SRL Archive - RS3 Outdated / Broken Scripts

TomTuff's Superglass Maker


TomTuff

2011-01-24 02:45:24

Welcome to the thread for my latest script - a Superglass Maker!

Intro:
This script uses 100% pure color. That means you could run it in the RS client by simply commenting out line 2. This script makes great profit, amazing mage XP, and even better crafting XP. Read on for more info about setup and how it works.

Requirements:
  • 77 Magic
  • Completed Lunar Diplomacy
  • Membership
  • Have the Lunar spell book on

Setup:
Start your script in Varrock west bank. Have Astral and fire runes in your inventory with an air staff equipped. Every cast consumes 2 Astral, 6 Fire, and 10 Air runes. One cost converts every pair of Seaweed and Bucket of Sand in your inventory into molten glass (1 to 2 glass per set). 13 sets of sand and seaweed are used in every inventory. Have your sand and seaweed (not the edible variety!) near the top of your bank.

Bugs:
  • None? :D
Post any others!


Reports:

/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 01 |
|---------------------------------------------------|
| Time Ran: 01h 06m 18s |
| Times Casted Superglass Make: 308 |
| Times Casted per Hour: 6 |
| Molten Glass Made: 5196 |
| Molten Glass Made per Hour: 92 |
| Experience Gained: 24024 |
| Experience Gained per Hour: 0 |
\---------------------------------------------------/

Revision history is at the bottom of the file.

Camaro'

2011-01-24 20:41:47

Nice job! This looks good!

TomTuff

2011-01-24 20:55:09

[QUOTE=Camaro';771520]Nice job! This looks good![/QUOTE]

Thanks!

I just requested a few variables for SRL Stats to be implemented. You can help by taking a screen shot of the message that comes up in the chat box when you get a magic level. I already have one for the crafting level. Post any proggies!

Camaro'

2011-01-24 20:57:35

Can't post progress reports :(

doublex8

2011-01-24 23:30:25

I should really start gettin on that quest…I've been putting it off.

kingarabian

2011-01-25 00:04:52

Waiting for 1k seaweed to sell…

TomTuff

2011-01-25 00:17:22

From: kingarabian
Waiting for 1k seaweed to sell…


It takes forever, put it at max. It's still profit lol.

EDIT:
Also, Revision 3 uploaded. Now with SRL Stats!

kingarabian

2011-01-25 00:42:31

Hopefully its fixes the withdrawing seaweed problem. Wont withdraw nufin'.

TomTuff

2011-01-25 00:50:53

From: kingarabian
Hopefully its fixes the withdrawing seaweed problem. Wont withdraw nufin'.


Yes, i just started having the same problem. Fixed in Revision 03QP (Quick Patch).

Proof:
/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 03QP |
|---------------------------------------------------|
| Time Ran: 06m 03s |
| Times Casted Superglass Make: 23 |
| Molten Glass Made: 361 |
| Experience Gained: 1794 |
\---------------------------------------------------/

kingarabian

2011-01-25 01:50:43

/—————————————————\
| TomTuff's Super Glass Maker |
| Rev 03QP |
|—————————————————|
| Time Ran: 11m 36s |
| Times Casted Superglass Make: 40 |
| Molten Glass Made: 670 |
| Experience Gained: 3120 |
| Reason for stopping: |
| could not withdraw the seaweed |
\—————————————————/


Ran out of supplies.

TomTuff

2011-01-25 03:54:15

Revision 4:
  • Fixed OpenVWBank to search for Males AND Females, and to require more points in a TPA before it checks it (10 ==> 90).
  • Fixed OpenVWBank to split the ATPA in to smaller boxes because some of the plantes behind the bankers were throwing it off (40x40 boxes ==> 30x30 boxes)
  • Removed SetAngle(True); from OpenVWBank and instead added it to the beginning of the main loop. To compensate for the wait time gained by using SetAngle, A longer static wait time was added after successfully casting the spell
  • Fixed a bug with the SRL Stats Implementation (forgot to re-mark time).

Fixed lots of stuff with Xanith's input.

kingarabian

2011-01-25 04:06:28

From: TomTuff
Revision 4:
  • Fixed OpenVWBank to search for Males AND Females, and to require more points in a TPA before it checks it (10 ==> 90).
  • Fixed OpenVWBank to split the ATPA in to smaller boxes because some of the plantes behind the bankers were throwing it off (40x40 boxes ==> 30x30 boxes)
  • Removed SetAngle(True); from OpenVWBank and instead added it to the beginning of the main loop. To compensate for the wait time gained by using SetAngle, A longer static wait time was added after successfully casting the spell
  • Fixed a bug with the SRL Stats Implementation (forgot to re-mark time).

Fixed lots of stuff with Xanith's input.


Got a nice script going here Tom, waiting on 10k seaweeds.

TomTuff

2011-01-25 20:44:58

Bring Up My Post

Any reports or anything? You guys need to tell me what doesn't work so I can optimize it.

Edit:
some small house keeping things.

Revision 5:
  • Extraneous function "Commit()" removed.
  • All enumerations gathered into one place
  • New constant SCRIPT_VER for proggie ("Writeln('Rev 05')" ==> "Writeln('Rev ' + SCRIPT_VER)")
  • Added 5% chance to hover the magic skill every loop

edit 2:
Forgot to upload. See original post.

kingarabian

2011-01-25 21:37:53

Well I was running version 4 and sometimes it crashes I dont know why as I'm not watching it. I'll test out version 5.

/—————————————————\
| TomTuff's Super Glass Maker |
| Rev 04 |
|—————————————————|
| Time Ran: 13m 34s |
| Times Casted Superglass Make: 59 |
| Molten Glass Made: 997 |
| Experience Gained: 4602 |
\—————————————————/



/—————————————————\
| TomTuff's Super Glass Maker |
| Rev 04 |
|—————————————————|
| Time Ran: 21m 47s |
| Times Casted Superglass Make: 96 |
| Molten Glass Made: 1583 |
| Experience Gained: 7488 |
| Reason for stopping: |
| could not open the bank |
\—————————————————/


Edit: It cant withdraw the seaweed or it has trouble.

TomTuff

2011-01-25 21:45:19

Yes, I just randomly experienced the same thing.

Revision 5QP:
  • Increased color tolerance from 2 to 3 when searching for seaweed

Edit:

I've decided to add a debugging system. Please note that the time it takes to do all the Writeln()s can cause the script to run slow. I only recommend enabling the debug if you are having issues with the script, so then you can post in the thread with some good debug.

Revision 6
  • Added: procedure Debug(What: string; Levels: Integer);
  • Added debugging lines to all/most functions.

Proof it's working atm:
/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 06 |
|---------------------------------------------------|
| Time Ran: 09m 50s |
| Times Casted Superglass Make: 31 |
| Molten Glass Made: 537 |
| Experience Gained: 2418 |
\---------------------------------------------------/

debug log from the same session: http://pastebin.com/MWgtwCfx

TomTuff

2011-01-26 20:12:50

Bump.

Revision 7 is working perfectly for me, releasing now.

Revision 7:
  • Changed OpenVWBank to sort the TPA from the center of the screen before splitting it to an ATPA
  • both withdrawing functions now record the last known bank index to use in case the bank index isn't found, so then the index is set to the last known.
  • Changed length check (90 ==> 60)
  • Removed script setup info from top of the script, see the thread if you need to.


/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 07 |
|---------------------------------------------------|
| Time Ran: 57m 58s |
| Crafting Levels Gained: 1 |
| Times Casted Superglass Make: 242 |
| Molten Glass Made: 4064 |
| Experience Gained: 18876 |
\---------------------------------------------------/

kingarabian

2011-01-26 20:29:04

Alright will try it out some more of course. Got 4k seaweed and sands left. Hopefully the latest revision is more stable.

kingarabian

2011-01-26 21:11:47

\—————————————————/
/—————————————————\
| TomTuff's Super Glass Maker |
| Rev 07 |
|—————————————————|
| Time Ran: 08m 30s |
| Times Casted Superglass Make: 33 |
| Molten Glass Made: 564 |
| Experience Gained: 2574 |
| Reason for stopping: |
| could not withdraw the seaweed |
\—————————————————/


Unstable… Following failsafes are needed:
-Have the script check to make sure the inventory is not either A, filled with seaweed or B, filled with buckets of sand, or C, something else it manages to withdraw. Once it detects its not 13 seaweed and 13 buckets of sand, have it deposit, and re do the withdrawing process. All around it needs failsafes.

Dont get me wrong, its a good script and the idea beyond it is extremely good, however its potential is limited due to it being unstable. Make Reflection your friend and use it as a failsafe.

TomTuff

2011-01-26 21:32:14

From: kingarabian
Unstable… Following failsafes are needed:
-Have the script check to make sure the inventory is not either A, filled with seaweed or B, filled with buckets of sand, or C, something else it manages to withdraw. Once it detects its not 13 seaweed and 13 buckets of sand, have it deposit, and re do the withdrawing process. All around it needs failsafes.

Dont get me wrong, its a good script and the idea beyond it is extremely good, however its potential is limited due to it being unstable. Make Reflection your friend and use it as a failsafe.


odd…


/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 07 |
|---------------------------------------------------|
| Time Ran: 01h 49m 41s |
| Crafting Levels Gained: 1 |
| Times Casted Superglass Make: 468 |
| Molten Glass Made: 7877 |
| Experience Gained: 36504 |
| Reason for stopping: |
| could not withdraw the seaweed |
\---------------------------------------------------/

It couldn't withdraw the seaweed because there was no more :p

I'll make some counting procedures, thanks for the idea. Check back in a bit for Rev 8.

kingarabian

2011-01-26 21:36:11

From: TomTuff
odd…


/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 07 |
|---------------------------------------------------|
| Time Ran: 01h 49m 41s |
| Crafting Levels Gained: 1 |
| Times Casted Superglass Make: 468 |
| Molten Glass Made: 7877 |
| Experience Gained: 36504 |
| Reason for stopping: |
| could not withdraw the seaweed |
\---------------------------------------------------/

It couldn't withdraw the seaweed because there was no more :p

I'll make some counting procedures, thanks for the idea. Check back in a bit for Rev 8.


Damn how are you getting nearly 2 hours of run time lol. I wish it ran forever for me!

TomTuff

2011-01-26 22:48:18

From: kingarabian
Damn how are you getting nearly 2 hours of run time lol. I wish it ran forever for me!


I don't understand either. Out of curiousity, which bank stand do you start at? (Obviously Varrock west, but which bank booth in varrock west bank?)

kingarabian

2011-01-26 23:11:34

From: TomTuff
I don't understand either. Out of curiousity, which bank stand do you start at? (Obviously Varrock west, but which bank booth in varrock west bank?)


Wessst siiiiyde?
Bloodzzzzzz
Ill switch to the east side.
Cripzzzz

TomTuff

2011-01-27 23:18:41

Big update! I've implemented everything kingarabian recommended (namely inventory counting as a fail safe) and a few other procedures that make this script, as far as I'm aware, flawless. All of the recent (recent = ~the last 24 hours) commits made by Xanith and I use Revision 8, so we can assume it works pretty well.

Revision 08:
  • Replaced CountGlass with Count(Which: Integer), and made it work for glass, seaweed, and sand.
  • Added AttemptAndSwivel(Func: function: Boolean; Attempts, SwivelPer: Integer)
  • Modified main loop to open the bank via AttemptAndSwivel
  • Modified DepositGlass to work for all 3 items.
  • New function WithdrawMaterials for failsafing, attempts withdrawing 5 times; replaced the individual functions being used in the main loop.
  • Merged WithdrawSeaweed and WithdrawSand to WithdrawWhich(Which: Integer): Boolean;
  • When opening VWB, sets to true and exits if the bankscreen is open at start of function
  • WithdrawWhich(): Boolean; now exits if item is in inv at start.
  • Edited Depositing process to not exit upon first successful item detiction (so now if it fails to right click and deposit, it will move on and check the other inventory slots).

kingarabian

2011-01-27 23:23:52

Testing as soon as I get 10k more seaweed.

TomTuff

2011-01-28 11:32:17

From: kingarabian
Testing as soon as I get 10k more seaweed.


I saw you made some commits on SRL Stats, does that mean it works for you now?

Xanith

2011-02-10 22:59:49

Still works great TomTuff

/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 09 |
|---------------------------------------------------|
| Time Ran: 01h 32m 56s |
| Times Casted Superglass Make: 344 |
| Molten Glass Made: 5722 |
| Experience Gained: 26832 |
| Reason for stopping: |
| could not cast glass make |
\---------------------------------------------------/

TomTuff

2011-02-11 00:01:02

From: Xanith
Still works great TomTuff

/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 09 |
|---------------------------------------------------|
| Time Ran: 01h 32m 56s |
| Times Casted Superglass Make: 344 |
| Molten Glass Made: 5722 |
| Experience Gained: 26832 |
| Reason for stopping: |
| could not cast glass make |
\---------------------------------------------------/


Thanks, glad to know it's working. Also, try out the
 tags :)
[report]/---------------------------------------------------\
| TomTuff's Super Glass Maker |
| Rev 09 |
|---------------------------------------------------|
| Time Ran: 01h 32m 56s |
| Times Casted Superglass Make: 344 |
| Molten Glass Made: 5722 |
| Experience Gained: 26832 |
| Reason for stopping: |
| could not cast glass make |
\---------------------------------------------------/

TomTuff

2011-03-20 22:11:01

Redid this script completely. No more SRL Stats because it was giving me wierd errors.

Have fun with TomTuff's Superglass Maker - REVAMPED!

Santa

2011-03-20 22:18:10

This sounds awesome, can't wait to try it :D.
Maybe you could add an option to blow the molten glass into orbs?
Plus doing so would result in more profit and crafting exp.

TomTuff

2011-03-20 22:23:56

From: Spirit
This sounds awesome, can't wait to try it :D.
Maybe you could add an option to blow the molten glass into orbs?
Plus doing so would result in more profit and crafting exp.


Unless you charge the orbs, it's a major loss (over 300 gp) for every orb you blow.

Santa

2011-03-20 22:32:27

True.. But once they are charged you make lots of more $$. :D
Even tho charging them may take up some time but it's worth the ~1k profit.

TomTuff

2011-03-20 23:09:06

Why wouldnt you just sell the glass and buy orbs :blink:

Train

2011-03-20 23:59:34

This script uses 100% pure color. That's right; no bitmaps, no DTMs, and no reflection.


And anyway, bitmaps+dtms are color.
Should be "This script uses 100% pure color. That's right; bitmaps, DTMs, colors, advanced point sorting methods, and no reflection.", shouldn't it?

(*
Description: Loads DTM for Seaweed
*)
function DTM_SeaWeed: Integer;
begin
Result := DTMFromString('mggAAAHicY2NgYJjCxMDQAcRTgXgGEM8H4sVA/Bgo9xKIP0DpJ0D'
+ '8EIh545yAJBMGBpHYACMODAEAzIUJxw==');
SetDTMName(Result, 'SeaWeed');
end;


(*
Description: Loads DTM for Bucket of sand
*)
function DTM_Sand: Integer;
begin
Result := DTMFromString('mggAAAHicY2NgYDjIBMEngXgHEG8H4lNA/Boo9wmIXwLxKyB+AMV'
+ '1qeZAkgkDg0hsgBEHhgAAYpcLMw==');
SetDTMName(Result, 'Bucket of Sand');
end;


(*
Description: Loads DTM for Molten glass
*)
function DTM_Glass: Integer;
begin
Result := DTMFromString('mbQAAAHicY2VgYHBlYmBwAWILIDYFYj8g5mZkYBACYh4gZgNiPiC'
+ '+15wIVM2EgkEkOmDEgsEAAAhWA2c=');
SetDTMName(Result, 'Molten Glass');
end;

Santa

2011-03-21 00:04:51

Sand (313gpe) + Seaweed (354) + Astral Rune (104) = 771gp/e
Molten glass is 597gp/e. So by making it into glass you loose money anyways, so Idk why I would sell the glass.. But, once I make them into Earth orbs(1614e). I can make like 843gp/e. :D

TomTuff

2011-03-21 00:09:49

From: Train
And anyway, bitmaps+dtms are color.
Should be "This script uses 100% pure color. That's right; bitmaps, DTMs, colors, advanced point sorting methods, and no reflection.", shouldn't it?

(*
Description: Loads DTM for Seaweed
*)
function DTM_SeaWeed: Integer;
begin
Result := DTMFromString('mggAAAHicY2NgYJjCxMDQAcRTgXgGEM8H4sVA/Bgo9xKIP0DpJ0D'
+ '8EIh545yAJBMGBpHYACMODAEAzIUJxw==');
SetDTMName(Result, 'SeaWeed');
end;


(*
Description: Loads DTM for Bucket of sand
*)
function DTM_Sand: Integer;
begin
Result := DTMFromString('mggAAAHicY2NgYDjIBMEngXgHEG8H4lNA/Boo9wmIXwLxKyB+AMV'
+ '1qeZAkgkDg0hsgBEHhgAAYpcLMw==');
SetDTMName(Result, 'Bucket of Sand');
end;


(*
Description: Loads DTM for Molten glass
*)
function DTM_Glass: Integer;
begin
Result := DTMFromString('mbQAAAHicY2VgYHBlYmBwAWILIDYFYj8g5mZkYBACYh4gZgNiPiC'
+ '+15wIVM2EgkEkOmDEgsEAAAhWA2c=');
SetDTMName(Result, 'Molten Glass');
end;


Old description is old. Notice the old script used black lists :p

From: Spirit
Sand (313gpe) + Seaweed (354) + Astral Rune (104) = 771gp/e
Molten glass is 597gp/e. So by making it into glass you loose money anyways, so Idk why I would sell the glass.. But, once I make them into Earth orbs(1614e). I can make like 843gp/e. :D


Read the description. Each cast makes every set in your inventory in to 1 or 2 glass (averages out to 1.33 over time). And, it's only 1 set of runes per inventory. Your numbers are off ;)

Santa

2011-03-21 01:25:05

From: TomTuff
Old description is old. Notice the old script used black lists :p



Read the description. Each cast makes every set in your inventory in to 1 or 2 glass (averages out to 1.33 over time). And, it's only 1 set of runes per inventory. Your numbers are off ;)


Ohh okay, I didn't know that. Ty :D

scubajesus

2011-03-23 04:34:58

I had difficulties buying bulk seaweed, so I purchased soda ash. I don't know if you could try to wiggle support for that in there, but I did myself by changing the text and the DTM to 'mbQAAAHicY2VgYFgMxHOAeB0QLwXiRUBsycTAYA7EJkBsAMQ2QLx03jyGST09DDER4QzT+vsZdm/exIANMGLBYAAAY6YMww=='

Works great!

TomTuff

2011-03-23 09:32:14

From: scubajesus
I had difficulties buying bulk seaweed, so I purchased soda ash. I don't know if you could try to wiggle support for that in there, but I did myself by changing the text and the DTM to 'mbQAAAHicY2VgYFgMxHOAeB0QLwXiRUBsycTAYA7EJkBsAMQ2QLx03jyGST09DDER4QzT+vsZdm/exIANMGLBYAAAY6YMww=='

Works great!


Post a report and I'll add full Soda ash functionality :garfield:

rogeruk

2011-03-23 20:08:48

You can use Soda ash, Seaweed, or Swamp weed. Sometimes the price is cheaper with a something else

redeclipse

2011-12-10 00:47:22

I am getting this error with the Rev 10:

It's telling me

SMART Initialized.
Loaded: Server 92, Members: True, Signed: True, Super Detail: False.
NextPlayer(False)
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Player 0 died because: Failed to open the booth
NextPlayer(False)

Failure

2011-12-10 01:24:25

From: redeclipse
I am getting this error with the Rev 10:

It's telling me

SMART Initialized.
Loaded: Server 92, Members: True, Signed: True, Super Detail: False.
NextPlayer(False)
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Player 0 died because: Failed to open the booth
NextPlayer(False)


Did you notice the date of the Script? I don't know what's wrong with people now a days since Refelection doesn't work anymore, they hop here and there cry a bit, and only want to bot and never learn something.

TomTuff

2011-12-10 01:29:29

From: Failure
Did you notice the date of the Script? I don't know what's wrong with people now a days since Refelection doesn't work anymore, they hop here and there cry a bit, and only want to bot and never learn something.


Don't be so insulting.

I posted in the thread with all the requests because this was on the list. The latest revision of this script is color. I stated that if anyone was interested they could post here and tell me if it works, and if it didn't maybe I'll fix it up (Which I may, just not tonight - no time).

Thanks for the notification, Redeclipse.

Failure

2011-12-10 01:35:27

From: TomTuff
Don't be so insulting.

I posted in the thread with all the requests because this was on the list. The latest revision of this script is color. I stated that if anyone was interested they could post here and tell me if it works, and if it didn't maybe I'll fix it up (Which I may, just not tonight - no time).

Thanks for the notification, Redeclipse.


Wasn't meant to be rude, but he also could PM you (Since it's been a while someone posted here) and tell you it, and requesting you to update it. And then you could announce it that you're updating it, seen a few people that are in need of such kind of a Script.

Also I did notice this since you said it was only color.

SRL-Forums > SRL Public Forum > Runescape Scripts > Reflection > TomTuff's Superglass Maker

TomTuff

2011-12-10 01:37:37

From: Failure
Wasn't meant to be rude, but he also could PM you (Since it's been a while someone posted here) and tell you it, and requesting you to update it. And then you could announce it that you're updating it, seen a few people that are in need of such kind of a Script.

Also I did notice this since you said it was only color.

SRL-Forums > SRL Public Forum > Runescape Scripts > Reflection > TomTuff's Superglass Maker


Yes, this thread was thrown in to the reflection subforum (like many of my other scripts) after the bot nuke. It doesn't really matter if people bump in this subforum, especially since it was useful information that I asked for. Not just "F1x scr1p7 pl0x!"

Failure

2011-12-10 01:41:28

From: TomTuff
Yes, this thread was thrown in to the reflection subforum (like many of my other scripts) after the bot nuke. It doesn't really matter if people bump in this subforum, especially since it was useful information that I asked for. Not just "F1x scr1p7 pl0x!"


Alright fair enough, didn't knew that bumping old threads was allowed.

redeclipse

2011-12-10 07:24:20

Your welcome, looking forward to using this script!

botscape

2011-12-11 10:15:09

I'd get 40 def on my pure just for this :D
Hope you make it and 100% support

Swagger

2011-12-11 13:38:18

I would recommend you make it work at the Soul Wars bank - from what I heard this gives lots of experience.

t0b1as

2011-12-11 13:39:01

Is this script profitable? Runescape wikia says it is, but when i do the math I don't see how it can be profitable xD

Meatyfrog

2011-12-11 14:10:35

From: t0b1as
Is this script profitable? Runescape wikia says it is, but when i do the math I don't see how it can be profitable xD


Math:
Using Air Staff
So you need Fire/Astrals in your inventory so a total of 13 seaweed +13 bucket of sand in invent
so (16.9 from http://runescape.wikia.com/wiki/Superglass_Make average yield) 16.9*moltenGlassP-(13*(bukketSandP+seaweedP))+(2*astralP + 6*fireP))
"P" stands for price
So with plug in

(16.9*682)-((13*(238+360))+(2*257 + 6*19))
(11525-(7774 + 514 +114)
(11525) - (8402)
Net Profit: 3123 GOLD per inventory
Multiply Net Profit by Inventorys per hour (242) Per Tom Tuff's proggy on first page
308*3123 = 961884 PROFIT per hour while making a decent amount of magic exp
MOST likely you are overlooking the fact it is 2 astrals and 6 fires PER INVENTORY and not per molten glass ALSO the spell has a chance to generate an additional extra molten glass per set of ingredients
Also my figures are all theoretical(based on market price), and exact if buying at market price, but as others have stated buckets of sand don't sell worth crap

stuffs

2011-12-11 15:22:19

Script looks very promising. Any chance of making it usable at Soul Wars bank?

sadzx1

2011-12-23 00:50:10

From: TomTuff
Welcome to the thread for my latest script - a Superglass Maker!

Intro:
This script uses 100% pure color.


why is this moved to reflection?

Erke

2011-12-28 16:50:41

[Hint] C:\Simba\Simba\Includes\SRL/SRL/core/gametab.scar(1607:3): Variable 'PREVIOUS' never used at line 1606
[Error] (188:5): Unknown identifier 'FindColorsToleranceOptimised' at line 187
Compiling failed

Help plz, im new and the hint up there arent hinting much at all :(

dweg

2012-01-03 11:21:35

Delete the optimized at the end to make the script work. It was designed for an earlier version of srl. The current SRL has FindColorsToleranceOptimized as just FindColorsTolerance.

NVM doesn't seem to work =/

dr kickassss

2012-01-04 12:21:57

Is this script working ?

Fire Monkey

2012-01-04 12:43:34

Just delete this thread, leechers bump it every few days.

rougarou

2012-03-22 14:03:42

Nvm, thought this got updated yesterday, didnt realise it was a year ago yesterday :)

lady_gaga

2012-03-29 11:09:02

can u add more bank plz