fyodor
2011-02-03 15:13:55
As of yesterday afternoon edgeville yews stopped working,
it worked since freetrade+wilderness update but today i tried around 4-5 times and iit would go, get a full load then log off in bank with inventory full and not depositing. I'm not sure which debug log it is but i think this is it
[PHP][ Znc ] ——– Scanning for randoms…
[ Znc ] —- MSI_WaitWhileChopping: Finished
[ Znc ] – MSI_AutoObjects: True
[ Znc ] – MSI_Walk
[ Znc ] —— MSI_WaitWhileResting
[ Znc ] —- Player's Location = Edgeville yews
[ Znc ] —- MSI_HybridWalk: 81 to 80
[ Znc ] ——– Loaded color path: []
[ Znc ] ——– Filled color path: []
[ Znc ] ——– MSI_MirrorATPA: New ATPA [[(3087, 3472), (3093, 3478), (3093, 3492)]]
[ Znc ] ——– Loaded tile path: [[(3087, 3472), (3093, 3478), (3093, 3492)]]
[ Znc ] —— Path lengths do not match
[ Znc ] —— Generating new color path
[ Znc ] —— MSI_AddWalkPoints
[ Znc ] ———- Radial: 44 degrees
[ Znc ] ———- Point generated from tile: (3093, 3478)
[ Znc ] ———- Radial: 360 degrees
[ Znc ] ———- Point generated from tile: (3093, 3492)
[ Znc ] ———- Flag distance: 48
[ Znc ] ———- Flag distance: 39
[ Znc ] ———- Flag distance: 27
[ Znc ] ———- Flag distance: 21
[ Znc ] ———- Flag distance: -1
[ Znc ] ——– Added WalkPoints [70, 71]
[ Znc ] ———- Saved walk point: 70
[ Znc ] ———- Saved walk point: 71
[ Znc ] —— MSI_AddWalkPoints: [[70, 71]]
[ Znc ] ——– Distance from player to location: 4
[ Znc ] —- MSI_HybridWalk: True
[ Znc ] – MSI_Walk: True
[ Znc ] – MSI_BankMaterials
[ Znc ] —- stats_IncVariable('Yew Logs Chopped', 28);
[ Znc ] —- MSI_CountItems: Found 28 of Yew logs (4900 XP)
[ Znc ] – MSI_BankMaterials: False
[ Znc ] – MSI_UnsetPlayer
[ Znc ] —- Failed to bank
[ Znc ] —- MSI_SetSkillLevels
[ Znc ] —— Woodcutting level hasn't changed
[ Znc ] —- MSI_SetSkillLevels: Finished[/PHP]
it worked since freetrade+wilderness update but today i tried around 4-5 times and iit would go, get a full load then log off in bank with inventory full and not depositing. I'm not sure which debug log it is but i think this is it
[PHP][ Znc ] ——– Scanning for randoms…
[ Znc ] —- MSI_WaitWhileChopping: Finished
[ Znc ] – MSI_AutoObjects: True
[ Znc ] – MSI_Walk
[ Znc ] —— MSI_WaitWhileResting
[ Znc ] —- Player's Location = Edgeville yews
[ Znc ] —- MSI_HybridWalk: 81 to 80
[ Znc ] ——– Loaded color path: []
[ Znc ] ——– Filled color path: []
[ Znc ] ——– MSI_MirrorATPA: New ATPA [[(3087, 3472), (3093, 3478), (3093, 3492)]]
[ Znc ] ——– Loaded tile path: [[(3087, 3472), (3093, 3478), (3093, 3492)]]
[ Znc ] —— Path lengths do not match
[ Znc ] —— Generating new color path
[ Znc ] —— MSI_AddWalkPoints
[ Znc ] ———- Radial: 44 degrees
[ Znc ] ———- Point generated from tile: (3093, 3478)
[ Znc ] ———- Radial: 360 degrees
[ Znc ] ———- Point generated from tile: (3093, 3492)
[ Znc ] ———- Flag distance: 48
[ Znc ] ———- Flag distance: 39
[ Znc ] ———- Flag distance: 27
[ Znc ] ———- Flag distance: 21
[ Znc ] ———- Flag distance: -1
[ Znc ] ——– Added WalkPoints [70, 71]
[ Znc ] ———- Saved walk point: 70
[ Znc ] ———- Saved walk point: 71
[ Znc ] —— MSI_AddWalkPoints: [[70, 71]]
[ Znc ] ——– Distance from player to location: 4
[ Znc ] —- MSI_HybridWalk: True
[ Znc ] – MSI_Walk: True
[ Znc ] – MSI_BankMaterials
[ Znc ] —- stats_IncVariable('Yew Logs Chopped', 28);
[ Znc ] —- MSI_CountItems: Found 28 of Yew logs (4900 XP)
[ Znc ] – MSI_BankMaterials: False
[ Znc ] – MSI_UnsetPlayer
[ Znc ] —- Failed to bank
[ Znc ] —- MSI_SetSkillLevels
[ Znc ] —— Woodcutting level hasn't changed
[ Znc ] —- MSI_SetSkillLevels: Finished[/PHP]