TomTuff
2011-02-20 18:36:16
What It Does:
This script runs through the wilderness agility course. Over and over.
Features:
Setup:
Start your player at the beginning of the course (near the pipe). Have food in your inventory. I reccomend having auto retaliate ON and to have a weapon (I bring a dds) and 2 peices of armour, along with an inventory of food. Fill in the "Setup" constants like so:
Revision history:
Note: There is some extraneous code for those of you who do read it, I am aware of that. the WaitInBox functions were replaced by WaitAtTile, since Reflection's MeInBox is buggy.
This script runs through the wilderness agility course. Over and over.
Features:
- Reflection/Colour hybrid obstacle handling
- Recovers from failing obstacles via Simba's label system
- Eats food
- SRL Stats
Setup:
Start your player at the beginning of the course (near the pipe). Have food in your inventory. I reccomend having auto retaliate ON and to have a weapon (I bring a dds) and 2 peices of armour, along with an inventory of food. Fill in the "Setup" constants like so:
const
{Setup}
S_World = 10; //Smart world
S_Membs = True; //Smart members
S_Signed = True; //Signed smart client
Stats_User = 'Stats username here';
Stats_Pass = 'Stats password here';
//dont edit the other constants
And "DeclarePlayer" like any other DeclarePlayers. Note that this script is single player only. Arrays[DontEat] is the inventory slots you dont want to eat, in case you have something else with you.Revision history:
- Revision 01: Inital release (561 Lines)
- Revision 02: Fixed a bug when recovering from the log balance (Tried walking to a tile that wasn't on the MM) (556 lines)
Note: There is some extraneous code for those of you who do read it, I am aware of that. the WaitInBox functions were replaced by WaitAtTile, since Reflection's MeInBox is buggy.