SRL Archive - News and General

if...


Feroc1ty

2010-12-11 15:41:26

If FindNormalRandoms logs out my character telling me that a mod is found one more time I'm gonna kill someone.

There's hundreds of mods and seeing one at G.E. isn't a prime fucking reason to log my character out.

If it found a JMod on the other hand…… but how often does that happen?

Frement

2010-12-11 15:46:31

Pretty pointless thread IMO? Just change worlds.

Feroc1ty

2010-12-11 15:48:14

How is it pointless? Every world has mods, I'm supposed to be herded around?

You'll realize how annoying it is when you start to use a script at G.E.

Cstrike

2010-12-11 16:00:00

R_FindRandoms; does not log out when mods are found. It does have its own problems currently though :(
Actually I like this suggestion, maybe one day I can add an R_FindRandomMods(LogOutIfModFound: Boolean);

Tickyy

2010-12-11 16:10:09


SetUpSRL;
UseFindMod := False;

Just use this after your SetUpSRL, and you won't have any problems :).

anonymity

2010-12-11 17:34:44

^^ = What Tickyy said. Fix problem if you see one. It is good to come across stuff like that when you are coding, try not to see it as reason to get pissed, but as an opportunity to make something better. =]

Wanted

2010-12-11 17:45:50

  SetUpSRL;
UseFindMod := False;
LogOutOnMod := False;

Tickyy

2010-12-11 18:44:23

From: IceFire908
  SetUpSRL;
UseFindMod := False;
LogOutOnMod := False;


Well, if it Doesn't find the mod, it also won't logout? That's why i suggested the UseFindMod only.

Gu3st...

2010-12-11 18:48:22

From: Tickyy
Well, if it Doesn't find the mod, it also won't logout? That's why i suggested the UseFindMod only.
There is no harm in informing people that there exists an LogOutOnMod boolean, though :)