SubiN
2010-12-14 18:23:29
e.g does the bot changes skill while botting ? i think i saw this in the features lsit but i do not know how to set it up. Thanks
2010-12-14 18:23:29
2010-12-14 18:25:03
with Scripts[0] do
begin
Name := SCRIPT_ALCHER;
AlchSlots := [16];
end;
Do:
with Scripts[0] do
begin
Name := SCRIPT_ALCHER;
AlchSlots := [16];
end;
with Scripts[1] do
begin
Name := SCRIPT_LSW_MINER;
end;
etc. ;)
2010-12-14 18:32:30
2010-12-14 18:35:55
2010-12-14 18:45:07
From: blulightning
How does this fit in with Locations? Ie, could I set it up to WC in Draynor then go Mine in VEM? Should I put both my pick and my hatchet in my inventory?
2010-12-14 19:03:36
2010-12-14 19:12:20
From: SubiNFor the time being, yes.
so it can only multiskill in same location e.g. Varrock east ban trees , and varrock east miner ,
2010-12-14 19:19:47
2010-12-14 19:23:15
2010-12-14 19:34:45
2010-12-14 19:35:58
From: Coh3n
Woah woah! Since when have we had multiple script support? Yes there's parts that are done (i.e. the Scripts array and CurrentScript variable), but who wrote the functions that actually switches scripts and sets up for the next script? That was on my to-do list and as far as I know, no one has done it.
Also, cstrike's world walker is implemented, I'm sure that can be used. ;)
2010-12-14 19:37:40
From: NCDS
My mistake, I thought you had done that. :redface:
2010-12-14 19:38:37
2010-12-14 19:41:07
From: SubiN
btw how do i specify how many loads to do for one skill before switching to the other
edit. i didnt read rest of the psots :(
2010-12-14 19:53:14
From: Coh3n
That is one of the other things we have to consider when adding this feature. ;)
2010-12-14 19:59:11
From: NCDS
We could just make LoadsToDo and TimeToRun be script specific vars, then TotalTime and Time/LoadsBeforeBreak be global. Doesn't seem like that would take too much at all.