SRL Archive - General

What exactly should we consider Extras?


Coh3n

2010-12-01 21:26:01

From: bobzilla69
thread here about it

just wondered what the news is on this?

i would like to have my Ratinator script included for testing but dont really know where to start and if i need to change anything.

thanks for any info

My thoughts were that Extras were going to be extra features that could work with all of MSI's subscripts. Has anyone thought about adding actual scripts as extras?

Sir R. M8gic1an

2010-12-02 13:02:12

Errr… that wasn't my idea of an extra either..

He could make the script using MSI as a framework, meaning that it could then be plucked into MSI…

(basically as if he had been developing a bit of a skill for MSI, enough for his script to run)

-> So yeah, things that could be used by other subscripts

~RM

Coh3n

2010-12-02 13:37:11

From: Sir R. Magician
Errr… that wasn't my idea of an extra either..

He could make the script using MSI as a framework, meaning that it could then be plucked into MSI…

(basically as if he had been developing a bit of a skill for MSI, enough for his script to run)

-> So yeah, things that could be used by other subscripts

~RM

Yeah, that's basically what I told him. I also said I'd discuss it with you guys.

He replied he was wondering because no one is using his script. I think I'll tell him that chances are, his script can be edited so it can be the first fighting skill for MSI, and we'll see what he thinks.

But yeah, I don't want to have individual scripts as Extras as they wouldn't really be 'Extras', and would be out of place. Plus the writer couldn't make regular updated.