Am not exactly sure on how they were doing it before (Current InFight), but couldn't we use the new different types of fight style to do it now? Since there is always a symbol (and a number beside it) when a person gets hit or not hit, I think it could be more effective.
KingKong
2011-02-18 22:43:32
The symbol only shows up if either the attacker or the defender is hit, and if the character is fighitng longrange against a melee monster then we have no idea if its in a fight or not, since it wont show up on the character.
YoHoJo
2011-02-18 22:47:52
I think it currently uses the HP bar over your head, and it has works and works just fine as is.
Also as the post above says, hits are only shown for a few seconds when you are actually hit, while HP bars are always up.
"If it aint broke don't fix it"
Good job keeping an eye out and making suggestions though!
mk. BTW It does show up in long distance, as range or magic.
KingKong
2011-02-19 20:05:01
It shows up on the monster, not on the character.
Bad Boy JH
2011-02-19 22:24:33
It shows if your character is being attacked, I don't know what reflection detects though…