SRL Archive - MSI Bugs

rimmy wcer


legoluke182

2011-01-30 12:20:19

updated msi this morning. and now the script will do a load go and bank it, come back and then log out.

what do?

Gu3st...

2011-01-30 12:22:49

Please post some debug. That will help us narrow down where/what the error is

legoluke182

2011-01-30 12:31:10

ok let me get it going be back in about 6mins

legoluke182

2011-01-30 12:52:46

heres from the bank to where is stops at trees.

[ Erm ] —- MSI_OpenBank: True(Port Sarim deposit box)
[ Erm ] —- MSI_Deposit
[ Erm ] —— Deposited all items in the inventory
[ Erm ] —- MSI_Deposit: True
[ Erm ] – MSI_BankMaterials: True
[ Erm ] – MSI_SetSkillLevels
[ Erm ] —- Woodcutting level hasn't changed
[ Erm ] – MSI_SetSkillLevels: Finished
[ Erm ] – Cleared file: C:\Simba\Includes\MSI\Remote.txt
[ Erm ] —- Distance from player to location: 6
[ Erm ] —- Player is at Port Sarim deposit box
[ Erm ] – MSI_Walk
[ Erm ] —— MSI_WaitWhileResting
[ Erm ] —- Player's Location = Port Sarim deposit box
[ Erm ] —- MSI_HybridWalk: 62 to 40
[ Erm ] ——– Filled color path: []
[ Erm ] ——– Loaded tile path: [[(3047, 3234), (3036, 3233), (3027, 3227), (3022, 3217), (3008, 3216), (2994, 3218), (2983, 3219), (2971, 3222), (2958, 3223), (2947, 3226), (2937, 3228)]]
[ Erm ] —— Path lengths do not match
[ Erm ] —— Generating new color path
[ Erm ] ——– Radial: 255 degrees
[ Erm ] ——– Point generated from tile: (3036, 3233)
[ Erm ] ——– Current GameTab: 23
[ Erm ] ——– Scanning for randoms…
[ Erm ] ——– MSI_AntiBan
[ Erm ] ——– Radial: 235 degrees
[ Erm ] ——– Point generated from tile: (3027, 3227)
[ Erm ] ——– Radial: 198 degrees
[ Erm ] ——– Point generated from tile: (3022, 3217)
[ Erm ] ——– Radial: 262 degrees
[ Erm ] ——– Point generated from tile: (3008, 3216)
[ Erm ] ——– Scanning for randoms…
[ Erm ] ——– Radial: 273 degrees
[ Erm ] ——– Point generated from tile: (2994, 3218)
[ Erm ] ——– MSI_AntiBan
[ Erm ] ——– Radial: 273 degrees
[ Erm ] ——– Point generated from tile: (2983, 3219)
[ Erm ] ——– Scanning for randoms…
[ Erm ] ——– Radial: 280 degrees
[ Erm ] ——– Point generated from tile: (2971, 3222)
[ Erm ] ——– MSI_AntiBan
[ Erm ] ——– Radial: 284 degrees
[ Erm ] ——– Point generated from tile: (2958, 3223)
[ Erm ] ——– Current GameTab: -1
[ Erm ] ——– Scanning for randoms…
[ Erm ] ——– Radial: 290 degrees
[ Erm ] ——– Point generated from tile: (2947, 3226)
[ Erm ] ——– MSI_AntiBan
[ Erm ] ——– Radial: 294 degrees
[ Erm ] ——– Point generated from tile: (2937, 3228)
[ Erm ] ——– Flag distance: 65
[ Erm ] ——– Flag distance: 59
[ Erm ] ——– Flag distance: 54
[ Erm ] ——– Flag distance: 49
[ Erm ] ——– Flag distance: 42
[ Erm ] ——– Added WalkPoints [46, 47, 48, 49, 50, 51, 52, 53, 54, 55]
[ Erm ] ——– Generated Color Path: [[46, 55]]
[ Erm ] ——– Distance from player to location: 46
[ Erm ] ——– Distance from player to location: 44
[ Erm ] —- MSI_HybridWalk: False
[ Erm ] – MSI_Walk: False
[ Erm ] – MSI_UnsetPlayer
[ Erm ] —- Failed to walk to location
[ Erm ] —- MSI_SetSkillLevels
[ Erm ] —— Woodcutting level hasn't changed
[ Erm ] —- MSI_SetSkillLevels: Finished

Gu3st...

2011-01-30 13:12:04

It seems like the new procedure MSI_HybridWalk isn't working as we want it to..

NCDS

2011-01-30 13:15:43

From: legoluke182
heres from the bank to where is stops at trees.


Feel free to go back to the previous revision until this is sorted out. Should be done today though, and sorry for the inconvenience.

legoluke182

2011-01-30 13:39:57

thanks for the help.

how do i load an old revision?

NCDS

2011-01-30 13:56:40

From: legoluke182
thanks for the help.

how do i load an old revision?


you will need to use SVN to update and select 'Update To Revision' then enter the previous revision.

Coh3n

2011-01-31 15:32:51

Seems like no one found it useful to read announcements. The logical thing to do would be to use a different method of walking if one doesn't work…

I'll fix the issue now.

E: Looking at your debug, you had the same issue as Camaro'. The hybrid walking worked fine, it's MSI_AtLocation that failed for some reason. It says you were > 40 pixels away from the location (not sure why it wrote it was called twice actually).

And this part

[ Erm ] -------- Flag distance: 54
[ Erm ] -------- Flag distance: 49
[ Erm ] -------- Flag distance: 42
[ Erm ] -------- Added WalkPoints [46, 47, 48, 49, 50, 51, 52, 53, 54, 55]
[ Erm ] -------- Generated Color Path: [[46, 55]]
Should have waited until Flag distance: 0 or until the player stopped moving.

E: Please try with the latest update.

legoluke182

2011-01-31 19:30:35

testing now.

just got two 6 hour proggys using reflection walking method. before the update.

Coh3n

2011-02-01 15:25:22

From: legoluke182
testing now.

just got two 6 hour proggys using reflection walking method. before the update.

Do you still get the error?

E: Resolved a couple days ago.