Camaro'
2010-12-17 15:27:20
Mainloop.simba
Globals.simba
and in Scripts.simba in the magic script part, add this
This will remove all the clutter from auto objects (not much now but with fighting there is)
Thanks
{******************************************************************************}
{ function MSI_AutoObjects: Boolean; }
{ By: The MSI Team }
{ Date: 04 August 2010 }
{ Description: Performs the specified skill }
{******************************************************************************}
function MSI_AutoObjects: Boolean;
var
scriptConst: Integer;
begin
if (not LoggedIn) then
Exit;
MSI_AddHeader('MSI_AutoObjects');
scriptConst := MSI_Players[CurrentPlayer].Scripts[CurrentScript].Name;
Result := MSI_Scripts[scriptConst].AutoObjects();
if (not(MSI_Scripts[scriptConst].BankType = NoBanking)) then //if you arent fighting, doing magic, when you dont wanna drop stuff
if (MSI_Scripts[scriptConst].BankType = NoBank) then //drop the items if not banking
begin
MSI_CountItems;
MSI_DropAll;
MSI_AddToProggy(PROG_ADD_LOADS, -1, -1, -1);
Result := True;
end;
MSI_CloseHeader('MSI_AutoObjects: ' + BoolToStr(Result));
end;
Globals.simba
type
TBank = (Bank, DBox, NoBank, NoBanking);
and in Scripts.simba in the magic script part, add this
BankType := NoBanking;
This will remove all the clutter from auto objects (not much now but with fighting there is)
Thanks