SRL Archive - MSI Bugs

LSW miner


doublex8

2011-02-01 12:24:35

This has been happening ever since the freetrade/wild update

Whichever location I chose it will say I am standing in the opposite location and that I am not at the location I am at.

Let's say I am standing in the middle of the mine and I have put my location in the form for being in the mine. It will say I am NOT in the mine and that I am at the bank. If I chose that I am at the bank even though I am standing in the mine it will say I am NOT at the bank and that I am at the mine. The same thing will happen if I am at the bank.

If I chose the actual location that I am at it will give an out of range error at line 71 which is commented out. If I chose the location that I am not at then it will just log out like normal.

EDIT: Here is the debug.
[00:01:37]: Welcome to Runescape.
[00:01:38]:
[00:01:49]: [ Oub ] -- Cleared file: C:\Simba\Includes\MSI\Remote.txt
[00:01:49]: [ Oub ] -- MSI_SetupPlayer
[00:01:49]: [ Oub ] ------ Current GameTab: 37
[00:01:49]: [ Oub ] ------ Scanning for randoms...
[00:01:51]: [ Oub ] ---- MSI_SetSkillLevels
[00:01:52]: [ Oub ] ------ Mining Level: 89
[00:01:52]: [ Oub ] ---- MSI_SetSkillLevels: Finished
[00:01:52]: [ Oub ] ---- MSI_SetupWoodcutting
[00:01:52]: [ Oub ] ------ Best tool for Mining is Dragon pickaxe
[00:01:53]: [ Oub ] ------ MSI_FindTool
[00:01:53]: [ Oub ] -------- Searching Equipment Tab
[00:01:53]: [ Oub ] -------- Failed to find DTM of Dragon pickaxe
[00:01:53]: [ Oub ] ------ MSI_FindTool: False
[00:01:53]: [ Oub ] ------ MSI_FindTool
[00:01:53]: [ Oub ] -------- Searching Equipment Tab
[00:01:53]: [ Oub ] -------- Found DTM of Rune pickaxe
[00:01:53]: [ Oub ] ------ MSI_FindTool: True
[00:01:53]: [ Oub ] ---- MSI_SetupWoodcutting: True
[00:01:53]: [ Oub ] -- MSI_SetupPlayer: True
[00:01:53]: [ Oub ] ---- Player NOT at Lumbridge swamp west mine
[00:01:54]: [ Oub ] -- MSI_Walk
[00:01:54]: [ Oub ] ------ MSI_WaitWhileResting
[00:01:54]: [ Oub ] ---- Player's Location = Draynor Village bank
[00:01:54]: [ Oub ] ---- MSI_ReflectionWalk
[00:01:54]: [ Oub ] -------- Loaded tile path: [[(3091, 3242), (3101, 3234), (3108, 3225), (3115, 3217), (3124, 3211), (3132, 3205), (3138, 3197), (3140, 3186), (3141, 3175), (3144, 3165), (3148, 3155), (3148, 3147)]]
[00:01:54]: [ Oub ] ------ Tile(3148, 3147) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3148, 3155) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3144, 3165) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3141, 3175) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3140, 3186) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3138, 3197) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3132, 3205) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3124, 3211) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3115, 3217) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3108, 3225) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3101, 3234) is not on the minimap
[00:01:54]: [ Oub ] ------ Tile(3091, 3242) is not on the minimap
[00:01:54]: [ Oub ] ------ Failed to walk leg 0 of script: Lumby Swamp West Miner
Error: Out Of Range at line 71
The following DTMs were not freed: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, SRL - Lamp bitmap, 82]
The following bitmaps were not freed: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, SRL - Mod bitmap, SRL - Admin bitmap]
File[C:\Simba\Includes\SRL/logs/SRL log 01-02-11 2.txt] has not been freed in the script, freeing it now.

I am standing smack dab in the middle of the mine

Harry

2011-02-01 12:37:00

Sure you have the latest reflection?

doublex8

2011-02-01 13:21:48

Im pretty sure…last one that updated that I can remember was revision 242 I think

pyroryan

2011-02-01 13:34:32

Because they updated RS again to #636. I'm finishing up the hooks by manually updating them, the majority are committed.

doublex8

2011-02-01 13:54:48

thx pyro!

Coh3n

2011-02-01 15:23:49

Is it working for you? I just tested and it's working fine for me..

Rich

2011-02-01 15:50:35

The same was happening to me at VEM earlier on. Not sure if it's working yet though, since I haven't tried since.

fyodor

2011-02-01 17:28:41

yeah i tried color and hybrid walking on vem and it got lost both times.

edgeville yews works though

Coh3n

2011-02-01 20:16:04

From: Rich
The same was happening to me at VEM earlier on. Not sure if it's working yet though, since I haven't tried since.

Have you updated reflection since?

From: fyodor
yeah i tried color and hybrid walking on vem and it got lost both times.

edgeville yews works though

That doesn't make sense. It's all one system; if one works, they all should work, no matter which skill. Can anyone else provide any debug info?

According to your debug, doublex8, the tile for LSW mine wasn't even on the minimap for some reason.

trojan

2011-02-02 18:29:45

When I run this script it clicked south of the bank, then it couldn't find where to click next, I can't remember what it was saying because my debug was cleared. :/

fyodor

2011-02-02 18:59:29

debug log

[PHP]
[ Znm ] —- Error setting revision number
[ Znm ] – Created Debug file
[ Znm ] – Gathering report info, please wait…
[ Znm ] – Cleared file: C:\Program Files (x86)\Simba\Includes\MSI\Remote.txt
[ Znm ] – MSI_SetupPlayer
[ Znm ] —- Player is not logged in
[ Znm ] —— Current GameTab: 37
[ Znm ] —— Scanning for randoms…
[ Znm ] —- MSI_SetSkillLevels
[ Znm ] —— Mining Level: 53
[ Znm ] —- MSI_SetSkillLevels: Finished
[ Znm ] —- MSI_SetupWoodcutting
[ Znm ] —— Best tool for Mining is Rune pickaxe
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Rune pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Adamant pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Mithril pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Steel pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Iron pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Bronze pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— Best tool for Mining is Rune pickaxe
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Inventory Tab
[ Znm ] ——– Failed to find DTM of Rune pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Inventory Tab
[ Znm ] ——– Found DTM of Adamant pickaxe
[ Znm ] ———- Exception Added: Adamant pickaxe in slot 1
[ Znm ] ———- There are now 1 exceptions
[ Znm ] —— MSI_FindTool: True
[ Znm ] —- MSI_SetupWoodcutting: True
[ Znm ] – MSI_SetupPlayer: True
[ Znm ] —- Distance from player to location: 6
[ Znm ] —- Player is at Varrock east bank
[ Znm ] – MSI_Walk
[ Znm ] —— MSI_WaitWhileResting
[ Znm ] —- Player's Location = Varrock east bank
[ Znm ] —- MSI_HybridWalk: 12 to 13
[ Znm ] ——– Loaded color path: [[12, 18]]
[ Znm ] ——– Filled color path: [[12, 13, 14, 15, 16, 17, 18]]
[ Znm ] ——– Loaded tile path: [[(3254, 3421), (3265, 3429), (3279, 3429), (3288, 3418), (3292, 3406), (3292, 3393), (3294, 3381), (3288, 3368)]]
[ Znm ] —— Color Point: 670, 49
[ Znm ] —— Reflection Point: 671, 50
[ Znm ] —— Distance between points: 1
[ Znm ] ——– Flag distance: 46
[ Znm ] ——– Flag distance: 33
[ Znm ] ——– Flag distance: 25
[ Znm ] ——– Flag distance: -1
[ Znm ] —— Color Point: 698, 85
[ Znm ] —— Reflection Point: 686, 86
[ Znm ] —— Distance between points: 12
[ Znm ] ——– Flag distance: 51
[ Znm ] ——– Scanning for randoms…
[ Znm ] ——– Flag distance: 37
[ Znm ] ——– Flag distance: 31
[ Znm ] ——– Flag distance: 26
[ Znm ] ——– Flag distance: 18
[ Znm ] —— Color Point: 666, 131
[ Znm ] —— Reflection Point: 657, 130
[ Znm ] —— Distance between points: 9
[ Znm ] ——– Flag distance: 33
[ Znm ] ——– Flag distance: 22
[ Znm ] —— Color Point: 639, 141
[ Znm ] —— Reflection Point: 649, 149
[ Znm ] —— Distance between points: 13
[ Znm ] ——– Flag distance: 26
[ Znm ] ——– Flag distance: -1
[ Znm ] —— Color Point: 632, 144
[ Znm ] —— Reflection Point: 637, 149
[ Znm ] —— Distance between points: 7
[ Znm ] ——– Scanning for randoms…
[ Znm ] ——– Flag distance: 34
[ Znm ] ——– MSI_AntiBan
[ Znm ] ——– Flag distance: 18
[ Znm ] ——– Flag distance: -1
[ Znm ] —— Color Point: 634, 137
[ Znm ] —— Reflection Point: 641, 145
[ Znm ] —— Distance between points: 11
[ Znm ] ——– Flag distance: 35
[ Znm ] ——– Flag distance: 25
[ Znm ] ——– Flag distance: 14
[ Znm ] —— Color Point: 610, 153
[ Znm ] —— Reflection Point: 609, 157
[ Znm ] —— Distance between points: 4
[ Znm ] ——– Distance from player to location: 66
[ Znm ] —- MSI_HybridWalk: False
[ Znm ] – MSI_Walk: False
[ Znm ] – MSI_UnsetPlayer
[ Znm ] —- Failed to walk to location
[ Znm ] —- MSI_SetSkillLevels
[ Znm ] —— Mining level hasn't changed
[ Znm ] —- MSI_SetSkillLevels: Finished[/PHP]

and got stuck in the screen right above the mine directly after the 2 guards.
lost the ss. i can try to run it again if needed.

note: this is on VEM

Coh3n

2011-02-02 20:55:23

Okay I finally managed to recreate the problem on occasion. Just letting you guys know I am working on it. I just can't seem to find what exactly is causing it. For now, I suggest using reflection walking until I can figure it out. :)

E: I think I've fixed it. I also added a few failsafes so even if this happens again, the script should correct itself. Please let me know how it goes. :)

fyodor

2011-02-03 15:51:27

hmm tried it again,

one logged out in mine with 1 ore in inventory
one logged out in mine with full inventory
one logged out on the way back (with full inventory) at the guards
one logged out in mine with 2 ores in inventory

for some reason it didnt save a debug log though, so i will try to reproduce the error and then get a debug.

note: this is still VEM using hybrid.

got 2 debug logs, not sure which one caused me to get here:





[PHP]
[ Znm ] —- Error setting revision number
[ Znm ] – Created Debug file
[ Znm ] – Gathering report info, please wait…
[ Znm ] – Cleared file: C:\Program Files (x86)\Simba\Includes\MSI\Remote.txt
[ Znm ] – MSI_SetupPlayer
[ Znm ] —- Player is not logged in
[ Znm ] —— Current GameTab: 37
[ Znm ] —— Scanning for randoms…
[ Znm ] —- MSI_SetSkillLevels
[ Znm ] —— Mining Level: 53
[ Znm ] —- MSI_SetSkillLevels: Finished
[ Znm ] —- MSI_SetupWoodcutting
[ Znm ] —— Best tool for Mining is Rune pickaxe
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Rune pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Adamant pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Mithril pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Steel pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Iron pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Equipment Tab
[ Znm ] ——– Failed to find DTM of Bronze pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— Best tool for Mining is Rune pickaxe
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Inventory Tab
[ Znm ] ——– Failed to find DTM of Rune pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Inventory Tab
[ Znm ] ——– Found DTM of Adamant pickaxe
[ Znm ] ———- Exception Added: Adamant pickaxe in slot 1
[ Znm ] ———- There are now 1 exceptions
[ Znm ] —— MSI_FindTool: True
[ Znm ] —- MSI_SetupWoodcutting: True
[ Znm ] – MSI_SetupPlayer: True
[ Znm ] —- Distance from player to location: 6
[ Znm ] – MSI_Walk
[ Znm ] —— MSI_WaitWhileResting
[ Znm ] —- Player's Location = Varrock east bank
[ Znm ] —- MSI_HybridWalk: 12 to 13
[ Znm ] ——– Loaded color path: [[12, 18]]
[ Znm ] ——– Filled color path: [[12, 13, 14, 15, 16, 17, 18]]
[ Znm ] ——– Loaded tile path: [[(3254, 3421), (3265, 3429), (3279, 3429), (3288, 3418), (3292, 3406), (3292, 3393), (3294, 3385), (3288, 3368)]]
[ Znm ] —— Color Point: 670, 49
[ Znm ] —— Reflection Point: 671, 50
[ Znm ] —— Distance between points: 1
[ Znm ] ——– MSI_AntiBan
[ Znm ] ——– Flag distance: 29
[ Znm ] ——– Flag distance: 18
[ Znm ] —— Color Point: 678, 90
[ Znm ] —— Reflection Point: 686, 87
[ Znm ] —— Distance between points: 9
[ Znm ] ——– Flag distance: 48
[ Znm ] ——– Flag distance: 37
[ Znm ] ——– Scanning for randoms…
[ Znm ] ——– Flag distance: 26
[ Znm ] ——– Flag distance: 18
[ Znm ] ——– Flag distance: 15
[ Znm ] —— Color Point: 682, 131
[ Znm ] —— Reflection Point: 681, 130
[ Znm ] —— Distance between points: 1
[ Znm ] ——– Flag distance: 62
[ Znm ] ——– Flag distance: 48
[ Znm ] ——– Flag distance: 36
[ Znm ] ——– Flag distance: 28
[ Znm ] ——– Flag distance: 15
[ Znm ] —— Color Point: 644, 135
[ Znm ] —— Reflection Point: 645, 133
[ Znm ] —— Distance between points: 2
[ Znm ] ——– Flag distance: 48
[ Znm ] ——– Flag distance: 38
[ Znm ] ——– Flag distance: 29
[ Znm ] —— Color Point: 637, 132
[ Znm ] —— Reflection Point: 644, 157
[ Znm ] —— Distance between points: 26
[ Znm ] ——– MSI_GenerateWalkPoint: Point not on minimap
[ Znm ] ——– Waiting for tile…
[ Znm ] ——– MSI_AntiBan
[ Znm ] ——– Scanning for randoms…
[ Znm ] ——– Radial: 162 degrees
[ Znm ] ——– Point generated from tile: (3292, 3393)
[ Znm ] ——– Saved walk point: 16
[ Znm ] —— Tile(3292, 3393) is on the minimap
[ Znm ] ——– Flag distance: 51
[ Znm ] ——– Flag distance: 40
[ Znm ] ——– Flag distance: 29
[ Znm ] ——– Flag distance: 16
[ Znm ] —— Color Point: 642, 125
[ Znm ] —— Reflection Point: 637, 125
[ Znm ] —— Distance between points: 5
[ Znm ] ——– Flag distance: 35
[ Znm ] ——– Flag distance: 27
[ Znm ] ——– Flag distance: 20
[ Znm ] ——– Flag distance: 15
[ Znm ] —— Color Point: 610, 154
[ Znm ] —— Reflection Point: 608, 152
[ Znm ] —— Distance between points: 3
[ Znm ] ——– Flag distance: 58
[ Znm ] ——– Flag distance: 50
[ Znm ] ——– Flag distance: 40
[ Znm ] ——– Flag distance: 31
[ Znm ] ——– Flag distance: 16
[ Znm ] ——– Distance from player to location: 12
[ Znm ] —- MSI_HybridWalk: True
[ Znm ] – MSI_Walk: True
[ Znm ] – MSI_AutoObjects
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 1
[ Znm ] ——– ~ ~ Successes: 1
[ Znm ] ——– ~ ~ Success %: 100
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 2
[ Znm ] ——– ~ ~ Successes: 1
[ Znm ] ——– ~ ~ Success %: 50
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 3
[ Znm ] ——– ~ ~ Successes: 2
[ Znm ] ——– ~ ~ Success %: 66
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- MSI_AntiBan
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 4
[ Znm ] ——– ~ ~ Successes: 3
[ Znm ] ——– ~ ~ Success %: 75
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 5
[ Znm ] ——– ~ ~ Successes: 4
[ Znm ] ——– ~ ~ Success %: 80
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 6
[ Znm ] ——– ~ ~ Successes: 4
[ Znm ] ——– ~ ~ Success %: 66
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 7
[ Znm ] ——– ~ ~ Successes: 5
[ Znm ] ——– ~ ~ Success %: 71
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 8
[ Znm ] ——– ~ ~ Successes: 5
[ Znm ] ——– ~ ~ Success %: 62
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 9
[ Znm ] ——– ~ ~ Successes: 6
[ Znm ] ——– ~ ~ Success %: 66
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 10
[ Znm ] ——– ~ ~ Successes: 6
[ Znm ] ——– ~ ~ Success %: 60
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 11
[ Znm ] ——– ~ ~ Successes: 7
[ Znm ] ——– ~ ~ Success %: 63
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- MSI_AntiBan
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 12
[ Znm ] ——– ~ ~ Successes: 7
[ Znm ] ——– ~ ~ Success %: 58
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 13
[ Znm ] ——– ~ ~ Successes: 7
[ Znm ] ——– ~ ~ Success %: 53
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- Own character!
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 14
[ Znm ] ——– ~ ~ Successes: 7
[ Znm ] ——– ~ ~ Success %: 50
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 15
[ Znm ] ——– ~ ~ Successes: 8
[ Znm ] ——– ~ ~ Success %: 53
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 1
[ Znm ] —— Entering loop
[ Znm ] ———- MSI_AntiBan
[ Znm ] ——– Rock Gone, not enough points
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 16
[ Znm ] ——– ~ ~ Successes: 8
[ Znm ] ——– ~ ~ Success %: 50
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 2
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 17
[ Znm ] ——– ~ ~ Successes: 9
[ Znm ] ——– ~ ~ Success %: 52
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 2
[ Znm ] —— Entering loop
[ Znm ] ——– Rock Gone, not enough points
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 18
[ Znm ] ——– ~ ~ Successes: 10
[ Znm ] ——– ~ ~ Success %: 55
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 3
[ Znm ] —— Entering loop
[ Znm ] ———- MSI_AntiBan
[ Znm ] ——– Found Text
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- Own character!
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 19
[ Znm ] ——– ~ ~ Successes: 10
[ Znm ] ——– ~ ~ Success %: 52
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 3
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 20
[ Znm ] ——– ~ ~ Successes: 11
[ Znm ] ——– ~ ~ Success %: 55
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 3
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 1 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ———- No colors found!
[ Znm ] ———- No colors found!
[ Znm ] ——– Lost track of object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 21
[ Znm ] ——– ~ ~ Successes: 11
[ Znm ] ——– ~ ~ Success %: 52
[ Znm ] —— MSI_TrackObject: False
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 3
[ Znm ] —— Entering loop
[ Znm ] ——– Colours found < Accuracy
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] —— 2 objects found!
[ Znm ] —— Uptext found!
[ Znm ] —— MSI_Track Object
[ Znm ] ——– ~ Track Record
[ Znm ] ——– ~ ~ TrackObject
[ Znm ] ——– ~ ~ Searches: 22
[ Znm ] ——– ~ ~ Successes: 12
[ Znm ] ——– ~ ~ Success %: 54
[ Znm ] —— MSI_TrackObject: True
[ Znm ] —- MSI_FindObjectsIn: True
[ Znm ] —- MSI_WaitWhileMining
[ Znm ] —— InvCount: 3
[ Znm ] —— Entering loop
[ Znm ] ———- Scanning for randoms…
[ Znm ] ——– Rock Gone, not enough points
[ Znm ] —— Out of loop
[ Znm ] —- MSI_WaitWhileMining: Finished
[ Znm ] —- MSI_FindObjectsIn [23]
[ Znm ] ——– No colors found!
[ Znm ] —- MSI_FindObjectsIn: False
[ Znm ] —- MSI_Relocate
[ Znm ] ——– No relocation areas for Varrock east bank
[ Znm ] —— Relocate attempts: 1
[ Znm ] —- MSI_Relocate: False
[ Znm ] – MSI_AutoObjects: False
[ Znm ] – MSI_HandleBreaking
[ Znm ] —- Taking a short break
[ Znm ] —- Break over, continuing to play
[ Znm ] – MSI_HandleBreaking: True
[ Znm ] – Cleared file: C:\Program Files (x86)\Simba\Includes\MSI\Remote.txt
[ Znm ] – MSI_SetupPlayer
[ Znm ] —— Scanning for randoms…
[ Znm ] —- MSI_SetSkillLevels
[ Znm ] —— Mining level hasn't changed
[ Znm ] —- MSI_SetSkillLevels: Finished
[ Znm ] —- MSI_SetupWoodcutting
[ Znm ] —— Best tool for Mining is Rune pickaxe
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Inventory Tab
[ Znm ] ——– Failed to find DTM of Rune pickaxe
[ Znm ] —— MSI_FindTool: False
[ Znm ] —— MSI_FindTool
[ Znm ] ——– Searching Inventory Tab
[ Znm ] ——– Found DTM of Adamant pickaxe
[ Znm ] —— MSI_FindTool: True
[ Znm ] —- MSI_SetupWoodcutting: True
[ Znm ] – MSI_SetupPlayer: True
[ Znm ] —- Player NOT at Varrock east bank
[ Znm ] – MSI_Walk
[ Znm ] —— MSI_WaitWhileResting
[ Znm ] —- Player's Location = Varrock east mine
[ Znm ] —- MSI_HybridWalk: 13 to 12
[ Znm ] ——– Loaded color path: [[19, 25]]
[ Znm ] ——– Filled color path: [[19, 20, 21, 22, 23, 24, 25]]
[ Znm ] ——– MSI_MirrorATPA: New ATPA [[(3288, 3368), (3294, 3385), (3292, 3393), (3292, 3406), (3288, 3418), (3279, 3429), (3265, 3429), (3254, 3421)]]
[ Znm ] ——– Loaded tile path: [[(3288, 3368), (3294, 3385), (3292, 3393), (3292, 3406), (3288, 3418), (3279, 3429), (3265, 3429), (3254, 3421)]]
[ Znm ] —— Color Point: 645, 21
[ Znm ] —— Reflection Point: 654, 21
[ Znm ] —— Distance between points: 9
[ Znm ] ——– MSI_AntiBan
[ Znm ] ——– Flag distance: 54
[ Znm ] ——– Flag distance: 45
[ Znm ] ——– Flag distance: 31
[ Znm ] ——– Flag distance: 21
[ Znm ] —— Color Point: 629, 49
[ Znm ] —— Reflection Point: 634, 53
[ Znm ] —— Distance between points: 6
[ Znm ] ——– Flag distance: 41
[ Znm ] ——– Flag distance: 45
[ Znm ] ——– Flag distance: 43
[ Znm ] ——– Flag distance: 35
[ Znm ] ——– Flag distance: 29
[ Znm ] ——– Scanning for randoms…
[ Znm ] ——– Flag distance: 15
[ Znm ] —— Color Point: 623, 24
[ Znm ] —— Reflection Point: 634, 37
[ Znm ] —— Distance between points: 17
[ Znm ] ——– Radial: 0 degrees
[ Znm ] ——– Point generated from tile: (3292, 3406)
[ Znm ] ——– Saved walk point: 21
[ Znm ] —— Tile(3292, 3406) is on the minimap
[ Znm ] ——– Flag distance: 47
[ Znm ] ——– Flag distance: 37
[ Znm ] ——– Flag distance: 26
[ Znm ] ——– Flag distance: 17
[ Znm ] —— Color Point: 612, 27
[ Znm ] —— Reflection Point: 618, 25
[ Znm ] —— Distance between points: 6
[ Znm ] —— Color Point: 609, 45
[ Znm ] —— Reflection Point: 582, -11
[ Znm ] —— Distance between points: 62
[ Znm ] ——– MSI_GenerateWalkPoint: Point not on minimap
[ Znm ] ——– Waiting for tile…
[ Znm ] ——– MSI_AntiBan
[ Znm ] ——– Radial: 26 degrees[/PHP]

Coh3n

2011-02-03 17:33:20

From: fyodor
hmm tried it again,

one logged out in mine with 1 ore in inventory
one logged out in mine with full inventory
one logged out on the way back (with full inventory) at the guards
one logged out in mine with 2 ores in inventory

for some reason it didnt save a debug log though, so i will try to reproduce the error and then get a debug.

note: this is still VEM using hybrid.

Ahhh this thread is driving me insane. I tested VEM 5 times before I committed and it worked perfectly.

1, 2, and 4 make absolutely no sense, and I added a failsafe so 3 wouldn't happen. Sorry, but there's not much I can do without the debug. If you can't find it, I may try remaking the path when I get home on Sunday.

E: This should be fixed now in the latest version.

fyodor

2011-02-08 15:51:25

after a little testing, colorwalking worked for at least one run but im continuing to test :O
reflection and hybrid both got stuck.

if i posted a debug, it might just be the same as before. so i just watched and observed a bit. on reflection, it walked down to the spot before the guards, the next map part hadn't loaded yet, so it was looking for the tile, but couldnt find it. So it found another tile closer (which happens to be next to the guards) in an attempt to get closer to the next tile. Then when it searched for that tile, it said "already close to tile" or something similar to that. And then kept on looping that "already near tile" and then it said msi_walk:false and then exited out.

NCDS

2011-02-08 16:03:23

From: fyodor
after a little testing, colorwalking worked for at least one run but im continuing to test :O
reflection and hybrid both got stuck.

if i posted a debug, it might just be the same as before. so i just watched and observed a bit. on reflection, it walked down to the spot before the guards, the next map part hadn't loaded yet, so it was looking for the tile, but couldnt find it. So it found another tile closer (which happens to be next to the guards) in an attempt to get closer to the next tile. Then when it searched for that tile, it said "already close to tile" or something similar to that. And then kept on looping that "already near tile" and then it said msi_walk:false and then exited out.


if you would like to fix this your self quick open Walking_Reflection -> MSI_ClickTile -> Change line 94 from:

if (Distance(MP.X, MP.Y, MMCX, MMCY) <= 5) then
to a lower number. When I get out of the shower I'll remake the path for LSW to keep a greater distance and that should fix things. :)

Coh3n

2011-02-08 18:22:38

He's not having problems with LSW, it's VE. I think the path needs to be remade so there's one point just in front of the guards (the second set of guards), and one far like halfway from the guards to the mine.

NCDS

2011-02-08 19:53:09

From: Coh3n
He's not having problems with LSW, it's VE. I think the path needs to be remade so there's one point just in front of the guards (the second set of guards), and one far like halfway from the guards to the mine.


Ah, my bad. Still, I'm sitting down to do some things now, so I'll start with this. :)

Edit: Please update and try it out, should work just fine now.

fyodor

2011-02-09 01:02:44

will do, sir!

E: intially this pathing looks sick! will run overnight and post results.

EE: one of the mstopped this is debug. running it again to try to reproduce, yeah they all seem to get stuck right after leaving bank :<

[PHP][0:02:20]: [ Znm ] —- Player is at Varrock east bank
[0:02:20]: [ Znm ] – MSI_Walk
[0:02:20]: [ Znm ] —— MSI_WaitWhileResting
[0:02:20]: [ Znm ] —- Player's Location = Varrock east bank
[0:02:20]: [ Znm ] —— Scanning for randoms…
[0:02:20]: [ Znm ] —- MSI_HybridWalk: 12 to 13
[0:02:20]: [ Znm ] ——– Loaded color path: [[12, 18]]
[0:02:20]: [ Znm ] ——– Filled color path: [[12, 13, 14, 15, 16, 17, 18]]
[0:02:20]: [ Znm ] ——– Loaded tile path: [[(3254, 3421), (3265, 3428), (3279, 3429), (3288, 3419), (3292, 3406), (3292, 3392), (3293, 3377), (3287, 3368)]]
[0:02:20]: [(3265, 3428), (3279, 3429), (3288, 3419), (3292, 3406), (3292, 3392), (3293, 3377), (3287, 3368)]
[0:02:20]: [ Znm ] —— Color Point: 670, 49
[0:02:20]: [ Znm ] —— Reflection Point: 670, 53
[0:02:20]: [ Znm ] —— Distance between points: 4
[0:02:21]: [ Znm ] ——– Flag distance: 53
[0:02:22]: [ Znm ] ——– Flag distance: 49
[0:02:23]: [ Znm ] ——– Flag distance: 44
[0:02:23]: [ Znm ] ——– MSI_AntiBan
[0:02:24]: [ Znm ] ——– Flag distance: 22
[0:02:25]: [ Znm ] ——– Flag distance: 12
[0:02:27]: [ Znm ] —— Color Point: 682, 84
[0:02:27]: [ Znm ] —— Reflection Point: 682, 85
[0:02:27]: [ Znm ] —— Distance between points: 1
[0:02:29]: [ Znm ] ——– Flag distance: 52
[0:02:29]: [ Znm ] ——– Flag distance: 42
[0:02:30]: [ Znm ] ——– Flag distance: 33
[0:02:31]: [ Znm ] ——– Flag distance: 25
[0:02:32]: [ Znm ] ——– Flag distance: 22
[0:02:32]: [ Znm ] ——– Flag distance: -1
[0:02:34]: [ Znm ] —— Color Point: 665, 129
[0:02:34]: [ Znm ] —— Reflection Point: 662, 125
[0:02:34]: [ Znm ] —— Distance between points: 5
[0:02:36]: [ Znm ] ——– Scanning for randoms…
[0:02:36]: [ Znm ] ——– Flag distance: 54
[0:02:37]: [ Znm ] ——– Flag distance: 46
[0:02:37]: [ Znm ] ——– Flag distance: 34
[0:02:38]: [ Znm ] ——– Flag distance: 29
[0:02:39]: [ Znm ] ——– Flag distance: 18
[0:02:40]: [ Znm ] ——– MSI_AntiBan
[0:02:41]: [ Znm ] ——– Flag distance: -1
[0:02:41]: [ Znm ] —— Color Point: 648, 149
[0:02:42]: [ Znm ] —— Reflection Point: 642, 133
[0:02:42]: [ Znm ] —— Distance between points: 17
[0:02:42]: [ Znm ] ——– Radial: 161 degrees
[0:02:42]: [ Znm ] ——– Point generated from tile: (3292, 3406)
[0:02:42]: [ Znm ] ——– Saved walk point: 15
[0:02:42]: [ Znm ] —— Tile(3292, 3406) is on the minimap
[0:02:43]: [ Znm ] ——– Flag distance: 47
[0:02:44]: [ Znm ] ——– Flag distance: 36
[0:02:45]: [ Znm ] ——– Flag distance: 29
[0:02:46]: [ Znm ] ——– Flag distance: 18
[0:02:48]: [ Znm ] —— Color Point: 622, 129
[0:02:48]: [ Znm ] —— Reflection Point: 626, 141
[0:02:48]: [ Znm ] —— Distance between points: 13
[0:02:49]: [ Znm ] ——– Flag distance: 36
[0:02:50]: [ Znm ] ——– Flag distance: 27
[0:02:51]: [ Znm ] ——– Scanning for randoms…
[0:02:51]: [ Znm ] ——– Flag distance: 18
[0:02:51]: [ Znm ] —— Color Point: 633, 139
[0:02:51]: [ Znm ] —— Reflection Point: 630, 173
[0:02:51]: [ Znm ] —— Distance between points: 34
[0:02:51]: [ Znm ] ——– MSI_GenerateWalkPoint: Point not on minimap
[0:02:51]: [ Znm ] ——– Waiting for tile…
[0:02:52]: [ Znm ] ——– Radial: 180 degrees
[0:02:52]: [ Znm ] ——– Point generated from tile: (3293, 3377)
[0:02:52]: [ Znm ] ——– Saved walk point: 17
[0:02:52]: [ Znm ] —— Tile(3293, 3377) is on the minimap
[0:02:54]: [ Znm ] —— Color Point: 603, 138
[0:02:54]: [ Znm ] —— Reflection Point: 615, 193
[0:02:54]: [ Znm ] —— Distance between points: 56
[0:02:54]: [ Znm ] ——– MSI_GenerateWalkPoint: Point not on minimap
[0:02:54]: [ Znm ] ——– Waiting for tile…
[0:02:57]: [ Znm ] ——– MSI_AntiBan
[0:03:06]: [ Znm ] ——– Scanning for randoms…
[0:03:09]: [ Znm ] ——– Saved walk point: 18
[0:03:09]: [ Znm ] —— Tile(3287, 3368) is not on the minimap
[0:03:09]: [ Znm ] —— Failed to walk leg 0 of script: Varrock East Miner
[0:03:09]: [ Znm ] —- MSI_Walk: False[/PHP]

NCDS

2011-02-09 05:36:26

From: fyodor
will do, sir!

E: intially this pathing looks sick! will run overnight and post results.

EE: one of the mstopped this is debug. running it again to try to reproduce, yeah they all seem to get stuck right after leaving bank :<

[PHP][0:02:20]: [ Znm ] —- Player is at Varrock east bank
[0:02:20]: [ Znm ] – MSI_Walk
[0:02:20]: [ Znm ] —— MSI_WaitWhileResting
[0:02:20]: [ Znm ] —- Player's Location = Varrock east bank
[0:02:20]: [ Znm ] —— Scanning for randoms…
[0:02:20]: [ Znm ] —- MSI_HybridWalk: 12 to 13
[0:02:20]: [ Znm ] ——– Loaded color path: [[12, 18]]
[0:02:20]: [ Znm ] ——– Filled color path: [[12, 13, 14, 15, 16, 17, 18]]
[0:02:20]: [ Znm ] ——– Loaded tile path: [[(3254, 3421), (3265, 3428), (3279, 3429), (3288, 3419), (3292, 3406), (3292, 3392), (3293, 3377), (3287, 3368)]]
[0:02:20]: [(3265, 3428), (3279, 3429), (3288, 3419), (3292, 3406), (3292, 3392), (3293, 3377), (3287, 3368)]
[0:02:20]: [ Znm ] —— Color Point: 670, 49
[0:02:20]: [ Znm ] —— Reflection Point: 670, 53
[0:02:20]: [ Znm ] —— Distance between points: 4
[0:02:21]: [ Znm ] ——– Flag distance: 53
[0:02:22]: [ Znm ] ——– Flag distance: 49
[0:02:23]: [ Znm ] ——– Flag distance: 44
[0:02:23]: [ Znm ] ——– MSI_AntiBan
[0:02:24]: [ Znm ] ——– Flag distance: 22
[0:02:25]: [ Znm ] ——– Flag distance: 12
[0:02:27]: [ Znm ] —— Color Point: 682, 84
[0:02:27]: [ Znm ] —— Reflection Point: 682, 85
[0:02:27]: [ Znm ] —— Distance between points: 1
[0:02:29]: [ Znm ] ——– Flag distance: 52
[0:02:29]: [ Znm ] ——– Flag distance: 42
[0:02:30]: [ Znm ] ——– Flag distance: 33
[0:02:31]: [ Znm ] ——– Flag distance: 25
[0:02:32]: [ Znm ] ——– Flag distance: 22
[0:02:32]: [ Znm ] ——– Flag distance: -1
[0:02:34]: [ Znm ] —— Color Point: 665, 129
[0:02:34]: [ Znm ] —— Reflection Point: 662, 125
[0:02:34]: [ Znm ] —— Distance between points: 5
[0:02:36]: [ Znm ] ——– Scanning for randoms…
[0:02:36]: [ Znm ] ——– Flag distance: 54
[0:02:37]: [ Znm ] ——– Flag distance: 46
[0:02:37]: [ Znm ] ——– Flag distance: 34
[0:02:38]: [ Znm ] ——– Flag distance: 29
[0:02:39]: [ Znm ] ——– Flag distance: 18
[0:02:40]: [ Znm ] ——– MSI_AntiBan
[0:02:41]: [ Znm ] ——– Flag distance: -1
[0:02:41]: [ Znm ] —— Color Point: 648, 149
[0:02:42]: [ Znm ] —— Reflection Point: 642, 133
[0:02:42]: [ Znm ] —— Distance between points: 17
[0:02:42]: [ Znm ] ——– Radial: 161 degrees
[0:02:42]: [ Znm ] ——– Point generated from tile: (3292, 3406)
[0:02:42]: [ Znm ] ——– Saved walk point: 15
[0:02:42]: [ Znm ] —— Tile(3292, 3406) is on the minimap
[0:02:43]: [ Znm ] ——– Flag distance: 47
[0:02:44]: [ Znm ] ——– Flag distance: 36
[0:02:45]: [ Znm ] ——– Flag distance: 29
[0:02:46]: [ Znm ] ——– Flag distance: 18
[0:02:48]: [ Znm ] —— Color Point: 622, 129
[0:02:48]: [ Znm ] —— Reflection Point: 626, 141
[0:02:48]: [ Znm ] —— Distance between points: 13
[0:02:49]: [ Znm ] ——– Flag distance: 36
[0:02:50]: [ Znm ] ——– Flag distance: 27
[0:02:51]: [ Znm ] ——– Scanning for randoms…
[0:02:51]: [ Znm ] ——– Flag distance: 18
[0:02:51]: [ Znm ] —— Color Point: 633, 139
[0:02:51]: [ Znm ] —— Reflection Point: 630, 173
[0:02:51]: [ Znm ] —— Distance between points: 34
[0:02:51]: [ Znm ] ——– MSI_GenerateWalkPoint: Point not on minimap
[0:02:51]: [ Znm ] ——– Waiting for tile…
[0:02:52]: [ Znm ] ——– Radial: 180 degrees
[0:02:52]: [ Znm ] ——– Point generated from tile: (3293, 3377)
[0:02:52]: [ Znm ] ——– Saved walk point: 17
[0:02:52]: [ Znm ] —— Tile(3293, 3377) is on the minimap
[0:02:54]: [ Znm ] —— Color Point: 603, 138
[0:02:54]: [ Znm ] —— Reflection Point: 615, 193
[0:02:54]: [ Znm ] —— Distance between points: 56
[0:02:54]: [ Znm ] ——– MSI_GenerateWalkPoint: Point not on minimap
[0:02:54]: [ Znm ] ——– Waiting for tile…
[0:02:57]: [ Znm ] ——– MSI_AntiBan
[0:03:06]: [ Znm ] ——– Scanning for randoms…
[0:03:09]: [ Znm ] ——– Saved walk point: 18
[0:03:09]: [ Znm ] —— Tile(3287, 3368) is not on the minimap
[0:03:09]: [ Znm ] —— Failed to walk leg 0 of script: Varrock East Miner
[0:03:09]: [ Znm ] —- MSI_Walk: False[/PHP]


Hmmm, maybe with the randomness that point ends up being too far away at times. I can re-do it again after work, but I've got to leave soon.

Coh3n

2011-02-09 12:58:02

Fyodor, have you tried just reflection walking rather than hybrid?

fyodor

2011-02-09 15:29:31

From: Coh3n
Fyodor, have you tried just reflection walking rather than hybrid?


not since NCDS rewrote the pathing. I shall try this afternoon :garfield:


E: considering its been running for like 9 hours and all 4 players are still active, i dub reflection a complete win.
<3 devs