SRL Archive - News and General

33,854 Bronze Bars.


YoHoJo

2011-03-06 20:00:02

Stated autoing again. I thought I'd 'show off' my latest task.
Mined a bunch of Copper/Tin with MSI over 11 accounts.
Smelted it all with Narcle's AK Smelter over 11 accounts.

Here are the smelting progress reports

[================================]
[ Narcle'S AK Smelter 1.3.1 ]
[ by Narcle ]
[================================]
[ Run Time : 30 Hr 9 Min 1 Sec ]
[ Total Bars : 14308 ]
[ Crafted : 0 ]
[ Total XP : 88914 ]
[================================]
[ Narcle'S AK Smelter 1.3.1 ]
[================================]
[======================================================================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[======================================================================]
[ *** | False | 05:41:42 | 200 | 2800 | 0 | 17400 | 3056 ]
[ *** | True | 06:47:46 | 236 | 3304 | 0 | 20532 | 3021 ]
[ *** | False | 05:58:28 | 192 | 2688 | 0 | 16704 | 2796 ]
[ *** | False | 04:06:35 | 138 | 1918 | 0 | 11919 | 2901 ]
[ *** | False | 00:32:33 | 22 | 294 | 0 | 1827 | 3373 ]
[ -------------------------------------------------------------------- ]
[ *** | False | 06:48:44 | 236 | 3304 | 0 | 20532 | 3015 ]
[======================================================================]

[=================================]
[ Narcle'S AK Smelter 1.3.1 ]
[ by Narcle ]
[=================================]
[ Run Time : 24 Hr 42 Min 5 Sec ]
[ Total Bars : 8529 ]
[ Crafted : 0 ]
[ Total XP : 53002 ]
[=================================]
[ Narcle'S AK Smelter 1.3.1 ]
[=================================]
[======================================================================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[======================================================================]
[ *** | False | 00:04:05 | 0 | 0 | 0 | 0 | 0 ]
[ *** | False | 06:13:43 | 230 | 3209 | 0 | 19942 | 3202 ]
[ *** | True | 07:16:24 | 239 | 0 | 0 | 0 | 0 ]
[ *** | False | 05:27:56 | 188 | 2618 | 0 | 16269 | 2977 ]
[ *** | False | 05:29:20 | 193 | 2702 | 0 | 16791 | 3060 ]
[======================================================================]

[=================================]
[ Run Time : 6 Hr 32 Min 41 Sec ]
[ Total Bars : 3332 ]
[ Crafted : 0 ]
[ Total XP : 20706 ]
[=================================]
[ Narcle'S AK Smelter 1.3.1 ]
[=================================]
[=====================================================================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[=====================================================================]
[ *** | False | 02:14:23 | 94 | 1316 | 0 | 8178 | 3653 ]
[ *** | True | 02:26:26 | 105 | 1470 | 0 | 9135 | 3743 ]
[ *** | False | 00:04:26 | 0 | 0 | 0 | 0 | 0 ]
[ *** | False | 01:44:19 | 39 | 546 | 0 | 3393 | 1953 ]
[=====================================================================]

[================================]
[ Narcle'S AK Smelter 1.3.1 ]
[ by Narcle ]
[================================]
[ Run Time : 3 Hr 58 Min 7 Sec ]
[ Total Bars : 2030 ]
[ Crafted : 0 ]
[ Total XP : 12615 ]
[================================]
[ Narcle'S AK Smelter 1.3.1 ]
[================================]
[======================================================================]
[ Nick | Active | Worked | Banked | Bars | Crafted | XP | XP/Hour ]
[======================================================================]
[ Hood | True | 03:57:34 | 145 | 2030 | 0 | 12615 | 3186 ]
[======================================================================]

Resulted in
33,854 Bronze Bars

Currently worth only 146gp each on the GE, but the graph has been sloping downwards so I'm waiting/hoping for it to raise before I sell them.

33,854 Bars X 146gp = 4,942,684 :spot:

EvilChicken!

2011-03-06 20:01:14

Can't wait to get my hands on those. :stirthepot:

You're not planning to actually sell them, are you? D:

YoHoJo

2011-03-06 20:03:28

From: EvilChicken!
Can't wait to get my hands on those. :stirthepot:

You're not planning to actually sell them, are you? D:


:D I'm going to let you use a good chunk to test/revamp your Varrock smither, but I'm planning to sell most of them, get more money that way.

Hmm, I could probably get a decent amount of XP smithing them all though, so maybe I won't sell, who knows?!

But you can use all you want until you feel your script is good to go!

EvilChicken!

2011-03-06 20:12:57

From: YoHoJo
:D I'm going to let you use a good chunk to test/revamp your Varrock smither, but I'm planning to sell most of them, get more money that way.

Hmm, I could probably get a decent amount of XP smithing them all though, so maybe I won't sell, who knows?!

But you can use all you want until you feel your script is good to go!


Just what I wanted to hear. <3
No worries, though; I'll be very conservative with them.
I'll update my script to be reflection only, (at least the initial updating phase will focus solemnly on reflection) so I really shouldn't have a lot of trouble at all.

Again, thanks. ;D

Train

2011-03-06 20:17:19

From: EvilChicken!
Just what I wanted to hear. <3
No worries, though; I'll be very conservative with them.
I'll update my script to be reflection only, (at least the initial updating phase will focus solemnly on reflection) so I really shouldn't have a lot of trouble at all.

Again, thanks. ;D


It would be nice if you added SCAR support.

kingarabian

2011-03-06 20:24:52

Very nice mate! Just shows how much Srl can accomplish!

EvilChicken!

2011-03-06 20:24:53

From: Train
It would be nice if you added SCAR support.


No.
Just.. No.

I'd much rather have you convert your library to support Simba.

TomTuff

2011-03-06 20:29:25

From: EvilChicken!
No.
Just.. No.

I'd much rather have you convert your library to support Simba.


His library does support Simba (Unless wizzup still hasn't added Exp and whatever other function it was timer needed, but if wizzup doesn't feel like doing so timer could just use some {$IFDEFS} and use the function in Math.scar for exponents). It also works better than reflection, and is memory leak free. It even has more functionality - it has model clicking (something that Reflection doesn't have) (I think it's actually broken atm but Timer is working on it from what I've heard) and even has its own set of mouse functions if one chooses to use them. Timer also develops more than the entire Reflection dev team - and if the Reflection dev team does dev more than I thought, they don't make it very evident with all the leaks in their include.

Harry

2011-03-06 20:34:58

From: TomTuff
Timer is also develops more than the entire Reflection dev team - and if the Reflection dev team does dev more than I thought, they don't make it very evident with all the leaks in their include.

No, REALLY? Maybe it's because there are no active reflection devs left..? All of them left, or were banned. Timer should fix the issues in the SRL-Ref include instead of making his own with such a restrictive license (CC BY-NC-ND - basically no one except for the few he gives permission to can edit it at all), but that's his own choice.

Grats on the bars, YoHoJo.

pyroryan

2011-03-07 00:08:53

From: TomTuff
It even has more functionality - it has model clicking (something that Reflection doesn't have) (I think it's actually broken atm but Timer is working on it from what I've heard)


In the process. He should be able to fix up characters after our conversation. The rest will come in the future.

Edit:
Future as in maybe after my MCAT.

Train

2011-03-07 00:49:05

From: pyroryan
In the process. He should be able to fix up characters after our conversation. The rest will come in the future.

Edit:
Future as in maybe after my MCAT.


I still need your help for objects <3.
If all the calculations are correct, characters (players and npcs) should be working soon (for those wondering). I also added more to Player.txt–the include is nearing core completion and will soon receive a license switch! :D.

(lol this is de-railed).
—

Anyway, YoHoJo, you should sell them all and crash the bronze bars' market price. Hahahaha.

cycrosism

2011-03-07 01:52:52

Good work!!!!

Floor66

2011-03-07 01:56:01

Very nice! How long did this take now?

YoHoJo

2011-03-07 02:02:10

Add up all of the progress reports, so about 65 hours.

Making it ~76,923 gp/hour.

kingarabian

2011-03-07 02:39:28

From: YoHoJo
Add up all of the progress reports, so about 65 hours.

Making it ~76,923 gp/hour.


I think the days were an army was profitable money are back.

Flight

2011-03-07 02:46:59

Think of all the badass bronze daggers you can make, you'll be untouchable!

On another note, I disagree 100%, Kingarabian.

Sabzi

2011-03-07 05:28:53

http://www.youtube.com/watch?v=3yZSGvM6Ju4
I am sure all of you already seen this, but I must have linked it :p.

Flight

2011-03-07 05:43:56

Well I know what I'm gonna go KBD'ing with now! :wowzers:

Kave

2011-03-07 07:48:13

Make them into bronze arrows and you would be a rich man according to the GE lol.

TomTuff

2011-03-07 10:11:12

From: Kave
Make them into bronze arrows and you would be a rich man according to the GE lol.


It's too bad that was just a glitch :p Besides, arrow making is pay to play.

Echo_

2011-03-07 12:29:12

From: Kave
Make them into bronze arrows and you would be a rich man according to the GE lol.


Making enough shafts for those arrows would take a very long time :p

frankso

2011-03-13 13:19:49

good job

Smartzkid

2011-03-17 20:33:39

Where did you mine with MSI? Last time I tried it (VEM), I could barely get 2 hours out of a five player team!

YoHoJo

2011-03-17 21:45:38

From: Smartzkid
Where did you mine with MSI? Last time I tried it (VEM), I could barely get 2 hours out of a five player team!


Mined all of the copper and tin over 11 characters at VEM on a 5 player and 6 player team.
What problems were you having? It ran for 8+ hours just fine for me.