Phran6
2010-12-30 17:15:48
we need a tab checker because after solving a random event, i wasnt on inventory game tab and the script was trying to mine but my inventory was full. It didnt detect that my inventory was full and tryed to mine for hour lol.
Believe it or not, we have one. It's in autoObjects, but for some reason it doesn't work right. I know it's getting called as I debugged it to check, but it doesn't do anything.
I'll get back to it at some point.
i luffs yeww
2010-12-30 18:40:43
This reminds me why step into/over/backward/whatever buttons would be great.
Hugolord
2010-12-30 18:42:43
Mining with MSI also does this for me sometimes. Player would just try to mine with a full inventory, not sure if it's related to random solving though.
Coh3n
2010-12-30 21:15:34
Maybe we could add a failsafe that checks chat box text? IIRC, there's a message that comes up when the inventory is full.
Gu3st...
2010-12-30 21:25:37
From: Coh3n
Maybe we could add a failsafe that checks chat box text? IIRC, there's a message that comes up when the inventory is full.
That's correct, and I agree. It wont hurt anything
Just do a check for the most recent line for "nventory is full" or something like that
From: Zyt3x
That's correct, and I agree. It wont hurt anything
Just do a check for the most recent line for "nventory is full" or something like that
I'll add it in the morning if no one else does.
Coh3n
2010-12-31 01:23:03
From: NCDS
I'll add it in the morning if no one else does.
Zytex committed already. :)