SRL Archive - RS3 Outdated / Broken Scripts

PathMaker Offsets


the smith400

2010-12-09 22:18:39

I'm making a script and i really need help knowing the real x and y offsets?

I'm not sure if i'm meant to use the default as you open the PathMaker, which is 2806, 3532 or the one in the read me section, because the one in the read me section doesn't seem like the correct locations, which is 2044, 4168.

Death12652

2010-12-09 23:01:38

I tried using PathMaker or whatever it was called and the points it gave me with the map I had were way off. I used Cstrikes tutorial which can be found here…

http://villavu.com/forum/showthread.php?t=59400

just copy the script into simba and fill out the form and it will tell you the current tile position. Just move around and get each tile position then use this…


procedure walk;
var
ThePath : TTileArray;
begin
ThePath := [Point(X, Y of Cstrikes script), Point(X, Y), Point(X, Y)]
WalkPath(ThePath);
end;

This will walk the path from the first point in the array to the second point and so on.

Cstrike

2010-12-09 23:13:42

2044 / 4168 is the good stuff :) I use it all the time and hasn't failed me yet. I assume you used the mapp2.png?

Here, I got a good script if you want right here :)

begin
// Set up your SRL and SMART stuff here
repeat
writeln(ToStr(GetMyPos));
wait(1000);
//ClearDebug; // Up to you if you want this or not
until (false)
end.

That will give you the exact tile if you're in the area.

Death12652

2010-12-09 23:26:46

See like I said. Cstrike has the answer.

Cstrike

2010-12-09 23:56:42

From: death12652
See like I said. Cstrike has the answer.


<3

Though for mainly Reflection I do :p
Other areas I might not be as strong in