From: Coh3n
In the form, do you have the AntiBan and Randoms Wait edits set to 15+ seconds? Can you provide the debug for when the lagging occurs?
yes they're set to there default. i havent touched those options.
and here is when the lagging occurs sir.
[PHP][1:21:07]: [ Ony ] —- MSI_ReflectionWalk << starts lag
[1:21:07]: [ Ony ] ——– MSI_MirrorATPA: New ATPA [[(2714, 3464), (2719, 3463), (2720, 3431), (2720, 3443), (2725, 3468), (2725, 3477), (2725, 3485), (2725, 3493)]]
[1:21:07]: [ Ony ] ——– Loaded tile path: [[(2714, 3464), (2719, 3463), (2720, 3431), (2720, 3443), (2725, 3468), (2725, 3477), (2725, 3485), (2725, 3493)]]
[1:21:07]: [ Ony ] —— Tile(2725, 3493) is not on the minimap
[1:21:07]: [ Ony ] —— Tile(2725, 3485) is not on the minimap
[1:21:07]: [ Ony ] —— Tile(2725, 3477) is not on the minimap
[1:21:07]: [ Ony ] —— Tile(2725, 3468) is not on the minimap
[1:21:07]: [ Ony ] —— Tile(2720, 3443) is not on the minimap
[1:21:07]: [ Ony ] —— Tile(2720, 3431) is not on the minimap
[1:21:07]: [ Ony ] —— Tile(2719, 3463) is on the minimap
[1:21:14]: [ Ony ] ——– MSI_AntiBan
[1:21:17]: [ Ony ] ——– Scanning for randoms…
[1:21:23]: [ Ony ] —— Tile(2725, 3493) is not on the minimap
[1:21:23]: [ Ony ] —— Tile(2725, 3485) is not on the minimap
[1:21:23]: [ Ony ] —— Tile(2725, 3477) is not on the minimap
[1:21:23]: [ Ony ] —— Tile(2725, 3468) is on the minimap
[1:21:23]: [ Ony ] —— Tile(2725, 3493) is not on the minimap
[1:21:23]: [ Ony ] —— Tile(2725, 3485) is not on the minimap
[1:21:24]: [ Ony ] —— Tile(2725, 3477) is on the minimap
[1:21:30]: [ Ony ] ——– MSI_AntiBan
[1:21:31]: [ Ony ] —— Tile(2725, 3493) is not on the minimap
[1:21:31]: [ Ony ] —— Tile(2725, 3485) is on the minimap
[1:21:32]: [ Ony ] ——– Scanning for randoms…
[1:21:47]: [ Ony ] ——– MSI_AntiBan
[1:21:49]: [ Ony ] —— Tile(2725, 3493) is on the minimap
[1:21:50]: [ Ony ] ——– Scanning for randoms…
[1:21:50]: [ Ony ] ——– Flag distance: 35 << stops lag
[1:21:51]: [ Ony ] ——– Flag distance: 27
[1:21:52]: [ Ony ] ——– Flag distance: -1
[/PHP]
and that the point where i marked that it stops lag, it is now at the bank.
heres the walk back to the yews.
[PHP][1:22:30]: [ Ony ] —- Player's Location = Seers Village Bank
[1:22:30]: [ Ony ] —- MSI_ReflectionWalk <<< starts lagging
[1:22:30]: [ Ony ] ——– Loaded tile path: [[(2725, 3493), (2725, 3485), (2725, 3477), (2725, 3468), (2720, 3443), (2720, 3431), (2719, 3463), (2714, 3464)]]
[1:22:30]: [ Ony ] —— Tile(2714, 3464) is not on the minimap
[1:22:30]: [ Ony ] —— Tile(2719, 3463) is not on the minimap
[1:22:30]: [ Ony ] —— Tile(2720, 3431) is not on the minimap
[1:22:30]: [ Ony ] —— Tile(2720, 3443) is not on the minimap
[1:22:30]: [ Ony ] —— Tile(2725, 3468) is not on the minimap
[1:22:30]: [ Ony ] —— Tile(2725, 3477) is on the minimap
[1:22:31]: [ Ony ] ——– Scanning for randoms…
[1:22:31]: [ Ony ] ——– MSI_AntiBan
[1:22:34]: [ Ony ] —— Tile(2714, 3464) is not on the minimap
[1:22:34]: [ Ony ] —— Tile(2719, 3463) is not on the minimap
[1:22:34]: [ Ony ] —— Tile(2720, 3431) is not on the minimap
[1:22:34]: [ Ony ] —— Tile(2720, 3443) is not on the minimap
[1:22:34]: [ Ony ] —— Tile(2725, 3468) is on the minimap
[1:22:46]: [ Ony ] ——– Scanning for randoms…
[1:22:49]: [ Ony ] ——– MSI_AntiBan
[1:22:50]: [ Ony ] —— Tile(2714, 3464) is on the minimap
[1:22:52]: [ Ony ] ——– Flag distance: 54
[1:22:53]: [ Ony ] ——– Flag distance: 48
[1:22:53]: [ Ony ] ——– Flag distance: 31
[1:22:54]: [ Ony ] ——– Flag distance: 16
[1:22:57]: [ Ony ] ——– Distance from player to location: 14
[1:22:57]: [ Ony ] ——– Player is at Seers Village Yews
[1:22:57]: [ Ony ] —- MSI_ReflectionWalk: True
[1:22:57]: [ Ony ] – MSI_Walk: True
[1:22:57]: [ Ony ] – MSI_AutoObjects
[1:22:57]: [ Ony ] —- MSI_FindObjectsIn [14]
[1:22:57]: [ Ony ] —— 9 objects found!
[1:22:58]: [ Ony ] —— MSI_Track Object
[1:23:13]: [ Ony ] ———- MSI_FindObjectsTPA: No colors found!
[1:23:13]: [ Ony ] ———- MSI_FindObjectsTPA: No colors found!
[1:23:14]: [ Ony ] ——– Lost track of object
[1:23:14]: [ Ony ] ——– ~ Track Record
[1:23:14]: [ Ony ] ——– ~ ~ TrackObject
[1:23:14]: [ Ony ] ——– ~ ~ Searches: 105
[1:23:14]: [ Ony ] ——– ~ ~ Successes: 85
[1:23:14]: [ Ony ] ——– ~ ~ Success %: 80
[1:23:14]: [ Ony ] —— MSI_TrackObject: False
[1:23:14]: [ Ony ] —- MSI_FindObjectsIn: True
[1:23:14]: [ Ony ] —- MSI_WaitWhileChopping
[1:23:14]: [ Ony ] —— Entering loop
[1:23:14]: [ Ony ] ———- Scanning for randoms…
[1:23:15]: [ Ony ] ——– We are not moving!
[1:23:15]: [ Ony ] ——– Looking for tree
[1:23:15]: [ Ony ] ——– Track box distance: 310
[1:23:15]: [ Ony ] ——– Tracking box is over the maximum distance
[1:23:15]: [ Ony ] —— Out of loop
[1:23:15]: [ Ony ] —- MSI_WaitWhileChopping: Finished
[1:23:15]: [ Ony ] —- MSI_FindObjectsIn [14]
[1:23:15]: [ Ony ] ——– MSI_FindObjectsTPA: No colors found!
[1:23:16]: [ Ony ] —- MSI_FindObjectsIn: False
[1:23:16]: [ Ony ] —- MSI_Relocate
[1:23:17]: [ Ony ] —— Walking to Point(614, 85)
[1:23:18]: [ Ony ] ——– Flag distance: 9 << stops lagging
[1:23:19]: [ Ony ] ——– Flag distance: -1
[/PHP]
and once again, stops lagging once at the yews.