SRL Archive - MSI Archives

Can MSI multiskill


SubiN

2010-12-14 18:23:29

e.g does the bot changes skill while botting ? i think i saw this in the features lsit but i do not know how to set it up. Thanks

NCDS

2010-12-14 18:25:03

Yeah just when you set up Scripts like

with Scripts[0] do
begin
Name := SCRIPT_ALCHER;
AlchSlots := [16];
end;
Do:

with Scripts[0] do
begin
Name := SCRIPT_ALCHER;
AlchSlots := [16];
end;

with Scripts[1] do
begin
Name := SCRIPT_LSW_MINER;
end;
etc. ;)

SubiN

2010-12-14 18:32:30

does SRL have IRC i need to ask more questions lol . havent been on SRL or RS for like 3 years.

blulightning

2010-12-14 18:35:55

How does this fit in with Locations? Ie, could I set it up to WC in Draynor then go Mine in VEM? Should I put both my pick and my hatchet in my inventory?

NCDS

2010-12-14 18:45:07

From: blulightning
How does this fit in with Locations? Ie, could I set it up to WC in Draynor then go Mine in VEM? Should I put both my pick and my hatchet in my inventory?


Not yet, we haven't gotten a WorldWalker implemented yet.

@SubiN, irc.rizon.net channels #srl and #srl-msi ;)

SubiN

2010-12-14 19:03:36

so it can only multiskill in same location e.g. Varrock east ban trees , and varrock east miner ,

Gu3st...

2010-12-14 19:12:20

From: SubiN
so it can only multiskill in same location e.g. Varrock east ban trees , and varrock east miner ,
For the time being, yes.
If you are really desperate, then I suppose I could add my world walker asap, but I would have to do it tomorrow because it's quite late here now :p
It wont take me that long, so if you want me to do it, then just tell me and I'll get going :)

SubiN

2010-12-14 19:19:47

not desperate, i jsut got back into rs, need to make an army first , lol anyone have any unused account the new tutorial island and mail registration is gay

Gu3st...

2010-12-14 19:23:15

You could check here to see if there's any accounts left for you to take: http://villavu.com/forum/showthread.php?t=58609
:)

Coh3n

2010-12-14 19:34:45

Woah woah! Since when have we had multiple script support? Yes there's parts that are done (i.e. the Scripts array and CurrentScript variable), but who wrote the functions that actually switches scripts and sets up for the next script? That was on my to-do list and as far as I know, no one has done it.

Also, cstrike's world walker is implemented, I'm sure that can be used. ;)

NCDS

2010-12-14 19:35:58

From: Coh3n
Woah woah! Since when have we had multiple script support? Yes there's parts that are done (i.e. the Scripts array and CurrentScript variable), but who wrote the functions that actually switches scripts and sets up for the next script? That was on my to-do list and as far as I know, no one has done it.

Also, cstrike's world walker is implemented, I'm sure that can be used. ;)


My mistake, I thought you had done that. :redface:

Coh3n

2010-12-14 19:37:40

From: NCDS
My mistake, I thought you had done that. :redface:

Nope. :p

Now that we have the world walker though, I don't think it would be too difficult.

SubiN

2010-12-14 19:38:37

btw how do i specify how many loads to do for one skill before switching to the other

edit. i didnt read rest of the psots :(

Coh3n

2010-12-14 19:41:07

From: SubiN
btw how do i specify how many loads to do for one skill before switching to the other

edit. i didnt read rest of the psots :(

That is one of the other things we have to consider when adding this feature. ;)

NCDS

2010-12-14 19:53:14

From: Coh3n
That is one of the other things we have to consider when adding this feature. ;)


We could just make LoadsToDo and TimeToRun be script specific vars, then TotalTime and Time/LoadsBeforeBreak be global. Doesn't seem like that would take too much at all.

Coh3n

2010-12-14 19:59:11

From: NCDS
We could just make LoadsToDo and TimeToRun be script specific vars, then TotalTime and Time/LoadsBeforeBreak be global. Doesn't seem like that would take too much at all.

Sounds good to me. :)