SRL Archive - Reflection Development

R_GetMMLevels


CX gamer

2011-01-04 15:54:13

Shouldn't this line:
    'hitpoints', 'hp': Result := StrToInt(GetInterfaceText(748, 8));  
be replaced with this line?
    'lifepoints', 'lp': Result := StrToInt(GetInterfaceText(748, 8));  

**BANNED The Man

2011-01-04 16:24:59

Really doesn't make a difference, you could even have:
'hitpoints', 'hp', 'lifepoints', 'lp': Result := StrToInt(GetInterfaceText(748, 8));
To make more user friendly, but really, doesn't matter :P

-Boom

Troll

2011-01-04 16:42:28

I maybe wonrg but was'nt there a update a while ago that made lifepoints and health points diffrent ???
Like i said i maybe wonrg as i dont play legit much :p

E: also it depend on what the interface is as you have the health you have and the health stat/lvl? or am i confused?

CX gamer

2011-01-04 17:01:04

From: Troll Man
I maybe wonrg but was'nt there a update a while ago that made lifepoints and health points diffrent ???
Like i said i maybe wonrg as i dont play legit much :p

E: also it depend on what the interface is as you have the health you have and the health stat/lvl? or am i confused?


First you had a Hitpoints level, when you reach 0, you'd die.
Then there was an update, which changed Hitpoints to Lifepoints (shown in the MM interface), and seperated Lifepoints from the level, which was then called Constitution. Constitution determines what's the maximum amount of Lifepoints one can have. The Constitution level cannot be boosted or drained afaik, but there is new armour coming out doing just that.

Troll

2011-01-04 17:06:40

So if its life points in the MM interface he is right in saying it should be Lifepoints or lf without any hp. I think :)

KingKong

2011-01-05 01:05:44

Yes, he is right in saying that it should be changed, but i don't think it makes a difference to the output, and its not that big of a problem.

Frement

2011-01-05 01:06:27

Wouldn't that break scripts? Better just keep the original, or add the extra ones too.

pyroryan

2011-01-05 02:55:48

From: Frement
Wouldn't that break scripts? Better just keep the original, or add the extra ones too.


Exactly my thoughts. Its essentially an aesthetics issue, which doesn't carry much weight against the possible breakage of scripts.

Bad Boy JH

2011-01-05 06:11:57

we can have LP and LifePoints to make it tecnically correct, and leave HP and HitPoints to keep scripts working.

CX gamer

2011-01-05 07:59:30

I agree, adding both sounds like a good compromise to me. :)

mormonman

2011-01-20 14:18:51

Committed and locked.