Coh3n
2010-12-06 23:55:12
This has been committed. You shouldn't notice any difference in the script, other than the possibility of solving more randoms.
Other changes…
Cheers,
The MSI Team
Other changes…
- I added RANDOMS_MIN_WAIT const to RunMe.simba, it works exactly the same as ANTIBAN_MIN_WAIT.
- If a player gets stuck in a random, it should now say so in the false reason in the progress report.
- The MSI Short (Total) Report will now keep track of total randoms solved and total randoms failed.
Index: C:/Simba/Includes/MSI/RunMe.simba
===================================================================
--- C:/Simba/Includes/MSI/RunMe.simba (revision 403)
+++ C:/Simba/Includes/MSI/RunMe.simba (revision 404)
@@ -24,11 +24,12 @@
HUMAN_BREAKING = True; // Take more human like breaks
SWITCH_WORLDS = False; // Switch worlds when switching players or after breaks
ANTIBAN_MIN_WAIT = 14000; // Minimum time to wait between antibans
+ RANDOMS_MIN_WAIT = 10000; // Minimum time to wait between randoms checks
WORLD_SMART = 152;
- STATS_ID = '24'; // Temporary stats ID (2 digit number)
- STATS_PASS = '304002'; // Temporary stats password
+ STATS_ID = ''; // Temporary stats ID (2 digit number)
+ STATS_PASS = ''; // Temporary stats password
{$i MSI/Setup.simba}
@@ -54,16 +55,15 @@
Pin := ''; // Bank pin; leave as '' if player doesn't have one
Active := True; // Use this player?
Member := False; // Is this player a member?
- Location := LOC_POWER_SKILL; // See instructions at the top
- BreakLoads := 0; // Amount of loads before breaking/switching players; leave 0 to not take breaks
- BreakTime := 0; // Amount of time (in minutes) before breaking/witching; leave 0 to not take breaks
- TotalLoads := 0; // Total loads for the player to do; leave 0 if using TotalTime or to go forever
- TotalTime := 0; // How long for the player to run? (in minutes); leave 0 if using TotalLoads or go forever
+ Location := ; // See instructions at the top
+ BreakLoads := ; // Amount of loads before breaking/switching players; leave 0 to not take breaks
+ BreakTime := ; // Amount of time (in minutes) before breaking/witching; leave 0 to not take breaks
+ TotalLoads := ; // Total loads for the player to do; leave 0 if using TotalTime or to go forever
+ TotalTime := ; // How long for the player to run? (in minutes); leave 0 if using TotalLoads or go forever
with Scripts[0] do
begin
- Name := SCRIPT_ALCHER;
- AlchSlots := [2, 3];
+ // Copy/paste the script attributes from the setup thread
end;
end;
{
Index: C:/Simba/Includes/MSI/Walking_Color.simba
===================================================================
--- C:/Simba/Includes/MSI/Walking_Color.simba (revision 403)
+++ C:/Simba/Includes/MSI/Walking_Color.simba (revision 404)
@@ -107,6 +107,7 @@
MSI_FindRandoms;
MSI_AntiBan(RandomRange(200, 800), ANTI_BAN_CHANCE);
+ MSI_SubDebug('Flag distance: '+IntToStr(FlagDistance));
if (FlagDistance <= TOLERANCE_FLAG) or (not IsMoving) then
Exit;
until((not (FlagPresent)) and (not (IsMoving))) or (t < GetSystemTime);
Index: C:/Simba/Includes/MSI/Reports.simba
===================================================================
--- C:/Simba/Includes/MSI/Reports.simba (revision 403)
+++ C:/Simba/Includes/MSI/Reports.simba (revision 404)
@@ -82,7 +82,7 @@
MSI_PrintSave(FileName, '{----------------------------------------------------------------}');
MSI_PrintSave(FileName, '{ }');
MSI_PrintSave(FileName, '{ '+PadR('Totals:', 56)+'}');
- MSI_PrintSave(FileName, '{ - '+PadR('Players: '+IntToStr(HowManyPlayers), 53)+'}');
+ MSI_PrintSave(FileName, '{ - '+PadR('Players: '+IntToStr(HowManyPlayers), 53)+'}');
for i := 0 to High(MSI_Players) do
with MSI_Players[i] do
@@ -112,15 +112,20 @@
end;
end;
- MSI_PrintSave(FileName, '{ - '+PadR('Player Time: '+MsToTime(totals[TOTAL_TIME], TIME_SHORT), 53)+'}');
+ MSI_PrintSave(FileName, '{ - '+PadR('Player Time: '+MsToTime(totals[TOTAL_TIME], TIME_SHORT), 53)+'}');
+ {$IFDEF REFLECTION}
+ MSI_PrintSave(FileName, '{ - '+PadR('Randoms Solved: '+IntToStr(Length(RandomsResult(Result_Randoms_Solved))), 53)+'}');
+ MSI_PrintSave(FileName, '{ - '+PadR('Randoms Failed: '+IntToStr(Length(RandomsResult(Result_Randoms_Failed))), 53)+'}');
+ {$ENDIF}
+
labels := ['', 'Loads:', 'Experience:', 'Logs Chopped:', 'Rocks Mined:', 'Fish Caught:', 'Spells Cast:'];
for i := 0 to High(totals) do
begin
if ((totals[i] <= 0) or (labels[i] = '')) then
Continue;
- MSI_PrintSave(FileName, '{ - '+PadR(PadR(labels[i], 14)+GroupDigits(totals[i], ','), 53)+'}');
+ MSI_PrintSave(FileName, '{ - '+PadR(PadR(labels[i], 17)+GroupDigits(totals[i], ','), 53)+'}');
end;
MSI_PrintSave(FileName, '{ }');
@@ -151,7 +156,7 @@
TheDate(Date_Formal )+ ' at ' + TheTime + #13 + #10);
end;
- //ClearDebug;
+ ClearDebug;
MSI_SetSkillLevels();
MSI_ShortReport(f);
Index: C:/Simba/Includes/MSI/Antiban.simba
===================================================================
--- C:/Simba/Includes/MSI/Antiban.simba (revision 403)
+++ C:/Simba/Includes/MSI/Antiban.simba (revision 404)
@@ -88,11 +88,18 @@
if (not LoggedIn) then
Exit;
+ if (NextRandCheck > GetSystemTime) then
+ Exit;
+
MSI_SubDebug('Scanning for randoms...');
+ {$IFDEF REFLECTION}
+ if (R_FindRandoms) then
+ {$ELSE}
if (FindNormalRandoms) then
+ {$ENDIF}
begin
- MSI_SubDebug('MSI_FindRandoms: Found random event!');
+ MSI_SubDebug('MSI_FindRandoms: Solved Random Event!');
Inc(Stats_CustomVars[STATS_RANDOMS]);
MSI_SendStats;
end;
@@ -104,7 +111,7 @@
MSI_SendStats;
end;
- Wait(RandomRange(1000, 3000)); //to prevent lag on some computers
+ NextRandCheck := GetSystemTime + RANDOMS_MIN_WAIT;
end;
{******************************************************************************}
Index: C:/Simba/Includes/MSI/Mainloop.simba
===================================================================
--- C:/Simba/Includes/MSI/Mainloop.simba (revision 403)
+++ C:/Simba/Includes/MSI/Mainloop.simba (revision 404)
@@ -327,6 +327,9 @@
if (setReason) then
MSI_Players[CurrentPlayer].ReportInfo.FalseReason := reason;
+
+ if (Players[CurrentPlayer].Rand <> '') then
+ MSI_Players[CurrentPlayer].ReportInfo.FalseReason := 'In random: '+Players[CurrentPlayer].Rand;
MSI_ProgressReport;
NextPlayer(False);
Index: C:/Simba/Includes/MSI/Globals.simba
===================================================================
--- C:/Simba/Includes/MSI/Globals.simba (revision 403)
+++ C:/Simba/Includes/MSI/Globals.simba (revision 404)
@@ -41,8 +41,8 @@
BANK_SYMBOL_ACCURACY = 0.45; // The symbol accuracy of the bank
TOLERANCE_FLAG = 15; // The amount of pixels from the flag to player
- ENERGY_MIN = 40;
- ENERGY_MAX = 80;
+ ENERGY_MIN = 0;
+ ENERGY_MAX = 50;
(**
* All of MSI's suppoted script constants; used in player setup
@@ -656,6 +656,8 @@
StaffType : TStaffType;
AlchSlots : TIntegerArray;
+ MaxLevel : Integer; // The skill level you want to stop autoing at
+
// Not setup by the user
Items : array of TIntegerArray;
MaxCasts : TIntegerArray; // Maximum casts for each spell (calculated in MSI_SetupMagic)
@@ -818,11 +820,12 @@
* Miscellaneous variables used throughout the include
*)
var
- CurrentScript : Integer;
- ReflectionBroken : Boolean;
- MSIRev : string;
- ScriptStart : string;
- NextAntiban : Integer;
+ CurrentScript : Integer;
+ ReflectionBroken : Boolean;
+ MSIRev : string;
+ ScriptStart : string;
+ NextAntiban : Integer;
+ NextRandCheck : Integer;
// Temporary array to hopefully increase the amount of random detection (called only in MSI_Relocate)
RelocateAttempts : TIntegerArray;
Cheers,
The MSI Team