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2011-01-16 04:35:15
It would be great if you could add an addition to PowerMininstest Xp so there would be an Option for M1D1.
M1D1 = Mine 1 Drop 1. Fastest Xp/H.
~Home
M1D1 = Mine 1 Drop 1. Fastest Xp/H.
~Home
2011-01-16 04:35:15
2011-01-16 06:02:18
From: Home
It would be great if you could add an addition to PowerMininstest Xp so there would be an Option for M1D1.
M1D1 = Mine 1 Drop 1. Fastest Xp/H.
~Home
2011-01-16 10:53:34
From: marpis
Oh, ofcoure! Drop one the second you start mining the next one! Simple but brilliant! :p
2011-01-16 12:19:40
2011-01-16 13:35:51
From: Naum
Dunno about this, but I think if you drop something whilst mining then it stops the whole mining sequence
2011-01-16 13:46:50
From: TomTuff
Obviously, you would drop it before you click the next rock. If you mine fast enough, doing this between 2-3 iron rocks is THE fastest exp for mining. (maybe granite is faster, i have no idea as i've never done granite)
2011-01-16 13:58:16
From: Sir R. Magician
So how does this work? Click Rock, wait till mined, click drop, click next rock?
~RM
2011-01-16 14:11:29
From: TomTuff
Yup, and past about say 50 mining (Complete estimate, could be higher/lower), you mine iron in 1 game tick (.6 seconds) 95% of the time. The iron rock respawn rate is around 3 or 4 seconds i believe, so it goes about like this:
Starting; 2 iron rocks next to player.
Mine 1. 1 rock empty, 1 rock full.
Mine 2. 2 rocks gone.
Drop an ore. Rock 1 respawns. 1 rock empty, 1 rock full
Mine Rock 1. 2 rocks gone.
Drop an ore. Rock 2 respawns. 1 rock empty, 1 rock full
repeated to infinity. (the first 2 lines would be skipped. yes, there would always be 1 extra ore in your inventory.)
2011-01-16 15:05:53
2011-01-16 15:09:03
2011-01-16 15:18:38
2011-01-16 15:48:26
From: Hugolord
Good luck not getting banned using this method.
2011-01-16 16:32:57
From: EvilChicken!
What? I see nothing detectable with this?
Legitimate players are actually more likely than not to utilize this method.
2011-01-16 17:45:38
From: Hugolord
If we are aiming for the fastest exp rate then I'd think this would become quite detectable tbh. Someone said the rock would be mined everyone 0.6 seconds and the we'd drop the iron and repeat. Well I don't think a legit player could/would do this for a period longer than 5 minutes or so. They usually stop for a few seconds at least to afk. Then again perhaps not, but just felt like sharing. :)
2011-01-16 17:51:06
2011-01-16 18:06:50
var
MSI_CurrentSpeed: extended;
MSI_CurrentSpeed = 1.00; //default
const
SPEED_FRENZY = 0.25;
SPEED_FAST = 0.5;
SPEED_QUICK = 0.75;
SPEED_HUMAN = 1.00;
SPEED_TIRED = 1.25;
SPEED_LAZY = 1.50;
SPEED_BORED = 1.75;
//this would be such a great antiban system.
procedure ChangeMSISpeed(speedConst: integer)
begin
end;
//MSI_Wait is only to be used when interacting with RS
//expanding on FT_Wait
function MSI_Wait(time: integer): boolean;
var
t: integer;
begin
Result := not MSI_FindRandoms;
if not Result then exit;
t := GetSystemTime;
time := t + round(time * MSI_CurrentSpeed);
while (t < time)
begin
MSI_Antiban(arrayRandom([50, 100, 200, 500, 1000])); //MSI_Antiban has it's own timer
Result := not MSI_FindRandoms; //MSI_FindRandoms should also have a timer to wait at least 100 between itself
if Result then exit;
if not MSI.Extra[ON_WAIT] = null then
MSI.Extra[ON_WAIT]();
end;
end;
2011-01-16 18:17:20
2011-01-16 23:39:59
2011-01-17 05:31:41
2011-01-17 09:45:35
From: Home
1. Start Mining rock.
2. After that immediatly hover over the next rock.
3. When Mining is over it would instantly click the new rock what is already under our cursor.
~Home
2011-01-17 14:49:00
From: Sir R. Magician
This would be very cool.
wait while mining could keep track of other rocks around, and hover closest rock, and keep track that that one has ore, if it doesn't move to next closest rock
~RM
2011-01-27 01:31:50
2011-05-07 17:43:30
2011-05-08 00:58:43
From: Zyt3x
So what happened about this??
It would speed up xp/h greatly
2011-05-08 02:31:27
2011-05-08 02:35:58
From: ggzz
Meh dunno why everyone seems to think this is the fastest method for mining :S As far as I know mousekeys is the fastest method.. You hold down a button and it drops the entire invent in approx 1-2 seconds.. and its fully unbannable according to ModMark.. It's what I did all the way to 80 then did gold at living cavern to 85.
To replicate MouseKeys would you not just pre-bind the actions and programmatically press the button the actions are binded to?
M1D1 isn't done by a legit player for more than an hr.. It gets pretty annoying and requires more concentration.. A player who mined for hours and got tired would rather click and just wait rather than doing the extra steps.
2011-05-08 03:23:39
From: TomTuff
People have tried the prebinding - it doesn't work. A click/key recorder of some sort might be able to be used to figure out what exactly happens when mouse keys are used, then replicate that into functions.
int i;
int main()
{
while (i<7) //7 rows down... clicks 4 times across in the x direction.. 7*4 = 28.. bam all 28 items clicked and dropped..
{
keybd_event(VK_NUMLOCK, 0, 0, 0); //Will hold numlock button..
while (isKeyDown(VK_NUMLOCK) == 0)
{
mouse_event(MOUSEEVENTF_LEFTDOWN , x, y, 0 , 0); //first four then 1 down then repeat again
mouse_event(MOUSEEVENTF_LEFTUP , x, y, 0 , 0);
for(int n =0, n>3, n++)
{
SetCursorPos(x+ 4, y); //will move the cursor x pixels in the x direction 4 times...
mouse_event(MOUSEEVENTF_LEFTDOWN , x, y, 0 , 0);
mouse_event(MOUSEEVENTF_LEFTUP , x, y, 0 , 0);
}
SetCursorPos(x2, y + 4); //Moves cursor y pixels down once then repeats the entire while loop 7 times.
mouse_event(MOUSEEVENTF_LEFTDOWN , x, y, 0 , 0);
mouse_event(MOUSEEVENTF_LEFTUP , x, y, 0 , 0);
i++; // after 28 clicks.. Numlock Up or break;
keybd_event(VK_NUMLOCK, 0, KEYEVENTF_KEYUP, 0); //release numlock
}
}
}
The reason why others failed when trying to simulate the pre-binding is because smart re-defines the keypresses that gets sent to the client.. instead the keypresses are sent to BlockingNaziQueue or a different thread and the system therefore never receives it.2011-08-12 18:20:22
2011-08-13 02:45:08
2011-08-13 03:12:33
From: litoris
I do m1d1 when I play legit, and I think it should be made so that the cursor moves to the first inventory slot(empty) right after clicking the rock, instead of waiting for the ore to appear in the inventory, because that's what a human would do. I don't know how that would be implemented though.
BTW, m1d1 works the best with world with 1.5k+ population with two rocks, you pretty much need 3 rocks for most worlds.
2011-08-13 11:03:36
2011-12-20 21:53:12
2012-04-16 21:37:36