SRL Archive - Outdated / Broken

Cows!


WT-Fakawi

2007-02-24 19:16:32

Cows!


by WT-Fakawi.


Version 0.36. SRL 3.6 REQUIRED


Collect 100 Hides per hour and level Combat, Prayer and Cooking!

Stage 2.


—————————————————————————————————————————————–

This Script kills Cows @ the CowField below Falador and collects and buries bones and banks hides and collects optional -but preferred- meat. It can -also optional- cook meat at the fireplace, but that is still in Beta-phase. It walks from Falador East Bank to the Cowfield using the userpicked TreePixel as shown in the picture. Be sure to colorpick that distinct pixel and paste in line 62: "TreePixel = ……;" before running this script! Do not use low level Players with this script, for they will surely die. Make sure Players have at least 25 HP as they will log out if HP drops 25%. Use preferably with SCSS.

—————————————————————————————————————————————–

  • Use SCSS as the script tilts the screen regularly.
  • Place your level 25+ Players in Falador East Bank Left Counter.
  • Equip you Players with Three pieces of wieldable armour.
  • ColorPick the TreeColor as shown in the Picture. Place in line 62.
  • Set skill to: 'attack', 'strength','defence', or 'auto' as preferred fightmode.
  • Follow proceedings of Cows! in: Cows! Stats
—————————————————————————————————————————————–




Stand Here to Start and ColorPick the TreePixel (line 62).



—————————————————————————————————————————————–

Features:

—————————————————————————————————————————————–


  • Kills Cows and Collects Hides and Bones fast.
  • Collects meat.
  • Cooks meat at Fireplace.
  • Banks approx 100 Hides per hour.
  • Checks for state of Gate in a "special" way. Must see!
  • Constant Health/Callibration checking.
  • Autopicks WaterColor.
  • Auto Walks away from Cowfield to Bank at 75% Health.
  • Three distinct methods of bitmap finding.

—————————————————————————————————————————————–

Future Plans:

—————————————————————————————————————————————–

  • Need a way to AutoPick that stupid Pixel :eek:
  • Auto leveller for New Players. Fill it up first with cooked meat so they dont die.

—————————————————————————————————————————————–

Known Issues
—————————————————————————————————————————————–


  • Wont Tilt Down with some Windows Config regular RS-clients Use SCSS instead.
  • Misses banks sometimes. Will work on that, prolly easy fix.
  • Very proud of my GateChecking Routine. Works 99% solid.
  • LogOut for HealthDrop. I needed this emergencybreak, since you will encounter a lot of Evil Chickens and Shades, due to heavy combat and bone burying! Easy fix would be: walk to bank, eat till ok and logout :)


Credits: The SRL Team!


—————————————————————————————————————————————–

A Progress
—————————————————————————————————————————————–


<============== -0.30- Progress Report ===============>
Worked for 13 Hours, 55 Minutes and 17 Seconds
Banked 45 loads.
Collected 7 meat.
Collected 1218 hides.
Attacked 1017 cows.
0 : ***= True. - B :8 Times. - : 118 mins. - Loc: Falador
1 : ***= True. - B :7 Times. - : 86 mins. - Loc: Falador
2 : ***= True. - B :6 Times. - : 86 mins. - Loc: Falador
3 : ***= True. - B :6 Times. - : 101 mins. - Loc: Falador
4 : ***= True. - B :4 Times. - : 97 mins. - Loc: Falador
5 : ***= True. - B :6 Times. - : 99 mins. - Loc: Falador
6 : ***= True. - B :6 Times. - : 129 mins. - Loc: Falador
7 : ***= False. - B :2 Times. - : 80 mins. - Loc: HealthDrop
**********************************************



Enjoy, keep private! and POST PROGRESS!

Rams89

2007-02-24 19:47:23

You are a scripting machine…hold on i'll get a proggie.

YoHoJo

2007-02-24 19:50:03

Damn, whitedaow and i were gona make one too.
Oh well im gona use this for SURE tonight.

Ejjman

2007-02-24 19:57:21

Heh, this is nice Fawki, you are awesome with the small pixel stuff!

Infantry001

2007-02-24 20:11:23

WOW!!! Great job, Fawki! Definitley will use.

WT-Fakawi

2007-02-24 20:19:11

Forgot to mention: use SCSS as the script tilts up and down for better view on the gate.

syberium

2007-02-24 20:21:10

wow! very nice! imma move my army to fally and test this out! =]

syberium

2007-02-24 22:00:59

hmm i tested it out, heres what i saw. cow attacking is a little buggy, it will attack a cow then immediatly run away and collect hides/bones. but it gets the job done =] also im not sure how long this happpend for.. but i left it on for about 30 mins to eat dinner.. and in degug box it sais "Spotted a random…" and it was stuck in a endless loop of clicking attack icon, stats,attack icon,stats over and over.. again not sure how long it did it for.. i collcted 84 hides in 33 mins.. so im assuming it was stuck in this "endless loop" for about 5 mins =/ need to fix that . also walking/gate oponeing is leet! very nice!

edit: i think it was caused when it found a mod.. cuz that was the random it spotted.

WT-Fakawi

2007-02-24 22:06:47

Redownload please. Forgot to add SriptID :)

Syberium: HM. I will look into that. Hasn't happened to me….

pwnaz0r

2007-02-24 22:58:37


program New;
{.include srl/srl.scar}
{.include srl/srl/misc/FaladorColorFinder.Scar}

function GetTreePixel : integer;
var
TreeX, TreeY,TreeDTM : integer;
begin
TreeDTM := DTMFromString('78DA630C656260B0674001C222109A11CA670' +
'4A97124A02602A8C681723500FC560307');
repeat
SendArrowSilentWait(1,1);
until(FindDTM(TreeDTM,TreeX,TreeY,MMX1,MMY1,MMX2,MMY2));
Result := GetColor(Treex+3,TreeY+1);
end;

begin
GetTreePixel;
Writeln(IntToStr(GetTreePixel));
end.

^^
Boom Son :) EDIT : Doesnt work everytime I'll try and work something better up :)

RAM

2007-02-24 23:17:27

<============== -0.21- Progress Report ===============>
Worked for 1 Hours, 11 Minutes and 55 Seconds
Banked 3 loads.
Collected 1 meat.
Collected 83 hides.
Attacked 64 cows.
0 ###: = True. - B :3 Times. - : 0 mins. - Loc: New Box
**********************************************


Works great, a few misclicks on the cows, but I was lagging a little bit, and it tried to attack a cow someone else was already fighting on several occasions, but other than that, walking, banking and gate opening were perfect.

Thanks for your hard warok Fakawi, RAM

edit I also had the problem of it running off to pick up a hide or click on another cow ,before it was done fighting the first 1 a few times, but this character was only 30,23,23…so I imagine the stronger your character gets, the less of a problem it will be….

syberium

2007-02-24 23:52:08

ya my char is 35,35,35 so.. yea it would attack then cow, then right after clicking it would either pick another hide up, or attack another cow. =/

WhiteShadow

2007-02-24 23:54:58

So creative. :] I use a certain tree pixel in my other script too. :D !!

Anyways, all the procedures in this script are nicely organized with paramaters, and fitted together well. 8)

Avaphi

2007-02-25 00:55:08

Hmm, Nice job Fawk :) I guess my script will just have to compete against 100 hides an hour wont it :)

WhiteShadow

2007-02-25 02:26:46

2 seven's in FindFastRandoms.

This script inspires me, the mapwalk based on the trees worked flawless.
I like this script alot.

YoHoJo

2007-02-25 02:33:55

Our mapwalk kind of used trees to =)
And the yew tree symbol.

We should finish it and kicks Fakawi's ass.
101 Hides and hour!

Pentti

2007-02-25 04:20:27

This scripts looks very nice! Im going to try it out today!!!

RAM

2007-02-25 12:59:24


<============== -0.21- Progress Report ===============>
Worked for 11 Hours, 0 Minutes and 18 Seconds
Banked 29 loads.
Collected 2 meat.
Collected 790 hides.
Attacked 681 cows.
0 : … = False. - B :1 Times. - : 37 mins. - Loc: Cowfield
1 : … = False. - B :5 Times. - : 79 mins. - Loc: No GameTab
2 : …= False. - B :3 Times. - : 57 mins. - Loc: No GameTab
3 : … = False. - B :2 Times. - : 70 mins. - Loc: Cowfield
4 : … = False. - B :2 Times. - : 30 mins. - Loc: No GameTab
5 : … = False. - B :1 Times. - : 22 mins. - Loc: No GameTab
6 : … = False. - B :1 Times. - : 26 mins. - Loc: No GameTab
7 : … = False. - B :1 Times. - : 25 mins. - Loc: No GameTab
8 : … = False. - B :3 Times. - : 95 mins. - Loc: Cowfield
9 : …= False. - B :1 Times. - : 20 mins. - Loc: No GameTab
10 : …= False. - B :1 Times. - : 20 mins. - Loc: No GameTab
11 : … = False. - B :2 Times. - : 48 mins. - Loc: Cowfield
12 : … = False. - B :2 Times. - : 42 mins. - Loc: Cowfield
13 : … = False. - B :3 Times. - : 57 mins. - Loc: No GameTab
14 : … = True. - B :1 Times. - : 0 mins. - Loc: No GameTab
**********************************************


loads were set to 4

RAM

GoF

2007-02-25 13:07:44

Great :D I love it. Ill try to get a progress report, even if im a bit busy now :)

Ejjman

2007-02-25 13:10:33

From: RAM_RUNE
loads were set to 4

RAM


What the heck happened??

WT-Fakawi

2007-02-25 14:26:17

thay prolly all got stuck inside leo, right? [No GAMETAB] :) Well, you will soon have an army will full zombie and Zombie Emotes :)

RAM

2007-02-25 16:32:45

Nope, actually, It's a problem with the banking, after it deposits it, it moves the arrow to the "x" to close the bank, but does not actually click/close it, and it logs out, giving a no game tab….. I was just coming to post about it…. RAM

Then i manually tried closing it, to see if it would jump back in the script, but it started alternating between the game tabs as mentioned earlier….

WT-Fakawi

2007-02-25 16:37:21

My CloseBank;

{*******************************************************************************
function CloseBank: Boolean;
By: RealRune modifyed by WT-Fakawi
Description: Closes the bank window.
*******************************************************************************}

function CloseBank: Boolean;
var
CBBM, CBx, CBy: Integer;
begin
CBBM := BitmapFromString(4, 3, 'z78DA3330000243030CD2C' +
'CC4D4DC848008320900F6350DC1');
if not BankScreen then Exit;
if FindBitmapToleranceIn(CBBM, CBx, CBy, 450, 30, 500, 50, 50) then
begin
Mouse(CBx, CBy, 4, 4, True);
Result := True;
end;
FreeBitmap(CBBM);
end;


Pentti

2007-02-26 02:27:43

Fakawi, do you know why this gets stuck at the gate when it's going to cows? The screen just freezes…

XcanadamanX

2007-02-26 17:42:30

ya all my guys were stuck at the gate. some of them said they were dead but they really weren't. i think its because they logged out. and for the close bank problem you can just do
closebank;
closebank;
and it works. but other than that AWESOME script!

WT-Fakawi

2007-02-26 17:58:06

Thanks for all your input guys, but It's odd… It works flawless for me???
You do:
- Use SCSS
- Pick the TreeColor

I changed it a lil, added some stats to it (forgot to gived you the latest version duh), so download 0.22


<============== -0.30- Progress Report ===============>
Worked for 13 Hours, 22 Minutes and 5 Seconds
Banked 51 loads.
Collected 15 meat.
Collected 1407 hides.
Attacked 1510 cows.

0 : = True. - B :2 Times. - : 43 mins. - Loc: Falador
1 : = True. - B :6 Times. - : 89 mins. - Loc: Falador
2 : = False. - B :5 Times. - : 86 mins. - Loc: HealthDrop
3 : = True. - B :4 Times. - : 66 mins. - Loc: Falador
4 : = False. - B :6 Times. - : 83 mins. - Loc: HealthDrop
5 : = True. - B :8 Times. - : 108 mins. - Loc: Falador
6 : = False. - B :6 Times. - : 94 mins. - Loc: Cowfield
7 : = True. - B :2 Times. - : 46 mins. - Loc: Falador
8 : = True. - B :8 Times. - : 77 mins. - Loc: Falador
9 : = False. - B :4 Times. - : 67 mins. - Loc: HealthDrop
**********************************************

Ejjman

2007-02-26 18:01:25

Fawki, its hard to get that one pixel. How do you do it? Like, I use the little thingy to get colors and coordinates, but that one pixel is very hard to find, so I'm just wondering. :D

EDIT: And also, I'm starting up my army Fawki :P

EDIT2: Hm..My location says Banned Forums lawl

EDIT3: I'm dumb, I must have put that awhile back xd

XcanadamanX

2007-02-26 18:14:53

hmmm…as i looked at my proggies it seems to have worked perfectly for 2 hours then it started logging out unexpectedly. ya im using scss. seems to be the gate finding prob my bad comp. ill have a good proggy by tomorrow. btw how many players is a good amount to go over night? im using 7…good enough?

edit: i agree with ejj very hard to get that pixel. new one fights gaurds too??

WT-Fakawi

2007-02-26 18:59:45

There are more pixel you could grab. The Red colored Pixels all the same. Might be worth trying to do a autocolor of the lower bit, hmm.


Avaphi

2007-02-26 20:09:44

Lewl, you guys could just print screen into paint and zoom in and grab the pixel… not to hard.

RAM

2007-02-26 22:25:46

Hey there, Biggest problem I am haveing is with the banking,XCANADAMANX, i'm going to try and declare it twice and see if it helps, doesn't do it everytime, just sometimes.. I picked 1 tree color (141337) and have used it since with no problems, But pwnz0r, I like your function for getting tree pixel auto color , seeing that this basic color has worked for me with no problems, maybe that will work good …THIS Is First time using SCSS, so please excuse my ignorance, but some please explain explain to me it's benefits?…haven't had any problems with the gate so far, Thanks for 2.2 Fakawi, going to give it a try…..RAM


Edit: lol on tree color "1337"..just a coincidence :P

Avaphi

2007-02-27 00:20:17

Why not just use a different banking function?

RAM

2007-02-27 01:27:24

From: Avaphi
Why not just use a different banking function?


Um, If Fakawi included this banking function with the script, it must be for a reason?

Avaphi

2007-02-27 02:21:52

If you have a problem with it, Why don't you take action and change it and see if it works better :) If it does work better, Recommend it to people who have the same problem.

XcanadamanX

2007-02-27 08:01:49

heres my latest proggy… left it over night found all false some without reason.
<============== -0.22- Progress Report ===============>
Worked for 3 Hours, 37 Minutes and 44 Seconds
Banked 4 loads[s].
Collected 1 meat.
Collected 81 hides.
Attacked 139 cows.
0 : *= False. - B :0 Times. - : 5 mins. - Loc: FalToCow
1 : *= False. - B :1 Times. - : 31 mins. - Loc: Cowfield
2 : *= False. - B :1 Times. - : 49 mins. - Loc: Cowfield
3 : *= False. - B :2 Times. - : 54 mins. - Loc: Cowfield
4 : *= False. - B :0 Times. - : 33 mins. - Loc: Cowfield
5 : *= False. - B :0 Times. - : 26 mins. - Loc: Cowfield
6 : *= False. - B :0 Times. - : 0 mins. - Loc: Oh Dear You Are in Lumby
**********************************************
that last guy probably is not dead. but why are the others false?

WT-Fakawi

2007-02-27 15:24:26

First todays proggie: (RC'ed twice today…)

Worked for 11 Hours, 37 Minutes and 4 Seconds
Banked 40 loads.
Collected 3 meat.
Collected 1112 hides.
Attacked 1440 cows.
Fought 0 guards.
0 : ********= True. - B :4 Times. - : 52 mins. - Loc: Falador
1 : ********= = True. - B :6 Times. - : 87 mins. - Loc: Falador
2 : ********= = True. - B :4 Times. - : 76 mins. - Loc: Falador
3 : ********= = False. - B :3 Times. - : 74 mins. - Loc: Cowfield
4 : ********= = True. - B :4 Times. - : 74 mins. - Loc: Falador
5 : ********= = True. - B :4 Times. - : 82 mins. - Loc: Falador
6 : ********= = True. - B :4 Times. - : 62 mins. - Loc: Falador
7 : ********= = True. - B :3 Times. - : 29 mins. - Loc: HealthDrop
8 : ********= = True. - B :4 Times. - : 56 mins. - Loc: Falador
9 : ********= = True. - B :4 Times. - : 52 mins. - Loc: Falador
**********************************************



Second: Yes I know why it sometimes logs out. This happens when the Flag gets stuck. Image you are trying to pick up a Hide, but a legit picks it up just before you. You stop and the Flag remains in the Minimap. This can log you out in some occasions.

It is in fact a what you may call a historical bug. The original RSCI/SSI2/RSI Flag; routine didnt take notice of this runescape bug. It would simply go: Repeat Wait; until not FlagColor;. When I first experimented with multiple Players this bug drove me nuts. In the morning I'd wake up and the script was inside a loop. Only when I observed this actually ingame happening I realized it was the Flag that was causing this.

I have tried to replace all Flag;'s routines with my FFlag. I didnt do all of them, since not everybody is aware of this problem…So, in short, there are still some Flag; routines inside SRL's core lib.

I even made a FFlag; (silly, I know…) for cows, that waits only 12 secs before proceeding, since this scenario (legits picking hide away) happened too many times.

RAM

2007-02-27 15:37:10

Fakawi, Um, your 2.2 update is actually a previous version 1.6 ? Oversite or sabbatoage? :P

edit:simple error then {.include SRL/SRL. scar} not declared properly in that version.

WT-Fakawi

2007-02-27 15:58:04

From: RAM_RUNE
Fakawi, Um, your 2.2 update is actually a previous version 1.6 ? Oversite or sabbatoage? :P
Ha, no lol. In fact I got several MasterVersions. I prep one for pub release, fogot to change the version nr.


BTW: Get ready for some heavy hidetanning over at Al Kharid one of these days :)

RAM

2007-02-27 16:13:38

Ok, well, After sorting out the small eror, this version just sends them running wildly all about the place ..to the north, east and west sometimes….So I switched back to ver 2.1….Now it stops just south of the bank, and clicks by the ladders to go down into mining guild says found gate 3, then gets stuck here…..I have restarted the script numerous times, and repicked the colors several times, made sure brightness, and detail selections were correct, and tried using the rs broswer instead of SCSS…..Any ideas what has happened to me here…As usual..my patients wear thin, and resort to banging my head on my desk before I ask for help Thanks in advance RAM

BTW: I was just looking into the tanner here, thought I might get him started on a different comp ;)

WT-Fakawi

2007-02-27 16:18:10

Maybe your screen set itself to 24-bits on accident?

XcanadamanX

2007-02-27 16:18:44

w00t w00t…nice hint there fawk.:D

WT-Fakawi

2007-02-27 16:21:51

It's only because I can remember sitting in front of the screen tearing my hairs out, not knowing why it didnt work, only after finding out that HL2 set the screen to 24 bits :)

RAM

2007-02-27 16:33:59

Reply, yeah, tried everything but that , but now I know next time…..Um, actually, just noticed something on my older computer I was using it on, the display adapter does not allow it to go to 32 bit, only 24 bit, but it was working so well…..and now it doesnt run on my new computer either ….story of my life, just when things are going good…time to do some investigateing here…..RAM

Edit:What are some numbers you guys are useing for the tree colors? just so I have an idea to compare it to….All this will do for me now, even on my new computer…is log in…Click to the south, turn run on, pan down, then click on the door in between the road and the ladders to the mining guild…then lags out…..

Ruroken

2007-02-27 18:38:43

very nice work ;)

that pixel is giving jagex hell ^.^

i'll try some day, when my army is resurrected.

Avaphi

2007-02-27 18:39:03

Ram: Perhaps post your settings, Screen settings, Rs settings etc, I hope I can lend a hand to get you up and running once again… Question: Can you run other scripts?

RAM

2007-02-27 19:22:30

From: Avaphi
Ram: Perhaps post your settings, Screen settings, Rs settings etc, I hope I can lend a hand to get you up and running once again… Question: Can you run other scripts?


Sigh, Thanks…I feel like a complete moron, but here it is…

Yes, Other scripts work on woth computers with NO PROBLEMS, Only having a problem with this script….

using SCSS..Low Detail…Highest Brightness….My old comp will ONLY set to 24 bit, BUT IT WAS WORKING BEFORE…..I tried this on my new comp same settings, 32 bit, does the same thing on both computers…I even tried redownloading the original script and setting up just 1 character…does the same thing….I have not changed anything, just started acting strange…I'v tried turning the comps off and clearing the memory, except it does the same thing when I run the script again….The script fuctions like it is supposed to if i manually walk it to the cow field, but the problem lies in the walking TO the cowfield, IT WILL NOT MAKE IT THAT FAR…That's why i was wondering what some of people had for numbers for thwe tree colors , just so I can see if i'm in the ball park…….

Avaphi, thanks for your help, but i have tried to be as through as I can when posting, i don't feel I have posted anything new, that I haven't posted in my last 10 posts here….:duh: …I started autoing because I spent to much time in Rs, not I spend to much time messing with autoing…I think i need a break for awhile, I'm feeling burnt out and over loaded, thanks just the same guys RAM

SubiN

2007-02-28 05:01:16

ah !! ones again ah fawki has done it again :)

WhiteShadow

2007-02-28 18:50:52

From: WT-Fakawi
First todays proggie: (RC'ed twice today…)

Worked for 11 Hours, 37 Minutes and 4 Seconds
Banked 40 loads.
Collected 3 meat.
Collected 1112 hides.
Attacked 1440 cows.
Fought 0 guards.
0 : ********= True. - B :4 Times. - : 52 mins. - Loc: Falador
1 : ********= = True. - B :6 Times. - : 87 mins. - Loc: Falador
2 : ********= = True. - B :4 Times. - : 76 mins. - Loc: Falador
3 : ********= = False. - B :3 Times. - : 74 mins. - Loc: Cowfield
4 : ********= = True. - B :4 Times. - : 74 mins. - Loc: Falador
5 : ********= = True. - B :4 Times. - : 82 mins. - Loc: Falador
6 : ********= = True. - B :4 Times. - : 62 mins. - Loc: Falador
7 : ********= = True. - B :3 Times. - : 29 mins. - Loc: HealthDrop
8 : ********= = True. - B :4 Times. - : 56 mins. - Loc: Falador
9 : ********= = True. - B :4 Times. - : 52 mins. - Loc: Falador
**********************************************



Second: Yes I know why it sometimes logs out. This happens when the Flag gets stuck. Image you are trying to pick up a Hide, but a legit picks it up just before you. You stop and the Flag remains in the Minimap. This can log you out in some occasions.

It is in fact a what you may call a historical bug. The original RSCI/SSI2/RSI Flag; routine didnt take notice of this runescape bug. It would simply go: Repeat Wait; until not FlagColor;. When I first experimented with multiple Players this bug drove me nuts. In the morning I'd wake up and the script was inside a loop. Only when I observed this actually ingame happening I realized it was the Flag that was causing this.

I have tried to replace all Flag;'s routines with my FFlag. I didnt do all of them, since not everybody is aware of this problem…So, in short, there are still some Flag; routines inside SRL's core lib.

I even made a FFlag; (silly, I know…) for cows, that waits only 12 secs before proceeding, since this scenario (legits picking hide away) happened too many times.


That could be easily fixed, or at least temporarily just help the issue..

procedure OManFlag(MaxMark, RandTime : Integer);
var
iFlag : TPoint;
begin
MarkTime(Mark);
while (FlagPresent) and
(TimeFromMark(Mark) < MaxMark + RandTime) do
begin
Wait(100);
FindNormalRandoms;
end;
if(FindColor(iFlag.x, iFlag.y, 255, Mmx1, Mmy1, Mmx2, Mmy2))then
begin
Writeln('Flag is still visible. ;[ ');
Mouse(iFlag.x, iFlag.y, 2, 2, true);
OManFlag(MaxMark, RandTime);
end;
end;

Maybe? "/

WT-Fakawi

2007-02-28 18:53:11

Nono you get me wrong. We already solved that, but still havent implemented it fully :)

WhiteShadow

2007-02-28 18:55:51

From: WT-Fakawi
Nono you get me wrong. We already solved that, but still havent implemented it fully :)


haha, alright. I somehow knew that already though. Since Fawki couldn't be stopped so easily. :rolleyes:

WhiteShadow

2007-02-28 23:10:16

Error detecting Compass Angle.

I keep getting this error for some odd reason. :[

Ejjman

2007-02-28 23:48:25

It says that, but still rotates the compass angle to the wanted angel. lol

WhiteShadow

2007-03-01 00:21:04

From: Ejjman1
It says that, but still rotates the compass angle to the wanted angel. lol


yeah but all of my players are false now, and that's all it said.

Hey321

2007-03-01 07:24:52

From: WT-Fakawi
Maybe your screen set itself to 24-bits on accident?


Tut, tut, tut! Bad grammar :P. I'm gonna test this today as i have school (blah) and i wanna see how good it is.

XcanadamanX

2007-03-01 19:13:58

From: WhiteShadow
Error detecting Compass Angle.

I keep getting this error for some odd reason. :[


i get that too…let it go all night but when i wake up everyone is false because (i looked at the debug area) Error detecting Compass Angle. then it logs out and goes false. or logs out for some reason then does this. i do not know.

RAM

2007-03-02 00:43:53

From: Ruroken

that pixel is giving jagex hell ^.^


That Pixel was giving me hell :mad: …I had an idea this is what it may be…In combination with a few other things, I have to run this on high detail, even on my new computer……Seeing NoOne else has replied…Just for histories sake…I am usung the number
1589293
tonight, I realize it's going to change again, But perhaps it will be of use to someone working on an AutoColor procedure/function ?

Now, back to work on resurecting a Hide tanner….
Thanks , RAM

XcanadamanX

2007-03-02 07:54:13

i was using this number: 8724

Cheesehunk

2007-03-10 13:05:55

Picking the tree colour manually is no problem. Just look for the brown trunk color then move a pixel over until the colour changes.

<============== -0.21- Progress Report ===============>
Worked for 2 Hours, 13 Minutes and 11 Seconds
Banked 5 loads.
Collected 4 meat.
Collected 136 hides.
Attacked 300 cows.
0 : **** = False. - B :0 Times. - : 18 mins. - Loc: Oh Dear You Are in Lumby
1 : **** = False. - B :0 Times. - : 1 mins. - Loc: FalToCow
2 : **** = False. - B :1 Times. - : 22 mins. - Loc: Cowfield
3 : **** = True. - B :4 Times. - : 54 mins. - Loc: Cowfield
4 : **** = False. - B :0 Times. - : 18 mins. - Loc: HealthDrop
**********************************************


There is one minor error in the script that costed one of my players:
  Repeat
if not LoggedIn then exit;
if(TimeFromMark(Mark)>600000) then begin Logout; Exit; end;
WaterWalk(410, 330, 45, 10, 0, 25, 1, 1);
Until DTM3Flag(FB1, FB2, FB3, False);
There is one to many 0's on that MarkTime, and somehow my player ended up by Varrock East bank before the script somehow though he had died. :p

Player 1 never moved out of the bank, not sure what happened there, maybe a compass error or something.. Player 2 did well, but never seemed to want to finish up his second load when he was full. Player 3 did excellent, but he did go false at the end of the script when there was an error detecting the compass angle. This could of been on my side though.. Player 4 had a full inventory and was between the gate and the Falador road by the yew tree.


The script was good, and your Gate opening was awesome! :) Next time I will run it with more players, but I don't have enough 25+ yet.

Avaphi

2007-03-10 14:26:51

Maybe you people should add a wait before all of the makecompass's to see if it helps if not add a wait then activateclient then another wait… It seems makecompass looses focus sometimes.

WT-Fakawi

2007-03-10 17:17:47

Thanks for pointing those things out CheeseHunk! You always seem to find a flaw somewhere :)
Yes I have had that too, Players not leaving the Bank??? I haven't found out why. One thing is sure, It has got to be something I do wrong :)

The Gate opener is I think one of the best things I have ever thought of. I path along the fence looking for color blue indicating uptext. This dramatically speed up the process as opposed to looking for UpText in the colorpathing-loop. I store the results of the Path in an array, if less then 40% is fence color, the Gate is open.

But it is stable enough for me. I still tweak a lil here and there once and a while, so I will prolly update it shortly.

Keep the reports and observations coming :)



Some reports.


============== -0.30- Progress Report ===============>
Worked for 15 Hours, 1 Minutes and 13 Seconds
Banked 45 loads.
Collected 5 meat.
Collected 1240 hides.
Attacked 1874 cows.

0 : ********= False. - B :3 Times. - : 74 mins. - Loc: Cowfield
1 : ********= True. - B :4 Times. - : 56 mins. - Loc: Falador
2 : ********= False. - B :3 Times. - : 67 mins. - Loc: Cowfield
3 : ********= True. - B :5 Times. - : 59 mins. - Loc: Falador
4 : ********= True. - B :1 Times. - : 44 mins. - Loc: Falador
5 : ********= True. - B :3 Times. - : 46 mins. - Loc: Falador
6 : ********= True. - B :2 Times. - : 31 mins. - Loc: Falador
7 : ********= True. - B :2 Times. - : 46 mins. - Loc: Falador
8 : ********= True. - B :3 Times. - : 52 mins. - Loc: Falador
9 : ********= True. - B :4 Times. - : 57 mins. - Loc: Falador
10 : ********= True. - B :4 Times. - : 66 mins. - Loc: Falador
11 : ********= True. - B :4 Times. - : 68 mins. - Loc: Falador
12 : ********= False. - B :2 Times. - : 70 mins. - Loc: Cowfield
13 : ******** = False. - B :3 Times. - : 59 mins. - Loc: Cowfield
14 : ******** = True. - B :2 Times. - : 25 mins. - Loc: Mod Found


<============== -0.30- Progress Report ===============>
Worked for 8 Hours, 1 Minutes and 56 Seconds
Banked 27 loads.
Collected 6 meat.
Collected 739 hides.
Attacked 1188 cows.

0 : ********= False. - B :5 Times. - : 99 mins. - Loc: Cowfield
1 : ********= True. - B :6 Times. - : 87 mins. - Loc: Falador
2 : ********= True. - B :5 Times. - : 56 mins. - Loc: Falador
3 : ********= True. - B :4 Times. - : 67 mins. - Loc: Falador
4 : ********= True. - B :4 Times. - : 79 mins. - Loc: Falador
5 : ********= False. - B :0 Times. - : 44 mins. - Loc: L/P ERROR
6 : ********= False. - B :3 Times. - : 56 mins. - Loc: FalToCow
7 : ********= False. - B :0 Times. - : 15 mins. - Loc: HealthDrop
**********************************************

<============== -0.30- Progress Report ===============>
Worked for 10 Hours, 59 Minutes and 5 Seconds
Banked 35 loads.
Collected 9 meat.
Collected 963 hides.
Attacked 1522 cows.

0 : ********= True. - B :6 Times. - : 83 mins. - Loc: Falador
1 : ********= False. - B :3 Times. - : 66 mins. - Loc: Cowfield
2 : ********= True. - B :4 Times. - : 77 mins. - Loc: Falador
3 : ********= False. - B :2 Times. - : 62 mins. - Loc: HealthDrop
4 : ********= True. - B :6 Times. - : 88 mins. - Loc: Falador
5 : ********= True. - B :4 Times. - : 79 mins. - Loc: Falador
6 : ********= True. - B :6 Times. - : 93 mins. - Loc: Falador
7 : ********= True. - B :4 Times. - : 72 mins. - Loc: Falador
**********************************************


<============== -0.30- Progress Report ===============>
Worked for 13 Hours, 55 Minutes and 17 Seconds
Banked 45 loads.
Collected 7 meat.
Collected 1218 hides.
Attacked 1017 cows.

0 : ********= True. - B :8 Times. - : 118 mins. - Loc: Falador
1 : ********= True. - B :7 Times. - : 86 mins. - Loc: Falador
2 : ********= True. - B :6 Times. - : 86 mins. - Loc: Falador
3 : ********= True. - B :6 Times. - : 101 mins. - Loc: Falador
4 : ********= True. - B :4 Times. - : 97 mins. - Loc: Falador
5 : ********= True. - B :6 Times. - : 99 mins. - Loc: Falador
6 : ********= True. - B :6 Times. - : 129 mins. - Loc: Falador
7 : ********= False. - B :2 Times. - : 80 mins. - Loc: HealthDrop
**********************************************

<============== -0.30- Progress Report ===============>
Worked for 14 Hours, 10 Minutes and 21 Seconds
Banked 56 loads.
Collected 18 meat.
Collected 1542 hides.
Attacked 1056 cows.

0 : ********= True. - B :6 Times. - : 87 mins. - Loc: Falador
1 : ********= True. - B :6 Times. - : 91 mins. - Loc: Falador
2 : ********= True. - B :5 Times. - : 54 mins. - Loc: Falador
3 : ********= False. - B :3 Times. - : 64 mins. - Loc: Cowfield
4 : ********= True. - B :4 Times. - : 66 mins. - Loc: Falador
5 : ********= True. - B :4 Times. - : 53 mins. - Loc: Falador
6 : ********= True. - B :4 Times. - : 53 mins. - Loc: Falador
7 : ********= True. - B :6 Times. - : 100 mins. - Loc: Falador
8 : ********= True. - B :6 Times. - : 88 mins. - Loc: Falador
9 : ********= True. - B :6 Times. - : 72 mins. - Loc: Falador
10 : ********= True. - B :6 Times. - : 82 mins. - Loc: Falador
**********************************************


Avaphi

2007-03-10 17:38:20

Good god fawk :| Those are some nice reports !

Ejjman

2007-03-10 23:33:40

Fawk, how many computers do you have?

WT-Fakawi

2007-03-11 04:29:43

From: Ejjman1
Fawk, how many computers do you have?
Just one.

cause

2007-03-11 11:22:19

From: WT-Fakawi
Just one.

For each character? :p

WhiteShadow

2007-03-12 02:23:14

um. This version of the script you have posted up right now is strange.

{.include SRL.scar}

YoHoJo

2007-03-12 02:28:55

rofl nice find.
gona be lots of noobs complaining.

Include file C:\Program Files\SCAR 2.03\includes\SRL.scar does not exist.
Failed when compiling

Oh N0se!

WhiteShadow

2007-03-12 02:50:59

Using:
[PHP][ NAME : SRL Cow Killer/Collector 0.21 ][/PHP]

I don't know what I did before but now it's working.
[PHP]
<============== -0.21- Progress Report ===============>
Worked for 19 Minutes and 37 Seconds
Banked 2 loads.
Collected 0 meat.
Collected 55 hides.
Attacked 51 cows.[/PHP]

Well hide collecting is alot more less laggy than your old version from long ago. ;D Mouse was way to fast for my computer so it lost uptext to much so i changed it a bit. Gate handling is awesome. sweet mapwalking

Time to organize my army of 9 all to Falador again!

WT-Fakawi

2007-03-12 02:57:19

Yeah. I stripiied one level of includes. The other includes dont work anymore lol.

TOB

2007-03-12 15:25:25

Fakawi, would you please post a tutorial on your gate opener so it can save me precious minutes by reading through the script to pull out the gate opener? :P

Just Kidding

2007-03-23 08:13:26

Fakawi I haven't been here in ages. And I love cheating and have not done so in ages. I have been through these forums for 3 days now since I have been back trying to find the first script I want to use one my weekend and now I have found it.

Will post progress report when done drinking beer and playing xbox.

WT-Fakawi

2007-03-23 09:12:25

Wait a lil' while for my update. Reason: Cows have changed. (It's the third time they do that to me, fist Ratz, next Bearz, now Cowz…. I wonder :) )

JAD

2007-03-24 12:39:38

Yeah, I was just going to post about that for ya :p I feel like such a professional scripter fixing an error in one of the legendary WT-Fakawi's scripts :) I added a /SRL in the includes thing lol :p Anyway, can't wait for next version, been wanting to try this out and I'll try to get you a big long progress report once you release it.

oliver1205

2007-03-24 19:43:13

sry for the nobo question, but i havent scripted for awhile. whats SCSS?

cause

2007-03-25 10:39:07

SCSS is a client made by Freddy1990. It probably will become an antique now because of the world switcher now built in to the regular client.

WhiteShadow

2007-03-25 15:45:39

From: cause
SCSS is a client made by Freddy1990. It probably will become an antique now because of the world switcher now built in to the regular client.


Oh no not at all!

Fakawi needs SCSS with this script reason is, Freddy made functions to accompany his client, (you know how with other clients your unable to move the keys until you click the screen?). His gate function which tilts up down ect keys to check for text and a percentage (or number) of colors to match up with whether or not the gate is open. So unless you want to get screwed over (Use SCSS!).

When you download SRL there should be a folder called SCSS inside the SRL folder open it and you'll see, I suggest you make it a shortcut on desktop for easier accessibility.

WT-Fakawi

2007-03-25 19:11:06

<============== -0.27- Progress Report ===============>
Worked for 7 Hours, 59 Minutes and 19 Seconds
Banked 34 loads.
Attacked 425 cows.
Collected 573 hides.
Buried 499 bones.
Collected 375 meat.
0 : ****= True. - B :9 Times. - : 100 mins. - Loc: Falador
1 : ****= = False. - B :2 Times. - : 35 mins. - Loc: Cowfield
2 : ****= = True. - B :10 Times. - : 116 mins. - Loc: Falador
3 : ****= = False. - B :1 Times. - : 26 mins. - Loc: Cowfield
4 : ****= = False. - B :8 Times. - : 118 mins. - Loc: Cowfield
5 : ****= = False. - B :4 Times. - : 59 mins. - Loc: Cowfield
**********************************************


<============== -0.27- Progress Report ===============>
Worked for 10 Hours, 2 Minutes and 21 Seconds
Banked 45 loads.
Attacked 589 cows.
Collected 823 hides.
Buried 649 bones.
Collected 420 meat.
0 : ****= = True. - B :8 Times. - : 108 mins. - Loc: Falador
1 : ****= = False. - B :9 Times. - : 123 mins. - Loc: Cowfield
2 : ****= = True. - B :8 Times. - : 83 mins. - Loc: HealthDrop
3 : ****= = True. - B :8 Times. - : 98 mins. - Loc: Falador
4 : ****= = False. - B :4 Times. - : 57 mins. - Loc: Cowfield
5 : ****= = True. - B :8 Times. - : 99 mins. - Loc: Falador
**********************************************


New version for new Cows! More options. Pickup Meat can be disabled. I am planning a cooker at the fireplace. Done it before :)

Same as usual. Pick the TreeColor! and fill in line 63. High Level Players recommended. I use Rune Battle Axes to smash the cows in two hits max :)

JAD

2007-03-25 19:59:40

Awesome fakawi! I'll try it out and post a proggie!

Ejjman

2007-03-27 00:36:43

From: WT-Fakawi
Wait a lil' while for my update. Reason: Cows have changed. (It's the third time they do that to me, fist Ratz, next Bearz, now Cowz…. I wonder :) )


Jacking ur quote :)

RAM

2007-03-27 06:56:08

<============== -0.22- Progress Report ===============>
Worked for 17 Hours, 18 Minutes and 54 Seconds
Banked 43 loads.
Collected 21 meat.
Collected 1097 hides.
Attacked 402 cows.
0 : *** = False. - B :0 Times. - : 0 mins. - Loc: Falador
1 : ***= False. - B :0 Times. - : 0 mins. - Loc: Falador
2 : *** = False. - B :6 Times. - : 108 mins. - Loc: Falador
3 : *** = False. - B :2 Times. - : 66 mins. - Loc: HealthDrop
4 : *** = False. - B :0 Times. - : 0 mins. - Loc: Falador
5 : *** = False. - B :0 Times. - : 30 mins. - Loc: HealthDrop
6 : *** = False. - B :2 Times. - : 29 mins. - Loc: No GameTab
7 : *** = False. - B :0 Times. - : 0 mins. - Loc: Falador
8 : *** = True. - B :6 Times. - : 104 mins. - Loc: Falador
9 : *** = False. - B :0 Times. - : 23 mins. - Loc: HealthDrop
10 : *** = False. - B :5 Times. - : 132 mins. - Loc: Cowfield
11 : *** = True. - B :6 Times. - : 102 mins. - Loc: Falador
12 : *** = False. - B :5 Times. - : 132 mins. - Loc: HealthDrop
13 : *** = False. - B :5 Times. - : 118 mins. - Loc: InBlack
14 : *** = True. - B :6 Times. - : 81 mins. - Loc: Falador
15 : *** = False. - B :0 Times. - : 50 mins. - Loc: Cowfield
16 : *** = False. - B :0 Times. - : 0 mins. - Loc: Falador


Excited to try the updated version now….. ;)

Thanks Again, RAM

Hey321

2007-03-27 07:41:27

Looks awesome, but what is Bearz?

Infantry001

2007-03-27 08:15:49

i guess maybe a new script fawki is making…? :D

WT-Fakawi

2007-03-27 09:41:00

No. It is actually a fairly old sacript, heavily based of Ratz. Kills Bears, chops trees, collects, cooks and eats meat above Falador near the Altar. After Jagex revamped the Bears I never bothered to update….

cause

2007-03-28 10:39:17

Heres a ponderus question (the script looks great, haven't had any players to spare though) how come your name is spelt "WT-Fakawi" as your username but in you stats its "Fawki"? Sorry, just caught my attention.

Thanks,
cause

XcanadamanX

2007-03-28 17:14:11

hmmm…my players keep having trouble with the bank. heres a pic of where they end up.
other than that good! on my comp its a bit slow at attacking but i think thats just my comp:rolleyes:

WT-Fakawi

2007-03-28 18:34:15

Hm. Dunno xman. Never had that. You say they cant find the bank? They should walk until the 3 DTM's I made from the yellow banker dots…

XcanadamanX

2007-03-28 18:39:31

well seems its not quite working on my comp…stupid comp!…any way i found one outside of varrock near vem(lol). ya usually i find them near the bank but not in it.

Infantry001

2007-04-03 22:54:36

Fawki, why dont you use FindDTMRotated? Or do you have some secret way of making your DTMs?

YoHoJo

2007-04-14 02:44:16

Fakawi your a lucky man,
I, yohojo, am going to use this! w0ot!

Ill try to watch it sometime, see if i can get a good prog/feedback for ya.
<3ed rats, lets see how the Cows! are!

I tried it a bit and watched.
The cowfidding works pretty well, but it keeps hovering on calfs and not attacking.
I think you should let let it go ahead and kill them because it hovers the so much.
Also i noticed the mouse keeps moving into this general area:


I see this in a lot of script, maybe its a coordinate problem?
Try using more GetMosePos's?

It just seemed very odd to me and happened very often, so i stopped the script and im gonna leave it alone until the next update.

But i let it do a load and everything else worked just fine.

Youv told me on MSN that you were gonna fix up cowfidning ect, so ill just let you take your time on that =).

I know its just such a small problem, tell me if the script also does this for you and if you find it odd/banable.

Im just a LITTLE paranoid :D, im probably just overexagerating. :eek:

Great job though, except for that little thing i loved it, even MORE than ratz!

WT-Fakawi

2007-04-15 10:53:12

Yoho: bwhahah, lucky me. Yes it does that too me too. I dunno why. It will all change once wizzup? is kind enough to update the cows-attacking algo… :)

It got me 30k cowhides yet, most of the stats are mine, and no ban still :)

JAD

2007-04-15 10:59:27

I've been trying to get this to work, but heres what it does. I start all my players in the falador bank. The first player walks to the cow gate fine, then once it gets inside where the cows are, it completely freezes runescape! I tried getting adblock and things like that to see if it helped, it didn't though :( Any ideas on how to stop the freezing?

P.S. Please do not ask me if I have a crappy computer.. Its a fairly nice one :D

WhiteShadow

2007-04-15 14:55:32

From: JAD
I've been trying to get this to work, but heres what it does. I start all my players in the falador bank. The first player walks to the cow gate fine, then once it gets inside where the cows are, it completely freezes runescape! I tried getting adblock and things like that to see if it helped, it didn't though :( Any ideas on how to stop the freezing?

P.S. Please do not ask me if I have a crappy computer.. Its a fairly nice one :D


Ctrl + alt + del

End all the useless processes. i.e - MSN, AIM, any other applications that are not needed, exit from them. idk what else then..

JAD

2007-04-15 15:30:49

From: WhiteShadow
Ctrl + alt + del

End all the useless processes. i.e - MSN, AIM, any other applications that are not needed, exit from them. idk what else then..


Yes, I tried that before :( Thanks for trying though.

Any other suggestions?

WT-Fakawi

2007-04-19 16:29:24

New version 0.33 uploaded. New features:

  • Bugfixes.
  • Added optional Meat Cooking at Fireplace!

Use this with high level Players for better results…


<============== -0.33- Progress Report ===============>
Worked for 21 Hours, 48 Minutes and 53 Seconds
Banked 112 loads.
Attacked 1357 cows.
Collected 3568 hides.
Buried 1395 bones.
Collected 1337 meat.
Cooked 0 meat.
Dropped 0 burned meat.
0 : **** = False. - B :11 Times. - : 135 mins. - Loc: HealthDrop
1 : **** = False. - B :7 Times. - : 86 mins. - Loc: Cowfield
2 : **** = True. - B :16 Times. - : 173 mins. - Loc: Falador
3 : **** = False. - B :10 Times. - : 131 mins. - Loc: Cowfield
4 : **** = True. - B :18 Times. - : 192 mins. - Loc: Falador
5 : **** = True. - B :18 Times. - : 176 mins. - Loc: Falador
6 : **** = True. - B :16 Times. - : 171 mins. - Loc: Falador
7 : **** = True. - B :16 Times. - : 176 mins. - Loc: Falador
**********************************************


and one with cooking:


<============== -0.30- Progress Report ===============>
Worked for 6 Hours, 26 Minutes and 9 Seconds
Banked 30 loads.
Attacked 356 cows.
Collected 848 hides.
Buried 395 bones.
Collected 191 meat.
Cooked 197 meat.
Dropped 28 burned meat.
0 : **** = False. - B :3 Times. - : 50 mins. - Loc: Cowfield
1 : **** = True. - B :4 Times. - : 48 mins. - Loc: Falador
2 : **** = True. - B :4 Times. - : 46 mins. - Loc: Falador
3 : **** = True. - B :4 Times. - : 50 mins. - Loc: Falador
4 : **** = True. - B :4 Times. - : 50 mins. - Loc: Falador
5 : **** = True. - B :4 Times. - : 50 mins. - Loc: Falador
6 : **** = True. - B :3 Times. - : 23 mins. - Loc: Falador
7 : **** = True. - B :4 Times. - : 45 mins. - Loc: Falador

**********************************************

XcanadamanX

2007-04-19 16:36:06

niceee!! ill test it out tonight i hope!

Smartzkid

2007-04-19 16:40:13

Collected 1337 meat.


:p

I guess I'll have to get some new players to train cb on (most of my army is made of mages)

XcanadamanX

2007-04-19 17:43:15

hmmm…get and error on this line: TreeColor := GetColor(TX, TY);

WT-Fakawi

2007-04-20 01:16:03

From: XcanadamanX
hmmm…get and error on this line: TreeColor := GetColor(TX, TY);
Manually pick the treecolor.

XcanadamanX

2007-04-20 21:38:27

i did but i had to { } out that whole function.

WhiteShadow

2007-04-23 00:17:00

I ran it for one load..

Everything's still great but yeah as pointed out before the Cowfighting needs to be edited.


<============== -0.33- Progress Report ===============>
Worked for 8 Minutes and 53 Seconds
Banked 1 loads[s].
Attacked 11 cows.
Collected 52 hides.
Buried 2 bones.
Collected 0 meat.
Cooked 0 meat.
Dropped 0 burned meat.

The counting should of been 26 not 54. :p

If you need help doing anything I'd be glad to help. I haven't really done anything in awhile… ;P

YoHoJo

2007-05-07 01:09:42

HOLY cARp!
Disregard my comment on ratz!
IM RUNNING THIS TONIGHT!

EDIT:
ROFL!
Ever since your first script, you got 7 twice in here find fast randoms
And since everyone copies from you they also have 7 twice.
Lets stop this from the source =).

EDIT:
Line 417: [Error] (17752:1): Variable Expected in script

function FindTreeColor: Integer;
var
c, TX, TY, Tree: Integer;

begin
if TreeColor = 0 then
begin
Tree := BitmapFromString(4, 2, '111D00422C00422C005B721C111' +
'D00422C00422C005B721C');
while (c < 65) do
begin
c := c + 5;
if FindBitmapToleranceIn(Tree, TX, TY, 595,55,610,75, c) then
begin
TreeColor := GetColor(TX, TY);
Writeln('TreeColor:= '+ IntToStr(TreeColor)+';');
Result := TreeColor;
break;
end
end
FreeBitmap(Tree);

if Result:= 0 then
WriteLn('ERROR: Watercolor NOT Found');
end;
end;

EDIT:
Fixed it.
Change all instances of 'TreeColor' From line 416 down to 'TTreeColor' and add it to variables.
Worked for me. PHEWF!

Progress:

Well after fixing that weird treecolor error i got it running.
It would only pick up hides and hover/lag over cows for a while.
I decided that this was becausei was running script on a VM and it was lagging.
I added tons of Wait(10)s all over the deformed bitmap/bitmap procedures and all of the cow finding procedures and it works great now.

I will run this tonight, and might let it run while im at school tomorrow.
Expect at 7ish hour report tomorrow!

YoHoJo

2007-05-07 03:32:57

From: JAD
Yes, I tried that before :( Thanks for trying though.

Any other suggestions?


Well thers lot of bitmap/deformed bitmap searches.
I was running this on a VM and i sorta had same problem.
It would hover over cows, but not click and lag a bit.

Just go to all of the cow fidning / find cow fast procedures and add
Wait(10)s after about almost ever line.

That took care of it for me and it runs just like a Fakawi script should =)

WT-Fakawi

2007-05-07 03:43:46

I will release a slightly modded version somewhere later… Still testing. Two of my Players actually died (high level Players 47/47/47) so I changed some things inside the callibration. Its more jumpy now… and checks more often for HPDrops. I also changedthe left click on Ratz and Gobbies to a rightclick, Getting a far better hitratio that way. I also modded the chainmail and necklace masks, so they are dropped now too…

I will leave this version running for another 24-hours or so, and we'll see……


Thanks for running it.

YoHoJo

2007-05-07 03:50:38

When walking back to bank it ended up searching for bank booth at the mining guild ladders!
That might need a fix =).
Overall its ran great, just needs a few more waits for laggy VMs =0.
I noticed a lot of HP checks and its VERY jumpy like RATZ =)

Im going to watch a couple more loads and decide weather its stable enough for me to run overnight.'

Thanks for updating my army of 12 was waiting in faladoor bank with their cute mith scimis for about 2 months for this update! =)
They were so excited when i told them.

Edit:
So first walk to bank failed,
I paused script and helped the guy,
then the 2nd walk to cows failed =/
I inserted a new tree color and ill see how it goes.
Its paobaly just me geting bad tree colors

(Remember rats?
'It just keeps walking south!?')

Edit Edit Edit:
I added more RAM to my VM and tweaked some things and stuff.
Its running well! =)
Now im confident to run it for a while.
Expect a prog sometime…..

EDIT:
Meh, walking is getting all buggy on me.
Ill try again later or something:



<============== -0.33- Progress Report ===============>
Worked for 2 Hours, 0 Minutes and 3 Seconds
Banked 3 loads[s].
Attacked 43 cows.
Collected 92 hides.
Buried 14 bones.
Collected 0 meat.
Cooked 0 meat.
Dropped 0 burned meat.
0 : = True. - B :0 Times. - : 0 mins. - Loc: Cowfield
1 : = True. - B :0 Times. - : 0 mins. - Loc: Falador
2 : = True. - B :0 Times. - : 0 mins. - Loc: Falador
3 : = True. - B :0 Times. - : 0 mins. - Loc: Falador
4 : = True. - B :0 Times. - : 0 mins. - Loc: Falador
5 : = True. - B :0 Times. - : 0 mins. - Loc: Falador
6 : = True. - B :0 Times. - : 0 mins. - Loc: Falador
7 : = False. - B :0 Times. - : 8 mins. - Loc: Cowfield
8 : = False. - B :1 Times. - : 12 mins. - Loc: FalToCow
9 : = False. - B :0 Times. - : 24 mins. - Loc: Cowfield
10 : = True. - B :2 Times. - : 50 mins. - Loc: Falador
**********************************************
Ask for details if you please.

WT-Fakawi

2007-05-20 16:56:10

New Cows!

Finally stableized the Cow killing. It was all very simple really. By changing the click from Left to Right I was able to achieve a far better hit ratio. If you rightclick the NPC ('Attack Cow'), the Cow may wonder off, while you can still attack it by clicking the popup! This greatly simplifies and accurifies cow killing. I am finally able to get a decent cow killing ratio.

Jagex changed the Fence color too. No wonder all my guys where stuck.

I watched it doing this on two weeks old lvl-30's Players:

<============== -0.33- Progress Report ===============>
Worked for 1 Hours, 49 Minutes and 34 Seconds
Banked 10 loads.
Attacked 131 cows.
Collected 139 hides.
Buried 132 bones.
Collected 140 meat.


I think you will like the new modifications.

mastaraymond

2007-05-20 17:14:51

Sounds like a great script, i might try it when my players are a higher combat!

YoHoJo

2007-05-20 19:34:44

Holy Freakin God.
Ill use this later this week =)
Thanks (I was using LAME while you were fixing this up)
Ill report back with progs later.

WT-Fakawi

2007-05-21 15:17:37

Stopped it manually.

<============== -0.35- Progress Report ===============>
Worked for 21 Hours, 3 Minutes and 11 Seconds
Banked 112 loads.
Attacked 1253 cows.
Collected 1833 hides.
Buried 1386 bones.
Collected 1298 meat.
Cooked 0 meat.
Dropped 0 burned meat.
0 : **********= True. - B :12 Times. - : 116 mins. - Loc: Falador
1 : **********= False. - B :5 Times. - : 54 mins. - Loc: HealthDrop
2 : **********= True. - B :12 Times. - : 91 mins. - Loc: Falador
3 : **********= False. - B :0 Times. - : 0 mins. - Loc: Falador
4 : **********= False. - B :3 Times. - : 36 mins. - Loc: Cowfield
5 : **********= True. - B :10 Times. - : 101 mins. - Loc: Falador
6 : **********= True. - B :10 Times. - : 107 mins. - Loc: Falador
7 : **********= True. - B :10 Times. - : 111 mins. - Loc: Falador
8 : **********= True. - B :12 Times. - : 125 mins. - Loc: Falador
9 : **********= False. - B :7 Times. - : 99 mins. - Loc: Cowfield
10 : **********= False. - B :4 Times. - : 56 mins. - Loc: HealthDrop
11 : **********= False. - B :9 Times. - : 113 mins. - Loc: Cowfield
12 : **********= False. - B :1 Times. - : 19 mins. - Loc: Cowfield
13 :**********= True. - B :12 Times. - : 121 mins. - Loc: Falador
14 : **********= False. - B :5 Times. - : 53 mins. - Loc: No GameTab
**********************************************

YoHoJo

2007-05-21 15:38:01

Ahh very nice =).
More proof that it works great, ill be using soon, gotta walk all my chars from LAME though =/.
Thats not very fun.

WT-Fakawi

2007-05-21 15:42:19

From: YoHoJo
Ahh very nice =).
More proof that it works great, ill be using soon, gotta walk all my chars from LAME though =/.
Thats not very fun.


You need to train mage to 37 :)

WT-Fakawi

2007-05-22 17:00:06

Thats only three false in 21 hours……

<============== -0.35- Progress Report ===============>
Worked for 21 Hours, 16 Minutes and 32 Seconds
Banked 111 loads.
Attacked 1318 cows.
Collected 1798 hides.
Buried 1390 bones.
Collected 1268 meat.
Cooked 0 meat.
Dropped 0 burned meat.
0 : ********= True 48 48 48 37 48. . - B :8 Times. - : 80 mins. - Loc: Falador
1 : ********= True 45 45 44 33 45. . - B :8 Times. - : 85 mins. - Loc: Falador
2 : ********= False 45 45 45 34 46. . - B :7 Times. - : 91 mins. - Loc: Cowfield
3 : ********= False 0 0 0 0 0. . - B :0 Times. - : 0 mins. - Loc: Falador <- Was inactive due to experiments with LEo.
4 : ********= True 44 44 44 34 45. . - B :8 Times. - : 87 mins. - Loc: Falador
5 : ********= True 44 43 43 32 44. . - B :8 Times. - : 83 mins. - Loc: Falador
6 : ********= True 45 44 44 34 45. . - B :8 Times. - : 88 mins. - Loc: Falador
7 : ********= True 45 45 45 33 46. . - B :8 Times. - : 82 mins. - Loc: Falador
8 : ********= True 35 35 34 30 35. . - B :10 Times. - : 102 mins. - Loc: Falador
9 : ********= True 33 33 33 29 33. . - B :10 Times. - : 119 mins. - Loc: Falador
10 : ********= True 36 35 35 31 36. . - B :9 Times. - : 87 mins. - Loc: Falador
11 : ********= False 30 30 30 27 30. . - B :6 Times. - : 85 mins. - Loc: Cowfield
12 : ********= True 30 29 29 26 30. . - B :8 Times. - : 77 mins. - Loc: Falador
13 : ********= False 29 28 28 27 29. . - B :5 Times. - : 76 mins. - Loc: Cowfield
14 : ********= True 31 31 31 30 32. . - B :8 Times. - : 81 mins. - Loc: Falador

YoHoJo

2007-05-23 02:04:56

And ducks will take a long time to get to 37.
Maybe ill try Guard Mager with the money i get from Cow Hides =).
It seems like you worked very hard on this and finally fixed it up =) im so excited
37 Mage sounds great for teleporting =)

rkroxpunk

2007-05-23 02:53:00

Sweet can't wait to use this :D….I assume 37 mage is fally teleport….
oh almost forgot….wat's the going rates on cow hide?

WT-Fakawi

2007-05-23 04:31:15

well, its not a profitable script in that sense. Cowhides go 100ea, tanned do 200 ea. Meat isnt worth a thing, but Id rather pick those up to keep my Players walking. Besides, you could enable CookMeat, but this still is somewhat buggy (I didnt give the door proper attention). Besides, I am making a Fally Guard Fighter with auto-eat (meat for instance)

This script levels combat to at 5-10k an hour and a lot of prayer too….

rkroxpunk

2007-05-23 06:31:07

awesomeness….yeah I don't really care for money/lvls as I don't really auto that much for profit more for the enjoyment and I have a feeling this one is gonna be fun to watch….I'll add cook meat for a while if u want and I'll report back the bugs…..

EDIT: May I ask one thing? That bury bones is a boolean in the player array and possibly cook meat as well? :D

EDIT: Well I don't know what I did wrong..but the walking walked to the mining guild ladder and then did another walk in that area then it did one walk down to the grass…..stayed there for a lil bit. I went and had a shower and when I came back it was here:


Heck I went and walked around to see where I was and I was somewhere north of fally I think well I went searching for that place and couldn't find it again lol :D so yeah not sure what I did.
oh and compass was north and tree color was all sweet :D

EDIT: soz last one of these I ran again and before it clicked on the place with mining guild ladder it lowered compass angle then made it high again and went to gametab(4)….so maybe that's meant to happy but I think that maybe it thought for some reason it had already reached the cows…

WT-Fakawi

2007-05-23 08:16:05

Make sure you set the TreePixel!

me_ntal

2007-05-23 10:05:52

Hey Wt, can you post your characters stats that use used during the script. I ran a 20,20,20 and it lasted a few runs than died all 8 of them. Hopefully after my trials i will return to my cow killer and finish it, maybe ill spice it up and go for lumbridge instead

rkroxpunk

2007-05-23 11:30:02

From: WT-Fakawi
Make sure you set the TreePixel!


bu-….bu-….but I did :D well I just assumed I did because when I ran it incorrectly a few times on purpose it said did not find treepixel but when I did do it correctly it didn't say….oh well I guess I'll do it again except I'm not going to leave it overnight with cooking option

WT-Fakawi

2007-05-23 13:42:16

rkroxpunk: Ah, I understand, you want the bones and the cooking to be part of the Player-Array? Well, thats easy to do. I will implement it…Good thought.

WT-Fakawi

2007-05-23 15:20:09

I just found out why it sometimes keep on hovering over the Cows and not atacking them…. the scripts too fast!!!!! I build in some waits and now its accuray is almost 100% I will repost later tonight.

YoHoJo

2007-05-23 16:31:07

=)
Aww fakawi is so excited how cute.

XcanadamanX

2007-05-23 16:34:09

ill be trying this tonight.
[offtopic] why is yohojo's name black?[/offtopic]

YoHoJo

2007-05-23 16:51:48

Because im a mod.
And at the bottom of page Mod is written in black, but we never actually changed name color until today.

XcanadamanX

2007-05-23 18:02:32

ahh i see…

sorry for being offtopic fawki

WT-Fakawi

2007-05-23 18:19:25

Uploaded 0.36.

Features:
  • Slowed down the Fighting functions. I never understood why the mouse would fly over the Cows like crazy. Now I know. The functions were just too fast. A simple Wait(100); cured that problem. Hitratio is dramatically going up.
  • Added some more combatstats to the progress
  • Use SCSS!
  • Pick the correct TreePixel!

Please use this version. Its finally reaching a stable state. I am anxious to hear the results!

EDIT: I will release it to the Public for a small period of time once it satisfies the needs of all :)

Smartzkid

2007-05-23 18:34:03

I assume it still requires SRL 3.6?

WT-Fakawi

2007-05-23 18:36:57

Well, I use the SRL that comes with DIVI 3.06, but with the adjusted Bankroutines.

rkroxpunk

2007-05-24 02:56:24

<============== -0.35- Progress Report ===============>
Worked for 2 Hours, 50 Minutes and 27 Seconds
Banked 11 loads[s].
Attacked 189 cows.
Collected 163 hides.
Buried 192 bones.
Collected 141 meat.
Cooked 0 meat.
Dropped 0 burned meat.
0 : ********= True. - B :9 Times. - : 95 mins. - Loc: Cowfield
1 : ********= False. - B :0 Times. - : 10 mins. - Loc: Cowfield
2 :******** = False. - B :2 Times. - : 33 mins. - Loc: HealthDrop
3 : ********= False. - B :0 Times. - : 0 mins. - Loc: Falador
4 :******** = False. - B :0 Times. - : 5 mins. - Loc: HealthDrop
**********************************************

there u go……umm don't worry about the 2 hours thingy it was my fault I used some low lvl players cos I got lazy…..and one guy was stopped at where the varrock road meets the fally road…..I'm sure it was great will run again properly tonight….actually I will test cooking now :D oh just FYI I was using DIVI 3.06 and SRL 3.7. I still rekon u should make bone burying a boolean in player array :D

RAM

2007-06-04 20:55:26

I haven't used this newest version yet, seems to be ALOT faster at cow killing as well as picking up hides, which is great as most of these characters are weilding rune weapons now…decided it was time to get therie defence up to wear rune alo :) ….I have run this script 2 different times the last couple of days, but my computer restarted both times ….

I set #1 and #3 to false because they were at randoms and KYAB wasn't working yet and I wanted to get tile location, but the other falses…a few were just to the west of the bank booth and noticed them pulling falses in this same spot as well….One character was false with a full load of hides by the yew trees,and one with an empty inventory there…the others were in the cow field mostly near the gate to the west and stile to the east, I noticed last night, they were having problems locating the correct gate….One was stuck inside the house, but i have the "cook option" set to false…..None stuck in randoms this go…Also, I left it set to default 2 trips per character…


<============== -0.36- Progress Report ===============>
Worked for 5 Hours, 30 Minutes and 20 Seconds
Banked 22 loads.
Attacked 511 cows.
Collected 603 hides.
Buried 304 bones.
Collected 12 meat.
Cooked 0 meat.
Dropped 0 burned meat.
0 : *** = False. - B :0 Times. - : 7 mins. - Loc: HealthDrop
1 : ***= False. - B :0 Times. - : 0 mins. - Loc: Falador
2 : *** = False. - B :0 Times. - : 3 mins. - Loc: HealthDrop
3 : *** = False. - B :0 Times. - : 0 mins. - Loc: Falador
4 : ***= True. - B :6 Times. - : 60 mins. - Loc: Falador
5 : *** = False. - B :0 Times. - : 11 mins. - Loc: Cowfield
6 : *** = False. - B :0 Times. - : 13 mins. - Loc: Cowfield
7 : ***= True. - B :5 Times. - : 24 mins. - Loc: Falador
8 : *** = False. - B :0 Times. - : 2 mins. - Loc: Cowfield
9 : ***= True. - B :4 Times. - : 42 mins. - Loc: Falador
10 : *** = False. - B :1 Times. - : 19 mins. - Loc: Cowfield
11 : *** = False. - B :1 Times. - : 21 mins. - Loc: Cowfield
12 : ***= False. - B :1 Times. - : 17 mins. - Loc: Cowfield
13 : *** = True. - B :4 Times. - : 42 mins. - Loc: Falador
14 : ***= False. - B :0 Times. - : 22 mins. - Loc: Cowfield
**********************************************


Hope this is some help to you and Thank You and Much Appreciated as Always.

~RAM

The Claw

2007-06-25 05:09:24

Looks like a nice script, if I get around to running it I will post proggies :)

rkroxpunk

2007-06-25 06:01:07

From: The Claw
Looks like a nice script, if I get around to running it I will post proggies :)


it's a free script now :p