TomTuff
2010-11-03 09:52:51
I'm running draynor willows, and upon finding a nest on the floor there was a 45 to 60 second delay after it picked up in finding the tree. I know it's just 1 small thing, but efficiency is efficiency :)
2010-11-03 09:52:51
2010-11-03 10:10:57
2010-11-03 10:18:03
[ Oom ] -- Created Debug file
[ Oom ] -- Gathering report info, please wait...
[ Oom ] -- MSI_SetSkillLevels
[ Oom ] ---- Woodcutting Level: 47
[ Oom ] -- MSI_SetSkillLevels: Exit
[ Oom ] -- MSI_SetupPlayer
[ Oom ] ------ Scanning for randoms...
[ Oom ] ---- MSI_SetSkillLevels
[ Oom ] ------ Woodcutting level hasn't changed
[ Oom ] ---- MSI_SetSkillLevels: Exit
[ Oom ] ---- Best tool for Woodcutting is Rune Hatchet
[ Oom ] ---- MSI_FindTool - Gametab: 26
[ Oom ] ------ Found DTM: Rune Hatchet
[ Oom ] ---- MSI_FindTool: True
[ Oom ] -- MSI_SetupPlayer: True
[ Oom ] MSI_SetupPlayer: True
[ Oom ] -- Distace from player to location: 20
[ Oom ] -- Player is at Draynor Village bank
[ Oom ] -- There are 0 exceptions
[ Oom ] MSI_Walk
[ Oom ] ---- MSI_WaitWhileResting
[ Oom ] -- Player's Location = Draynor Village bank
[ Oom ] ---- Distace from player to location: 48
[ Oom ] -- MSI_PerfomWalk
[ Oom ] ---- MSI_ReflectionWalk
[ Oom ] ------ Tile(3087, 3234) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Player's Location = Draynor Village willows
[ Oom ] ---- MSI_ReflectionWalk: True
[ Oom ] -- MSI_PerformWalk: True
[ Oom ] MSI_Walk: True
[ Oom ] MSI_AutoObjects
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 18 objects found!
[ Oom ] ---- Track Object
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 1
[ Oom ] ------ ~ ~ Successes: 1
[ Oom ] ------ ~ ~ Success %: 100
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 14 objects found!
[ Oom ] ---- Track Object
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 2
[ Oom ] ------ ~ ~ Successes: 2
[ Oom ] ------ ~ ~ Success %: 100
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 13 objects found!
[ Oom ] ---- Track Object
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 3
[ Oom ] ------ ~ ~ Successes: 3
[ Oom ] ------ ~ ~ Success %: 100
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] MSI_AutoObjects: True
[ Oom ] MSI_Walk
[ Oom ] ---- MSI_WaitWhileResting
[ Oom ] -- Player's Location = Draynor Village willows
[ Oom ] ---- Distace from player to location: 28
[ Oom ] -- MSI_PerfomWalk
[ Oom ] ---- MSI_ReflectionWalk
[ Oom ] ------ Tile(3092, 3245) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Tile(3092, 3245) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Player's Location = Draynor Village bank
[ Oom ] ---- MSI_ReflectionWalk: True
[ Oom ] -- MSI_PerformWalk: True
[ Oom ] MSI_Walk: True
[ Oom ] MSI_BankMaterials
[ Oom ] ---- There are 0 exceptions
[ Oom ] -- MSI_FindItemSlots: Found 28 Willow logs in inventory slot(s) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]
[ Oom ] ---- MSI_CountItems: Found 28 of item Willow logs(1890 XP)
[ Oom ] -- MSI_OpenBank
[ Oom ] ---- MSI_FindObjectsIn
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ 17 objects found!
[ Oom ] ------ Track Object
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: No colors found!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---------- Lost track of object
[ Oom ] -------- ~ Track Record
[ Oom ] -------- ~ ~ TrackObject
[ Oom ] -------- ~ ~ Searches: 4
[ Oom ] -------- ~ ~ Successes: 3
[ Oom ] -------- ~ ~ Success %: 75
[ Oom ] ------ TrackObject: False
[ Oom ] ---- MSI_FindObjectsIn: True
[ Oom ] -- MSI_OpenBank: True(Draynor bank)
[ Oom ] -- MSI_Deposit
[ Oom ] ------ There are 0 exceptions
[ Oom ] -- MSI_Deposit: True
[ Oom ] ---- There are 0 exceptions
[ Oom ] MSI_BankMaterials: True
[ Oom ] MSI_SetSkillLevels
[ Oom ] -- Woodcutting level hasn't changed
[ Oom ] MSI_SetSkillLevels: Exit
[ Oom ] -- Distace from player to location: 20
[ Oom ] -- Player is at Draynor Village bank
[ Oom ] -- There are 0 exceptions
[ Oom ] MSI_Walk
[ Oom ] ---- MSI_WaitWhileResting
[ Oom ] -- Player's Location = Draynor Village bank
[ Oom ] ---- Distace from player to location: 48
[ Oom ] -- MSI_PerfomWalk
[ Oom ] ---- MSI_ReflectionWalk
[ Oom ] ------ Tile(3087, 3234) is on the minimap
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Player's Location = Draynor Village willows
[ Oom ] ---- MSI_ReflectionWalk: True
[ Oom ] -- MSI_PerformWalk: True
[ Oom ] MSI_Walk: True
[ Oom ] MSI_AutoObjects
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ------ MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---- 17 objects found!
[ Oom ] ---- Track Object
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 5
[ Oom ] ------ ~ ~ Successes: 4
[ Oom ] ------ ~ ~ Success %: 80
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ---- 13 objects found!
[ Oom ] ---- Track Object
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 6
[ Oom ] ------ ~ ~ Successes: 5
[ Oom ] ------ ~ ~ Success %: 83
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
[ Oom ] ---- Entering loop
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- MSI_AntiBan
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] -------- New count > old count
[ Oom ] ------ Looking for tree
[ Oom ] -------- Scanning for randoms...
[ Oom ] ------ Looking for bird's nests
[ Oom ] ------ Checking inventory count
[ Oom ] ---- Out of loop
[ Oom ] -- MSI_WaitWhileChopping: Exit
[ Oom ] -- MSI_FindObjectsIn
[ Oom ] ------ MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ MSI_FindObjectsTPA: Not enough points!
[ Oom ] ---- 12 objects found!
[ Oom ] ---- Track Object
[ Oom ] -------- MSI_FindObjectsTPA: Not enough points!
[ Oom ] ------ ~ Track Record
[ Oom ] ------ ~ ~ TrackObject
[ Oom ] ------ ~ ~ Searches: 7
[ Oom ] ------ ~ ~ Successes: 6
[ Oom ] ------ ~ ~ Success %: 85
[ Oom ] ---- TrackObject: True
[ Oom ] -- MSI_FindObjectsIn: True
[ Oom ] -- MSI_WaitWhileChopping
...
2010-11-03 10:33:23
2010-11-03 10:34:53
From: NCDS
Report tags from now on please ;) I've edited for you.
Were you standing right next to another tree with another person next to you chopping it?
2010-11-04 19:00:44
2010-11-04 19:03:22
2010-11-04 19:11:39