 68, 69, 69, 70, 70, 43, 71, 71, 72, 72, 68, 68, 73, 73, 43, 43, 74, 74, 75, 76, 76, 80, 81, 82, 78, 79, 85, 85, 85, 85, 85, 86, 86, 86, 87, 87, 88, 88, 89, 89, 90, 91, 91, 92, 43, 93, 96, 96, 96, 96, 97, 97, 98, 98, 99, 5, 102, 102, 102, 102, 102, 102, 103, 103, 103, 103, 104, 104, 105, 105, 106, 106, 106, 107, 107, 108, 109, 109, 110, 110, 110, 111, 112, 113, 117, 115, 119, 119, 119, 119, 119, 119, 120, 120, 120, 120, 121, 121, 122, 122, 123, 123, 123, 124, 124, 125, 126, 126, 127, 127, 127, 128, 129, 130, 134, 132, 136, 136, 136, 136, 136, 137, 137, 137, 22, 22, 138, 138, 139, 139, 139, 140, 140, 141, 141, 141, 142, 143, 144, 144, 145, 145, 146, 147, 148, 148, 151, 151, 151, 151, 151, 152, 152, 152, 22, 22, 153, 153, 154, 154, 154, 155, 155, 156, 156, 156, 157, 158, 159, 159, 160, 160, 161, 162, 163, 163];
Result := True;
end;
end;

Harry

2011-03-14 15:36:56

The NPCIDs change every time, I think. It's really a hard random to solve without model clicking in Reflection. Your ModelID case is also incorrect I think.

Here's a version that Denebola posted and grabbed a little while ago:
  case ModelID of
10749: begin // Bend Tail
BalloonNPCIDs := [13092, 13094, 13097, 13099];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 40, 40, 22, 41, 41, 42, 43, 44, 47, 47, 47, 47, 47, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 50, 50, 51, 51, 52, 53, 53, 54, 54, 49, 49, 55, 55, 52, 52, 56, 56, 57, 22, 22, 61, 62, 63, 59, 60, 66, 66, 66, 66, 66, 67, 67, 67, 67, 67, 67, 67, 67, 68, 68, 69, 69, 70, 70, 43, 71, 71, 72, 72, 68, 68, 73, 73, 43, 43, 74, 74, 75, 76, 76, 80, 81, 82, 78, 79, 85, 85, 85, 85, 85, 86, 86, 86, 87, 87, 88, 88, 89, 89, 90, 91, 91, 92, 43, 93, 96, 96, 96, 96, 96, 97, 97, 97, 98, 98, 99, 99, 100, 100, 5, 101, 101, 102, 103, 104, 107, 107, 107, 107, 107, 108, 108, 108, 109, 109, 110, 110, 111, 111, 103, 112, 112, 113, 114, 115];
Result := True;
end;
//tie tail 13099 13092 13097 13094

10750: begin // Straight
BalloonNPCIDs := [11238, 13096, 13098];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 37, 37, 38, 38, 39, 22, 42, 42, 42, 42, 42, 43, 43, 43, 43, 43, 43, 43, 43, 44, 44, 45, 45, 46, 46, 47, 48, 48, 49, 49, 44, 44, 50, 50, 47, 47, 51, 51, 52, 22, 22, 56, 57, 58, 54, 55, 61, 61, 61, 61, 61, 62, 62, 62, 62, 62, 62, 62, 62, 63, 63, 64, 64, 65, 65, 38, 66, 66, 67, 67, 63, 63, 68, 68, 38, 38, 69, 69, 70, 71, 71, 75, 76, 77, 73, 74, 80, 80, 80, 80, 80, 81, 81, 81, 82, 82, 82, 83, 83, 83, 84, 84, 5, 85, 85, 86, 86, 87, 87, 88, 89, 89, 90, 90, 92, 93, 96, 96, 96, 96, 97, 97, 98, 98, 99, 100, 103, 103, 103, 103, 104, 104, 105, 105, 106, 107];
Result := True;
//straight 11238 13096 13098
end;
10751: begin // Horns
BalloonNPCIDs := [11239, 11241, 13093, 13095];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 40, 40, 22, 41, 41, 42, 43, 44, 47, 47, 47, 47, 47, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 50, 50, 51, 51, 52, 53, 53, 54, 54, 49, 49, 55, 55, 52, 52, 56, 56, 57, 22, 22, 61, 62, 63, 59, 60, 66, 66, 66, 66, 66, 67, 67, 67, 67, 67, 67, 67, 67, 68, 68, 69, 69, 70, 70, 43, 71, 71, 72, 72, 68, 68, 73, 73, 43, 43, 74, 74, 75, 76, 76, 80, 81, 82, 78, 79, 85, 85, 85, 85, 85, 86, 86, 86, 87, 87, 88, 88, 89, 89, 90, 91, 91, 92, 43, 93, 96, 96, 96, 96, 97, 97, 98, 98, 99, 5, 102, 102, 102, 102, 102, 102, 103, 103, 103, 103, 104, 104, 105, 105, 106, 106, 106, 107, 107, 108, 109, 109, 110, 110, 110, 111, 112, 113, 117, 115, 119, 119, 119, 119, 119, 119, 120, 120, 120, 120, 121, 121, 122, 122, 123, 123, 123, 124, 124, 125, 126, 126, 127, 127, 127, 128, 129, 130, 134, 132, 136, 136, 136, 136, 136, 137, 137, 137, 22, 22, 138, 138, 139, 139, 139, 140, 140, 141, 141, 141, 142, 143, 144, 144, 145, 145, 146, 147, 148, 148, 151, 151, 151, 151, 151, 152, 152, 152, 22, 22, 153, 153, 154, 154, 154, 155, 155, 156, 156, 156, 157, 158, 159, 159, 160, 160, 161, 162, 163, 163];
Result := True;
// ram 11239 11241 13095 13093
end;
10752: begin // Fatass(aka: Cartman)
BalloonNPCIDs := [11237, 13091, 13100];
BalloonDataArray := [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 2, 2, 8, 8, 5, 5, 9, 9, 10, 11, 11, 15, 16, 17, 13, 14, 20, 20, 20, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 28, 29, 29, 30, 30, 31, 32, 33, 33, 36, 36, 36, 36, 36, 37, 37, 37, 38, 38, 39, 39, 40, 40, 41, 42, 45, 45, 45, 45, 45, 46, 46, 46, 46, 46, 46, 46, 46, 47, 47, 48, 48, 49, 49, 50, 51, 51, 52, 52, 47, 47, 53, 53, 50, 50, 54, 54, 55, 22, 22, 59, 60, 61, 57, 58, 64, 64, 64, 64, 64, 65, 65, 65, 65, 65, 65, 65, 65, 66, 66, 67, 67, 68, 68, 43, 69, 69, 70, 70, 66, 66, 71, 71, 43, 43, 72, 72, 73, 74, 74, 78, 79, 80, 76, 77, 83, 83, 83, 83, 83, 84, 84, 84, 85, 85, 86, 86, 87, 87, 89, 90, 92, 92, 92, 92, 93, 93, 94, 94, 95, 5, 98, 98, 98, 98, 98, 99, 99, 99, 22, 22, 100, 100, 101, 101, 101, 102, 102, 103, 103, 103, 104, 105, 106, 106, 107, 107, 108, 109, 110, 110, 113, 113, 113, 113, 113, 114, 114, 114, 22, 22, 115, 115, 116, 116, 116, 117, 117, 118, 118, 118, 119, 120, 121, 121, 122, 122, 123, 124, 125, 125, 128, 128, 128, 128, 128, 129, 129, 129, 22, 22, 130, 130, 131, 131, 131, 132, 132, 133, 133, 133, 134, 135, 136, 136, 137, 137, 138, 32, 139, 139];
Result := True;
//sheep 13091 13100 11237
end;

end;


If your account is still in there, have you checked if the IDs are in a pattern?

rogeruk

2011-03-14 15:45:42

How old was that post?

Pasted straight from simba file and just changed the ModelID's and NPCID's

mormonman

2011-03-14 15:51:04

The only real way to solve this random is by matching the model. RSBot uses the first model vertex array. At this point I haven't worked on loading NPC models, but as soon as that is handled then solving the random is easy.

Capricorn

2011-03-14 15:51:09

Harry and I did this before, and I got IDs completely different from you.

So either you screwed up, or I screwed up or the hypothesis that they change (that Harry and I came up with) is true.

rogeruk

2011-03-14 22:57:49

Confirmed they change.

With horns
13100
13099
13098
13093