SRL Archive - RS3 Outdated / Broken Scripts

Tutorial Runner


ReadySteadyGo

2011-02-25 12:33:13

Tutorial Runner






Description:

Registers a new account and completes the Tutorial
Army Support
Writes Account details of army into a .txt
Form
Uses suggested Username if desired is taken


Instructions:

Just set up the form.

It is important to use a unique email address for each player. You can use:

[email]youremail+1@whatever.com[/email]
[email]youremail+2@whatever.com[/email]
[email]youremail+5723783@whatever.com[/email]

Runescape will treat these as separate emails.

Post progress reports please!


To add:

Add Check where I am functionality.
Neaten Up and add more failsafes.


Credits:

Bobzilla - User Details to files procedure. Thanks mate. :)
Benland - For being the SMART guru (pun intended)


Reports:

From: grats

{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:45:36 }
{-----------------------------------------------}
{ }
{ Player 0: ****** }
{ Status: Completed }
{ }
{ Time: 00:10:05 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:47 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:57 }
{ }
{-----------------------------------------------}
{ }
{ Player 3: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:34 }
{ }
{-----------------------------------------------}
{ }
{ Player 4: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:41 }
{ }
{-----------------------------------------------}



Download:

I have switched to an SVN repo:
http://tutorial-runner.googlecode.com/svn/trunk/

Overtime

2011-02-25 12:45:28

Its about time.

Will test this when i have time. :P

doublex8

2011-02-25 12:49:36

lol you army makers crack me up…now that this is available maybe I should make one too…:stirthepot:

Flight

2011-02-25 12:53:06

From: Overtime
Its about time.

Will test this when i have time. :P


That's what I'm thinking, I'm honestly surprised it's the first for SRL… it is isn't it?

grats

2011-02-25 12:55:32

From: Flight
That's what I'm thinking, I'm honestly surprised it's the first for SRL… it is isn't it?


There was a tutorial runner a few months after the trade limit was first put on (years ago)

Overtime

2011-02-25 13:23:50

From: Flight
That's what I'm thinking, I'm honestly surprised it's the first for SRL… it is isn't it?


no this is not the first its probably the 3 or 4th released. But they are not your common wood cutters oh no.

Back then Runescape Tutorial was alot different and it was so longggggggggg and annoying there was maybe 2 working

Then they changed it up and nooone made one after that.

grats

2011-02-25 13:32:29

From: Overtime
no this is not the first its probably the 3 or 4th released. But they are not your common wood cutters oh no.

Back then Runescape Tutorial was alot different and it was so longggggggggg and annoying there was maybe 2 working

Then they changed it up and nooone made one after that.


Did they change it again? or is it still the one where you got to defeat the dragon and then mine or chop the branches to get out.. etc

because there was 1 that worked very well for it, and then I went inactive for a while.. I guess none updated

Smidqe

2011-02-25 14:11:39

Just a quick test run.
{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:23:36 }
{-----------------------------------------------}
{ }
{ Player 0: ******* }
{ Status: Completed }
{ }
{ Time: 00:08:58 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: ******* }
{ Status: Completed }
{ }
{ Time: 00:09:00 }
{ }
{-----------------------------------------------}

It works wonderfully, altough it missed the goblin once. I would've run more accounts but didn't have much time.

ReadySteadyGo

2011-02-25 14:58:58

thank you smidge! :)

Overtime

2011-02-25 15:13:30

From: grats
Did they change it again? or is it still the one where you got to defeat the dragon and then mine or chop the branches to get out.. etc

because there was 1 that worked very well for it, and then I went inactive for a while.. I guess none updated


Im talking about back in 05-06 the first turtorial runner that was released.

The dragon one is the "new" one for today age.

Back then it was long, stupid, and boring, and i believe it took about 15-20mins to complete.

Train

2011-02-25 15:19:05

Not trying to hijack, but there was another tutorial runner for the new island Overtime, remember POMS?

grats

2011-02-25 16:38:30

From: Overtime
Im talking about back in 05-06 the first turtorial runner that was released.

The dragon one is the "new" one for today age.

Back then it was long, stupid, and boring, and i believe it took about 15-20mins to complete.


Yea I ran it and saw which version of tutorial, this one came out June or July of 2008, and we've had at least 1 tutorial runner for it, I made like 20 bots with it.





{-----------------------------------------------}
{ }
{ Player 0: **** }
{ Status: Completed }
{ }
{ Time: 00:13:09 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: **** }
{ Status: Completed }
{ }
{ Time: 00:10:27 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: **** }
{ Status: Completed }
{ }
{ Time: 00:09:50 }
{ }



#0 got stuck at the "fight goblin" it just stopped.. and then I clicked the goblin and it started going again, no idea what caused that.

but works great, definitely tills out the form faster than I do lol.


question: Can we use disposable email or does jagex ever send a thing to "verify" your email address? because they just sent some dumb letter to the emails I made

ReadySteadyGo

2011-02-25 17:20:27

Thanks grats, I'll look into the Goblin issue, I haven't had that myself. I'll collect some more colours and redo the tolerances.

question: Can we use disposable email or does jagex ever send a thing to "verify" your email address? because they just sent some dumb letter to the emails I made


Yes you can. The only time you will possibly need to use the email account is for an appeal as far as I know. If you are willing to sacrifice your appeal, go for it :)

bevardis

2011-02-25 17:22:00

Accounts with 1 mining AND 1 woodcutting are rare now, huh.

ReadySteadyGo

2011-02-25 17:32:35

Would seem so.

I can add an option to use woodcutting instead of mining if anyone requests it.

grats

2011-02-25 17:33:24

From: ReadySteadyGo
Thanks grats, I'll look into the Goblin issue, I haven't had that myself. I'll collect some more colours and redo the tolerances.



Yes you can. The only time you will possibly need to use the email account is for an appeal as far as I know. If you are willing to sacrifice your appeal, go for it :)


Is it easy to "check" where the player is at in order to find itself if it gets lost.. without reflection?

I think it got stuck at the goblin because it froze for like3 seconds when I opened starcraft 2.. (so it probably clicked the goblin, but it didn't go through to the RS server and it never found itself so I had to manually click)



Also thanks for the response with the email thing, yea I'll probably do a bit more testing with this if I can just use 20minutemail and make a lot xD


so expect a big progress report

runescape "unable to contact email server" even on like 20 different IP addresses, even with 1 legit email try lolol

gotta wait for them to fix their stuff

ReadySteadyGo

2011-02-25 18:21:21

Thank you so much for the testing grats! Eventually, I will make a system so it can check where it is. It shouldn't be too hard. I'll just make a bitmap of the whole Tutorial map (not very big) and then check against it. :)

grats

2011-02-25 18:25:45

From: ReadySteadyGo
Thank you so much for the testing grats! Eventually, I will make a system so it can check where it is. It shouldn't be too hard. I'll just make a bitmap of the whole Tutorial map (not very big) and then check against it. :)


When you type a random email address into the email field of RS are you getting an error? It won't let me do any type of email at all.. on any IP address :mad:

ReadySteadyGo

2011-02-25 18:35:54

Yeah that's wierd! I'm getting the same thing, 'Error contacting server'. Would absolutely suck if they are updating the tutorial! :(

grats

2011-02-25 18:48:53

From: ReadySteadyGo
Yeah that's wierd! I'm getting the same thing, 'Error contacting server'. Would absolutely suck if they are updating the tutorial! :(


We saw 1 update after 8 years of runescape 2.0

I doubt they'd do one 3 years later lol.. even though this tutorial is horrible compared to the first one (doesn't teach you anything)

ReadySteadyGo

2011-02-25 18:53:15

It's working now :)

I've attached version 2. It now saves account details to Army.txt

Echo_

2011-02-25 19:11:10

I was thinking about writing one of these sort of scripts, guess I don't have to :p I'm going to test it now.

Smartzkid

2011-02-25 19:24:22

Hooray!

Now I just need to make a custom declareplayers to read my untutted accounts file… I have no desire to fill in a 100+ player declareplayers ;)

Gu3st...

2011-02-25 19:52:04

From: Smartzkid
Hooray!

Now I just need to make a custom declareplayers to read my untutted accounts file… I have no desire to fill in a 100+ player declareplayers ;)
Store them in INIs and use TUBI to load them :)
http://code.google.com/p/tubi-dev/source/browse/core/PlayerLoading.simba

grats

2011-02-25 20:15:31

Lol, I made a keyboard macro on my razer Anansi to hit every key on the keyboard at the same time and then @aol.com

made some pro emails.



{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:45:36 }
{-----------------------------------------------}
{ }
{ Player 0: ****** }
{ Status: Completed }
{ }
{ Time: 00:10:05 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:47 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:57 }
{ }
{-----------------------------------------------}
{ }
{ Player 3: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:34 }
{ }
{-----------------------------------------------}
{ }
{ Player 4: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:41 }
{ }
{-----------------------------------------------}


it also saved them all to the army.txt correctly

ReadySteadyGo

2011-02-25 20:35:46

Awesome Gratz! Thank you for the report! :)

badman1

2011-02-25 21:01:17

Dunno but it didnt make it for me.

Just keep getting
Couldn''t find Object - PLANK

The plank was clearly visible on the screen. It got stuck where the lady voice is telling you about the scraps of meat you pulled out of the bag. Aside from that, up until there it ran incredible. haha.

grats

2011-02-25 21:07:03

From: badman1
Dunno but it didnt make it for me.

Just keep getting
Couldn''t find Object - PLANK

The plank was clearly visible on the screen. It got stuck where the lady voice is telling you about the scraps of meat you pulled out of the bag. Aside from that, up until there it ran incredible. haha.


That's what my very first one was having problems with, if it messes up at all it never will find itself so you gotta do that manually


gotta press play and run away (from your computer) lol.. not one of the scripts where you can disable smart and talk to people etc

ReadySteadyGo

2011-02-25 21:40:27

badman1, thanks for letting me know this. I think I will write a custom tpa findobject procedure as this has also happened on the goblin.

smurg

2011-02-25 21:46:11

I have a domain + hosting.

Catch-all email account ftw.

Echo_

2011-02-25 21:47:29

Got my proggy, ran with no manual input :)
[php]{———————————————–}
{ Tutorial Runner by ReadySteagGo }
{———————————————–}
{ Time running: 00:17:32 }
{———————————————–}
{ }
{ Player 0: ****** }
{ Status: Completed }
{ }
{ Time: 00:09:31 }
{ }
{———————————————–}
{ }
{ Player 1: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:01 }
{ }
{———————————————–}

[/php]

Smartzkid

2011-02-25 22:26:28

From: Zyt3x
Store them in INIs and use TUBI to load them :)
http://code.google.com/p/tubi-dev/source/browse/core/PlayerLoading.simba


Thanks, but they're already in Username:Password format. Heh, funny… I used to have an INI system w/ a management console that let me put players into different groups for different scripts, etc. It was boss :p

Putnam

2011-02-25 22:44:21

From: Overtime
Im talking about back in 05-06 the first turtorial runner that was released.

The dragon one is the "new" one for today age.

Back then it was long, stupid, and boring, and i believe it took about 15-20mins to complete.


Yeah, I came back to playing Runescape and was like wtf is this! I remember I made a purely Mouse(x, y); based tutorial runner way back then… lol.


I'm gonna make ~3 accounts later. :)

grats

2011-02-25 22:47:31

Pretty lame that you have to login using the email address now.. jagex makes me cry

Putnam

2011-02-25 23:18:56

{———————————————–}
{ Tutorial Runner by ReadySteagGo }
{———————————————–}
{ Time running: 00:28:47 }
{———————————————–}
{ }
{ Player 0: ******* }
{ Status: Completed }
{ }
{ Time: 00:10:01 }
{ }
{———————————————–}
{ }
{ Player 1: ******* }
{ Status: Completed }
{ }
{ Time: 00:08:31 }
{ }
{———————————————–}
{ }
{ Player 2: ******* }
{ Status: Failed }
{ }
{ Time: 00:10:05 }
{ }
{———————————————–}

Got stuck mining the rock, I think I lagged however. Great job!

Smartzkid

2011-02-26 03:29:49

First try failed to fully create the account. Second try needed a ton of help to get through.

Could you add a global var that would pick a random alternate name if the chosen name is unavailable?

SRL Compiled in 15 msec
SMART Initialized.
Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
Succesfully saved: C:\Program Files (x86)\Simba\Scripts\RSGTutorialRunner.simba
Couldn't find Object - PLANK
Over Wall!
Couldn't find Object - VANT
Couldn't find Object - VANTS_BAG
Couldn't find Object - PILLAR
Couldn't find Object - VANT
Couldn't find Object - VANT
Couldn't find Object - VANT
Couldn't find Object - VANT
Couldn't find Object - VANT


Couldn't find Object - LADDER
Couldn't find Object - LADDER
Couldn't find Object - LADDER
Couldn't find Object - LADDER
Couldn't find Object - LADDER
Couldn't find Object - LADDER

Smidqe

2011-02-26 04:51:43

{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 01:00:28 }
{-----------------------------------------------}
{ }
{ Player 0: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:31 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: ****** }
{ Status: Completed }
{ }
{ Time: 00:09:05 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:24 }
{ }
{-----------------------------------------------}
{ }
{ Player 3: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:27 }
{ }
{-----------------------------------------------}
{ }
{ Player 4: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:21 }
{ }
{-----------------------------------------------}
{ }
{ Player 5: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:32 }
{ }
{-----------------------------------------------}
{ }
{ Player 6: ****** }
{ Status: Completed }
{ }
{ Time: 00:08:40 }
{ }
{-----------------------------------------------}

Finished making my army. It didn't need any assistance now.

ReadySteadyGo

2011-02-26 08:24:50

SmartKidz, it looks like the plank is the issue. I'll work on it. Also I am working on the form pop up. It will give you 20 seconds to type in your own and if not it will choose a suggested username.

Wow nice proggie thanks Smidge!

Home

2011-02-26 10:08:44

{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:09:04 }
{-----------------------------------------------}
{ }
{ Player 0: HomeNobby }
{ Status: Completed }
{ }
{ Time: 00:09:02 }
{ }
{-----------------------------------------------}

Great work!
No manual input!


~Home

enoyhs

2011-02-27 03:29:21

Great script! It would be great if you could choose which path you want to take (Woodcutting or Mining).

Here is my report:
{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:35:21 }
{-----------------------------------------------}
{ }
{ Player 0: *** }
{ Status: Completed }
{ }
{ Time: 00:08:57 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: *** }
{ Status: Completed }
{ }
{ Time: 00:08:44 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: *** }
{ Status: Completed }
{ }
{ Time: 00:08:35 }
{ }
{-----------------------------------------------}
{ }
{ Player 3: *** }
{ Status: Completed }
{ }
{ Time: 00:08:49 }
{ }
{-----------------------------------------------}

Thanks again, for the great script!

ReadySteadyGo

2011-02-27 16:29:52

Thanks guys. I will upload a new version in a bit. It's working really well. I've played around with the tolerances on objects and think I have them just right.

{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 01:22:09 }
{-----------------------------------------------}
{ }
{ Player 0: hafddvgj1 }
{ Status: Completed }
{ }
{ Time: 00:09:20 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: hafddvgj2 }
{ Status: Completed }
{ }
{ Time: 00:08:45 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: hafddvgj3 }
{ Status: Completed }
{ }
{ Time: 00:09:42 }
{ }
{-----------------------------------------------}
{ }
{ Player 3: hafddvgj4 }
{ Status: Completed }
{ }
{ Time: 00:09:05 }
{ }
{-----------------------------------------------}
{ }
{ Player 4: hafddvgj5 }
{ Status: Completed }
{ }
{ Time: 00:08:45 }
{ }
{-----------------------------------------------}
{ }
{ Player 5: hafddvgj6 }
{ Status: Completed }
{ }
{ Time: 00:08:44 }
{ }
{-----------------------------------------------}
{ }
{ Player 6: hafddvgj7 }
{ Status: Completed }
{ }
{ Time: 00:08:54 }
{ }
{-----------------------------------------------}
{ }
{ Player 7: hafddvgj8 }
{ Status: Completed }
{ }
{ Time: 00:09:05 }
{ }
{-----------------------------------------------}
{ }
{ Player 8: hafddvgj9 }
{ Status: Completed }
{ }
{ Time: 00:08:45 }
{ }
{-----------------------------------------------}

doom0791

2011-02-27 18:14:38

Got stuck at find plank. It just stood there until I manually picked up the plank, placed it and climbed over the wall.

Sofar my only suggestions would be to randomize the clicking a little bit more, and to sort the search for rocks radially outward from the center. It hovers over a lot of rocks before getting to the one you want to mine.


{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:21:25 }
{-----------------------------------------------}
{ }
{ Player 0: * }
{ Status: Completed }
{ }
{ Time: 00:11:45 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: * }
{ Status: Completed }
{ }
{ Time: 00:09:01 }
{ }
{-----------------------------------------------}
{ }
{ Player 2: * }
{ Status: Failed }
{ }
{ Time: 00:00:33 }
{ }
{-----------------------------------------------}

Player 2 failed because I accidentally forgot the ".com" on the email :P

Works great, though!

blother

2011-02-28 20:04:05

{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:11:48 }
{-----------------------------------------------}
{ }
{ Player 0: ***** }
{ Status: Completed }
{ }
{ Time: 00:11:31 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: ***** }
{ Status: }
{ }
{ Time: 00:00:00 }
{ }
{-----------------------------------------------}
NextPlayer(False)
SwitchToPlayer(PlayerNo: 1, Active: False);
Failed to pick up first bit of Equip

First one i had to click the plank. The second one stopped at equipment. Another one earlier failed on plank and meat.

Does this create random usernames and what is the army.txt?

Smartzkid

2011-02-28 21:21:13

From: blother
Does this create random usernames and what is the army.txt?


No and
SaveAccounts = True; // Keep a record of Account Details in Army.txt (Saved in the scripts path)

You can write a random name generator in ~5 minutes; ~15 if you want something fancy; and ~30 if you want something epic.

Couldn't find Object - VANT
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find Object - EQUIP

GAK :(

ReadySteadyGo

2011-03-01 19:23:34

Ok guys, sorry you've been experiencing some problems. Hopefully the update I have just posted has ironed them out.

HUGE UPDATE:

Tweaks to tolerances

Sexy player form

Custom pop up form for when the desired username is taken, if you don't enter anything within 20 seconds (i.e you're not watching) it will use a suggested username (if you want to check this just try using a invalid username, ie: 'jagex')

Using SVN to update versions


Hope you all like the updates, I think I have taken everything on board, if I have missed anything please let me know.

blother

2011-03-02 18:24:22

Couldn't find Object - VANTS_BAG
Couldn't find Object - PILLAR
Couldn't find Object - LADDER
Couldn't find Object - LADDER
{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:11:36 }
{-----------------------------------------------}
{ }
{ Player 0: * }
{ Status: Completed }
{ }
{ Time: 00:10:20 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: * }
{ Status: }
{ }
{ Time: 00:00:00 }
{ }
{-----------------------------------------------}
NextPlayer(False)
SwitchToPlayer(PlayerNo: 1, Active: False);
Invalid Age
{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:11:59 }
{-----------------------------------------------}
{ }
{ Player 0: * }
{ Status: Completed }
{ }
{ Time: 00:10:20 }
{ }
{-----------------------------------------------}
{ }
{ Player 1: * }
{ Status: Failed }
{ }
{ Time: 00:00:18 }
{ }
{-----------------------------------------------}
NextPlayer(False)
SwitchToPlayer(PlayerNo: 1, Active: False);
Successfully executed.

I had to help it through the pillar part, but the rest went through perfectly. When it switches to the next player it doesn't put in the age. This also happened on another time i tried, but i don't have the proggy for that one. You might want to add and age part for the player form not sure if it will help the problem though

Smartzkid

2011-03-02 18:44:36

I've tried this countless times and I still can't get past VANT :(

Any chance you could add some more failsafes for finding him?

blother

2011-03-02 20:45:51

From: Smartzkid
I've tried this countless times and I still can't get past VANT :(

Any chance you could add some more failsafes for finding him?


I actually got passed him the first time i tried it (the one i don't have a proggy for). This time it didn't work out.

ReadySteadyGo

2011-03-02 20:50:11

Hi guys, really sorry you've been experiencing problems with this, and thank you for pointing them out. I'll look into them!!!

blother

2011-03-02 21:12:03

From: ReadySteadyGo
Hi guys, really sorry you've been experiencing problems with this, and thank you for pointing them out. I'll look into them!!!


Don't worry about the problems, that's why we are testing to help you out. Not to mention this is an awesome scripts= which will probably benefit the whole community once it's nice and pretty.

Smartzkid

2011-03-02 23:02:16

Bug report w/ image:


Which goes along with:

Couldn't find Object - VANT
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find Object - EQUIP

Nexgen

2011-03-09 05:55:47

{-----------------------------------------------}
{ Tutorial Runner by ReadySteagGo }
{-----------------------------------------------}
{ Time running: 00:08:21 }
{-----------------------------------------------}
{ }
{ Player 0: }
{ Status: Failed }
{ }
{ Time: 00:08:17 }
{ }
{-----------------------------------------------}



it climbed up the ladder than it exited RS saying "Couldn't find Object - LADDER" in the debug box (it took a while to load and get up the ladder maybe make a wait longer)

ReadySteadyGo

2011-03-14 19:13:24

Thank you for the help guys. I've been having some issues irl atm so I won't be able to work on this until I have some more free time.

slakan

2011-03-16 05:41:15

Why is the applet where i deside name, email etc black?

Runescape Pro

2011-03-16 07:45:51

I have a script like this in the works and im making the option to choose either mining or wc. I'm going to look at your code.

Edit: I looked through your code and it seemed very sophisticated(I never use objects). My way of going about the tutorial is much more simplistic but I'm sure I could get it to work great if I had more time… Time isn't on my side haha

cathering_

2011-03-19 17:09:12

SRL Compiled in 10 msec
SMART Initialized.
Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
Couldn't find Object - VANT
Couldn't find Object - VANT
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find Object - EQUIP
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Couldn't find Object - EQUIP
Failed to pick up first bit of Equip
Failed twice, I stopped running it after that.

Luski14

2011-03-24 20:43:25

Tried running this with 6 people.

If the desired username was taken, it would just hang there and do nothing. I would help it past this point.

Rest would run flawlessly.

Couldn't find the ladder part of the time, so I helped it past that.


Those are the only two problems with it. Thanks for a nice script :)

ReadySteadyGo

2011-03-25 10:30:47

From: Luski14
Tried running this with 6 people.

If the desired username was taken, it would just hang there and do nothing. I would help it past this point.

Rest would run flawlessly.

Couldn't find the ladder part of the time, so I helped it past that.


Those are the only two problems with it. Thanks for a nice script :)


Thanks, yes, this script is going to waste because of my object finding which I just don't have time to fix. The base is all there. I might try and get it implemented in MSI once my Web Walker is done. It would benefit from the Object finding procedures and combined with the web walking could relocate to the selected scripts start position.

mounty1

2011-05-25 20:36:10

Good script. Surprised there aren't more account making scripts. I've mad a few accounts each time they get stuck at different point and need a hand along but they seem to pick up again after my interventions. The main problem was not picking up the armour and the process of lighting the pillars. If you get time im sure the fixes would be much appreciated throughout the community.

thanks for all your hard work.
Cant wait for an updated version.

ReadySteadyGo

2011-05-25 21:18:52

you're very welcome, i'm surprised it's still working! i'm not really scripting atm and have no desire to but i'm sure i'll get the bug again at some point :) people are welcome to fix any bugs.