SRL Archive - General

Script Switching AI


Sir R. M8gic1an

2010-11-15 14:19:16



Skill_Fishing_XP
Skill_Fishing_Money

with Scripts[Skill_Fishing_XP] do
case level of
x..y
y..z
z..a
a..b
end;

//everytime script 'Skill_Fishing_XP' is called, it'll choose the best script for its kind.

GoToLoc(CurrentScript.Loc)

^ cstrike's world walker.


~RM

Gu3st...

2010-11-15 14:58:54

We'll have to rely on cstrikes walker being 100% accurate

Coh3n

2010-11-15 18:13:26

I think we should have it actually support multiple scripts before adding AI, but I do think MSI should have this one day.

NCDS

2010-11-15 18:23:04

Yeah, I do really like the idea of it. Does anyone happen to know the status of cstrikes walker? How well it works?

Coh3n

2010-11-15 18:25:20

From: NCDS
Yeah, I do really like the idea of it. Does anyone happen to know the status of cstrikes walker? How well it works?

I think it walks to and from any "Node" as he called it. Not sure exactly HOW it works though.

NCDS

2010-11-15 18:30:58

From: Coh3n
I think it walks to and from any "Node" as he called it. Not sure exactly HOW it works though.


It would need obstacle handling as well for scripts such as KaramjaFisher.

Coh3n

2010-11-15 18:32:19

From: NCDS
It would need obstacle handling as well for scripts such as KaramjaFisher.

Yeah I think cstrike was talking about adding some kind of obstacle handling. Not sure about that though.