Gu3st...
2011-01-26 12:29:50
From: Flight
Also a good tip for scripts. Normal players wouldn't cut in a populated world like that, they'd probably switch or find a new spot. I don't know just how in-dept reflection is, but if it has the ability to count the number of players within an area, then you could easily get around this by having it switch worlds until it's found a less populated area. Obviously you can't have a static number of people to trigger a world switch, that'd be very detectable later on, but maybe like + or - 3 people above or over the 'population' limit would tell the script to switch worlds.
I think that's a pretty good idea, and it would be an awesome AI feature too :)