SRL Archive - MSI Bugs

MSI Bug , banks rune pick


SubiN

2010-12-14 21:14:09

I dont have 40 attack so canot wield, but after first run bot banks the rune pick.

NCDS

2010-12-14 21:14:46

Post the debug please?

SubiN

2010-12-14 21:33:52

[ Ero ] ——– 16 objects found!
[ Ero ] ——– Uptext didn't match!
[ Ero ] ——– 16 objects found!
[ Ero ] —— MSI_FindObjectsIn: True
[ Ero ] —- MSI_OpenBank: True(Varrock east bank)
[ Ero ] —- MSI_Deposit
[ Ero ] —— Deposited all items in the inventory
[ Ero ] —- MSI_Deposit: True
[ Ero ] – MSI_BankMaterials: True
[ Ero ] – MSI_SetSkillLevels
[ Ero ] —- Mining level hasn't changed
[ Ero ] – MSI_SetSkillLevels: Exit
[ Ero ] —- Temp loads done: 1
[ Ero ] —- Distance from player to location: 4
[ Ero ] —- Player is at Varrock east bank
[ Ero ] – MSI_Walk
[ Ero ] —— MSI_WaitWhileResting
[ Ero ] —- Player's Location = Varrock east bank
[ Ero ] —- MSI_PerfomWalk
[ Ero ] —— MSI_ReflectionWalk

Coh3n

2010-12-14 21:39:37

What about the debug when it setup the player? It should have found the Rune Pick for setup, which means it should have been added to the exceptions array and therefore not banked. This should be easily fixable.

NCDS

2010-12-14 21:49:25

IIRC, the script shouldn't even run without finding a Pic first. Did you have another item equipped in the weapon slot?

Coh3n

2010-12-14 22:25:27

From: NCDS
IIRC, the script shouldn't even run without finding a Pic first. Did you have another item equipped in the weapon slot?

Exactly. It shouldn't matter if he had something equipped, but I guess if it was another pickaxe it might.

NCDS

2010-12-15 05:13:58

From: Coh3n
Exactly. It shouldn't matter if he had something equipped, but I guess if it was another pickaxe it might.


I know at one point Scimitars would be confused for hatchets. I'm just wondering if something like that is happening here.

Camaro'

2010-12-15 14:45:22

May you please post the whole debug in
 tags?

Coh3n

2010-12-15 14:47:59

From: NCDS
I know at one point Scimitars would be confused for hatchets. I'm just wondering if something like that is happening here.

I still mind that amazing considering they have a different shape. The DTMs shouldn't be similar. =\

NCDS

2010-12-15 14:51:05

Part of the blade on the Scimitar represents the axe head of a hatchet quite similarly actually. Check it out, you'll see what I'm talking about. ;)

Coh3n

2010-12-15 14:55:06

From: NCDS
Part of the blade on the Scimitar represents the axe head of a hatchet quite similarly actually. Check it out, you'll see what I'm talking about. ;)

Even then the DTM shape should be different. Guess it needs to be tested. MSI will look for all the pickaxes in the equipment slot first, then in the inventory. Once we get his full debug we'll find out. :)

SubiN

2010-12-16 17:29:19

nope , nothing else equipped, i odnt think i added exception how do i do that lol , il post another report soon

NCDS

2010-12-16 17:42:08

From: SubiN
nope , nothing else equipped, i odnt think i added exception how do i do that lol , il post another report soon


It should set them automatically if it finds a 'tool' in your inventory, but you can set it your self by doing:

with Scripts[0] do
begin
Name := Whatever_Script_Your_Running;
Exception := [SlotYouwantToSet];
end;

Coh3n

2010-12-16 18:08:06

It's Exceptions. ;)

@SubiN can you post your entire debug of when it happens, please?

SubiN

2010-12-18 02:28:53

lol i restarted comp and it doesnt happen anymore weird..

Coh3n

2010-12-18 03:07:17

From: SubiN
lol i restarted comp and it doesnt happen anymore weird..

Lol well alright. Yes, weird, but I'm glad it's working. :)