SRL Archive - RS3 Outdated / Broken Scripts

Barbarian Agility Course


marpis

2011-01-18 19:55:31

Barbarian Agility



OUT OF DATE


Register here: http://stats.villavu.com/

  • Reflection-Colour-Hybrid, never misclicks
  • Optional breaking
  • Eats automatically when health is not on green
  • Optional banking for more food, using Ring of duelling and Games necklace. Must have both equipped if you wish to use banking.
  • Have food in the first bankslot!
  • Optional use of WorldSwitcher, when the word "bot" appears in chat
  • Uses SRL Stats

[23d January 2011] Again, more reliable version. Also has banking now, read above.
[22nd January 2011] More reliable, noticeably faster version.
[21st January 2011] Made it dynamically analyze your position, should now be able to run forever :)
[19th January 2011] Fixed a bug, now it won't stop after failing at the ledge. Download the new version please.

Emaziz

2011-01-19 09:47:32

What no replies yet? I'll be delighted to try out this script and post a great proggie :)

EDIT:

I love how neat the obstacle detection works! Great job :)

=== BARBARIAN AGILITY COURSE =======
Experience gained: 28,111
XP/H : 484,329
Time running : 3 Minutes and 28 Seconds
====================================
written by marpis

Seems it failed to read my starting XP, so it set itself to 0. That's no biggie tho! But after falling from ledge it said "Something was wrong" and stopped. Will update as I try more :)

EDITEDIT: Failed on ledge again :\
=== BARBARIAN AGILITY COURSE =======
Experience gained: 2,092
XP/H : 8,625
Time running : 14 Minutes and 33 Seconds
====================================
written by marpis

EDITEDITEDIT: Stopped again after 17 minutes, after ledge. A suggestion would be to add location detectability, so that the script which obstacle is the next obstacle. That way it'd not stop like this and it could be started anywhere on the course. :)

marpis

2011-01-19 14:32:51

From: Emaziz

EDITEDITEDIT: Stopped again after 17 minutes, after ledge. A suggestion would be to add location detectability, so that the script which obstacle is the next obstacle. That way it'd not stop like this and it could be started anywhere on the course. :)


Yea, I thought that too. Will do that tomorrow, probably.
Thanks for feedback! :)

mormonman

2011-01-19 14:43:25

So this is the lower level barbarian agility?

Emaziz

2011-01-19 14:46:00

From: mormonman
So this is the lower level barbarian agility?


Yup :)

marpis

2011-01-21 11:12:26

New version is out.

This one ended because I hadn't filled in DeclarePlayer, so it couldn't log in after the 5 minute break.

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | [url]www.villavu.com[/url] |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

=== BARBARIAN AGILITY COURSE =======
Experience gained: 8,184
XP/H : 8,152
Time running : 1 Hours, 13 Seconds
====================================
written by marpis

Becks

2011-01-22 12:28:46

ah! reserved. :D

Edit: do quest have to be completed to train here?

marpis

2011-01-22 12:40:57

From: Becks
ah! reserved. :D

Edit: do quest have to be completed to train here?


One miniquest called Bar brawl or something, where you just go around bars in runescape and order beer. Takes about 10 minutes.

Emaziz

2011-01-22 13:29:06

Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder


Odd :\

Becks

2011-01-22 13:47:30

@Emaziz

I'm getting the same error :(

marpis

2011-01-22 15:59:12

From: Emaziz
Odd :\


From: Becks
@Emaziz

I'm getting the same error :(


Yea I noticed that too, for now just change the Hue and Sat in InitScript;
to 0.2 and 0.2 under the "with Obstacles[LEDGE_LADDER] do"

Becks

2011-01-23 03:01:31

From: marpis
Yea I noticed that too, for now just change the Hue and Sat in InitScript;
to 0.2 and 0.2 under the "with Obstacles[LEDGE_LADDER] do"


okay i'll try that i'm drunk now well see if i can figure out what your saying haha. oh college/ spell check.

edit i gots it

TomTuff

2011-01-23 03:36:00

I started to make a script for this a few weeks ago, but I quit because I lost interest. I used a system similar to yours that used a type with all the info on the object such as tile, x and y offsets, and TBox's for success/failure, and a generic function to solve them. I didn't think of using a generic function that used generic functions and custom (color) functions for other obstacles, which would have been especially useful for the rope swing. The timeout checks are nice, but instead of terminating the script upon failure, I would break from the repeat..until loop so you can print another report.

The code looks nice, I may be using this soon.

marpis

2011-01-23 09:23:29

New version with banking, here's an example proggy:

=== BARBARIAN AGILITY COURSE =======
Experience gained: 12,135
XP/H : 7,784
Banked : 1 times
Slept : 1 times
Time running : 1 Hours, 33 Minutes and 32 Seconds
====================================

It's still running :)

Becks

2011-01-23 12:30:40

=== BARBARIAN AGILITY COURSE =======
Experience gained: 8,110
XP/H : 8,078
Time running : 1 Hours, 14 Seconds
====================================

=== BARBARIAN AGILITY COURSE =======
Experience gained: 21,641
XP/H : 7,080
Slept : 2 times
Time running : 3 Hours, 3 Minutes and 23 Seconds
====================================

Sgt Soul

2011-01-29 06:33:56

running overnight, lets see how it goes ;)

EDIT:
=== BARBARIAN AGILITY COURSE =======
Experience gained: 8,592
XP/H : 7,167
Slept : 1 times
Time running : 1 Hours, 11 Minutes and 55 Seconds
====================================
written by marpis
No Ring of duelling!
Failed getting more food!
Successfully executed.

failed to find ring of dueling :/ it was on as well. will re-run and see if it goes better!

grats

2011-01-30 17:07:00

From: marpis
One miniquest called Bar brawl or something, where you just go around bars in runescape and order beer. Takes about 10 minutes.


Yea just did it, followed this:
http://www.tip.it/runescape/?page=bar_crawl.htm



=== BARBARIAN AGILITY COURSE =======
Experience gained: 3,299
XP/H : 7,633
Time running : 25 Minutes and 55 Seconds
====================================


It stopped said this:

Next obstacle: Log
Not visible: Log balance
No Ring of duelling!
Failed getting more food!
Successfully executed.
USE_BANKING   = False;
My bag only had 4 places WITHOUT food.. so I was nearly full idk =/




=== BARBARIAN AGILITY COURSE =======
Experience gained: 14,639
XP/H : 7,107
Slept : 1 times
Time running : 2 Hours, 3 Minutes and 34 Seconds






From: marpis
Yea I noticed that too, for now just change the Hue and Sat in InitScript;
to 0.2 and 0.2 under the "with Obstacles[LEDGE_LADDER] do"


I got that too, it looks like the ladder is not on the screen which is the reason it gets that.. it walks straight north instead of going north east (to the ladder) so it isn't even visible on the screen.

wondersueak

2011-01-30 21:21:57

It doesn't seem to cope well with lag.

Next obstacle: Second Wall
Next obstacle: Second Wall
Next obstacle: Second Wall
Next obstacle: Second Wall
Next obstacle: Second Wall
We haven't solved any obstacle in 30 seconds, terminating!

It will hit the first wall and lag. So it will click on the second one when it hasn't even hopped over the first one, trying to go over the second one backwards. It will do the same thing with the rope.

Maybe slow things down a bit?

Besides that it is perfect.

marpis

2011-01-31 03:26:02

From: wondersueak
It doesn't seem to cope well with lag.

Next obstacle: Second Wall
Next obstacle: Second Wall
Next obstacle: Second Wall
Next obstacle: Second Wall
Next obstacle: Second Wall
We haven't solved any obstacle in 30 seconds, terminating!

It will hit the first wall and lag. So it will click on the second one when it hasn't even hopped over the first one, trying to go over the second one backwards. It will do the same thing with the rope.

Maybe slow things down a bit?

Besides that it is perfect.


Yeah, well, I tried to cut down as many waits as possible to make it fast. So basically it won't work very smooth if you're having lag.

wondersueak

2011-01-31 19:35:17

Because of how many new updates jagex has put out, a lag-free world is almost impossible on regular speed internets.

Maybe something to track the location? So that the script knows it hasn't gotten to the second wall yet, and instead of clicking the second it will see that the first failed and re-try.

marpis

2011-02-01 10:16:39

I won't be updating this in a long time, cause I won't be using any reflection scripts for a month or two. I'm careful now with the new update ^^

trojan

2011-02-10 15:36:05

Testing now, Il post a proggy here or a report of what happened :)

grats

2011-02-15 08:24:02

=== BARBARIAN AGILITY COURSE =======
Experience gained: 11,054
XP/H : 7,706
Slept : 1 times
Time running : 1 Hours, 26 Minutes and 4 Seconds


It seems this is the only place it gets stuck.. ever



Not visible: Ladder
Next obstacle: Ladder
Not visible: Ladder
Next obstacle: Ladder
Colors not found: Ladder
Next obstacle: Ladder


just says that over and over, if it does get stuck.. it's at this spot

Wanted

2011-02-15 14:30:51

I used this script a lot the last few days to get 56 agility for regicide.

I don't need to user it anymore because I already got the level I needed, but I will say this script would be perfect if it had an area detection as a failsafe so it wouldn't get stuck :)

Also I occasionally got an out of range error when finding some of the obstacles, unfortunately I do not have exact debug data to go with that atm but if I get any I'll be sure to post it.

Mystic

2011-02-21 13:59:13

Right when I run the script, it says "Can't find Ladder"
Anyone have any help in setting up this script?
Thanks!

wand2658

2011-02-25 00:18:42

Pretty good script, hope you will continue to improve.

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

=== BARBARIAN AGILITY COURSE =======
Experience gained: 11,574
XP/H : 7,492
Slept : 1 times
Time running : 1 Hours, 32 Minutes and 41 Seconds
====================================
written by marpis

CodaRulz

2011-02-25 01:02:32

Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

=== BARBARIAN AGILITY COURSE =======
Experience gained: 6,636
XP/H : 9,597
Time running : 41 Minutes and 29 Seconds
====================================

Working Great Thank You.

Juggo

2011-05-01 10:10:35

I will be testing this, post my proggy and a suggestion or problem if I find one.
Thanks for script!!

Spelletje

2011-05-08 01:25:22

It stops after about 10 to 15 minutes all the time. Run out of food message. This while I have 28 lobsters in my inventory and don't even need the food cause my health is 100%.

Sgt Soul

2011-05-08 01:44:37

this script hasn't been updated for almost 4 months, there is a high possibility that it could be out dated ;)

sagabmx

2011-06-18 11:36:27

Currently trying it out :)

bgxsaer

2011-06-25 16:07:32

From: sagabmx
Currently trying it out :)


Let us know if it still works!

doublex8

2011-07-12 16:06:17

This was giving me 1 hour to 2 hour long runs until the last update. Now when you start it and begin at the rope it starts looking for the ladder as the next obstacle and terminates when it can't find it. Might be outdated.

Home

2011-07-12 16:11:53

Someone please confirm is this outdated.
(I can't even test at the moment)

~Home

Mike408

2011-08-14 01:33:45

From: Home
Someone please confirm is this outdated.
(I can't even test at the moment)

~Home

Works for me so far. I'll post the progress report in about an hour. :)
The only thing that might go wrong is a wrong click which leads to an unrecognized location or if you fail a obstacle and it doesn't get you out. Its working perfectly right now.

mika

2011-09-02 17:42:32

doesnt work y ?

NCDS

2011-09-02 21:50:53

From: mika
doesnt work y ?


most likely is outdated. Marpis has "officially" retired fairly recently so I wouldn't expect this to be updated any time soon.

mkid22

2011-09-09 15:41:22

can some one help me with this error?
wont even load the thing up???
[Error] (82:7): Unknown type 'TMe' at line 81
Compiling failed.

probably an easy fix but not to good at scripting :(

Cheers

Mr. Bottomtooth

2011-09-10 08:21:05

From: mkid22
can some one help me with this error?
wont even load the thing up???
[Error] (82:7): Unknown type 'TMe' at line 81
Compiling failed.

probably an easy fix but not to good at scripting :(

Cheers


The script is outdated.

mkid22

2011-09-10 08:31:02

ah right ok thanks