SRL Archive - MSI Bugs

~1 min delay finding tree after picking up a nest


TomTuff

2010-11-03 09:52:51

I'm running draynor willows, and upon finding a nest on the floor there was a 45 to 60 second delay after it picked up in finding the tree. I know it's just 1 small thing, but efficiency is efficiency :)

NCDS

2010-11-03 10:10:57

Can you post the debug please?

TomTuff

2010-11-03 10:18:03

In the attached file, it's in the first fourth of the log or so.

E: LOL fail file size > 19.5 KB…


[ Oom ] -- Created Debug file
[ Oom ] -- Gathering report info, please wait...
[ Oom ] -- MSI_SetSkillLevels
[ Oom ] ---- Woodcutting Level: 47
[ Oom ] -- MSI_SetSkillLevels: Exit
[ Oom ] -- MSI_SetupPlayer
[ Oom ] ------ Scanning for randoms...
[ Oom ] ---- MSI_SetSkillLevels
[ Oom ] ------ Woodcutting level hasn't changed
[ Oom ] ---- MSI_SetSkillLevels: Exit
[ Oom ] ---- Best tool for Woodcutting is Rune Hatchet
[ Oom ] ---- MSI_FindTool - Gametab: 26
[ Oom ] ------ Found DTM: Rune Hatchet
[ Oom ] ---- MSI_FindTool: True
[ Oom ] -- MSI_SetupPlayer: True
[ Oom ] MSI_SetupPlayer: True
[ Oom ] -- Distace from player to location: 20
[ Oom ] -- Player is at Draynor Village bank
[ Oom ] -- There are 0 exceptions
[ Oom ] MSI_Walk
[ Oom ] ---- MSI_WaitWhileResting
[ Oom ] -- Player's Location = Draynor Village bank
[ Oom ] ---- Distace from player to location: 48
[ Oom ] -- MSI_PerfomWalk
[ Oom ] ---- MSI_ReflectionWalk
[ Oom ] ------ Tile(3087, 3234) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Player's Location = Draynor Village willows
[ Oom ] ---- MSI_ReflectionWalk: True
[ Oom ] -- MSI_PerformWalk: True
[ Oom ] MSI_Walk: True
[ Oom ] MSI_AutoObjects
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 18 objects found!
[ Oom ] ---- Track Object
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 1
[ Oom ] ------ ~ ~ Successes: 1
[ Oom ] ------ ~ ~ Success %: 100
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 14 objects found!
[ Oom ] ---- Track Object
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 2
[ Oom ] ------ ~ ~ Successes: 2
[ Oom ] ------ ~ ~ Success %: 100
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 13 objects found!
[ Oom ] ---- Track Object
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 3
[ Oom ] ------ ~ ~ Successes: 3
[ Oom ] ------ ~ ~ Success %: 100
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] MSI_AutoObjects: True
[ Oom ] MSI_Walk
[ Oom ] ---- MSI_WaitWhileResting
[ Oom ] -- Player's Location = Draynor Village willows
[ Oom ] ---- Distace from player to location: 28
[ Oom ] -- MSI_PerfomWalk
[ Oom ] ---- MSI_ReflectionWalk
[ Oom ] ------ Tile(3092, 3245) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Tile(3092, 3245) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Player's Location = Draynor Village bank
[ Oom ] ---- MSI_ReflectionWalk: True
[ Oom ] -- MSI_PerformWalk: True
[ Oom ] MSI_Walk: True
[ Oom ] MSI_BankMaterials
[ Oom ] ---- There are 0 exceptions
[ Oom ] -- MSI_FindItemSlots: Found 28 Willow logs in inventory slot(s) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]
[ Oom ] ---- MSI_CountItems: Found 28 of item Willow logs(1890 XP)
[ Oom ] -- MSI_OpenBank
[ Oom ] ---- MSI_FindObjectsIn
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ 17 objects found!
[ Oom ] ------ Track Object
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: No colors found!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- Lost track of object
[ Oom ] -------- ~ Track Record
[ Oom ] -------- ~ ~ TrackObject
[ Oom ] -------- ~ ~ Searches: 4
[ Oom ] -------- ~ ~ Successes: 3
[ Oom ] -------- ~ ~ Success %: 75
[ Oom ] ------ TrackObject: False
[ Oom ] ---- MSI_FindObjectsIn: True
[ Oom ] -- MSI_OpenBank: True(Draynor bank)
[ Oom ] -- MSI_Deposit
[ Oom ] ------ There are 0 exceptions
[ Oom ] -- MSI_Deposit: True
[ Oom ] ---- There are 0 exceptions
[ Oom ] MSI_BankMaterials: True
[ Oom ] MSI_SetSkillLevels
[ Oom ] -- Woodcutting level hasn't changed
[ Oom ] MSI_SetSkillLevels: Exit
[ Oom ] -- Distace from player to location: 20
[ Oom ] -- Player is at Draynor Village bank
[ Oom ] -- There are 0 exceptions
[ Oom ] MSI_Walk
[ Oom ] ---- MSI_WaitWhileResting
[ Oom ] -- Player's Location = Draynor Village bank
[ Oom ] ---- Distace from player to location: 48
[ Oom ] -- MSI_PerfomWalk
[ Oom ] ---- MSI_ReflectionWalk
[ Oom ] ------ Tile(3087, 3234) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Player's Location = Draynor Village willows
[ Oom ] ---- MSI_ReflectionWalk: True
[ Oom ] -- MSI_PerformWalk: True
[ Oom ] MSI_Walk: True
[ Oom ] MSI_AutoObjects
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ------ MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---- 17 objects found!
[ Oom ] ---- Track Object
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 5
[ Oom ] ------ ~ ~ Successes: 4
[ Oom ] ------ ~ ~ Success %: 80
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 13 objects found!
[ Oom ] ---- Track Object
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 6
[ Oom ] ------ ~ ~ Successes: 5
[ Oom ] ------ ~ ~ Success %: 83
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ------ MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---- 12 objects found!
[ Oom ] ---- Track Object
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 7
[ Oom ] ------ ~ ~ Successes: 6
[ Oom ] ------ ~ ~ Success %: 85
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
...

NCDS

2010-11-03 10:33:23

Report tags from now on please ;) I've edited for you.


Were you standing right next to another tree with another person next to you chopping it?

TomTuff

2010-11-03 10:34:53

From: NCDS
Report tags from now on please ;) I've edited for you.


Were you standing right next to another tree with another person next to you chopping it?


nope, empty world

members ftw :)

edit: that's the first time anyone's edited my post in a long while, feelsbadman

Coh3n

2010-11-04 19:00:44

Does it always wait for a minute or so, or just sometimes?

TomTuff

2010-11-04 19:03:22

always… everytime i see a nest drop, anyways

NCDS

2010-11-04 19:11:39

MSI_FindBirdNest is called in WaitWhileChopping. It would make sense that if a nest is found we would break out of WaitWhileChopping, which we currently don't do, but I will change right now.

Not sure if that will fix this or not though. I'm curious if anyone else has this happen to them? I've always found the nest finding to work quite well.