SRL Archive - MSI Archives

How can one add new Objects to MSI (specifically how to get correct color)?


Cstrike

2010-12-06 22:01:03

I was wondering how you guys go about getting that 'perfect' color to add to MSI, for example you have the color, tolerance, saturation…etc

How do you get such a definitive number? Do you just use ACA and log into like 50 different worlds selecting the same pixel and then having ACA sort out the numbers you want? If I knew how to get those values, I might potentially be interested in adding some objects :)

TomTuff

2010-12-06 22:16:43


program New;
//By Mastaraymond
//0 = Min
//1 = Max
var
I,II : integer;
RGBColor : Array[1..3] of Integer;
RGB : Array[0..1] of Array[1..3] of Integer;
XYZColor, HSLColor : Array[1..3] of Extended;
HSL,XYZ : Array[0..1] of Array[1..3] of Extended;
Colors : TIntegerArray;
Strings : Array[0..9] of String;
Procedure Init;
begin;
Colors := [];
end;
begin
Init;
For I:= 1 to 3 do
begin;
Writeln('');
RGB[0][i] := 255;
HSL[0][i] := 255; //Max is 240?
XYZ[0][i] := 255; //Max is ...?
end;
Strings[1] := 'R: ';
Strings[0] := ' ';
Strings[2] := 'G: ';
Strings[3] := 'B: ';
Strings[4] := 'H: ';
Strings[5] := 'S: ';
Strings[6] := 'L: ';
Strings[7] := 'X: ';
Strings[8] := 'Y: ';
Strings[9] := 'Z: ';
For I:= 0 to High(Colors) do
begin;
Strings[0] := Strings[0] + Padr('Color: '+inttostr(Colors[i]),16) +' | ';
ColortoRGB(Colors[i],RGBColor[1],RGBColor[2],RGBColor[3]);
ColortoHSL(Colors[i],HSLColor[1],HSLColor[2],HSLColor[3]);
ColortoXYZ(Colors[i],XYZColor[1],XYZColor[2],XYZColor[3]);
For II:= 1 to 3 do
begin;
RGB[0][II] := Min(RGBColor[II],RGB[0][II]);
RGB[1][II] := Max(RGBColor[II],RGB[1][II]);
HSL[0][II] := MinE(HSLColor[II],HSL[0][II]);
HSL[1][II] := MaxE(HSLColor[II],HSL[1][II]);
XYZ[0][II] := MinE(XYZColor[II],XYZ[0][II]);
XYZ[1][II] := MaxE(XYZColor[II],XYZ[1][II]);
end;
For II := 1 to 3 do
Strings[II] := Strings[II] +Padr(IntToStr (RGBColor[II]),16) +' | ';
For II := 4 to 6 do
Strings[II] := Strings[II] +Padr(FloatToStr(HSLColor[II-3]),16) +' | ';
For II := 7 to 9 do
Strings[II] := Strings[II] +Padr(FloatToStr(XYZColor[II-6]),16) +' | ';
end;
For I:= 0 to 9 do
Delete(Strings[i],Length(Strings[i])-2,3);
For I:= 0 to 9 do
begin;
if (I = 1) or (I = 4)or (I = 7) then Writeln('');
Writeln(Strings[i]);
end;
Writeln('');
Writeln('Highest RGB values = R: '+ Padr(FloatToStr(RGB[1][1]),3) + ' | ' +'G: '+ Padr(FloatToStr(RGB[1][2]),3) + ' | ' +'B: '+ Padr(FloatToStr(RGB[1][3]),3) );
Writeln('Lowest RGB values = R: '+ Padr(FloatToStr(RGB[0][1]),3) + ' | ' +'G: '+ Padr(FloatToStr(RGB[0][2]),3) + ' | ' +'B: '+ Padr(FloatToStr(RGB[0][3]),3) );
Writeln('Differ RGB values = R: '+ Padr(IntToStr(RGB[1][1] - RGB[0][1]),3) + ' | G: '+ Padr(inttostr(RGB[1][2] - RGB[0][2]) ,3) + ' | B: '+Padr(inttostr(RGB[1][3] - RGB[0][3]),3));
Writeln('Middle RGB values = R: '+ Padr(IntToStr((RGB[1][1] + RGB[0][1]) div 2),3) + ' | G: '+ Padr(inttostr((RGB[1][2] + RGB[0][2]) div 2),3) + ' | B: '+Padr(inttostr((RGB[1][3] + RGB[0][3]) div 2),3));
Writeln('Middle RGB color = ' + IntToStr(RGBToColor((RGB[1][1] + RGB[0][1]) div 2,(RGB[1][2] + RGB[0][2]) div 2,(RGB[1][3] + RGB[0][3]) div 2)));
Writeln('');
Writeln('Highest HSL values = H: '+ Padr(FloatToStr(HSL[1][1]),16) + ' | ' +'S: '+ Padr(FloatToStr(HSL[1][2]),16) + ' | ' +'L: '+ Padr(FloatToStr(HSL[1][3]),16) );
Writeln('Lowest HSL values = H: '+ Padr(FloatToStr(HSL[0][1]),16) + ' | ' +'S: '+ Padr(FloatToStr(HSL[0][2]),16) + ' | ' +'L: '+ Padr(FloatToStr(HSL[0][3]),16) );
Writeln('Differ HSL values = H: '+ Padr(FloatToStr(HSL[1][1] - HSL[0][1]),16) + ' | S: '+ Padr(FloatToStr(HSL[1][2] - HSL[0][2]) ,16) + ' | L: '+Padr(FloatToStr(HSL[1][3] - HSL[0][3]),16));
Writeln('Middle HSL values = H: '+ FloatToStr((HSL[1][1] + HSL[0][1]) div 2) + ' | S: '+ FloatToStr((HSL[1][2] + HSL[0][2]) div 2) + ' | L: '+FloatToStr((HSL[1][3] + HSL[0][3]) div 2));
Writeln('Middle HSL color = ' + IntToStr(HSLToColor((HSL[1][1] + HSL[0][1]) div 2,(HSL[1][2] + HSL[0][2]) div 2,(HSL[1][3] + HSL[0][3]) div 2)));
Writeln('');
Writeln('Highest XYZ values = X: '+ Padr(FloatToStr(XYZ[1][1]),16) + ' | ' +'Y: '+ Padr(FloatToStr(XYZ[1][2]),16) + ' | ' +'Z: '+ Padr(FloatToStr(XYZ[1][3]),16) );
Writeln('Lowest XYZ values = X: '+ Padr(FloatToStr(XYZ[0][1]),16) + ' | ' +'Y: '+ Padr(FloatToStr(XYZ[0][2]),16) + ' | ' +'Z: '+ Padr(FloatToStr(XYZ[0][3]),16) );
Writeln('Differ XYZ values = X: '+ Padr(FloatToStr(XYZ[1][1] - XYZ[0][1]),16) + ' | Y: '+ Padr(FloatToStr(XYZ[1][2] - XYZ[0][2]) ,16) + ' | Z: '+Padr(FloatToStr(XYZ[1][3] - XYZ[0][3]),16));
Writeln('Middle XYZ values = X: '+ FloatToStr((XYZ[1][1] + XYZ[0][1]) div 2) + ' | Y: '+ FloatToStr((XYZ[1][2] + XYZ[0][2]) div 2) + ' | Z: '+FloatToStr((XYZ[1][3] + XYZ[0][3]) div 2));
Writeln('Middle XYZ color = ' + IntToStr(XYZToColor((XYZ[1][1] + XYZ[0][1]) div 2,(XYZ[1][2] + XYZ[0][2]) div 2,(XYZ[1][3] + XYZ[0][3]) div 2)));
WritelN('');
end.
plug in the colors in the array, and use the differ HSL values to get HueMod and SatMod. (HueMod = H/L, SatMad = S/L). Dunno about everything else.

Coh3n

2010-12-06 23:11:30

All I do is use ACA to pick a bunch of colors. Mark the best color to make sure there aren't similar colors on the screen, and there, you have all the info you need. :) I don't usually log into different worlds as I've only ever found it necessary with the minimap, but I'm sure it wouldn't hurt.

NCDS

2010-12-07 16:05:29

Please use ACA, and refresh the client a couple times while you collect the data to great a bigger range of colors. :)