SRL Archive - RS3 Script Requests

Ape Atoll Agility Course


wondersueak

2011-02-25 20:55:54

A simple Ape Atoll Agility Course runner. It gets about 23-50k xp/h depending on your level. There are pineapple plants right next to the course for food the player just needs a knife in the inventory to cut the pineapples with.

Willing to lend an account since it doesn't required any in game gp.

enoyhs

2011-02-26 03:16:47

I'm trying to make it now. But I have 75+ Agility so I can't fail at this course, so I won't be able to make checks for when it fails..

OK. Just finished writing the core part. It now runs it sort of good. But there are various problems with this script.
First: I can't use reflection with this very good, because start / end tiles of obstacles are very close together, so it is hard to find out at which obstacle I am currently. Need to think a solution for this. First idea would be to use DTMs (maybe)…

Second: My agility is too high to fail this course, so I will need some help with failing this one (account or just what message you get when you fail, which obstacles you can fail and where do you re-spawn when you fail).

PS.
After running my test script (unfinished alpha release) I got this report:
=== APE ATOLL AGILITY COURSE =======
Experience gained: 5,880
XP/H : 34,615
Time running : 10 Minutes and 11 Seconds
====================================

I can post the alpha version if anyone wants it, but it isn't finished by no standards. So I would just suggest to use one of other Agility scripts while I make this one workable.

Flight

2011-02-26 04:18:32

This would be a pretty practical script to make, assuming you have an account with under 75 Agility to check for failed obstacles.

rogeruk

2011-02-26 08:56:59

Fail Messages:

Swing Rope:
You lose the grip on the vine! (Start back at Tree)

Tree Fail:
You lose your grip on the tree and fall into the water (Start at beginning)

Skull Slope Fail:
You miss a hand hole…
…and slide back down the slope

Stepping Stone Fail:
You slip and fall in the river…

Monkeybar Fail
Whoops! You lose your grip and fall into the river

No fall message from falling from the last vine.

Flight

2011-02-26 09:23:12

Wouldn't be an easier fail detection to search for the "fail emote" to detect if your player failed that particular object? Assuming you're using reflection that is.

enoyhs

2011-02-26 09:47:26

From: Flight
Wouldn't be an easier fail detection to search for the "fail emote" to detect if your player failed that particular object? Assuming you're using reflection that is.


You have to run course as a monkey, I'm not sure if there is fail emote and if there is does reflection support it…

@rogeruk Thanks for info. I will see what comes out of this and post it as soon as possible.

rogeruk

2011-02-26 10:06:26

From: enoyhs
You have to run course as a monkey, I'm not sure if there is fail emote and if there is does reflection support it…

@rogeruk Thanks for info. I will see what comes out of this and post it as soon as possible.


No problem.

Just detect the tile change and then backtrack on the last action.

enoyhs

2011-02-26 12:18:27

OK. Posted the first version (no fruit picking yet, working on it now).
http://villavu.com/forum/showthread.php?p=783260

It would be great if someone could test it out..

wondersueak

2011-02-26 15:47:04

Thank You!

My agility level is 75 but it fails every once in a while.

vashanddou

2011-03-20 14:50:09

posted wrong thread -.-'

vashanddou

2011-03-20 14:54:27

edit