Okay :p but like, when I try copy and paste, it doesn't line under organized, but it just gets thrown in there like a mess.. like:
program BSScript;{$I SRL/SRL.scar}var HP_Check: Integer;const Username = ''; Password = ''; Script = 1; // 1 = Paladin Thiever // 2 = Black Knight Killer // 3 = Magic Axe Killer // 4 = Hill Giant Killer // 5 = Fire Rune Buyer // 6 = Nature Rune Buyer Eating = True; // Defines if the script eats (Sharks). GTAB_COMBAT = 'combat'; GTAB_STATS = 'stats'; GTAB_QUEST = 'quest'; GTAB_INV = 'inventory'; GTAB_EQUIP = 'equip'; GTAB_PRAYER = 'prayer'; GTAB_MAGIC = 'magic'; GTAB_FRIENDS = 'friends'; GTAB_IGNORE = 'ignore'; GTAB_LOGOUT = 'logout'; GTAB_OPTIONS = 'options'; GTAB_EMOTES = 'emotes'; GTAB_MUSIC = 'music'; FMSX1 = 7; //Main Screen top-left corner X value. FMSY1 = 5; //Main Screen top-left corner Y value. FMSX2 = 517; //Main Screen bottom-right corner X value. FMSY2 = 337; //Main Screen bottom-right corner Y value. FMMX1 = 555; FMMY1 = 5; FMMX2 = 724; FMMY2 = 151; FMSCX = 263; //Main Screen center X value. FMSCY = 206; //Main Screen center Y value. FMIX1 = 547; //Inventory top-left corner X value. FMIY1 = 205; //Inventory top-left corner Y value. FMIX2 = 740; //Inventory bottom-right corner X value. FMIY2 = 467; //Inventory bottom-right corner Y value.procedure ClickTab(x, y: Integer);begin if not (GetColor(x, y) = 1778795) then begin Mouse(x, y, 1, 1, True); end;end;procedure F_SetAngle(Highest : Boolean);begin KeyDown((Integer(not Highest) * 2) + 38); Sleep(1000 + Random(300)); KeyUp((Integer(not Highest) * 2) + 38); Wait(500 + Random(100));end;procedure F_GameTab(GTab: String);begin case GTab of 'combat': ClickTab(532, 176); 'stats': ClickTab(567, 171); 'quest': ClickTab(599, 172); 'inventory': ClickTab(632, 171); 'equip': ClickTab(666, 171); 'prayer': ClickTab(706, 174); 'magic': ClickTab(737, 171); 'friends': ClickTab(569, 469); 'ignore': ClickTab(598, 470); 'logout': ClickTab(632, 470); 'options': ClickTab(671, 476); 'emotes': ClickTab(698, 482); 'music': ClickTab(740, 469); end;end;function FullHP: Boolean;beginF_GameTab(GTAB_STATS); if (CountColorTolerance(65535, 647, 209, 661, 222, 15) = CountColorTolerance(65535, 659, 221, 673, 234, 15)) then begin Result := True; end else begin F_GameTab(GTAB_INV); Result := False; end;end;procedure AlchAddyPlate;var x, y: Integer;begin if (FindColorTolerance(x, y, 4873802, FMIX1, FMIY1, FMIX2, FMIY2, 5)) then begin Mouse(x, y, 2, 3, True); end;end;procedure Alch;var x, y: Integer;begin if (FindColorTolerance(x, y, 4873802, FMIX1, FMIY1, FMIX2, FMIY2, 5)) then begin F_GameTab(GTAB_MAGIC); Mouse(716, 335, 1, 1, True); Wait(400+Random(100)); AlchAddyPlate; Wait(1700+Random(100)); F_GameTab(GTAB_INV); end;end;procedure ClickAttack(x, y: Integer);begin Mouse(x, y, 0, 0, True); Wait(200 + Random(500)); Wait(2200 + Random(500));end;procedure ClickPickpocket(x, y: Integer);begin Mouse(x, y, 0, 0, False); Wait(200 + Random(500)); Mouse(x, y+40, 1, 1, True); Wait(1500 + Random(300));end;function F_InFight: Boolean;var x, y: Integer;beginResult := False; if (FindColorTolerance(x, y, 65280, 221, 119, 283, 169, 5)) then begin Result := True; end;end;procedure RelocateToNPC;var x, y: Integer;begin if (FindColorTolerance(x, y, 195836, FMMX1, FMMY1, FMMX2, FMMY2, 10)) then begin Mouse(x, y, 1, 1, True); Wait(2500+Random(500)); end;end;function F_FightAt(x, y: Integer): Boolean;beginResult := False; {if (FindColorTolerance(x, y, 65280, x-30, y-10, x+30, y, 5)) then begin Result := True; end;}end;// Black Knight: 460553 (CCT: 150);// Paladin: 7434875 (CCT: 150);// Magic Axe: 2843259 (CCT: 100);// Hill Giant: 8039378 (CCT: 100);procedure Attack(Color, CCT: Integer; Click: String);var AttackTP: TPoint; AttackTPA: TPointArray; AttackATPA: T2DPointArray; i, x, y, AttackHigh: Integer;begin if (FindColorsSpiralTolerance(x, y, AttackTPA, Color, FMSX1, FMSY1, FMSX2, FMSY2, 15)) then begin SortTPAFrom(AttackTPA, Point(MSCX, MSCY)); AttackATPA := TPAtoATPAEx(AttackTPA, 10, 10); AttackHigh := High(AttackATPA); for i := 0 to AttackHigh do begin if (i > 15) then begin RelocateToNPC; Break; end; AttackTP := MiddleTPA(AttackATPA[i]); if not (F_FightAt(AttackTP.X, AttackTP.Y)) then begin MMouse(AttackTP.X, AttackTP.Y, 3, 3); Wait(100); if (CountColorTolerance(1040102, 73, 3, 381, 19, 70)>CCT) then begin GetMousePos(x, y); case Click of 'pickpocket': ClickPickpocket(x, y); 'attack': ClickAttack(x, y); end; Break; end; end; end; end;end;function HP_Checks: Boolean;beginResult := False; if (HP_Check >= 5) then begin HP_Check := 0; Result := True; end; Inc(HP_Check);end;procedure Eat;var x, y: Integer;beginif (HP_Checks) then begin if not (FullHP) then begin F_GameTab(GTAB_INV); if (FindColorTolerance(x, y, 6782103, FMIX1, FMIY1, FMIX2, FMIY2, 9)) then begin Mouse(x, y, 2, 3, True); end; end else begin Writeln('HP is full.'); end; F_GameTab(GTAB_INV);end;end;function F_LoggedIn: Boolean;beginResult := True; if (GetColor(180, 112) = 11184810) then begin Result := False; end;end;procedure F_LogIn;begin Mouse(273, 193, 2, 2, True); TypeSend(Username); Wait(300); TypeSend(Password); Wait(2000); Wait(500+Random(500));end;procedure F_LogOut;begin F_GameTab(GTAB_LOGOUT); Wait(100); Mouse(639, 376, 1, 1, True);end;procedure PaladinThiever;begin repeat ClearDebug; Writeln('Preparing to pickpocket.'); Attack(5552103, 100, 'pickpocket'); Alch; if (Eating) then begin Eat; end; until(False);end;procedure BlackKnightKiller;begin repeat ClearDebug; Writeln('Preparing to attack.'); Attack(1184277, 150, 'attack'); F_GameTab(GTAB_INV); F_GameTab(GTAB_STATS); while (F_InFight) do begin if (Eating) then begin Eat; end; Wait(1000); ClearDebug; Writeln('We are fighting.'); end; until(False);end;procedure MagicAxeKiller;begin repeat ClearDebug; Writeln('Preparing to attack.'); Attack(2843259, 100, 'attack'); F_GameTab(GTAB_INV); F_GameTab(GTAB_STATS); while (F_InFight) do begin if (Eating) then begin Eat; end; Wait(1000); ClearDebug; Writeln('We are fighting.'); end; until(False);end;procedure HillGiantKiller;begin repeat ClearDebug; Writeln('Preparing to attack.'); Attack(8039378, 100, 'attack'); F_GameTab(GTAB_INV); F_GameTab(GTAB_STATS); while (F_InFight) do begin if (Eating) then begin Eat; end; Wait(1000); ClearDebug; Writeln('We are fighting.'); end; until(False);end;procedure FireBuyer;begin repeat Mouse(284, 84, 0, 0, False); Wait(150); Mouse(284, 164, 0, 0, True); Wait(150); until(False);end;procedure NatureBuyer;begin repeat Mouse(333, 132, 0, 0, False); Wait(150); Mouse(333, 212, 0, 0, True); Wait(150); until(False);end;procedure Debug;begin Writeln(IntToStr(CountColorTolerance(65535, 710, 210, 741, 236, 15)));end;beginSetupSRL;if not (F_LoggedIn) then begin F_LogIn; end; case Script of 0: Debug; 1: PaladinThiever; 2: BlackKnightKiller; 3: MagicAxeKiller; 4: HillGiantKiller; 5: FireBuyer; 6: NatureBuyer; end;end.
:( And by the way, when I try compile a script, or run, it just opens another script called Math.scar and says "unknown identifier" blabla, in THAT script ??? WHYYY ? :(
Edit: I know that the script you posted was a Simba script though, just telling :p