mormonman
2011-01-20 17:23:44
It keeps setting players in the bottom right corner of the bank. The reason for being false is being unable to open the bank.
http://uppit.com/1j3klx99ndzm/Untitled.bmp
http://uppit.com/1j3klx99ndzm/Untitled.bmp
2011-01-20 17:23:44
2011-01-20 17:42:54
2011-01-20 17:44:42
From: WT-Fakawi
There was a time I could say:
- Do a click on the BankSymbol,
- search and click DTM Bankerdots in minimap,
- perform a deformed bitmap search of a slice of the bank,
- move the mouse over and scan the UpText for Yellow text.
- etc. check out all my scripts
which leads me to believe that colorfinding aint dead yet. Its all in SRL.
2011-01-20 17:45:00
From: WT-Fakawi
There was a time I could say:
- Do a click on the BankSymbol,
- search and click DTM Bankerdots in minimap,
- perform a deformed bitmap search of a slice of the bank,
- move the mouse over and scan the UpText for Yellow text.
- etc. check out all my scripts. Never miss the Bank. How could you miss the Bank?
which leads me to believe that colorfinding aint dead yet. Its all in SRL.
2011-01-20 17:47:03
2011-01-20 17:48:16
From: IceFire908
You know honestly the bank floor on the minimap is a nice dark distinctive gray that you could probably make an ACA for in CTS2 with an easy FindColorsTolerance of the MM filter by distance <75 from MMCX, MMCY, run a TPAToATPAEx(35, 35) SortATPASize(True) pull the first one offset the MiddleTPA(ATPA[0]) to exactly wherever in the bank you want even at random booths.
Just saying. =P
2011-01-20 18:29:49
2011-01-20 20:34:34
From: Coh3n
Guys, the problem isn't getting to the bank, it's opening it (right mormonman?). And I still don't know why this keeps happening as it's supposed to go through the entire TPA so even if the "real" booths are further from the player, it should still get to it eventually. Apparently that's not the case.
Maybe we could try rewriting the MSI_BANK_DB object record with the Bankers information, rather than the booth itself. Or even use the deposit box to bank; although, I don't think that should be necessary.
Oh, also mormonman, if you don't mind uploaded pictures in the future to imageshack or something like that that would be great. Just avoids us having to download it. Thanks. :)
2011-01-20 20:34:40
2011-01-20 20:38:42
From: mormonman
The image wouldn't upload on imageshack or photobucket for some reason. I was to lazy to test anywhere else. Yes I was up to date on MSI. I update it before I start every run.
2011-01-23 21:39:14
2011-01-23 21:54:47
From: Death12652
Yeah mine has gotten stuck twice today when running it, I didn't really see it but it ran for about an hour to 2 then logged out. I logged in to see if it was a random but it just was sitting next to the bank booth (Not in the corner but next to the booth, with a full inventory). I am running the Swamp West Miner banking in Draynor. If you have seen my proggy's then I was able to run it for 20 hours a couple days ago straight on one guy, stopped for a couple days to not get banned (pretty sure I will but eh) and started it up today and this happened. Anyway, I do like the knew update to the locations (Not having to look for it, really handy) You guys are really making this happen. Honestly didn't think it would get this far for another couple months.
2011-01-24 11:37:18
2011-01-24 17:41:38
From: Death12652
The debug didn't have anything that i could see, it showed the progress report, put my guy to inactive and started the next player (though this is the only guy I was using) so it just stayed there.
I will run it tonight to see if I get the same problem.
2011-01-24 17:56:47
From: Death12652
The debug didn't have anything that i could see, it showed the progress report, put my guy to inactive and started the next player (though this is the only guy I was using) so it just stayed there.
I will run it tonight to see if I get the same problem.