Suggest Variables Here
Wizzup?
2010-12-26 17:15:27
In this thread you can suggest variables that should be added to the srl-stats system. Let's hear it!
Current variables:
http://stats.villavu.com/static/vars.txt
Frement
2010-12-26 18:20:32
Loads
Mined
Deathwalks
Killed
Rested (isn't there something like this in RS?)
TomTuff
2010-12-26 19:53:29
Experience, Levels
Deaths
Breaks
Logging
ran for
randoms solved
scripts started
Crafted runes
Air, mind, water, earth, body, ect
Capricorn
2010-12-26 21:23:57
Experience is probably one of the more important ones. I don't think Levels are needed, because gaining a level from 9 to 10 isn't much of a feat, but gaining a level from 94 to 95 is way more experience.
lordsaturn
2010-12-26 21:53:06
Adamantite*
Also ores should have "ore" after their type. e.g. iron ore, mithril ore, etc.
Sir R. M8gic1an
2010-12-26 22:04:37
From: Capricorn
Experience is probably one of the more important ones. I don't think Levels are needed, because gaining a level from 9 to 10 isn't much of a feat, but gaining a level from 94 to 95 is way more experience.
No point is discussing them, just keep on saying variables you do want. The more we say the more we can choose from.
Cooked Items
– Cooked A
– Cooked B
– Cooked C
Fished
– Fish A
– Fish B
– Fish C
Cooked
-- Meat
-- Chicken
-- Crayfish
-- Shrimps
-- Anchovies
-- Trout
-- Cod
-- Pike
-- Salmon
-- Tuna
-- Lobster
-- Bass
-- Swordfish
-- Monkfish
-- Shark
-- Bread
-- Redberry pie
-- Meat pie
-- Apple Pie
~RM
EvilChicken!
2010-12-26 22:43:51
Why can't one add custom ones?
If I understand this correctly:
[B]Coins
Picked Up Item Worth
Levels
Experience
Deaths
Randoms
Mined
Chopped
Smelted
Smithed
Crafted
Gathered
Looted
Cooked
Courses[/b]
[b]Slayed
Killed
Floors done
Buried
Time ran
Total loads
Fished
Strung
Blurite ore
Novite ore
Bathus ore
Marmaros ore
Kratonium ore
Fractite ore
Zephyrium ore
Argonite ore
Katagon ore
Gorgonite ore
Promethium ore
Bronze bar
Iron bar
Silver bar
Steel bar
Mithril bar
Adamantite bar
Runite bar
Blurite bar
Novite bar
Bathus bar
Marmaros bar
Kratonium bar
Fractite bar
Zephyrium bar
Argonite bar
Katagon bar
Gorgonite bar
Promethium bar
[/b]
Wanted
2010-12-27 03:00:55
Erm why can't custom variables per a script be used? Then global ones can be discussed.
Surely you don't want to add all these to global
Air rune
Mind rune
Water rune
Earth rune
Fire rune
Body rune
Cosmic rune
Chaos rune
Nature rune
Law rune
Death rune
Blood rune
Soul rune
Astral rune
Randoms found
Trips made
EXP gained
Script Start Ups
Pouches Filled
Besides, most variables in scripts deviate in meaning from others. Essence and Pure Essence are a perfect example of this, that could refer to "Essence Crafted" or "Essence Mined"
I'd make a more sophisticated system for variables dude :). Like you crate classes of items and such like ores and stuff or maybe skills and then add skill-specific variables you know what I'm saying? I can't really think right now but yeah.
Wizzup?
2010-12-27 04:01:22
From: IceFire908
Erm why can't custom variables per a script be used? Then global ones can be discussed.
Surely you don't want to add all these to global
Air rune
Mind rune
Water rune
Earth rune
Fire rune
Body rune
Cosmic rune
Chaos rune
Nature rune
Law rune
Death rune
Blood rune
Soul rune
Astral rune
Randoms found
Trips made
EXP gained
Script Start Ups
Pouches Filled
Besides, most variables in scripts deviate in meaning from others. Essence and Pure Essence are a perfect example of this, that could refer to "Essence Crafted" or "Essence Mined"
In that case they'll have to be renamed. And I don't see why they can't be global? The entire system servers much less of a point if you use local variables.
I've updated the variables to specify Mined or Crafted.
I'll add the variables suggest later, when I'm on the train. :)
E: Icefire: I'll change the variables for your script later.
3Garrett3
2010-12-27 12:09:42
How about all the fishing ones?
Shrimp
Anchovie
Sardine
Herring
Tuna
Swordfish
Lobsters
Are the ones that I need for my script.
As well as XP and levels gained.
Boreas
2010-12-28 00:30:22
So mine/RC for ess, fish/cook for fish, mine/smelt for ores, smelt/smith for bars…
Coh3n
2010-12-28 02:54:04
I'm confused… so there isn't the option for custom variables? They're all global?
TomTuff
2010-12-28 02:57:30
From: Coh3n
I'm confused… so there isn't the option for custom variables? They're all global?
Yup. That's why he's asking, is so he can get EVERYTHING.
imo, the way Wizzup? is doing this will make everything work smoother, and require less lines in a script to setup.
Coh3n
2010-12-28 03:25:58
From: TomTuff
Yup. That's why he's asking, is so he can get EVERYTHING.
imo, the way Wizzup? is doing this will make everything work smoother, and require less lines in a script to setup.
I'm not saying it's the wrong way to do it, I was just making sure I understood. :p
This list could get very, very long..
Wizzup?
2010-12-28 08:35:58
Yes, it could get long. I don't really see the problem with it though. It'll be long either way; the difference is that previously everyone could maintain it. I can probably grant a few people access to a ``variable'' panel where they can add and rename variables. I suppose that will make things easier.
lordsaturn
2010-12-28 11:31:50
How about giving the variables ID numbers, var_1, var_2. and then add the ability to rename variables.
edit: guess that wouldn't work for global stats.
Coh3n
2010-12-28 13:47:52
From: Wizzup?
Yes, it could get long. I don't really see the problem with it though. It'll be long either way; the difference is that previously everyone could maintain it. I can probably grant a few people access to a ``variable'' panel where they can add and rename variables. I suppose that will make things easier.
That would be much easier seeing as you are very busy and probably wont be able to update the list every time someone would like it updated. :)
i luffs yeww
2010-12-28 17:21:47
I never sleep and am always on the forums.
Just sayin'.
Troll
2010-12-28 17:45:58
From: i luffs yeww
I never sleep and am always on the forums.
Just sayin'.
Wow super powers?
Ontopic: Maybe a scirpts started and also a run's with out fail (Randoms, muck ups, getting lost) ?
TomTuff
2010-12-28 18:43:52
From: i luffs yeww
I never sleep and am always on the forums.
Just sayin'.
me too, i think between me and luffs we would have the variable panel covered.
I'm just saiyan.
3Garrett3
2010-12-28 18:51:42
From: i luffs yeww
I never sleep and am always on the forums.
Just sayin'.
Liar! You're offline now :)
i luffs yeww
2010-12-28 20:24:13
No, I'm online. 'o.O?
Nava2
2010-12-29 11:31:40
I'm thinking a ``variable panel'' would be discussed elsewhere folks..
I like this new idea of globals, I need to get up to date with the API though, I love this stuff. :3
Wizzup?
2011-01-01 08:33:36
From: Nava2
I'm thinking a ``variable panel'' would be discussed elsewhere folks..
I like this new idea of globals, I need to get up to date with the API though, I love this stuff. :3
:)
Updated list, see first post.
I'll now work on a variable admin panel. That's probably a lot easier.
Capricorn
2011-01-01 12:21:56
You've added some of the most important fish, except you missed trout and salmon. Both which are good/the best exp for fishing.
Wizzup?
2011-01-01 12:28:51
Added:
$ ./addvariable.py -a "Raw Trout Caught" -a "Raw Trout Cooked" -a "Raw Salmon Caught" -a "Raw Salmon Cooked"
Web interface to managing variables is nearly done. It'll include renaming and creating. (NOT deleting)
Shuttleu
2011-01-01 12:41:58
Birds Nests
~shut
Wizzup?
2011-01-01 14:15:37
Added variable management interface. (release-1.1, active on stats.villavu.com) You'll need a specific admin level. (>=1)
Access to the interface: Wizzup, Mastaraymond, Nielsie95, Rasta, EvilChicken, Hobbit, Shuttleu and Frement
If anyone else wants access, let me know.
Also, a small warning on renaming variables: If variables are in use; you will rename it for all the scripts that use it. of it So be careful! (Obviously there's no real damage done if you just rename it again, etc)
I suggest getting the variable base filled up quickly. (We really need randoms) But after that be very careful with renaming. I added that mainly to prevent ambiguity and make it easy to fix typo's. Also, remember that you can use almost any character now.
The reason I didn't add deleting yet is because it's a bit harder to add deletion; it involves walked over all the commits and finding out if the variable is used; etc. And it's dangerous to just delete variables. Rather find them a better purpose if they haven't been used yet.
Shuttleu
2011-01-01 14:41:18
From: Wizzup?
Added variable management interface. (release-1.1, active on stats.villavu.com) You'll need a specific admin level. (>=1)
Access to the interface: Wizzup, Mastaraymond, Nielsie95, Rasta, EvilChicken and Hobbit.
If anyone else wants access, let me know.
Also, a small warning on renaming variables: If variables are in use; you will rename it for all the scripts that use it. of it So be careful! (Obviously there's no real damage done if you just rename it again, etc)
I suggest getting the variable base filled up quickly. (We really need randoms) But after that be very careful with renaming. I added that mainly to prevent ambiguity and make it easy to fix typo's. Also, remember that you can use almost any character now.
The reason I didn't add deleting yet is because it's a bit harder to add deletion; it involves walked over all the commits and finding out if the variable is used; etc. And it's dangerous to just delete variables. Rather find them a better purpose if they haven't been used yet.
can i have access?
i can help fill up the variables for all the skills :D
~shut
Frement
2011-01-01 15:13:11
Or you can make a list and paste here? :p
Shuttleu
2011-01-01 15:47:12
From: Frement
Or you can make a list and paste here? :p
well yea i can, but he said if i
want access then to let him know
im simply letting him know ;)
~shut
Wizzup?
2011-01-01 17:26:24
From: Shuttleu
can i have access?
i can help fill up the variables for all the skills :D
~shut
Added. :)
Sgt Soul
2011-01-01 19:46:56
can we get kills added :) I want to get some time added up on the ratinator :p
Frement
2011-01-01 20:14:21
From: sgt soul
can we get kills added :) I want to get some time added up on the ratinator :p
So do you want "Killed" variable?
MylesMadness
2011-01-01 20:15:36
Maybe specific monsters killed would be better?
Sgt Soul
2011-01-01 21:45:45
From: MylesMadness
Maybe specific monsters killed would be better?
you have to think about the amount of monsters that are in the game though :s if you want specific monsters add giant rat for me :p haha. I just think kills would be generally easier to maintain :)
Frement
2011-01-01 22:20:09
I added "Monsters Killed" variable.
MylesMadness
2011-01-01 23:41:47
From: sgt soul
you have to think about the amount of monsters that are in the game though :s if you want specific monsters add giant rat for me :p haha. I just think kills would be generally easier to maintain :)
But it would be far cooler knowing that 9001 rats and 9001 Guards were killed by SRL vs. 18002 Monsters killed by SRL
Coh3n
2011-01-02 00:09:30
From: MylesMadness
But it would be far cooler knowing that 9001 rats and 9001 Guards were killed by SRL vs. 18002 Monsters killed by SRL
For sure. I think specific monsters should be added as they're requested. :)
Narcle
2011-01-02 04:11:46
Cannonballs
Shuttleu
2011-01-02 09:34:18
From: Narcle
Cannonballs
added:
Cannonballs (made)
Cannonballs (Shot)
~shut
Wizzup?
2011-01-02 09:42:38
I'd also rather see Monsters Killed to specify specific monsters. Rather see Guards Killed, etc.
Troll
2011-01-02 09:59:19
Maybe,
Bank and droped for each fish/log/food
Also are the fish going to be raw fish / cooked / burnt?
Troll
2011-01-02 10:19:17
To see if some one was wasting money and cooking sharks too soon, it could be a lol fact ;)
Frement
2011-01-02 14:52:51
From: Wizzup?
I'd also rather see Monsters Killed to specify specific monsters. Rather see Guards Killed, etc.
So you are saying you want like, "Guards Killed", "Goblins Killed" etc?
Markus
2011-01-02 15:03:13
You can't add every monster (generic fighters much), but the most-used ones (goblins/chickens/guards/druids/monks) should be added IMO.
Wizzup?
2011-01-02 15:25:40
From: Frement
So you are saying you want like, "Guards Killed", "Goblins Killed" etc?
Yes.
Frement
2011-01-02 15:38:56
Well I added the most used monsters and giant rat as requested, heres a list:
72 Guards Killed
73 Chickens Killed
74 Goblins Killed
75 Giant Rats Killed
76 Monks Killed
77 Druids Killed
Troll
2011-01-02 16:25:32
bones, raw meat?
Cant remember the guys name but for f2p lobsters/tuna/swordfish noted?
Hobbit
2011-01-02 16:27:29
From: Troll Man
bones, raw meat?
Cant remember the guys name but for f2p lobsters/tuna/swordfish noted?
Added bones and meat
TomTuff
2011-01-02 16:34:20
About the monsters, what about level variations? I think that there should be an entry for each level of a monster with the same name (e.g. Dagannoth Lvl x and Dagannoth lvl y (cant be bothered to look up what the cb lvls are, but i know there are 2 different ones)).
Frement
2011-01-02 16:53:22
From: TomTuff
About the monsters, what about level variations? I think that there should be an entry for each level of a monster with the same name (e.g. Dagannoth Lvl x and Dagannoth lvl y (cant be bothered to look up what the cb lvls are, but i know there are 2 different ones)).
I don't think thats quite necessary.
Coh3n
2011-01-04 01:34:20
From: Frement
I don't think thats quite necessary.
I'd say it's only necessary if there's a significant level difference. A few levels doesn't really matter.
Frement
2011-01-04 01:41:29
From: Coh3n
I'd say it's only necessary if there's a significant level difference. A few levels doesn't really matter.
Agreed. I only pictured the small level differences in my head :(
i luffs yeww
2011-01-04 02:06:36
Different levels of monsters tend to have different drops, are in different locations, and are used for a reason.
Coh3n
2011-01-04 02:10:08
From: i luffs yeww
Different levels of monsters tend to have different drops, are in different locations, and are used for a reason.
So you're saying there should be a different variable for a Lesser Demon in F2P and a Lesser Demon in P2P that differ by a level of 3 or 4?
Wizzup?
2011-01-04 02:30:56
I don't think that is necessary.
i luffs yeww
2011-01-04 02:31:49
All lesser demons are level 82 with the same stats, except if they're in a dungeon.
A few different ones are like.. flesh crawlers, minotaurs, some different spiders, some zombies, etc.
I really don't think there's a reason for it. They're the same monster. It's like saying that if I kill a level three who then levels to level four, it's a different thing I killed. And there are all ready tons of variables.
Coh3n
2011-01-04 02:34:40
From: i luffs yeww
All lesser demons are level 82 with the same stats, except if they're in a dungeon.
A few different ones are like.. flesh crawlers, minotaurs, some different spiders, some zombies, etc.
I really don't think there's a reason for it. They're the same monster. It's like saying that if I kill a level three who then levels to level four, it's a different thing I killed. And there are all ready tons of variables.
Yeah that's what I'm saying, it's not necessary, unless the level difference is a lot. Like… Skeletons. There's level 25 ones, and ones 125 (I think?). There's a significant difference there. It's a much better accomplishment to kill a 125 than a 25.
Frement
2011-01-04 02:40:32
From: Coh3n
Yeah that's what I'm saying, it's not necessary, unless the level difference is a lot. Like… Skeletons. There's level 25 ones, and ones 125 (I think?). There's a significant difference there. It's a much better accomplishment to kill a 125 than a 25.
I doubt there are much scripts that kill the 125 ones?
Wizzup?
2011-01-04 02:42:44
Just have one per monster. :)
It would be interesting if we could identify all the drops though. Fighting abyssal demons, also storing all drops to stats. :p
Coh3n
2011-01-04 02:43:03
From: Frement
I doubt there are much scripts that kill the 125 ones?
Lol I know. :p I was just using it as an example.
Nava2
2011-01-06 16:41:19
Feathers Picked Up.. or something along those lines.
What about experience gained in all the different skills? Also, "Bones (buried)"
Potion's Made, Unfinished Potion Made, Herb's Cleaned, And Total EXP Gained. I'd Like to see those four added Please.
~BraK
Coh3n
2011-01-08 13:46:42
*Willow Logs Chopped, instead of Willoe Logs Chopped. ;)
Also, High Level Alchs, Low Level Alchs (I suppose all spells could be added), Times Banked, Loads Done, Levels Gained.
Actually, could I be added to the list so I can just add them myself? :)
E: Added them. :)
Wizzup?
2011-01-09 08:44:43
Someone should add all the randoms. :) (And if you do, don't check the ``Is Variable'' checkbox)
Naike
2011-01-09 12:26:37
Exp gained (for all skills)
Levels gained (for all skills)
Troll
2011-01-09 13:59:16
Times walked?
Coh3n
2011-01-09 14:00:39
From: Naike
Exp gained (for all skills)
Levels gained (for all skills)
For each individual skill you mean? Because there's already Total Levels Gained and Total EXP Gained.
From: Troll Man
Times walked?
Quickly added that.
Frement
2011-01-09 14:18:59
From: BraK
Potion's Made, Unfinished Potion Made, Herb's Cleaned, And Total EXP Gained. I'd Like to see those four added Please.
~BraK
Would "Potions Made" suffice with "Potions Finished"? As the "Unfinished Potions Made" was too long.
From: Coh3n
For each individual skill you mean? Because there's already Total Levels Gained and Total EXP Gained.
Some of those like Woodcutting, would probably be too long.
Coh3n
2011-01-09 14:52:31
From: Frement
Some of those like Woodcutting, would probably be too long.
Yeah but as long as they fit, I don't think they'd be a bad idea.
Gu3st...
2011-01-09 15:30:46
Unf. Potions Made instead of Unfinished Potions Made
Total Levels Gained (WC)
Total Levels Gained (FM) and so on for long skill names
3Garrett3
2011-01-09 16:10:44
Even using Lvl and XP if required would work, it's not going to be confused with anything else.
Frement
2011-01-09 16:11:37
Perhaps "Leo (Missed)" instead of "Leo (Unsolved)"?
Coh3n
2011-01-09 16:17:06
From: Zyt3x
Total Levels Gained (WC)
Total Levels Gained (FM) and so on for long skill names
That may work.
Also added solved and unsolved randoms. Sorry if you guys don't like some of the names, but I had to make them that way so they would all fit in the minimum character length.
Sgt Soul
2011-01-11 07:25:38
caught salmon, trout for the MSI script.
The variables for that haven't been put up yet I am pretty sure :/
Coh3n
2011-01-11 10:18:19
From: sgt soul
caught salmon, trout for the MSI script.
The variables for that haven't been put up yet I am pretty sure :/
They're there, but it doesn't look like they're being added to the site for some reason. :( It doesn't look like any fish below Tuna are.
Narcle
2011-01-11 11:54:25
From: Coh3n
They're there, but it doesn't look like they're being added to the site for some reason. :( It doesn't look like any fish below Tuna are.
Make sure you check that its not a random. I did this with the vars I added and they weren't showing. Idk if it was a bug or what but Wizzup fixed that and now bunch of the newly added ones are up.
Coh3n
2011-01-11 14:53:28
Yeah they're not randoms. I've done the same thing a couple times and when they're randoms they can't be individually added to a script (they're there automatically there), and I added both Trout and Salmon.
Wanted
2011-01-12 14:59:04
Hey just a few things
When adding a variable to a script it make help to arrange them all alphabetically from the first letter. I know they are arranged by category, but it seems more useful to have them by alpha… maybe even have the options to sort them different ways?
Anyways, if you could, I'd like you to add the following variables.
Total EXP Gained (Runecrafting)
Rune Essence (crafted)
Pure Essence (crafted)
Air runes (crafted)
Mind runes (crafted)
Water runes (crafted)
Earth runes (crafted)
Fire runes (crafted)
Body runes (crafted)
Cosmic runes (crafted)
Chaos runes (crafted)
Nature runes (crafted)
Law runes (crafted)
Death runes (crafted)
Blood runes (crafted)
Soul runes (crafted)
Astral runes (crafted)
Banks
Randoms found
Script Start Ups
Essence Pouches Filled
It's also come to my attention that randoms are not being recorded. The old system had a variable that would increase for every random
detected. All the variable names would be as follows:
Abyss
Beekeepers
CapNArnvas
Certers
Demons
EvilBobs
Foresters
Frogs
Leos
Mazes
Mimes
Mollys
Mordauts
Pillorys
Pinballs
PrisonPetes
Quizzes
Sandwich Ladys
Edit: seems they are already there, not sure if they are being used (properly) though? hmm
but I recommend not allowing these to be added to individual scripts, but rather their own 'section' on the stats page itself. Incrementing them will be done through embedding in the SRL include, and not user side interface.
Wizzup?
2011-01-12 15:23:37
From: IceFire908
Hey just a few things
When adding a variable to a script it make help to arrange them all alphabetically from the first letter. I know they are arranged by category, but it seems more useful to have them by alpha… maybe even have the options to sort them different ways?
Anyways, if you could, I'd like you to add the following variables.
Total EXP Gained (Runecrafting)
Rune Essence (crafted)
Pure Essence (crafted)
Air runes (crafted)
Mind runes (crafted)
Water runes (crafted)
Earth runes (crafted)
Fire runes (crafted)
Body runes (crafted)
Cosmic runes (crafted)
Chaos runes (crafted)
Nature runes (crafted)
Law runes (crafted)
Death runes (crafted)
Blood runes (crafted)
Soul runes (crafted)
Astral runes (crafted)
Banks
Randoms found
Script Start Ups
Essence Pouches Filled
I'm not a huge fan of all the EXP gained since they'll probably always take the load over all the other variables. Other ones seem good. I suppose someone else can add them too. (Please do) Otherwise. I'll do it when I have time.
Variables are sorted on their ID+Commits. I can add different sorting modes later.
From: IceFire908
It's also come to my attention that randoms are not being recorded. The old system had a variable that would increase for every random detected. All the variable names would be as follows:
Abyss
Beekeepers
CapNArnvas
Certers
Demons
EvilBobs
Foresters
Frogs
Leos
Mazes
Mimes
Mollys
Mordauts
Pillorys
Pinballs
PrisonPetes
Quizzes
Sandwich Ladys
Edit: seems they are already there, not sure if they are being used (properly) though? hmm
but I recommend not allowing these to be added to individual scripts, but rather their own 'section' on the stats page itself. Incrementing them will be done through embedding in the SRL include, and not user side interface.
Do you understand how the system works? Because if you do, I don't get your question. Randoms are (should be anyway) sent to the system; the script must not and should not implement them. :) I'm unsure why they wouldn't be send at this time.
They'll still be added to scripts anyway. It's on a commit-basis. The only thing I could do is create a separate page for them and call it ``Randoms'' instead of Variables. If that is what you mean.
Wanted
2011-01-12 15:47:49
Ok thats good to know. Creating a separate page for randoms would be cool, but not essential.
Wizzup?
2011-01-12 16:32:02
You're right though, all randoms seem to be at 0. :(
Nava2
2011-01-12 16:51:31
I think the issue is that they are not being incremented inside of SRL.
The variables are there and are attempting to be committed.
Capricorn
2011-01-12 18:17:31
You guys can figure out the wording but
Sapphire items enchanted (ring, bracelet, necklace, amulet) up to dragonstone (Do not think it will ever become feasible to enchant Onyx items for magic exp…)
Not sure how'd you have it, but enchanting sapphire rings is the same experience as enchanting sapphire bracelets. So maybe it would be best just to have 'Sapphire Item enchanted'.
Also, Emerald, ruby, diamond, dragonstone and onyx bolt enchanted. I suppose for completeness you could include pearl, topaz and red topaz but nobody enchants those afaik.
So to sum it up maybe something like this:
Sapphire Item enchanted
Emerald Item enchanted
Ruby Item enchanted
Diamond Item enchanted
Dragonstone Item enchanted
Sapphire bolts enchaned
Emerald bolts enchanted
Ruby bolts enchanted
Diamond...
Dragonstone...
Onyx...
Coh3n
2011-01-12 20:11:08
From: Wizzup?
You're right though, all randoms seem to be at 0. :(
Does reflection set RandSolved when it solves a random? Looks to me like that's how SRL checks to see if one was solved. Also, the names are wrong; they don't match the stats variables. There's also solved and unsolved variables, so I'm not sure how we would keep track of unsolved, unless there's an array for that also.
Wanted
2011-01-12 20:39:20
It should be (solved) and (detected) not (unsolved)
Coh3n
2011-01-12 22:44:19
From: IceFire908
It should be (solved) and (detected) not (unsolved)
Essentially they mean the same thing. If it's unsolved, it was detected. But I do like detected better.
Wanted
2011-01-12 23:07:58
From: Coh3n
Essentially they mean the same thing. If it's unsolved, it was detected. But I do like detected better.
No, because then every random that was solved would also be unsolved. As opposed to every random that was solved also being detected, but not every thing detected necessarily was solved.
Edit: Calculate unsolved server side by
Unsolved = Detected - Solved.
Coh3n
2011-01-12 23:21:02
From: IceFire908
No, because then every random that was solved would also be unsolved. As opposed to every random that was solved also being detected, but not every thing detected necessarily was solved.
Edit: Calculate unsolved server side by
Unsolved = Detected - Solved.
You shouldn't have to calculate it, though.
If it's solved, it was detected.
If it's unsolved, it was detected.
I personally like it showing how many times, say, Mime was solved/failed rather than solved/detected because I know that if it was solved/failed if was detected. That's just me though.
Wanted
2011-01-12 23:32:43
From: Coh3n
You shouldn't have to calculate it, though.
If it's solved, it was detected.
If it's unsolved, it was detected.
I personally like it showing how many times, say, Mime was solved/failed rather than solved/detected because I know that if it was solved/failed if was detected. That's just me though.
It's impractical to send a variable to the server for an unsolved random because of the uncertainty. If it sent a unsolved increment for detecting a random, than that very same random if solved would of also counted towards "unsolved" which doesn't make sense. The two most accurate to implement would be the detected and solved, leaving the unsolved to be accurately calculated with one subtraction.
Coh3n
2011-01-12 23:36:47
From: IceFire908
It's impractical to send a variable to the server for an unsolved random because of the uncertainty. If it sent a unsolved increment for detecting a random, than that very same random if solved would of also counted towards "unsolved" which doesn't make sense. The two most accurate to implement would be the detected and solved, leaving the unsolved to be accurately calculated with one subtraction.
I agree with you, but that's not what I meant. :p
If it was detected, it wouldn't Inc 'Unsolved' unless it was, in fact, unsolved. What I'm saying is if it's detected,
no matter what it's going to be either Solved or Unsolved, so no matter what, one of them will be Inc'd.
Wanted
2011-01-12 23:45:25
From: Coh3n
I agree with you, but that's not what I meant. :p
If it was detected, it wouldn't Inc 'Unsolved' unless it was, in fact, unsolved. What I'm saying is if it's detected, no matter what it's going to be either Solved or Unsolved, so no matter what, one of them will be Inc'd.
Yes but how would effectively implement a failed random inclement? Usually for failed randoms something bad happens like a compiler crash, computer freeze, faulty random code, etc. For it to effectively report failed randoms it would require a complete revamp of the randoms system.
Coh3n
2011-01-13 00:41:08
From: IceFire908
Yes but how would effectively implement a failed random inclement? Usually for failed randoms something bad happens like a compiler crash, computer freeze, faulty random code, etc. For it to effectively report failed randoms it would require a complete revamp of the randoms system.
That doesn't seem right to me at all. The code should be written well enough so it doesn't crash Simba. Should there not be ``sections" in each random that will either succeed or fail? If failed, it should just logout and set that player to false.
I think it should be 'Solved' and 'Unsolved' because it makes more sense to me, but if the randoms system isn't written to work that way, then so be it.
Gu3st...
2011-01-13 03:24:43
I'd like 'Solved' and 'Detected' too.. Makes more sense imo
Wizzup?
2011-01-13 06:52:14
How would you detect it wasn't detected… That makes no sense. If you can detect that it was detected, then it is detected and thus either Solved or not Solved.
Coh3n
2011-01-13 14:06:54
From: Wizzup?
How would you detect it wasn't detected… That makes no sense. If you can detect that it was detected, then it is detected and thus either Solved or not Solved.
That's what I'm trying to say..
Wanted
2011-01-13 14:13:16
From: Wizzup?
How would you detect it wasn't detected… That makes no sense. If you can detect that it was detected, then it is detected and thus either Solved or not Solved.
If it's undetected than it's neither solved or unsolved. ;)
Wizzup?
2011-01-13 15:21:06
From: IceFire908
If it's undetected than it's neither solved or unsolved. ;)
Are you trolling, or what? So you want to send a variable ``Random (Un)detected'' when a random is undetected? How would you implement this? Hope for the xkcd butterfly to randomly flip bits? :p
Troll
2011-01-13 16:56:36
From: IceFire908
If it's undetected than it's neither solved or unsolved. ;)
But if its undetected we do not know it has happen ? So why would we need detected as it can never be NotDetected as we dont know what we have not detected? So its just solved and notsolved as for it to work it needs to be detected. Or am i just being stupid?
Wanted
2011-01-14 01:15:26
From: Wizzup?
Are you trolling, or what? So you want to send a variable ``Random (Un)detected'' when a random is undetected? How would you implement this? Hope for the xkcd butterfly to randomly flip bits? :p
Quize. That's exactly the point I'm making. :duh:
You are the only one who mentioned undetected.
Boreas
2011-01-14 01:41:26
Option 1: First, update the stat system with 'detected' as soon as a random is detected. Then attempt to solve it. Then, if the attempt was successful, update with 'solved'. If a crash or something occurs during the solve attempt, the average success ratio found by dividing those or the total unsolved amount found by subtracting those gets worse. We won't know if it is getting worse due to a crash or an unsolved random.
Option 2: First, update the stat system with 'detected' as soon as a random is detected. Then attempt to solve it. Then, if the attempt was successful, update with 'solved', if not update with 'unsolved'. If a crash or something occurs during the solve attempt, detected - (unsolved+solved) will increase, and we will know there was a crash.
Option 3: Detect the random, attempt to solve it. Then if successful, update with 'solved'. If not, update with 'unsolved'. If a crash or something occurs during the solve attempt, no data gets sent.
Wanted
2011-01-14 02:11:10
From: Boreas
Option 1: First, update the stat system with 'detected' as soon as a random is detected. Then attempt to solve it. Then, if the attempt was successful, update with 'solved'. If a crash or something occurs during the solve attempt, the average success ratio found by dividing those or the total unsolved amount found by subtracting those gets worse. We won't know if it is getting worse due to a crash or an unsolved random.
Option 2: First, update the stat system with 'detected' as soon as a random is detected. Then attempt to solve it. Then, if the attempt was successful, update with 'solved', if not update with 'unsolved'. If a crash or something occurs during the solve attempt, detected - (unsolved+solved) will increase, and we will know there was a crash.
Option 3: Detect the random, attempt to solve it. Then if successful, update with 'solved'. If not, update with 'unsolved'. If a crash or something occurs during the solve attempt, no data gets sent.
It's more reliable to send a solved, the average success ratio will work the same, since we will know the unsolved by looking at the detected amount and seeing the different in the ones that solved. Since every random is unsolved if it is not solved. The point I am making is that logic in the randoms system is not designed for unsolved logic, making it hard and unreliable presently to effectively integrate that into the randoms system, to say: crashes and freezes are only a small side factor compared to impractical coding.
Option 3 is the one currently in place, and will not yield vital information due to the fact that it does not have detected as a information bank. Only solved and the rarely dependable unsolved.
Option 2 is what other people are suggesting, only "if not update with 'unsolved' " will probably just serve as an inaccurate variable name to be misinterpreted when in fact unsolved is really a reflection of 'known failures'. What's the point of having an inaccurate variable? I guarantee the actual value of unsolved "detected - solved" will be greater than "unsolved" if it is implemented as such. Maybe rename it, idk….
Option 1 is what I recommend, although there may be some other outlaying factor which I am currently unaware of that can be brought to my attention at this time.
Boreas
2011-01-14 12:19:18
From: IceFire908
Option 2 is what other people are suggesting, only "if not update with 'unsolved' " will probably just serve as an inaccurate variable name to be misinterpreted when in fact unsolved is really a reflection of 'known failures'. What's the point of having an inaccurate variable? I guarantee the actual value of unsolved "detected - solved" will be greater than "unsolved" if it is implemented as such. Maybe rename it, idk….
Yea that's why I didn't put Option 2 without "if not update with 'unsolved' " as Option 4. I recommend Option 2 (with "if attempt unsuccessful then update with 'unsolved' ") because you can accurately see when a random gracefully failed (and either set player to false and logout or use a home tele and death walk or something) and when it didn't (crash etc).
Wanted
2011-01-16 18:18:26
Yo still waiting for my variables and the randoms thingy. =P
smurg
2011-01-17 01:51:45
Sapphires
Emeralds
Rubies
Diamonds
All cut
—————-
Sapphire Necklace, Amulet, Ring, Bracelet
Emerald Necklace, Amulet, Ring, Bracelet
Ruby Necklace, Amulet, Ring, Bracelet
Diamond Necklace, Amulet, Ring, Bracelet
All Crafted and Enchanted
marpis
2011-01-18 19:00:35
Experience in each skill
EDIT: Also, I think the script owner should be able to remove commits from his own scripts. I just added my Barbarian Agility runner and tried to include srl stats, but I failed and now I have a false commit there.
Wizzup?
2011-01-19 11:32:22
From: IceFire908
Hey just a few things
When adding a variable to a script it make help to arrange them all alphabetically from the first letter. I know they are arranged by category, but it seems more useful to have them by alpha… maybe even have the options to sort them different ways?
Anyways, if you could, I'd like you to add the following variables.
Total EXP Gained (Runecrafting)
Rune Essence (crafted)
Pure Essence (crafted)
Air runes (crafted)
Mind runes (crafted)
Water runes (crafted)
Earth runes (crafted)
Fire runes (crafted)
Body runes (crafted)
Cosmic runes (crafted)
Chaos runes (crafted)
Nature runes (crafted)
Law runes (crafted)
Death runes (crafted)
Blood runes (crafted)
Soul runes (crafted)
Astral runes (crafted)
Banks
Randoms found
Script Start Ups
Essence Pouches Filled
It's also come to my attention that randoms are not being recorded. The old system had a variable that would increase for every random detected. All the variable names would be as follows:
Abyss
Beekeepers
CapNArnvas
Certers
Demons
EvilBobs
Foresters
Frogs
Leos
Mazes
Mimes
Mollys
Mordauts
Pillorys
Pinballs
PrisonPetes
Quizzes
Sandwich Ladys
Edit: seems they are already there, not sure if they are being used (properly) though? hmm
but I recommend not allowing these to be added to individual scripts, but rather their own 'section' on the stats page itself. Incrementing them will be done through embedding in the SRL include, and not user side interface.
Added:
Variable(Rune Essence (Crafted))
Variable(Pure Essence (Crafted))
Variable(Air Runes (Crafted))
Variable(Mind Runes (Crafted))
Variable(Water Runes (Crafted))
Variable(Earth Runes (Crafted))
Variable(Fire Runes (Crafted))
Variable(Body Runes (Crafted))
Variable(Cosmic Runes (Crafted))
Variable(Chaos Runes (Crafted))
Variable(Nature Runes (Crafted))
Variable(Law Runes (Crafted))
Variable(Death Runes (Crafted))
Variable(Blood Runes (Crafted))
Variable(Soul Runes (Crafted))
Variable(Astral Runes (Crafted))
Variable(Essence Pouches Filled)
TomTuff
2011-01-24 20:51:43
[banana]Superglass Makes casted
Molten glass made[/banana]
Hobbit
2011-01-24 21:39:14
From: TomTuff
[banana]Superglass Makes casted
Molten glass made[/banana]
Done
177 Molten Glass Made
178 Superglass Casted
TomTuff
2011-01-25 03:08:05
[banana]Monkfish cooked
Shark cooked
Rocktail cooked[/banana]
TomTuff
2011-01-27 21:19:25
From: TomTuff
[banana]Monkfish cooked
Shark cooked
Rocktail cooked[/banana]
bring
up
my
post
Coh3n
2011-01-27 21:59:55
From: TomTuff
bring up my post
Added.
Harry
2011-01-29 02:23:31
Antibans preformed.
Worlds switched.
Gu3st...
2011-01-29 09:26:19
I see that you guys have done
"Adamant Ore (Mined)"
and
"Normal Logs Chopped "
I suggest changing X Logs Chopped to X Logs (Chopped)
Coh3n
2011-01-29 13:27:56
From: Zyt3x
I see that you guys have done
"Adamant Ore (Mined)"
and
"Normal Logs Chopped "
I suggest changing X Logs Chopped to X Logs (Chopped)
I noticed that a long time ago but didn't want to change it because it would break any scripts that use those variables (which is why I suggested having the option to use the variable's ID instead of just the name ;)).
Gu3st...
2011-01-29 13:43:07
From: Coh3n
I noticed that a long time ago but didn't want to change it because it would break any scripts that use those variables (which is why I suggested having the option to use the variable's ID instead of just the name ;)).
Oh… That's lame :P
Yeah, ID would be much better :)
Wizzup?
2011-01-29 18:41:43
From: Coh3n
I noticed that a long time ago but didn't want to change it because it would break any scripts that use those variables (which is why I suggested having the option to use the variable's ID instead of just the name ;)).
That'll have to be implemented. Uhm.. bug me about it in a day or so. :)
Gu3st...
2011-01-30 07:47:32
Superheat Item (Casts)
please
Camaro'
2011-02-01 22:57:28
Something for…
Pest Control Exchanges (amount of time the script exchanged)
Pest Control Points Earned(points earned)
possibly?
PC Exchanges
PC Points Earned
smurg
2011-02-05 19:37:38
Sapphire Cut
Emerald Cut
Ruby Cut
Diamond Cut
Sapphire Amulet Crafted
Sapphire Bracelet Crafted
Sapphire Necklace Crafted
Sapphire Ring Crafted
Sapphire Amulet Enchanted
Sapphire Bracelet Enchanted
Sapphire Necklace Enchanted
Sapphire Ring Enchanted
Emerald Amulet Crafted
Emerald Bracelet Crafted
Emerald Necklace Crafted
Emerald Ring Crafted
EmeraldAmulet Enchanted
Emerald Bracelet Enchanted
Emerald Necklace Enchanted
Emerald Ring Enchanted
Ruby Amulet Crafted
Ruby Bracelet Crafted
Ruby Necklace Crafted
Ruby Ring Crafted
Ruby Amulet Enchanted
Ruby Bracelet Enchanted
Ruby Necklace Enchanted
Ruby Ring Enchanted
Diamond Amulet Crafted
Diamond Bracelet Crafted
Diamond Necklace Crafted
Diamond Ring Crafted
Diamond Amulet Enchanted
Diamond Bracelet Enchanted
Diamond Necklace Enchanted
Diamond Ring Enchanted
Normal Bows Strung
Oak Bows Strung
Willow Bows Strung
Maple Bows Strung
Yew Bows Strung
Magic Bows Strung
Headless Arrows Fletched
Bronze Arrows Fletched
Iron Arrows Fletched
Steel Arrows Fletched
Mithril Arrows Fletched
Adamant Arrows Fletched
Rune Arrows Fletched
Dragon Arrows Fletched
Broad Arrows Fletched
Normal Bones Buried
Big Bones Buried
BabyDragon Bones Buried
Dragon Bones Buried
Time Slept
—————————–
Thanks
TomTuff
2011-02-20 05:36:21
Wilderness Agility Course Laps
Putnam
2011-02-20 17:06:15
Cows Killed
Cowhides Gained
Raw Beef Gained
Items Banked
Time On Break
EDIT: And 'Items Given To Bill'
Train
2011-02-25 22:11:05
Flax (Picked)
Flax (Spun)
Gold (Gained)
please.
Frement
2011-02-25 22:30:13
From: Train
Flax (Picked)
Flax (Spun)
Gold (Gained)
please.
192 Flax (Picked)
193 Flax (Spun)
194 Gold (Gained)
Done.
Train
2011-02-25 22:33:05
Awesome.
smurg
2011-02-27 06:06:14
Normal Bows Strung
Oak Bows Strung
Willow Bows Strung
Maple Bows Strung
Yew Bows Strung
Magic Bows Strung
Headless Arrows Fletched
Bronze Arrows Fletched
Iron Arrows Fletched
Steel Arrows Fletched
Mithril Arrows Fletched
Adamant Arrows Fletched
Rune Arrows Fletched
Dragon Arrows Fletched
Broad Arrows Fletched
Normal Bones Buried
Big Bones Buried
BabyDragon Bones Buried
Dragon Bones Buried
Pretty Please! :)
Train
2011-03-01 01:43:48
Blue Dragon Scales (Collected)
Food (Eaten) <- exists?
Teleports (Used) <- exists?
Wizzup?
2011-03-03 04:05:39
From: smurg
Normal Bows Strung
Oak Bows Strung
Willow Bows Strung
Maple Bows Strung
Yew Bows Strung
Magic Bows Strung
Headless Arrows Fletched
Bronze Arrows Fletched
Iron Arrows Fletched
Steel Arrows Fletched
Mithril Arrows Fletched
Adamant Arrows Fletched
Rune Arrows Fletched
Dragon Arrows Fletched
Broad Arrows Fletched
Normal Bones Buried
Big Bones Buried
BabyDragon Bones Buried
Dragon Bones Buried
Pretty Please! :)
Added all. I'm quite unhappy no one else with access did though.
Coh3n
2011-03-03 13:34:34
From: Wizzup?
Added all. I'm quite unhappy no one else with access did though.
Honestly, I think the way we add variables should be easier, especially for multiple ones. It's just annoying to have to click "create new" every time. Even having a button to "Confirm and add another" would make it a lot easier.
Wizzup?
2011-03-03 17:11:41
From: Coh3n
Honestly, I think the way we add variables should be easier, especially for multiple ones. It's just annoying to have to click "create new" every time. Even having a button to "Confirm and add another" would make it a lot easier.
Yeah, I did it with a shell script… :p
Coh3n
2011-03-03 22:37:30
From: Wizzup?
Yeah, I did it with a shell script… :p
Care to share it with the rest of us? :D
Wizzup?
2011-03-05 05:24:15
From: Coh3n
Care to share it with the rest of us? :D
It only works locally on the server, so it would be quite useless. However, you can find the source here:
https://github.com/MerlijnWajer/SRL-Stats/blob/master/tools/addvariable.py
Sabzi
2011-03-05 05:43:50
Wizzup? is cheating.
Wizzup?
2011-03-05 06:12:40
From: Sabzi
Wizzup? is cheating.
That's nothing new now is it. ;)
Coh3n
2011-03-05 12:40:57
From: Wizzup?
It only works locally on the server, so it would be quite useless. However, you can find the source here: https://github.com/MerlijnWajer/SRL-Stats/blob/master/tools/addvariable.py
Completely unfair. :mad:
Could you add the 's' to shrimp so that it could be shrimps? The in-game name is shrimps anyways. (It would be easier on my script lol);
Add Pike caught cooked and eaten please.
Coh3n
2011-03-10 02:43:27
From: yago
Could you add the 's' to shrimp so that it could be shrimps? The in-game name is shrimps anyways. (It would be easier on my script lol);
Add Pike caught cooked and eaten please.
problem with that is it would mess up any script that already used that variable. Why not just add a string constant to your script?
Yeah that's what I ended up doing but there still is no pike in variables. Also, I was looking at other scripts and their variables are different for example in the list the variable is "Raw Lobsters Cooked" while in their script its "Lobsters Cooked", then I go on stats.villavu.com, and its recording their variables.
Coh3n
2011-03-10 21:53:11
From: yago
Yeah that's what I ended up doing but there still is no pike in variables. Also, I was looking at other scripts and their variables are different for example in the list the variable is "Raw Lobsters Cooked" while in their script its "Lobsters Cooked", then I go on stats.villavu.com, and its recording their variables.
"Pike Caught" is a variable..
And there's only "Lobster Caught" in the variables list. Are you sure you read the script right? Unless they call stats_IncVariable('Lobster Caught", 27), it won't work.
Yeah… I saw this in the list though: "Raw Lobster Cooked",
but in rogue den cooker its stats_IncVariable('Lobsters Cooked', RandomInt)…
Coh3n
2011-03-10 21:57:59
From: yago
Yeah… I saw this in the list though: "Raw Lobster Cooked",
but in rogue den cooker its stats_IncVariable('Lobsters Cooked', RandomInt)…
Oh, I was just looking at the lobsters caught. It's possible there's two versions of lobsters cooked. That would be a mistake, though.
From: Coh3n
Oh, I was just looking at the lobsters caught. It's possible there's two versions of lobsters cooked. That would be a mistake, though.
I Used the variables Raw Trout Cooked and Trout Cooked and both of them were wrong. I don't know if there is a glitch or which is the correct one.
Coh3n
2011-03-11 00:00:51
From: yago
I Used the variables Raw Trout Cooked and Trout Cooked and both of them were wrong. I don't know if there is a glitch or which is the correct one.
Did you check to see if either of those were variables?
Also, it commits to stats every 5 minutes, so you have to wait at least that long, otherwise you'll get an invalid time error.
Yeah, I know about the 5 mins. I went to the variable, the 5th page on stats.villavu.com and trout cooked is there. and on the list in the first page raw trout cooked is there. But i get invalid variable or something like that.
Edit:
stats_IncVariable('Times Walked', 1);
That also failed me.
Coh3n
2011-03-11 15:20:03
What's the exact error? And do you have your script ID and username/password all set correctly?
Yes, sorry after wizzup? fixed the management they all work.
Floor66
2011-03-11 16:00:56
Sort the var. list alphabetically pl0x :P
Also, maybe add 'Breaks Taken'?
IPwnz
2011-03-16 14:32:23
Somehow Gold Bars (Smelted) and Silver Bars (Smelted) are missing.
Coh3n
2011-03-16 14:59:47
From: IPwnz
Somehow Gold Bars (Smelted) and Silver Bars (Smelted) are missing.
Added both.
PatDuffy
2011-03-23 16:09:24
Gems(Mined) Please! Just want it to add for curiosity to my new miner.
Floor66
2011-03-23 16:23:14
You're gonna have to detect them by yourself though :P
PatDuffy
2011-03-23 16:37:17
I already figured out how I'm going to count them efficiently before banking, I just wanted to add gem counting for some of the bells & whistles of the script.
King of the Nites
2011-03-28 23:14:08
I'm pretty positive this isn't on there:
Vials (Filled)
Coh3n
2011-03-29 02:15:53
From: King of the Nites
I'm pretty positive this isn't on there:
Vials (Filled)
Added.
WT-Fakawi
2011-03-29 16:19:20
For Happy Little Runescape, can you add please:
Beer (Drunk)
Coins (Collected)
Water Runes (Collected)
Earth Runes (Collected)
Bronze Arrows (Collected)
Bronze Bolts (Collected)
Flight
2011-03-30 09:10:20
Please add:
- Sapphires (Mined)
- Emeralds (Mined)
- Rubies (Mined)
- Diamonds (Mined)
- WT-Fakawis (Times over-taken)
Last one optional. :rolleyes:
Coh3n
2011-03-30 19:39:46
From: WT-Fakawi
For Happy Little Runescape, can you add please:
Beer (Drunk)
Coins (Collected)
Water Runes (Collected)
Earth Runes (Collected)
Bronze Arrows (Collected)
Bronze Bolts (Collected)
From: Flight
Please add:
- Sapphires (Mined)
- Emeralds (Mined)
- Rubies (Mined)
- Diamonds (Mined)
- WT-Fakawis (Times over-taken)
Last one optional. :rolleyes:
Added.
PatDuffy
2011-03-30 19:43:44
Gems(Mined)
for general use in my mining script, and future use in other scripts please!
Coh3n
2011-03-30 19:45:35
From: PatDuffy
Gems(Mined)
for general use in my mining script, and future use in other scripts please!
Done.
smurg
2011-04-02 04:10:25
Bronze Bolts Fletched
Iron Bolts Fletched
Silver Bolts Fletched
Steel Bolts Fletched
Mithril Bolts Fletched
Adamant Bolts Fletched
Rune Bolts Fletched
Broad Bolts Fletched
Bronze Darts Fletched
Iron Darts Fletched
Steel Darts Fletched
Mithril Darts Fletched
Adamant Darts Fletched
Rune Darts Fletched
Dragon Darts Fletched
masterBB
2011-04-02 07:47:14
ancient effigy`s found
^Do I spell it right?
HarryJames
2011-04-03 12:56:26
Would it be a possibilty to have variables that aren't in the list, or is it strictly ones that are in the list an we make suggestions?
sm0k3
2011-04-03 13:00:24
I could do with the vars
Times Run
and something like.
Lines Sent(SMART)
For SMARTchat Stats
^ lol i realy wanna keep track of the usage of this ^.
masterBB
2011-04-03 15:44:36
From: HarryJames
Would it be a possibilty to have variables that aren't in the list, or is it strictly ones that are in the list an we make suggestions?
The second one ;)
WT-Fakawi
2011-04-03 18:07:50
From: Coh3n
Added.
Thanks! Adding
Beer (Drunk) to script aws :)
HarryJames
2011-04-03 18:35:55
Could 'White Berries Collected' be added too?
Thanks!
Frement
2011-04-03 18:39:13
233 White Berries (Collected)
Added.
HarryJames
2011-04-03 18:50:07
Oh yeah, I checked
this link and it wasn't there, so I didn't think it was :)
Thanks!
Frement
2011-04-03 18:54:49
From: HarryJames
Oh yeah, I checked this link and it wasn't there, so I didn't think it was :)
Thanks!
Well I just added it, but either way, I don't think that gets updated frequently enough.
HarryJames
2011-04-03 18:57:44
Ohh sorry :3
Well I just released my BerryCollecter, so hopefully it will get used a fair bit!
I didn't realise that you could add things to the var list :)
Coh3n
2011-04-04 00:24:32
From: sm0k3
I could do with the vars
Times Run
and something like.
Lines Sent(SMART)
For SMARTchat Stats
^ lol i realy wanna keep track of the usage of this ^.
Added. :)
smurg
2011-04-04 18:14:00
From: smurg
Dragonstones Cut
Onyxes Cut
Opals Cut
Jades Cut
Topaz Cut
Bronze Bolts Fletched
Iron Bolts Fletched
Silver Bolts Fletched
Steel Bolts Fletched
Mithril Bolts Fletched
Adamant Bolts Fletched
Rune Bolts Fletched
Broad Bolts Fletched
Bronze Darts Fletched
Iron Darts Fletched
Steel Darts Fletched
Mithril Darts Fletched
Adamant Darts Fletched
Rune Darts Fletched
Dragon Darts Fletched
Opal Bolts Fletched
Pearl Bolts Fletched
Topaz Bolts Fletched
Sapphire Bolts Fletched
Emerald Bolts Fletched
Ruby Bolts Fletched
Diamond Bolts Fletched
Dragon Bolts Fletched
Onyx Bolts Fletched
^^^^^
Frement
2011-04-04 18:37:57
I'll add those now. Takes a bit thought :)
EDIT: Done.
235 Dragonstones (Cut)
236 Onyxes (Cut)
237 Opals (Cut)
238 Jades (Cut)
239 Topaz (Cut)
240 Bronze Bolts (Fletched)
241 Iron Bolts (Fletched)
242 Silver Bolts (Fletched)
243 Steel Bolts (Fletched)
244 Mithril Bolts (Fletched)
245 Adamant Bolts (Fletched)
246 Rune Bolts (Fletched)
247 Broad Bolts (Fletched)
248 Bronze Darts (Fletched)
249 Iron Darts (Fletched)
250 Steel Darts (Fletched)
251 Mithril Darts (Fletched)
252 Adamant Darts (Fletched)
253 Rune Darts (Fletched)
254 Dragon Darts (Fletched)
255 Opal Bolts (Fletched)
256 Pearl Bolts (Fletched)
257 Topaz Bolts (Fletched)
258 Sapphire Bolts (Fletched)
259 Emerald Bolts (Fletched)
260 Ruby Bolts (Fletched)
261 Diamond Bolts (Fletched)
262 Dragon Bolts (Fletched)
263 Onyx Bolts (Fletched)
HarryJames
2011-04-04 18:46:13
From: Frement
233 White Berries (Collected)
Added.
I can't find it on the
here.
stats_IncVariable('White Berries (Collected)', CountBerriesInv);
That should work though, right?
i luffs yeww
2011-04-04 18:51:49
Harry, it seems as though that link isn't updated?
White Berries (Collected) is var 233.
http://stats.villavu.com/variable/all/10
HarryJames
2011-04-04 18:56:20
Okay thanks, can I just use the ID instead of a string?
(I can't run my script tonight, I'm getting my Cooking up ^^)
Coh3n
2011-04-05 02:22:10
From: HarryJames
Okay thanks, can I just use the ID instead of a string?
(I can't run my script tonight, I'm getting my Cooking up ^^)
As far as I know it's just strings. Having the option for IDs has been mentioned, though. I can't remember if Wizzup said he was going to do it or not.
Gu3st...
2011-04-05 06:41:01
From: Coh3n
As far as I know it's just strings. Having the option for IDs has been mentioned, though. I can't remember if Wizzup said he was going to do it or not.
He said it supports ids, but it's not recommended
So stats_IncVariable('233', 1); should work too
Wizzup?
2011-04-05 10:54:31
From: Zyt3x
He said it supports ids, but it's not recommended
So stats_IncVariable('233', 1); should work too
Yeah, String is a much better idea. I'm planning on dropping the id support again soon.
Wizzup?
2011-04-05 10:55:28
From: HarryJames
I can't find it on the here.
stats_IncVariable('White Berries (Collected)', CountBerriesInv);
That should work though, right?
I update the vars.txt manually, so it's possible it is already there. I'll see if I can implement searching soon. ;)
Gu3st...
2011-04-05 11:46:58
Why drop it?
Coh3n
2011-04-05 14:34:41
And why do you recommend using strings? I think you said this somewhere else, but I can't remember. :o
Gu3st...
2011-04-05 14:44:40
From: Coh3n
And why do you recommend using strings? I think you said this somewhere else, but I can't remember. :o
http://villavu.com/forum/showthread.php?t=62786#16 :)
masterBB
2011-04-07 18:44:07
From: masterBB
ancient effigy`s found
^Do I spell it right?
Bump my request.
KingKong
2011-04-12 03:31:09
Please add:
Attack EXP Gained
Defence EXP Gained
Strength EXP Gained
Hitpoints EXP Gained
Mining EXP Gained
Smithing EXP Gained
Woodcutting EXP Gained
Firemaking EXP Gained
Magic EXP Gained
Fletching EXP Gained
Hunter EXP Gained
Summoning EXP Gained
Fishing EXP Gained
Construction EXP Gained
Herblore EXP Gained
Agility EXP Gained
Thieving EXP Gained
Crafting EXP Gained
Ranged EXP Gained
Slayer EXP Gained
Farming EXP Gained
Prayer EXP Gained
Runecrafting EXP Gained
Cooking EXP Gained
Dungeoneering EXP Gained
Frement
2011-04-12 05:04:48
264 Attack EXP (Gained)
265 Defence EXP (Gained)
266 Strength EXP (Gained)
267 Hitpoints EXP (Gained)
268 Mining EXP (Gained)
269 Smithing EXP (Gained)
270 Woodcutting EXP (Gained)
271 Firemaking EXP (Gained)
272 Magic EXP (Gained)
273 Fletching EXP (Gained)
274 Hunter EXP (Gained)
275 Summoning EXP (Gained)
276 Fishing EXP (Gained)
277 Construction EXP (Gained)
278 Herblore EXP (Gained)
279 Agility EXP (Gained)
280 Thieving EXP (Gained)
281 Crafting EXP (Gained)
282 Ranged EXP (Gained)
283 Slayer EXP (Gained)
284 Farming EXP (Gained)
285 Prayer EXP (Gained)
286 Runecrafting EXP (Gained)
287 Cooking EXP (Gained)
288 Dungeoneering EXP (Gained)
Added.
From: KingKong
Please add:
Attack EXP Gained
Defence EXP Gained
Strength EXP Gained
Hitpoints EXP Gained
Mining EXP Gained
Smithing EXP Gained
Woodcutting EXP Gained
Firemaking EXP Gained
Magic EXP Gained
Fletching EXP Gained
Hunter EXP Gained
Summoning EXP Gained
Fishing EXP Gained
Construction EXP Gained
Herblore EXP Gained
Agility EXP Gained
Thieving EXP Gained
Crafting EXP Gained
Ranged EXP Gained
Slayer EXP Gained
Farming EXP Gained
Prayer EXP Gained
Runecrafting EXP Gained
Cooking EXP Gained
Dungeoneering EXP Gained
Is there a way we can tie in all of those variables into the TotalExpGained Variable?
HarryJames
2011-04-12 17:54:13
You'd have to do it like this;
var
EXPGained, EXPGainedSinceLast : Integer;
stats_commit('Cooking EXP', EXPGained-EXPGainedSinceLast);
EXPGainedSinceLast := EXPGained
I'm pretty sure that the stats commit procedure, but you get my drift :)
No like if I increase one of those variables then it automatically gets increased to the totalexpgained variable of the script in the website?
Coh3n
2011-04-12 18:16:42
From: HarryJames
You'd have to do it like this;
var
EXPGained, EXPGainedSinceLast : Integer;
stats_commit('Cooking EXP', EXPGained-EXPGainedSinceLast);
EXPGainedSinceLast := EXPGained
I'm pretty sure that the stats commit procedure, but you get my drift :)
Why don't you just inc "cooking exp" when you inc EXPGained?
From: Yago
No like if I increase one of those variables then it automatically gets increased to the totalexpgained variable of the script in the website?
No, you'd have to do:
stats_IncVariable('Total EXP Gained', 500);
stats_IncVariable('Cooking EXP Gained', 500);
Yeah, I know that but It would be nice if Wizzup? implemented a system where an increase to any of the skill exp variables increased the total exp variable. Not neccessary just saying but it would be cool.
masterBB
2011-04-14 18:22:47
From: masterBB
ancient effigy`s found
^Do I spell it right?
Can someone please add this var? I'm really waiting for it…
Coh3n
2011-04-14 19:05:59
Added "Ancient Effigys Found".
masterBB
2011-04-15 15:01:08
From: Coh3n
Added "Ancient Effigys Found".
Thanks;)
King of the Nites
2011-04-24 13:00:46
Please add:
Food Burnt
Chicken Cooked
Coh3n
2011-04-25 13:21:16
From: King of the Nites
Please add:
Food Burnt
Chicken Cooked
Added both.
Bobzilla69
2011-04-28 06:37:11
Please add
Urns (Crafted) urn as when made after pottery wheel
Urns (Fired) urn that has been fired in oven
Urns (Finished) finished as in when a rune is added to them and are able to be used
i think there is to many to add each state of all the urns but if your up for that brilliant
Link to all urns
I thought it would be fun to add breaks taken and breaked time(how much total time the player or script has breaked for)
Flight
2011-05-10 23:38:51
Monkfish (Caught)
Please.
Edit:
I think I'll have this script completely finished by the time this variable gets added. :rolleyes:
Coh3n
2011-05-11 00:30:57
From: Flight
Monkfish (Caught)
Please.
Edit:
I think I'll have this script completely finished by the time this variable gets added. :rolleyes:
Done. :)
Flight
2011-05-11 00:37:48
Heh me too, I'll release my new 1-hour script after I test it for about an hour or so. Thanks, Coh3n. :)
Asgarian Ale bought
Mind Bomb Bought
Dwarven Stout Bought
Maybe Coins Spent, or traded or given to NPC
Shuttleu
2011-06-05 17:52:24
From: Yago
Asgarian Ale bought
Mind Bomb Bought
Dwarven Stout Bought
Maybe Coins Spent, or traded or given to NPC
added
~shut
From: Shuttleu
added
~shut
Thanks. where can i see all vars? The link in OP doesn't have em
Shuttleu
2011-06-05 18:13:42
King of the Nites
2011-06-06 21:40:24
Prayer Urns (Crafted)
Thanks!
WT-Fakawi
2011-06-08 05:42:01
Levels (Hailed)
On HLR, I celebrate each level. Overwhelmed with joy! Can you add Levels (Hailed) for me.
P.S. Almost hitting
2k Beers (Drunk) !
EDIT: NVM . It is already here.
Total Levels Gained
Coh3n
2011-06-08 16:42:34
From: King of the Nites
Prayer Urns (Crafted)
Thanks!
Done.
Flight
2011-06-27 12:16:59
Here's a list: (Will probably have more later)
- Spirit wolf pouches (Made)
- Spirit terrorbird pouches (Made)
- Barker toad pouches (Made)
- Macaw pouches (Made)
- Ibis pouches (Made)
- Bunyip pouches (Made)
- Fruit bat pouches (Made)
- Pyrelord pouches (Made)
- Granite lobster pouches (Made)
- Spirit Graahk pouches (Made)
- Spirit Kyatt pouches (Made)
- Lava titan pouches (Made)
Please and thank you. :)
Coh3n
2011-06-27 22:58:13
From: Flight
Here's a list: (Will probably have more later)
- Spirit wolf pouches (Made)
- Spirit terrorbird pouches (Made)
- Barker toad pouches (Made)
- Macaw pouches (Made)
- Ibis pouches (Made)
- Bunyip pouches (Made)
- Fruit bat pouches (Made)
- Pyrelord pouches (Made)
- Granite lobster pouches (Made)
- Spirit Graahk pouches (Made)
- Spirit Kyatt pouches (Made)
- Lava titan pouches (Made)
Please and thank you. :)
All added. :)
Smarter Child
2011-07-02 01:59:14
In SRL stats, there is the variable : Variable(Bones (Burried))
Isn't it commonly spelled "Buried"?
Just wondering if you need to/should change it, because my stats wouldn't update because I spelt it 'Buried'
http://www.how-do-you-spell.com/buried
Coh3n
2011-07-02 02:18:18
From: Smarter Child
In SRL stats, there is the variable : Variable(Bones (Burried))
Isn't it commonly spelled "Buried"?
Just wondering if you need to/should change it, because my stats wouldn't update because I spelt it 'Buried'
http://www.how-do-you-spell.com/buried
Yes, but I'm not going to change it because there are other scripts that use it. Just have it set to "Burried" for now.
Awkwardsaw
2011-07-02 03:01:16
can you add the variables:
Alchemy points gained, Enchantment points gained, Graveyard points gained, Telekinesis points gained
:)
Smarter Child
2011-07-02 03:23:35
From: Coh3n
Yes, but I'm not going to change it because there are other scripts that use it. Just have it set to "Burried" for now.
Is there a way to accept both, "Burried" and "Buried"?
By the way, can you add:
- Food (Eaten)
Coh3n
2011-07-02 07:03:34
From: Smarter Child
Is there a way to accept both, "Burried" and "Buried"?
You can have two separate variables, but can't combine as far as I know.
Added:
332 Alchemy Points (Gained) 0
333 Enchantment Points (Gained) 0
334 Graveyard Points (Gained) 0
335 Telekinesis Points (Gained) 0
336 Food (Eaten) 0
chitin
2011-07-02 07:29:31
how many mods youve seen in your chatbox whilst botting 0.0 im curious
Coh3n
2011-07-02 07:31:29
From: chitin
how many mods youve seen in your chatbox whilst botting 0.0 im curious
Would also have to be added to SRL, but yes that's a good one. I've seen it happen a few times over my years here. Very rare though.
Awkwardsaw
2011-07-02 10:41:55
From: Coh3n
You can have two separate variables, but can't combine as far as I know.
Added:
332 Alchemy Points (Gained) 0
333 Enchantment Points (Gained) 0
334 Graveyard Points (Gained) 0
335 Telekinesis Points (Gained) 0
336 Food (Eaten) 0
Thank you :)
Flight
2011-07-02 23:06:31
Hell I'm sorry to do this to you Coh3n, but could you add these? :
- Gold rings (Crafted)
- Gold necklaces (Crafted)
- Gold bracelets (Crafted)
- Gold amulets (Crafted)
- Sapphire rings (Crafted)
- Sapphire necklaces (Crafted)
- Sapphire bracelets (Crafted)
- Sapphire amulets (Crafted)
- Emerald rings (Crafted)
- Emerald necklaces (Crafted)
- Emerald bracelets (Crafted)
- Emerald amulets (Crafted)
- Ruby rings (Crafted)
- Ruby necklaces (Crafted)
- Ruby bracelets (Crafted)
- Ruby amulets (Crafted)
- Diamond rings (Crafted)
- Diamond necklaces (Crafted)
- Diamond bracelets (Crafted)
- Diamond amulets (Crafted)
- Dragonstone rings (Crafted)
- Dragonstone necklaces (Crafted)
- Dragonstone bracelets (Crafted)
- Dragonstone amulets (Crafted)
Don't know if 'Tiaras (Crafted)' is already added, because I skimmed through the list and didn't see it. Sorry for the long list. :(
- Home Teleports
- Camelot Teleports
I figure those are probably the only 2 that are necessary, but other people may want the others added as well.
Variable 218 is the same as 45 and 218 has 0 commits to it…
Coh3n
2011-07-04 06:46:07
From: Flight
Hell I'm sorry to do this to you Coh3n, but could you add these? :
- Gold rings (Crafted)
- Gold necklaces (Crafted)
- Gold bracelets (Crafted)
- Gold amulets (Crafted)
- Sapphire rings (Crafted)
- Sapphire necklaces (Crafted)
- Sapphire bracelets (Crafted)
- Sapphire amulets (Crafted)
- Emerald rings (Crafted)
- Emerald necklaces (Crafted)
- Emerald bracelets (Crafted)
- Emerald amulets (Crafted)
- Ruby rings (Crafted)
- Ruby necklaces (Crafted)
- Ruby bracelets (Crafted)
- Ruby amulets (Crafted)
- Diamond rings (Crafted)
- Diamond necklaces (Crafted)
- Diamond bracelets (Crafted)
- Diamond amulets (Crafted)
- Dragonstone rings (Crafted)
- Dragonstone necklaces (Crafted)
- Dragonstone bracelets (Crafted)
- Dragonstone amulets (Crafted)
Don't know if 'Tiaras (Crafted)' is already added, because I skimmed through the list and didn't see it. Sorry for the long list. :(
Added all. :)
From: NCDS
- Home Teleports
- Camelot Teleports
I figure those are probably the only 2 that are necessary, but other people may want the others added as well.
Added Home Teleports (Casted) and Camelot Teleports (Casted). Not sure if casted is a word. :p
From: Yago
Variable 218 is the same as 45 and 218 has 0 commits to it…
It doesn't let you add two variables with the same name so there must be a difference.
From: Coh3n
Added all. :)
Added Home Teleports (Casted) and Camelot Teleports (Casted). Not sure if casted is a word. :p
It doesn't let you add two variables with the same name so there must be a difference.
One is silver bars melted <– that one is used… The other is silver bars (smelted) <— no commits to that
Coh3n
2011-07-04 11:41:06
From: Yago
One is silver bars melted <– that one is used… The other is silver bars (smelted) <— no commits to that
Ah okay. My guess is there's multiples of all the bars then. I can't remove variables though, Wizzup will have to do that.
From: Coh3n
Ah okay. My guess is there's multiples of all the bars then. I can't remove variables though, Wizzup will have to do that.
I didn't find any other bars … Ill recheck.
Smarter Child
2011-07-09 18:40:33
- Items Picked Up
- Objects Picked Up
- Drops Picked Up
[Not all of them, just whichever one of those are worded best]
- Cockroaches Killed
Flight
2011-07-09 19:59:19
From: Smarter Child
- Items Picked Up
- Objects Picked Up
- Drops Picked Up
[Not all of them, just whichever one of those are worded best]
- Cockroaches Killed
How about "Items (Taken)"?
Jakkle
2011-07-10 08:44:22
From: Smarter Child
- Items Picked Up
- Objects Picked Up
- Drops Picked Up
[Not all of them, just whichever one of those are worded best]
- Cockroaches Killed
For a start you can't pick up objects. Item/Items is what it should be with either, like Flight said, (taken) or even (found). Drops aint to bad either you could have both Items (taken/found) and Drops (taken/found), what you think ?
Smarter Child
2011-07-10 13:08:37
From: whacko999
For a start you can't pick up objects. Item/Items is what it should be with either, like Flight said, (taken) or even (found). Drops aint to bad either you could have both Items (taken/found) and Drops (taken/found), what you think ?
Doesn't matter to me as long as it is somewhere along those lines ;)
+
Cockroaches(Killed)
Coh3n
2011-07-11 08:00:44
Added "Cockroaches (Killed)" and "Items Picked Up".
Flight
2011-07-31 00:58:17
Oak larders (Constructed)
Please and thank you. :)
Coh3n
2011-07-31 11:30:08
Added "Oak Larders (Constructed)".
smurg
2011-08-10 11:43:06
Profit Made
Items Merched
Coh3n
2011-08-10 17:41:27
From: smurg
Profit Made
Items Merched
Both added.
King of the Nites
2011-08-19 22:07:59
Pretty sure none of these were on there:
Bass Cooked
Sea Turtle Cooked
Cavefish Cooked
Manta Ray Cooked
Coh3n
2011-08-21 20:42:50
From: King of the Nites
Pretty sure none of these were on there:
Bass Cooked
Sea Turtle Cooked
Cavefish Cooked
Manta Ray Cooked
Bass Cooked already existed, but I added the other three.
Flight
2011-09-16 20:54:34
Tiaras (Crafted)
Please and thank you!
Coh3n
2011-09-16 22:05:08
From: Flight
Tiaras (Crafted)
Please and thank you!
Done.
euphemism
2011-09-17 02:18:20
From: Coh3n
Added Home Teleports (Casted) and Camelot Teleports (Casted). Not sure if casted is a word. :p.
The word to use would be 'cast'. If it isn't too much trouble could you add Trips done/made (G.E.), or something along those lines?
Coh3n
2011-09-17 02:21:04
From: euphemism
The word to use would be 'cast'. If it isn't too much trouble could you add Trips done/made (G.E.), or something along those lines?
There is already "Loads Done." :)
euphemism
2011-09-17 02:27:58
From: Coh3n
There is already "Loads Done." :)
Yes, but I was hoping to have a "Loads Done" for the actual number of loads done, and a separate variable for how many trips the script made to the G.E. It is okay if you don't want to add it.
Coh3n
2011-09-17 02:42:15
From: euphemism
Yes, but I was hoping to have a "Loads Done" for the actual number of loads done, and a separate variable for how many trips the script made to the G.E. It is okay if you don't want to add it.
Added "Loads Done (G.E.)" :)
euphemism
2011-09-20 00:23:43
From: Coh3n
Added "Loads Done (G.E.)" :)
Thank you, Coh3n. :)
smurg
2011-09-20 04:46:47
Soft Leather (Crafted)
Hard Leather (Crafted)
Green Dragon Leather (Crafted)
Blue Dragon Leather (Crafted)
Red Dragon Leather (Crafted)
Black Dragon Leather (Crafted)
Shuttleu
2011-09-20 04:52:16
done
~shut
Flight
2011-10-14 05:24:37
"Curly roots (Burned)"
Please and thank you.
Lima Bean
2011-10-16 10:02:27
Enable readln :):)
Nava2
2011-10-16 10:11:13
From: Lima Bean
Enable readln :):)
Sir, I think you missed the point of this thread.. >.>
Lima Bean
2011-10-16 10:17:34
From: Nava2
Sir, I think you missed the point of this thread.. >.>
I stand corrected wrong forum …lol
Nava2
2011-10-16 10:31:13
Then I just do not know what you mean.. :/
Flight
2011-10-17 06:22:06
Still no body has added my variable from 3 days ago. :(
Wizzup?
2011-10-17 07:25:49
From: Flight
"Curly roots (Burned)"
Please and thank you.
Added.
kanah
2011-10-23 07:35:31
"Flour (Made)"
please and thank you
Flight
2011-11-05 09:27:08
"Leaping Trout (Caught)"
"Leaping Salmon (Caught)"
"Leaping Sturgeon (Caught)"
Please & thank you.
Coh3n
2011-11-05 15:04:38
From: Flight
"Leaping Trout (Caught)"
"Leaping Salmon (Caught)"
"Leaping Sturgeon (Caught)"
Please & thank you.
Added.
From: Flight
"Leaping Trout (Caught)"
"Leaping Salmon (Caught)"
"Leaping Sturgeon (Caught)"
Please & thank you.
Somehow.. I know what script you are doing ;)
~Home
Kyle Undefined
2011-11-12 17:34:57
Archery Tickets (Earned)
That would be perfect! :)
WT-Fakawi
2011-11-13 04:36:40
Er… couldn't find this one, so:
Yew logs (Banked)
Coh3n
2011-11-13 12:59:45
There's Yew Logs Chopped, or do you not want that one?
putonajonny
2011-11-14 11:45:51
Accounts Made?
Coh3n
2011-11-14 18:02:22
From: Camo Developer
Archery Tickets (Earned)
That would be perfect! :)
Already exists.
From: putonajonny
Accounts Made?
Added.
Kyle Undefined
2011-11-14 18:26:30
From: Coh3n
Already exists.
Yeah, Markus beat you :p
YoHoJo
2011-11-17 18:19:34
Add variable
'Gatestones Created'
or
'Create Gatestone (Casted)'
It's a spell called Create Gatestone, which causes you to make an item called Gatestone in your inventory.
You can choose which seems more proper, I think I like 'Create Gatestone (Casted)' better.
asklfdj
Hobbit
2011-11-17 18:39:04
Done^
WT-Fakawi
2011-11-17 18:47:28
From: Coh3n
There's Yew Logs Chopped, or do you not want that one?
Excellent! Yews Logs Chopped wil do fine. Sorry :) but I was already using that one.
YoHoJo
2011-11-20 23:36:15
Lesser Demons (Killed)
And/Or
Spells (Cast[ed]) (like just a generic variable for spells castes).
Silent
2011-12-07 15:19:29
Please add:
Normal Planks Made
Oak Planks Made
Teak Planks Made
There is already mahogany so I'm surprised there weren't others too…
PatDuffy
2011-12-07 15:28:50
Please Add:
Papayas(Picked Up) - or something to that effect
Fruit Fall Scrolls(Used) - same thing
Coh3n
2011-12-07 15:57:52
From: Silent SPY
Please add:
Normal Planks Made
Oak Planks Made
Teak Planks Made
There is already mahogany so I'm surprised there weren't others too…
Added.
From: PatDuffy
Please Add:
Papayas(Picked Up) - or something to that effect
Fruit Fall Scrolls(Used) - same thing
Added Papayas (Picked) and Fruit Fall Scrolls (Used).
DeSnob
2011-12-10 11:08:33
Didn't see this one on the list, Nests (Picked). :)
Coh3n
2011-12-10 14:28:02
From: DeSnob
Didn't see this one on the list, Nests (Picked). :)
Added Bird's Nests (Picked).
hamster31
2011-12-14 13:47:07
Could i please get a variable just for pouches. Not A specific pouch but just got pouches
Hobbit
2011-12-14 14:38:19
From: hamster31
Could i please get a variable just for pouches. Not A specific pouch but just got pouches
Like do you mean collected?
Edit:
Confirmed on IRC
Variable name: "Summoning Pouches (Made)"
ID : 415
hamster31
2011-12-14 15:12:14
Thank you Hobbit :)
PatDuffy
2011-12-14 20:20:19
Pineapples (Collected)
Bananas (Collected)
Please
'Toxin
2011-12-15 10:45:15
Swamp Toads(Collected)
Please, once added can someone notify me VIA PM? I'm keen on applying to Members with an SRL Stats - Ready script :)
MylesMadness
2011-12-16 22:07:46
Curses (Casted)
Please.
hamster31
2011-12-18 23:50:45
Can i please get Varrock Tablets Made
Narcle
2011-12-19 00:14:45
Pineapples (Collected)
Bananas (Collected)
Swamp Toads (Collected)
Curses (Casted)
Varrock Tablets (Made)
Added.
logical
2011-12-19 15:21:11
Sapphire Enchants (casted)
Emerald Enchants (casted)
Ruby Enchants (casted)
Diamond Enchants (casted)
Dragonstone Enchants (casted)
PatDuffy
2011-12-22 17:20:20
House Tablets(Made)
Gold Charms(Used)
Blue Charms(Used)
Green Charms(Used)
Crimson Charms(Used)
Please and Thank you.
Justin
2011-12-23 00:12:59
Snape Grass Collected
Please :)
Silent
2011-12-24 03:38:39
Could you please add:
Laps Completed (Gnome)
Thanks :)
MylesMadness
2011-12-24 21:28:29
From: Narcle
Pineapples (Collected)
Bananas (Collected)
Swamp Toads (Collected)
Curses (Casted)
Varrock Tablets (Made)
Added.
I think you missed Curses (Casted). I couldn't find it in the list but I could find the rest you added. If you(or someone else) could add it again it would be awesome.
Yanhua
2011-12-24 21:32:14
Soul Wars Zeal (Gained)
PatDuffy
2012-01-04 15:35:46
Falador Tablets (Made)
House Tablets (Made)
Lumbridge Tablets (Made)
WatchTower Tablets (Made)
Kyle Undefined
2012-01-05 00:00:43
Flips (Made)
Coh3n
2012-01-05 02:05:50
From: MylesMadness
I think you missed Curses (Casted). I couldn't find it in the list but I could find the rest you added. If you(or someone else) could add it again it would be awesome.
It already exists.
From: Yanhua
Soul Wars Zeal (Gained)
From: PatDuffy
Falador Tablets (Made)
House Tablets (Made)
Lumbridge Tablets (Made)
WatchTower Tablets (Made)
From: Kyle Undefined
Flips (Made)
Added the rest.
PatDuffy
2012-01-07 12:20:13
Aviansie killed
Adamant Bars(Collected)
Bones To Peaches(Casted)
I wonder if you can see the theme here :p
Iron Man
2012-01-08 01:54:36
I don't see just a general "Food Cooked"; I see a meat (cooked) though.
Can you please add Food Cooked, unless I'm just missing it. :p
Coh3n
2012-01-08 02:12:45
From: Iron Man
I don't see just a general "Food Cooked"; I see a meat (cooked) though.
Can you please add Food Cooked, unless I'm just missing it. :p
There's like every kind of food there.. Why do you just want general food? Just curious.
Iron Man
2012-01-08 03:25:38
Just too lazy to add each independant type of food to my script. :p
I ended up just using Meat (Cooked) so if you don't want to add it as well that's fine.
putonajonny
2012-01-08 12:38:19
Suggestion:
While you are at it you may as well add these if they aren't already there:
- Barbarian Outpost Advanced Course
- Gnome Stronghold Course
- Advanced Gnome Stronghold Course
- Brimhaven Agility Arena Pillars Reached
- Agility Pyramid Course
- Penguin course
- Ape Atoll - I think this is already there
- Wilderness Course - I think this is already there
- Werewolf Course
- Bandos Course
- Dorgesh-Kaan Course - I think this is already there
From: PatDuffy
Aviansie killed
Adamant Bars(Collected)
Bones To Peaches(Casted)
I wonder if you can see the theme here :p
I wonder what script you are making… :P Though there is a "Monsters Killed", "Items Picked Up"
They should probably add a General "Spells Casted" as well not on
this list but is actually there
Also this list needs updating:
http://stats.villavu.com/static/vars.txt
smurg
2012-01-09 20:01:31
Red Chinchompas Caught
Grey Chinchompas Caught
Coh3n
2012-01-09 22:22:40
kazhual
2012-01-10 08:35:49
"monkfish eaten"
is missing in the list
Coh3n
2012-01-10 10:26:29
From: kazhual
"monkfish eaten"
is missing in the list
Added Monkfish (Eaten).
qaz1234
2012-01-14 21:04:37
lwaping salmon trouth strunge 518
ZephyrsFury
2012-01-14 23:24:08
Attack Levels (Gained)
Defence Levels (Gained)
Strength Levels (Gained)
Hitpoints Levels (Gained)
Mining Levels (Gained)
Smithing Levels (Gained)
Woodcutting Levels (Gained)
Firemaking Levels (Gained)
Magic Levels (Gained)
Fletching Levels (Gained)
Hunter Levels (Gained)
Summoning Levels (Gained)
Fishing Levels (Gained)
Construction Levels (Gained)
Herblore Levels (Gained)
Agility Levels (Gained)
Thieving Levels (Gained)
Crafting Levels (Gained)
Ranged Levels (Gained)
Slayer Levels (Gained)
Farming Levels (Gained)
Prayer Levels (Gained)
Runecrafting Levels (Gained)
Cooking Levels (Gained)
Dungeoneering Levels (Gained)
I just took the list of EXP gained and edited them so not sure if any are missing.
Press Play
2012-01-16 03:41:01
I can't seem to find:
- Arrow shafts Fletched
Total Arrows Fletched
Thanks! :)
Flight
2012-01-16 06:25:08
Granite (Mined).
Please and thank you.
Shuttleu
2012-01-16 07:10:39
From: Flight
Granite (Mined).
Please and thank you.
added
~shut
Flight
2012-01-18 23:54:13
"Yaks (Killed)". Please and thank you.
Jhangir
2012-01-19 22:18:57
Snape grass (picked) or (collected)
Press Play
2012-01-20 20:14:40
From: -daazndagger-
I can't seem to find:
- Arrow shafts Fletched
Total Arrows Fletched
Thanks! :)
Did this ever get added? :S
If I could please have:
too please? I know there is
Meat Cooked.. but I'm sure people like myself will want will want to use
Fish Cooked. Because they 'are' 2 different things :p Thanks.
putonajonny
2012-01-21 14:00:44
Could you add the following:
Varrock teleport Tablets (Made)
Enchant Sapphire Jewellery Tablets (Made)
Enchant Emerald Jewellery Tablets (Made)
Lumbridge teleport Tablets (Made)
Enchant Ruby Jewellery Tablets (Made)
Falador teleport Tablets (Made)
Enchant Diamond Jewellery Tablets (Made)
Camelot teleport Tablets (Made)
Enchant Dragonstone Jewellery Tablets (Made)
Ardougne teleport Tablets (Made)
Enchant Onyx Jewellery Tablets (Made)
Watchtower teleport Tablets (Made)
Bones to Bananas Tablets (Made)
Teleport to house Tablets (Made)
Bones to Peaches Tablets (Made)
Teleport to other POHs Tablets (Made)
Crossed out = Already there
:garfield:
Shuttleu
2012-01-21 17:41:12
added the ones above
~shut
Jhangir
2012-01-22 15:18:22
You never added "Snape grass collected" =(
putonajonny
2012-01-23 10:29:09
Could you add "Profit Gained" due to the
bug with "Profit Made"?
Thanks :)
Spelling Mistake Here:
[PHP]<option value="57"> Coal Core (Melted) </option>[/PHP]
From: ZephyrsFury
Attack Levels (Gained)
Defence Levels (Gained)
Strength Levels (Gained)
Hitpoints Levels (Gained)
Mining Levels (Gained)
Smithing Levels (Gained)
Woodcutting Levels (Gained)
Firemaking Levels (Gained)
Magic Levels (Gained)
Fletching Levels (Gained)
Hunter Levels (Gained)
Summoning Levels (Gained)
Fishing Levels (Gained)
Construction Levels (Gained)
Herblore Levels (Gained)
Agility Levels (Gained)
Thieving Levels (Gained)
Crafting Levels (Gained)
Ranged Levels (Gained)
Slayer Levels (Gained)
Farming Levels (Gained)
Prayer Levels (Gained)
Runecrafting Levels (Gained)
Cooking Levels (Gained)
Dungeoneering Levels (Gained)
I just took the list of EXP gained and edited them so not sure if any are missing.
Will these be added?
Chris
2012-01-25 11:36:14
'Plain Pizza Cooked'
:)
putonajonny
2012-01-25 14:01:56
From: Chris
'Plain Pizza Cooked'
:)
At the same time you may as well add
Meat Pizza (Cooked)
Anchovy Pizza (Cooked)
Pineapple Pizza (Cooked)
Plain Pizza (Eaten)
Meat Pizza (Eaten)
Anchovy Pizza (Eaten)
Pineapple Pizza (Eaten)
NexPB
2012-01-29 07:52:12
Could you fix profit made please?
Methrend
2012-02-08 03:29:22
Could you possible add
Caskets (Opened)
?
(Based on Sudoku)
If you want, can split it to
Small Caskets (Opened)
Large Caskets (Opened)
EDIT:
Can I also get
Oak Doors (Constructed)
added? :)
Please add
Items (Bought)
Items (Sold)
<3
Add variiable -
Dominion Tower Bosses Killed
please
Please add 'Competitions Done'.
Thank you very much, I really appreciate it!
Kyle Undefined
2012-02-24 16:09:37
If you could add the below, I'd very much appreciate it :)
Opals (Mined)
Jades (Mined)
Topaz (Mined)
Gems (Crushed)
Gems (Cut)
Items Dropped
Hobbit
2012-02-25 17:35:51
All prior requests not mentioned below are already in the list
From: NexPB
Could you fix profit made please?
Seems to be working fine now
Following were added:
Opals (Mined)
501Jades (Mined)
502Topaz (Mined)
503Gems (Crushed)
504Gems (Cut)
505Items Dropped
506Competitions Done
507Dominion Tower Bosses Killed
508Items (Bought)
509Items (Sold)
510Up-to-date list:
http://www.thehhd.com/files/srl/vars_numbered.txt
putonajonny
2012-03-07 15:11:46
Could I have "Items Combined" added to the variables?
putonajonny
2012-03-28 20:31:37
Could we have "Quests Complete" added to the list of SRL stat Variables please…
–edit:–
Sorry about the double post, didn't realise I posted last.. :(
as far as i know you cannot commit more than 20k at once, which would not be sufficient for fast xp skills like prayer,const,fm etc and also gp. There are probably technical reasons to why only 20k/commit is allowed, so an easy fix would be to introduce the series of "in thousands" variables. Eg. "Firemaking Exp Gained (in thousands)", "Gp earned (in thousands)", this would mean the limit now is at 20k X 1000=20,000,000=20mil! Which will be sufficient for any kind of script :)
In short: add the variables "(skill/gp) gained (in thousands)". Thanks.
smurg
2012-04-09 04:20:00
Small Puzzles (Solved)
Large Puzzles (Solved)
Le Jingle
2012-04-10 02:49:04
Would like to suggest the following variable;
Dungeon Floors (Completed)
Total
2012-04-11 23:23:00
Laps (Completed) for my agil script pl0x.
Also something is wrong with the Profit Made variable type. Always messes up the commit saying invalid variable type when im using integer.
Same thing happens with Coins (Collected). o.O Once I took both of them out it committed fine.
putonajonny
2012-04-12 07:03:31
From: TotalKillz
Laps (Completed) for my agil script pl0x.
Also something is wrong with the Profit Made variable type. Always messes up the commit saying invalid variable type when im using integer.
Same thing happens with Coins (Collected). o.O Once I took both of them out it committed fine.
It is to do with the 20k limit for 1 commit, since profit is almost always over this it returns an error :(
Also the agility laps are already there just individually:
Barbarian Outpost Course (Completed)
Barbarian Advanced Course (Completed)
Gnome Stronghold Course (Completed) etc.
Total
2012-04-13 01:46:26
Ohhh ok thanks. That kinda sucks with the 20k limit >.<.
putonajonny
2012-04-13 08:02:22
From: TotalKillz
Ohhh ok thanks. That kinda sucks with the 20k limit >.<.
Yeah there have been many requests to remove it, but nothing…
Markus
2012-04-13 08:10:13
Meh it's useless to commit every single gp made, that'd just overflow the integer in the database really quick.
From: Troll
Wow super powers?
Ontopic: Maybe a scirpts started and also a run's with out fail (Randoms, muck ups, getting lost) ?
Or
times script stopped
failsafes needed/ executed
errors found
procedures skipped (from: if not…then exit;failsafes)
proggress report totals
Just suggestions :p
smurg
2012-04-13 19:50:59
From: smurg
Small Puzzles (Solved)
Large Puzzles (Solved)
^^
From: Markus
Meh it's useless to commit every single gp made, that'd just overflow the integer in the database really quick.
Why not use something other than an integer then?
putonajonny
2012-04-25 18:11:52
Winter Sq'irk Juice Made
Spring Sq'irk Juice Made
Autumn Sq'irk Juice Made
Summer Sq'irk Juice Made
Autumn Sq'irk Fruit Picked
Spring Sq'irk Fruit Picked
Summer Sq'irk Fruit Picked
Winter Sq'irk Fruit Picked
Autumn Garden Laps Done
Spring Garden Laps Done
Summer Garden Laps Done
Winter Garden Laps Done
Please :)
No prizes for guessing what Script I Just made…
botsrbest
2012-04-25 18:26:02
im new here how can i start a new thread
botsrbest
2012-04-25 18:41:18
i lost ur pm or whatever it was sorry i dont know i didnt realize there were different places im looking for some good money making bots or a place i can view all the scripts avaliable thank you please reply
I need variable for RuneSpan Points (Earned)
thanks
smurg
2012-05-19 21:06:30
Third time is a charm :D
From: smurg
Small Puzzles (Solved)
Large Puzzles (Solved)
^^^
markusl1
2012-06-18 14:05:21
Varrock Teleports casted
Lumbridge Teleports casted
Falador Teleports casted
Sirenia
2012-06-21 17:42:56
From: markusl1
Varrock Teleports casted
Lumbridge Teleports casted
Falador Teleports casted
In general teleports casted? :P
Gold charm (Gained)
Green charm (Gained)
Crimson charm (Gained)
Blue charm (Gained)
Enslaved
2012-10-28 10:09:02
Produce Points Gained
Deaths
kazhual
2012-10-31 11:45:32
Spirit Graahk pouches ( summoned )
Glory Recharged
Great Orb Project tokens (gained)
Flight
2013-02-02 21:35:48
Ok I have a big list for you, so here goes:
'Guams (Picked)'
'Marrentills (Picked)'
'Tarromins (Picked)'
'Harralanders (Picked)'
'Ranarrs (Picked)'
'Spirit weeds (Picked)'
'Toadflax (Picked)'
'Irits (Picked)'
'Wergalis (Picked)'
'Avantoes (Picked)'
'Kwuarms (Picked)'
'Snapdragons (Picked)'
'Cadantines (Picked)'
'Lantadymes (Picked)'
'Dwarf weeds (Picked)'
'Torstols (Picked)'
'Fellstalks (Picked)'
Please and thank you!
Edit:
Who's in charge of maintaining SRL Stats? It's been a year since the last requested variables have been added…
bud_wis_er_420
2013-02-22 00:11:54
Fish Caught
You have Fish Cooked but no Fish Caught
I'd also like to see..
Urns teleported and Pouches Summoned
Could I get
Raw Potatoes (Picked)
Thanks :)