TomTuff
2011-01-06 05:58:15
Sorry for the undescreptive thread title :p
I'm running MSI (Varrock East trees) on a player I just made. Sometimes, one of the shrubs in the area (see picture) is determined to be the tree and so when the tree is gone yet the shrub still stands, the player will stand there until (i'm assuming) some sort of timer runs out.
I could be completely wrong, but it always happens on this specific tree :p
In the picture, the tree the player is cutting is the problem and the and the shrub (in the box, added by MSI Debugging not me) is what i believe to be throwing the script off.
Again, it could be something else, but it should still be looked into.
e: IT'S DOING IT AGAIN >_<;
I'm running MSI (Varrock East trees) on a player I just made. Sometimes, one of the shrubs in the area (see picture) is determined to be the tree and so when the tree is gone yet the shrub still stands, the player will stand there until (i'm assuming) some sort of timer runs out.
I could be completely wrong, but it always happens on this specific tree :p
In the picture, the tree the player is cutting is the problem and the and the shrub (in the box, added by MSI Debugging not me) is what i believe to be throwing the script off.Again, it could be something else, but it should still be looked into.
e: IT'S DOING IT AGAIN >_<;