Harry
2011-01-21 00:46:20
It detects a Beekeeper random when someone else nearby gets one.
Someone near me got teleported into one, and because the beekeeper guy teleports someone else into it, R_InBeekeeper THINKS you got teleported into it.
then set my player to false, who didn't even get the random.
The wait in R_InBeekeeper should be increased; maybe to 7000 ms, just to be safe?
Someone near me got teleported into one, and because the beekeeper guy teleports someone else into it, R_InBeekeeper THINKS you got teleported into it.
[Reflection] Trying to solve: Beekeeper
[Reflection] Random solving failed for Beekeeper
then set my player to false, who didn't even get the random.
The wait in R_InBeekeeper should be increased; maybe to 7000 ms, just to be safe?