chitin
2011-03-13 01:49:02
this happens actually quite often, especially on older systems and idk why but 99% of scripts just fail hard when it does this. youd think it would be in srl, and if it is why oh why does no script use it?
like if i get a lag wave or i run into a new populated area or whatever the reason may be, it disconects for just the right amount to send me to the lobby but not log me out.
see most 99% scripts would terminate or try to login on the login screen. but all scripts seem to fail when you get d/c for a few seconds and booted to lobby. 90% of the scripts resume just fine after i manually hit the "play" button….some, skipped some functions so they fail. the point is…wth is this not in every script for? youd think this would be checked as often as antirandoms/antibans. or atleast ifloggedin:duh::duh::duh::duh::duh:
like if i get a lag wave or i run into a new populated area or whatever the reason may be, it disconects for just the right amount to send me to the lobby but not log me out.
see most 99% scripts would terminate or try to login on the login screen. but all scripts seem to fail when you get d/c for a few seconds and booted to lobby. 90% of the scripts resume just fine after i manually hit the "play" button….some, skipped some functions so they fail. the point is…wth is this not in every script for? youd think this would be checked as often as antirandoms/antibans. or atleast ifloggedin:duh::duh::duh::duh::duh: